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Darius Dornwell
15-08-2011, 09:23 PM
http://www.thexuniverse.com/images/misc/mprbanner.jpg (http://artemis.pardus.at/alliance.php?id=21)


Welcome to Wolf

http://img689.imageshack.us/img689/1372/wolfmapemptysmall.gif

- Farms and Dragons -


Sector Coordinator: Darius Dornwell (http://artemis.pardus.at/profile.php?id=127703)
Sector Operator: Barterer Matt (http://artemis.pardus.at/profile.php?id=129359)



Contents


Welcome (http://www.thexuniverse.com/threads/22136-Sector-Info-Wolf#Welcome)
Price List (http://www.thexuniverse.com/threads/22136-Sector-Info-Wolf#PriceList)
Trader Profits (http://www.thexuniverse.com/threads/22136-Sector-Info-Wolf#TraderProfits)
Building Profits (http://www.thexuniverse.com/threads/22136-Sector-Info-Wolf#BuildingProfits)
Building Rules (http://www.thexuniverse.com/threads/22136-Sector-Info-Wolf#BuildingRules)


Price List

http://img560.imageshack.us/img560/5058/wolfprices.gif
Buy/Sell colums refer to the action of the trader, e.g. a trader buys food from a SF for 120cr/t
Building Price / Buy fr. = Maximum Building Sell Price
Building Price / Sell to = Minimum Building Buy Price
Station Price Sell to * = Sell price for last ton to supply full upkeep at 100k worker population


Trader Profits

http://img545.imageshack.us/img545/598/wolfprofitstraderbuildi.gif

http://img819.imageshack.us/img819/7445/wolfprofitstraderstatio.gif
Total sell value per planet tick = 233634 (based on 100k worker population)


Building Profits

http://img109.imageshack.us/img109/7228/wolfprofitsbuildingrati.gif

http://img545.imageshack.us/img545/6811/wolfprofitsbuilding.gif


Building Rules

To get a green mark on the building index building owners have to apply to the following rules...
Building fully applies to the Price List (http://www.thexuniverse.com/threads/22136-Sector-Info-Wolf#PriceList) (reducing building profits is allowed)
Building has at least production level 6
Building has max values to hold at least upkeep for 4 ticks (less reliable upkeep commodities like EM or gem stones should have max values for at least 8 ticks)
Building has enough capacity to hold both upkeep and production of 4 ticks (see Building Capacity Guide (http://www.thexuniverse.com/threads/20283-Guide-Building-Capacity))
Building has proper upkeep max values (not 9999)
Building has the same buy and sell prices for all commodities (not 9999) (use min/max values to prevent buying)
Building trade is turned on
Building is on in-game building index including automatic info (see Sector Building Index Guide (http://www.thexuniverse.com/threads/20151-Guide-Sector-Building-Index))
Building is not one of the unwanted building types (see Unwanted Buildings (http://www.thexuniverse.com/threads/22136-Sector-Info-Wolf#))
A building gets a yellow or red mark, if it violates one of these rules.
Whether it is a yellow or a red mark depends on the grade of violation.
Red marked buildings are considered unsuppliable.
Red marked buildings might get bountied or destroyed eventually.

Unwanted Building Types
Clod Generator
Battleweapons Factory
Clod Generator
Dark Dome (!)
Droid Assembly Complex
Drug Station (!)
Energy Well
Gas Collector
Handweapons Factory
Leech Nursery
Nebula Plant
Robot Factory
Slave Camp (!)
Buildings with an exclamation mark will be destroyed immediately.