SSwamp_Trooper
02-07-2009, 07:04 PM
this maybe useful to somebody.
Code for the emitter 5
5;3;0;0;1.0; // Effect 5 argon engine effect(bright blue)
EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
11; 0.000; 0.120; -1; 0.150; 0.000; 0.000;-0.050; -1; 0; 0.40; 0;
EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE|EEDF_LENSFLA RE; I3DF_HASLENSFLARE;
-1; 0.000; 0.070; -1; 0.100; 0.000; 0.000;-0.050; 13; 10; 0.40; 0;
EEDF_SPEEDDEPENDENT|EEDF_LIGHT; 0;
118; 0.153; 0.153; -1; 0.100; 0; 0; -6553; -1; 0; 0.750; 0;
Lets see if i can dissect this:
Particle trail:
EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
11; 0.000; 0.120; -1; 0.150; 0.000; 0.000;-0.050; -1; 0; 0.40; 0;FLAGS
EEDF_SPEEDDEPENDENT - speed changes it
EEDF_RELATIVESIZE - grows the faster you go
I3DF_2D - Particle flag
Main Content in one line
11; - body id {don't know}
0.000; - minimum size; {if set to 0.001 or higher engines will always on}
0.120; - maximum size {how big you want it to get, I don't know the measurement :(}
-1; - duration {might be a x2 thing, how long you want it to go for before stopping}
0.150; - size {I don't know the measurement :(}
0.000; - x offset {move it away from the center of the engine emmiter dummy}
0.000; - y offset {move it away from the center of the engine emmiter dummy}
-0.050; - z offset {move it away from the center of the engine emmiter dummy}
-1; lens flare number {refers to the id numbers in lensflares.txt)
0; - atten {you know as much as me}
0.40; - half speed {you know as much as me}
0; - time offset {you know as much as me}
Lensflare
EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE|EEDF_LENSFLA RE; I3DF_HASLENSFLARE;
-1; 0.000; 0.070; -1; 0.100; 0.000; 0.000;-0.050; 13; 10; 0.40; 0;
Flags
EEDF_SPEEDDEPENDENT - depends on speed
EEDF_RELATIVESIZE - depends on how fast you are going
EEDF_LENSFLARE - has lensflare
I3DF_HASLENSFLARE - is a lensflare
this line refers to lensflare 13, I have made it bold in the code :)
EEDF_SPEEDDEPENDENT|EEDF_LIGHT; 0;
118; 0.153; 0.153; -1; 0.100; 0; 0; -6553; -1; 0; 0.750; 0;Your guess is as good as mine :p
Code for the emitter 5
5;3;0;0;1.0; // Effect 5 argon engine effect(bright blue)
EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
11; 0.000; 0.120; -1; 0.150; 0.000; 0.000;-0.050; -1; 0; 0.40; 0;
EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE|EEDF_LENSFLA RE; I3DF_HASLENSFLARE;
-1; 0.000; 0.070; -1; 0.100; 0.000; 0.000;-0.050; 13; 10; 0.40; 0;
EEDF_SPEEDDEPENDENT|EEDF_LIGHT; 0;
118; 0.153; 0.153; -1; 0.100; 0; 0; -6553; -1; 0; 0.750; 0;
Lets see if i can dissect this:
Particle trail:
EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
11; 0.000; 0.120; -1; 0.150; 0.000; 0.000;-0.050; -1; 0; 0.40; 0;FLAGS
EEDF_SPEEDDEPENDENT - speed changes it
EEDF_RELATIVESIZE - grows the faster you go
I3DF_2D - Particle flag
Main Content in one line
11; - body id {don't know}
0.000; - minimum size; {if set to 0.001 or higher engines will always on}
0.120; - maximum size {how big you want it to get, I don't know the measurement :(}
-1; - duration {might be a x2 thing, how long you want it to go for before stopping}
0.150; - size {I don't know the measurement :(}
0.000; - x offset {move it away from the center of the engine emmiter dummy}
0.000; - y offset {move it away from the center of the engine emmiter dummy}
-0.050; - z offset {move it away from the center of the engine emmiter dummy}
-1; lens flare number {refers to the id numbers in lensflares.txt)
0; - atten {you know as much as me}
0.40; - half speed {you know as much as me}
0; - time offset {you know as much as me}
Lensflare
EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE|EEDF_LENSFLA RE; I3DF_HASLENSFLARE;
-1; 0.000; 0.070; -1; 0.100; 0.000; 0.000;-0.050; 13; 10; 0.40; 0;
Flags
EEDF_SPEEDDEPENDENT - depends on speed
EEDF_RELATIVESIZE - depends on how fast you are going
EEDF_LENSFLARE - has lensflare
I3DF_HASLENSFLARE - is a lensflare
this line refers to lensflare 13, I have made it bold in the code :)
EEDF_SPEEDDEPENDENT|EEDF_LIGHT; 0;
118; 0.153; 0.153; -1; 0.100; 0; 0; -6553; -1; 0; 0.750; 0;Your guess is as good as mine :p