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al_main
31-05-2007, 12:55 AM
The Ship Stats spreadsheet version 2 is now available


:larrow: Ship Stats (http://downloads.thexuniverse.us/XTM_Ship_Stats_073_v2.zip)

This excel spreadsheet contains stats of most ships contained in game.

If you do not have Excel, you can DL Excel Viewer from Microsoft DL Site here:

:larrow: MS Excel Viewer (http://www.microsoft.com/downloads/details.aspx?FamilyID=c8378bf4-996c-4569-b547-75edbd03aaf0&displaylang=en)


Please post any inconsistencies with in game statistics in this thread.

[Edit] Phlt

Thanks also go to BinarySlave for his updated version to the stats to reflect XTM 0.73.

Marodeur
31-05-2007, 11:57 AM
Hello.

Can you save the file again with another page open, please? First page to see is the "Spoiler"-Page. ;)

aka1nas
31-05-2007, 05:34 PM
Would it be possible to get a brief explanation of the new shield types that some of the ships in the spreadsheet have? I.E. What's the deal with the 500MJ, 750MJ, and 5GJ shields? Are they "upgraded" shields that will fit in existing shield slots? What do the "Military","Pirate", and "Otas" labels denote with respect to shields?

McItoshi
31-05-2007, 07:10 PM
I think I've found an inconsistency with the gun cound the Argon Centaur.
The spreadsheet says there are two guns to each turret but theres only one gun to each turret in game :? which one is wrong ?

Karnath
31-05-2007, 09:15 PM
I have found an inconsistencie with the Argon Cerberus. In game it has a dorsal Turret which can hold 2 guns. The turret can hold the same types of guns as the main. In the stats it has no dorsal turret.

Mokonzi
31-05-2007, 09:19 PM
Thanks for the input guys. Will try and update. Anything that is in game is the correct stats, the XLS just needs adjusting.

darkson02
31-05-2007, 09:56 PM
on the Cerberus the lists stat that it does not mount the beta photon pulse cannons yet in game mine has them. or at least I think that what it says on the chart. that the main location.

Eliah
02-06-2007, 02:51 PM
EH, just noticed that the .xls file doesn't list Yaki Tenjin anywhere, but it is in game (M3+, I believe..)

Saber15
04-06-2007, 05:23 PM
TPs are missing the name section. :wink:



Edit: Nevermind, apparently I deleted the B section and couldn't undo. :oops:

Unserene
04-06-2007, 05:32 PM
TPs are missing the name section. :wink:

No they aren't. Try scrolling. :idiot:

Woffin
04-06-2007, 05:32 PM
Also...I've seen many people on this forum refer to the Elite as an M3+ yet in the charts it's only an M3. Which is correct? :)

Black Gryphon
05-06-2007, 12:00 PM
I don't see the T0's nor the Reaver listed??


Edit: See the Reaver now as an M7.

Litcube
05-06-2007, 03:48 PM
Which version of XTM are these stats supposed to be from?

Marodeur
05-06-2007, 04:06 PM
There are the M0 and the Reaver in that spreadsheet. Whats the name of your file? Without the Reaver it sounds like you look at the 0.6b file :?

Mokonzi
05-06-2007, 04:16 PM
The stats are 0.7a, the T0s are a known problem.

The Reaver is on the M7 tab as Pirate Reaver.

Black Gryphon
06-06-2007, 01:35 PM
There are the M0 and the Reaver in that spreadsheet. Whats the name of your file? Without the Reaver it sounds like you look at the 0.6b file :?


M0's yes but no T0's. There are 5 (or was it 6) new T0's in .7...

al_main
06-06-2007, 01:44 PM
The T0's are still to be added.

When someone on the team gets some time free, ie prob after the patch release we'll try and get it updated.

Marodeur
06-06-2007, 02:42 PM
There are the M0 and the Reaver in that spreadsheet. Whats the name of your file? Without the Reaver it sounds like you look at the 0.6b file :?


M0's yes but no T0's. There are 5 (or was it 6) new T0's in .7...

Oh... my fault, sorry... Should learn to read... :oops:

TheDeadlyShoe
06-06-2007, 02:44 PM
The "TB" weapon is not listed in the legend.

You removed the supar awesome text from the legend. :wink:

Mokonzi
06-06-2007, 02:57 PM
What do you mean the 'super awesome text'?

TheDeadlyShoe
06-06-2007, 03:07 PM
haha, nothing really. the old credits.

Dalmat
06-06-2007, 07:32 PM
Boron Skate cant mount PPC Alpha becouse it cant take in L cargo, allthough it is in the weapons list..

Mokonzi
06-06-2007, 08:18 PM
Ok. Thanks Dalmat.

caZper
07-06-2007, 05:27 PM
I miss the TS "Goner Truelight Mover" at the 0.7.xls. Is this ship canceled ?

Mokonzi
07-06-2007, 09:31 PM
No, I believe it's new name is the Goner Shiloh.

caZper
07-06-2007, 09:53 PM
ah thx :)

But,.. Goner Truelight Mover 235.276 vs Goner Shiloh 428.340 ... evil world :evil: :P

Aragon Speed
08-06-2007, 04:45 AM
ah thx :)

But,.. Goner Truelight Mover 235.276 vs Goner Shiloh 428.340 ... evil world :evil: :P

Hmm, Poll TAX --> Council TAX. The differance? The name. Yup, evil world.

caZper
08-06-2007, 11:22 AM
Hmm, Poll TAX --> Council TAX. The differance? The name. Yup, evil world.

http://www.tax-freedom.com/noirs.gif

:evil: :evil: :evil:

cloppy007
10-06-2007, 11:27 AM
Hi,

I'm working on adding the T0 to the list. You can check what I've done so far: Spreadsheet (http://spreadsheets.google.com/pub?key=prRHZ6pJh3kH0kLEJYGpVQw&gid=21)

It also hints what will produce, what it needs, and where it can be found. Missile bank information is totally wrong, be aware.

cloppy007
10-06-2007, 06:00 PM
The Pirate Kea has 355 units of cargobay, your XLS reads 410 (that's the size of the Teladi Kea).

-Mox-
10-06-2007, 06:15 PM
Hi,

I'm working on adding the T0 to the list. You can check what I've done so far: Spreadsheet (http://spreadsheets.google.com/pub?key=prRHZ6pJh3kH0kLEJYGpVQw&gid=21)

It also hints what will produce, what it needs, and where it can be found. Missile bank information is totally wrong, be aware.

Cool stuff.
Cheers for helping out :wink:

Chem [EG] [ru]
12-06-2007, 10:55 AM
Sorry, but what means "y/p/r" in "Max Steer" ?

Mokonzi
12-06-2007, 10:56 AM
Yaw, Pitch, Roll

Black Gryphon
12-06-2007, 11:26 AM
Hi,

I'm working on adding the T0 to the list. You can check what I've done so far: Spreadsheet (http://spreadsheets.google.com/pub?key=prRHZ6pJh3kH0kLEJYGpVQw&gid=21)

It also hints what will produce, what it needs, and where it can be found. Missile bank information is totally wrong, be aware.

Note: All 5 of the T0's can currently be baught from the scrap yard dealer in E.F. ... Also, currently none can mount weapons though ALL have 2 turrets (at least there are 2 turrets you can set in the commands list).

Proto
18-06-2007, 01:27 PM
I just noticed why you can buy Terran Thors MkII at ware size L from the Terran SY, but then when I look at them in the EQ they all have ware size M is this a bug or is it's normal :?:

pccenter
18-06-2007, 03:54 PM
I just noticed why you can buy Terran Thors MkII at ware size L from the Terran SY, but then when I look at them in the EQ they all have ware size M is this a bug or is it's normal :?:

The S, M, L types of ships is the same ship with a different equipment (like shields, weapons) and not the type of the wares can have in the cargo bay.

Proto
18-06-2007, 04:09 PM
What ever I just want to know if I payed extra credits for 10 Thors that sed they can carry L size wares only to get 10 Thors that carry M size wares max, witch were cheaper if I would've bought them M size from the firsth place :?:

In other words I just got dopped by Terrans :x

ishmaeltheforsaken
18-06-2007, 04:13 PM
What ever I just want to know if I payed extra credits for 10 Thors that sed they can carry L size wares only to get 10 Thors that carry M size wares max, witch were cheaper if I would've bought them M size from the firsth place :?:

In other words I just got dopped by Terrans :x
No. The S,M,L descriptors refer to equipment loadouts.

Legartius
18-06-2007, 10:00 PM
Do the L, M and S simply refer to what it starts with? Or does it limit the ships capabilities?

Mapper484
18-06-2007, 10:09 PM
Do the L, M and S simply refer to what it starts with? Or does it limit the ships capabilities?

The L,M,S-Version have different equipment when you buy them, but no difference in the ship capabilities. :wink:

Eliah
19-06-2007, 03:23 AM
I wonder how can Proto get a TS/TP that carries XL size wares? :evil:

Proto
19-06-2007, 08:25 AM
Ahhh forget it :x I was stuck with this idea since X2 ok, I admit I'm dumm end of story go get a crate of beer and wright a nover about it :furious: :spam!:

Eliah
19-06-2007, 08:31 AM
Sory, didn't mean to insult you in any way :oops: ..

It's jsut that for all this time such topics are made atleast 1 per wekk with people who always misunderstand these s/m/l ship versions..

P.S. What is it with everyone wanting to get me into drinking, I'm only 16, for god sakes! :lol:

Sammy the Pig
22-06-2007, 09:55 AM
Hi,

could you add an entry to the new ships which ship-class they will be displayed ingame or which of the new bigships can dock at which kind of station?

Just bought a M7 an saw it cannot dock at all stations. :cry:
On the other side I suppose the Boron M8 can dock and the others can't.
Some others could only dock OOS.
Hm. I'm slightly confused about that.

Sammy

Eliah
22-06-2007, 02:30 PM
Not as hard as youm ay think, actually. Check the ship ingame, if it has the M1/2/TL icon, only on SY/EQdocks it will dock. If it has M7/6/lower, in all docks it will dock.

misioooo
22-06-2007, 02:35 PM
Maybe change extensions of ship name (s/m/l) to basic/common/deluxe ?
Then ppl will prolly understand why they are paying extra... All L ships come with air conditioning! Same as in cars ;)

Eliah
22-06-2007, 02:39 PM
More like stripped (e.g. nothing but a barebone and lowest shield possible, saves agains small swarm of spaceflies, do not risk to enter a large one!),
medium (everything only so-so, nothing hi-end here) and luxury (only the best and newest military stuff you can buy)

misioooo
22-06-2007, 02:48 PM
Sounds good, coz it keeps the letters Stripped/Medium/Luxury
My idea was A wreck (doesnt fly at all, non-buyable)/Basic/Common/Deluxe...
Like ABCD ;)

Yamakaze
25-06-2007, 07:09 PM
The khaak Fighter (M3) max speed is 153.38.
The listed value of 118 insults us >_<

Aragon Speed
26-06-2007, 04:02 AM
The khaak Fighter (M3) max speed is 153.38.
The listed value of 118 insults us >_<

Not as much as a post like that insults us. We are unpaid and human, we make mistakes. If we have made a mistake reporting it is fine, and we thank you for letting us know so we can correct it. Being rude about a mistake is not fine. :|

G.Org
26-06-2007, 09:29 PM
The list says that u can only dock M4 and M5 to the vidar, i have my Thor docked there.

EDIT: oO have change M3 to M5. now it is how i wanted to say it.

golden_eye
26-06-2007, 11:23 PM
Not sure if this is a bug or a typo in the .xls:

The Griffon is listed in the .xls as having 24 docking spots for the drones. Ingame though it has 25 docking ports (24 for the drones) but I can't seem to figure out what can dock in the remaining one. I've tried an M5, M3, M6, and TS with no success.

Yamakaze
28-06-2007, 03:07 PM
Heres hoping this gets updated for 0.7.2 soon :skeptic:

Aragon Speed
29-06-2007, 02:20 AM
Heres hoping this gets updated for 0.7.2 soon :skeptic:

Once all bugs have been squished we will, but it's rather a low item on the priority list atm.

xeon_1
29-06-2007, 09:20 AM
The asgard can only dock 2TS type craft and not 4
And can also dock a M6 type craft i don't know how many since i only have one at the moment

Yamakaze
29-06-2007, 10:53 AM
The khaak Fighter (M3) max speed is 153.38.
The listed value of 118 insults us >_<

Not as much as a post like that insults us. We are unpaid and human, we make mistakes. If we have made a mistake reporting it is fine, and we thank you for letting us know so we can correct it. Being rude about a mistake is not fine. :|

Nooo, you misunderstood! I was just being in 'character', since i'm kind of role-playing a khaak fanatic. I meant no offence whatsoever!! :oops:
Sorry, sorry, sorry! :cry:


could you add an entry to the new ships which ship-class they will be displayed ingame or which of the new bigships can dock at which kind of station?

Not as hard as youm ay think, actually. Check the ship ingame, if it has the M1/2/TL icon, only on SY/EQdocks it will dock. If it has M7/6/lower, in all docks it will dock.

Sure you can do this but it'd be great to know just from the stats-list if your M7 is really an M7 or an M1 ingame - a major difference in gameplay. The same kind of "actual class" info for the M8 class would be useful also.


Once all bugs have been squished we will, but it's rather a low item on the priority list atm.

I can imagine you guys are busy indeed, so no rush with this particular item =) But one can always hope, yes ^_^

misioooo
30-06-2007, 10:10 PM
Thanks to courtesy of cloppy007 we can use:

Spreadsheet (http://spreadsheets.google.com/pub?key=prRHZ6pJh3kH0kLEJYGpVQw) with ship stats (including T0)
and
Faunus resources calculator (http://cloppy007.spymac.com/X3/Faunus.html)

Those projects are "in progress" so no complains please.

Thanks cloppy007!

Sirus5
06-07-2007, 07:20 AM
Does anyone know how the "Notoriety" column works...

Does it affect your notoriety with races, do you need that amount of notoriety to purchase one? - or does it mean that other ships will be more impressed and more likely to bail?

I note the Xenon LX has -100,000 and I do remember someone saying his rep with some races had gone down when he used his LX.

Thanks

cloppy007
06-07-2007, 02:29 PM
It's the reputation needed to BUY the ship. You can see your reputation selecting the shipyard (ie: an argon one), with the script editor activated, scroll down past the name of the ship, pilot, and ID on the info window, you will be able to see the reputation.

I have experienced captured ships attacking civilian crafts, I advice you to reset all the commands and scripts running on the captured ship, and set the friend/foe configuration from the global conf.

seawolfe
20-07-2007, 04:11 PM
Thanks to courtesy of cloppy007 we can use:

Spreadsheet (http://spreadsheets.google.com/pub?key=prRHZ6pJh3kH0kLEJYGpVQw) with ship stats (including T0)
and
Faunus resources calculator (http://cloppy007.spymac.com/X3/Faunus.html)

Those projects are "in progress" so no complains please.

Thanks cloppy007!

Just a suggestion for the web based ship stats at google (if it's possible) ... A check box at the far left of each ship and a compare button (top and/or bottom .. or next to each checkbox) that pops up a window with the stats of the ships checked would be helpful.

huMMer
20-07-2007, 04:12 PM
Is the Boron Hammerhead supposed to have 5 turrets? In my game it has only 4: Port, StarBoard, dorsal and ventral. There's no aft turret. Is it a general bug, a bug in my game, or a typo in the spreadsheet?

Mokonzi
20-07-2007, 04:25 PM
typo in the spreadsheet.

TheDeadlyShoe
21-07-2007, 09:32 AM
The spreadsheet has a tendency to switch randomly between port/starboard and right/left terminology when describing the turrets of the newer ships :)

Mokonzi
21-07-2007, 10:08 AM
Point noted. Thanks TheDeadlyShoe.

nighthawk__
21-07-2007, 08:20 PM
Just notice that on the spreadsheet, all Argon Mercury have 25 mj shield, but in game ( XTM 0.7.2, no other mod or script ) they have only 5mj shield.

is this a typo or a mistake in XTM?

Thank's

pulzarokkit
21-07-2007, 08:25 PM
you know abot the S M L variants that can be bought in the shipyards do you ?
S has minimal shielding no weapons
M some shield some weak weapons
L full shield best weapons

the weapons only install on forward mount

you probably have an M mercury

nighthawk__
21-07-2007, 08:49 PM
ok .... i'm stupid ... lol


sorry about that , and yes it is a M that i bought ... was sure that one was comming with full shield upgrade but no weapond ....

nevermind .... lol

" going back in my corner " ...lol

Hellmoob
22-07-2007, 11:56 PM
Noticed a few bugs in the spreadsheet, largely concerning new/updated ships, as well as some unclear terminology regarding turrets/docks (no offence intended, it's still a fine piece of work :wink: ) if you like I can save you guys some work and correct the errors?

huMMer
24-07-2007, 04:30 PM
I have very contradictory reports from other people who play XTended: is the Swordfish supposed to get the new weapon types added to Main slot after 7.2? Or - do AKEs and BKEs stay, and only GKEs are removed from compatible weapons, or kyon emmitters are removed all together?

TheDeadlyShoe
28-07-2007, 12:08 PM
Forum posts seem to indicate that the Cerberus can mount BPPCs in its main guns... is this true? I can't run X3 right now, so I can't check.

Hellmoob
28-07-2007, 01:28 PM
Yeah, well, mine can :P

Roger L.S. Griffiths
28-07-2007, 04:34 PM
Forum posts seem to indicate that the Cerberus can mount BPPCs in its main guns... is this true? I can't run X3 right now, so I can't check.
yup ... 8 foreward and two in the forward capable top turret

Marodeur
30-07-2007, 09:45 AM
I miss the Tenjin in the google-spreadsheet. I know it is not in the excel-file too. But the other list should be more complete, or not? ;)

sawas
31-07-2007, 10:55 PM
Is there coming The Ship Stats spreadsheet version with all new ships?

Mokonzi
01-08-2007, 05:22 AM
Do you mean is it going to be updated?

sawas
01-08-2007, 11:35 PM
yes

Graphil
05-08-2007, 02:47 PM
Nova raider max shields is 2x25 not 3x25 as stated.

Rien
09-08-2007, 11:56 PM
The Pirate Nova Raider does have 3x25mj shields, though.

Psycho_Xtrem
10-08-2007, 07:32 AM
Noticed a few bugs in the spreadsheet, largely concerning new/updated ships, as well as some unclear terminology regarding turrets/docks (no offence intended, it's still a fine piece of work :wink: ) if you like I can save you guys some work and correct the errors?i prey for that Hellmoob ;)

Legartius
10-08-2007, 11:07 AM
Apparently the Basilisk cannot dock 3 M6s. It'd be great if someone could double check for me: I'm running away to Italy :P

Star_Raider15
10-08-2007, 11:34 AM
Apparently the Basilisk cannot dock 3 M6s. It'd be great if someone could double check for me: I'm running away to Italy :P
rejected by your own country....i pity you :D :D

Let's keep this topic on-topic, S_R :P

Horrigan
16-08-2007, 04:19 PM
Is this sheet compatible with open office? Because I see only Sohnen Ships..

Bishop149
18-08-2007, 10:05 AM
Yaki M3+ appears to be missing from the list altogether.

williamm
25-08-2007, 12:50 PM
I tryed downloading it but it asked for a product key?

Unserene
25-08-2007, 01:31 PM
I tryed downloading it but it asked for a product key?

:think:
The download link is fine.
You do have excel installed don't you?

williamm
25-08-2007, 04:38 PM
I guess not sence I am getting this messige. Thanks

old1
28-08-2007, 02:23 PM
Is this sheet compatible with open office? Because I see only Sohnen Ships..
Yes... I open it with OOCalc and everything seems to work fine. I see all the tabs and all the ships in each one. It will also open in gnumeric. So you don't need Excel at all.

Be nice if someday everything like this was eventually made using some open format rather than a proprietary format...

Pyromancer
28-08-2007, 07:33 PM
What can be docked to Zepar?
Its info indicates it can dock 1 ship and spreadsheets say it can be an M3, but I tried M3's, M4's and M5's and none of them can dock it :?:

jamesthemugger
06-10-2007, 06:29 AM
i don't see any ship stats download link =/

howler
06-10-2007, 07:20 AM
i don't see any ship stats download link =/


Thanks to courtesy of cloppy007 we can use:

Spreadsheet (http://spreadsheets.google.com/pub?key=prRHZ6pJh3kH0kLEJYGpVQw) with ship stats (including T0)
and
Faunus resources calculator (http://cloppy007.spymac.com/X3/Faunus.html)

Those projects are "in progress" so no complains please.

Thanks cloppy007!


BTW the Split Python lists an M6 can dock at it. It cannot.

Phlt
06-10-2007, 08:28 AM
i don't see any ship stats download link =/


DL links updated in the OP


:larrow: http://www.thexuniverse.com/forum/showthread.php?p=42137#post42137 (http://www.thexuniverse.com/forum/showthread.php?p=42137#post42137)



Also added a link to DL Excel Viewer from the official Microsoft DL site. for those who might not have Excel installed.
Disclaimer - TXU is not supporting questions regarding Microsoft, the installation and the use of their softwares.

mrblinky11
09-10-2007, 05:03 AM
I'm pretty sure my Terran Asgard cannot use EMP in any slots and my HCF can use APPC in the main cannons.

2Blackhawk
09-10-2007, 05:39 AM
I'm pretty sure my Terran Asgard cannot use EMP in any slots and my HCF can use APPC in the main cannons.

HCF confirmed

Asgard can use EMP for sure.
Have you tried to install them in the HUD, because this and by command console command "use EMP" are the only ways to install EMP?

mrblinky11
11-10-2007, 04:30 AM
HCF confirmed

Asgard can use EMP for sure.
Have you tried to install them in the HUD, because this and by command console command "use EMP" are the only ways to install EMP?

Oh ok, did not know that. I just didn't see them in the Ship Details and they wouldn't install, gotta try this, sweet.

BinarySlave
06-11-2007, 09:37 AM
But before I release it I want to know who actually did the first version.
Because I never release derivative works without giving propper credit.

So, just tell me anybody please the author of the original version of this stats and I will put up a totally reworked version asap.

Here is part of the readme:

Changes from v1.00 to v2.00
===========================
- Removed Missile-info from all ships completely
- Moved all ships to where they belong. For example all missplaced M3P ships from "M3" to "M3P"
- Re-sorted Race order, because the original order was inconsistent
- Added Lasertower-Weapon to "Mountable Weapons" (3 ships are really able to do, if you didn't know!)
- Turret naming changed to ingame convention (should be way less confusing)
- Total layout rework


Additions (v2.00)
=================
ALL "Reported as" info, because some M7 are "reported as" M1 (Sohnen Seth) or M2 (Pirate Reaver) ingame.
So, if you encounter "docking problems" it might be because you try to dock a M1 at a M2... hehe

ALL missing Steering values
M8 Terran Ollerus
M3P Yaki Tenjin
T0 Argon Anastasius - Mobile Solar Plant
T0 Boron Amaranth - Greenhouse Ship
T0 Paranid Darius - Mobile Crystal Fab
T0 Split Faunus - Mobile Weapons Forge
T0 Teladi Panos - Mobile Ore Refinery
T0 Goner Aran - Mobile Shipyard
MTS Paranid Nemesis MkI Hauler
MTS Split Dragon MkI Hauler
MTS Teladi Osprey MkI Hauler

Weapons info from Sartoire
Missiles info from Sartoire
Shields info from Sartoire


Corrections (v2.00)
===================
M2 Split Python: Hangar

M8 Argon OTAS HCF: Mountable Weapons

M7 Argon Cerberus : Mountable Weapons
M7 Boron Hammerhead: Turrets
M7 Pirate Reaver : Shields, Hangar
M7 Sohnen Seth : Hangar

MM6 Terran Vidar : Hangar
MM6 Xenon P Raider: Steering

M3 Argon Nova Raider : Shields
M3 Kha'ak Fighter : Speed
M3 Pirate Nova Raider: Shields

M3P Pirate Kea : Cargo, Mountable Weapons
M3P Sohnen Zepar: Hangar

TL Terran Asgard: Hangar

Spoiler Sohnen Incubus : Hangar
Spoiler Sohnen Scylla : Hangar
Spoiler Sohnen Bassilisk: Hangar
Spoiler Sohnen Mantis : Hangar

Neener
09-11-2007, 12:25 AM
When will the next version be posted? I am trying to decide on my next ship to purchase.

Marodeur
12-11-2007, 04:41 PM
But before I release it I want to know who actually did the first version.
Because I never release derivative works without giving propper credit.

So, just tell me anybody please the author of the original version of this stats and I will put up a totally reworked version asap.


Look at Post Nr. 6 after some comments:


Thanks for the input guys. Will try and update. Anything that is in game is the correct stats, the XLS just needs adjusting.

Looks like Mokonzi is the author. :)

BinarySlave
12-11-2007, 04:58 PM
Ok, guys here it goes...
After I haven't received any answer from al_main and assuming
that Mokonzi is the original author everybody is free to download the new revised XTM ShipStats (http://hometown.aol.de/_ht_a/binaryslave/XTM_Ship_Stats_073_v2.zip)

Enjoy and please report any bugs you still might encounter.

BinarySlave

Marodeur
13-11-2007, 02:39 PM
I like the new compact style and the new font. Its very clear.

Good work. O0

Neener
14-11-2007, 07:40 PM
Excellent job BinarySlave. I really like the new design/layout. Now if we could only get a erview of all of the ships in the game and then add them into the spread sheet that would be great!

Mokonzi
14-11-2007, 07:43 PM
thanks for the initiative BinarySlave. Great job.

Added it to TXU's US server:

http://downloads.thexuniverse.us/XTM_Ship_Stats_073_v2.zip

Updating OP.

BinarySlave
14-11-2007, 09:14 PM
@Marodeur
Thanks.

@Neener
Thanks. The main purpose was to make it better printable.
And to not just waste ink I've corrected as much as I've found/know of.

As far as I know there are all currently available ships in the spreadsheet.

@Mokonzi
Thanks a lot. Such words from you make me very glad.



BinarySlave

Mokonzi
14-11-2007, 09:16 PM
Hey, I wish I was the initiator of the Mod. Those words of praise go to Mox. My humble task is to run TXU as well as I can...

BinarySlave
14-11-2007, 09:21 PM
I knew, I mixed up something anywhere, so above post edited just at the time of your reply.

But to stay true, Xtended is "bannered" everywhere and TXU is known to be the home of it, or I am totally wrong again?

Mokonzi
14-11-2007, 09:27 PM
Xtended has been a big part of TXU, but TXU encompasses more than just XTM. There are two other mods working directly on the forum, with more in the future, not to mention the Wiki and other plans that TXU has.

So TXU is Xtended's home, and a massive part of the site.

Hope that makes more sense.

BinarySlave
14-11-2007, 09:33 PM
So TXU is Xtended's home, and a massive part of the site.

Hope that makes more sense.
Yes, it clears some things up for me now. Thanks.:)

whismerhill
15-11-2007, 09:40 AM
Ok, guys here it goes...
After I haven't received any answer from al_main and assuming
that Mokonzi is the original author everybody is free to download the new revised XTM ShipStats (http://hometown.aol.de/_ht_a/binaryslave/XTM_Ship_Stats_073_v2.zip)

Enjoy and please report any bugs you still might encounter.

BinarySlave

bug report :
(vanilla X3 + official scripts and updates + XTM) (no other scripts/mods)
-Discoverer Hauler has "total guns" & "guns slots" of 4 not 6

this new excel file rocks btw

edit: btw perhaps the thread could be renamed since there's also weapon/missiles & shield stats in that file
just an idea ...

BinarySlave
15-11-2007, 06:56 PM
bug report :
-Discoverer Hauler has "total guns" & "guns slots" of 4 not 6
Thanks, fixed.


this new excel file rocks btw
Thanks.

Pyromancer
16-11-2007, 06:31 AM
Hyperion mountable weapons are wrong - iirc it can use MD, also fore turrets have BHEPT and GPSG and no APSG

RevanX
16-11-2007, 07:07 AM
I believe the docking properties for the Sohnen Seth are wrong; having once owned one I know it can dock a M3-M5.

BinarySlave
16-11-2007, 08:35 AM
Hyperion mountable weapons are wrong - iirc it can use MD, also fore turrets have BHEPT and GPSG and no APSG
Correct, fixed!
Thanks.

@RevanX
Correct, fixed!
Thanks.

@All
I will release a new version at the end of this weekend, after I've done some more "hangar checks" and adding some more still missing values.

zx9000
16-11-2007, 09:58 PM
Swordfish main guns seem to be incorrect. Says A B C Kyons, should be A and B IRE, PAC, HEPT, FLAK, PBE, A PPC, Ion and the mining gun.

BinarySlave
16-11-2007, 10:52 PM
Swordfish main guns seem to be incorrect.
Ok, thanks for pointing this out.


Says A B C Kyons, should be A and B IRE, PAC, HEPT, FLAK, PBE, A PPC, Ion and the mining gun.
I really don't want to sound harsh. Especially to someone who tries to help... but...
Just one pure logical question:
What in your humble opinion shall I do with this info?
What weapons to which turrets would have been of more help.

...I will check it out... thanks.

zx9000
17-11-2007, 12:27 AM
What I tried to say was that it should say A and B IRE, PAC, HEPT, FLAK, PBE, A PPC, Ion and the mining gun (as far as I can see) where the sheet currently (or at least the version I downloaded here) says A B C Kyons. On the Swordfish that's only the main guns, so logically those are the ones referred to, but I could have specified it, true.

Also, I guess I sort of figured that someone who takes time to work/edit on such a comprehensive sheet (good work there, by the way :) ) isn't the sort of guy to take the word of any Tom, Dick and Harry claiming so and so is wrong, and would want to check personally to be sure. I for sure wouldn't take my word for it and would check it myself :grin:

Murmandamus
17-11-2007, 11:30 AM
Thanks a million for the stats, as well as the updates (to the respective people who created/contributes). I noticed a couple of errors that afaik have not been reported yet, so here goes.

The Terran Asgard spec shows it can dock 2x M1/M2. I noticed it can also at least dock the Terran Ollerus at those M1/M2 bays. Given that the Ollerus is reported as a TL, I would think any TL can be docked there, although I have not tested this (wouldn't that be awkward, to dock an Asgard to an Asgard... to an Asgard :grin: ).

Another thing about the Asgard is that the spec shows it can dock 2x M6/TS. But in fact it can dock 2xM6 *and* 2xTS. By the way (although this is a little off-topic), as much as I love the Asgard, it's a bit of a bummer that it can't dock any fighters at all (M3-M5). Shouldn't turn it into a carrier (it almost is), but a gargantuan ship like that should have a little room for at least my personal fighter, if not a couple more. I guess every ship needs to have a disadvantage :) Anyhoo...

Then there's the OTAS Castrum. According to all the info I could find about it on the forum, it's not supposed to be able to dock any fighters. That's ok. The spec sheet, though, says it can dock 32 fighters, in addition to the 8 other ship classes it can dock (6xM6 and 2xTS). Indeed when I go in-game and look at it, it says it has a max. of 40 docked ships. However, I have not been able to dock anything other than the 6xM6 and 2xTS on it. Might this is due to the fact that the Castrum is reported as an M2 instead of an M1? I guess it should be fixed in the mod to not show 40 ship slots. Maybe some kind of mention could meanwhile be added to the spec sheet.

And finally a question, is there any ship out there that can dock an actual M7 (i.e. which is actually reported as M7 in the game, like the Hyperion)? Probably the Aran and the Leviathan (didn't test this) but I imagine that would be because they're mobile shipyards. And what is the reason that all other M7 ships are reported as M1's (except the Whale = M7, and the Reaver = M2), i.e. why weren't they created to be regular M7's?

LJBurstyn
17-11-2007, 02:30 PM
And finally a question, is there any ship out there that can dock an actual M7 (i.e. which is actually reported as M7 in the game, like the Hyperion)? Probably the Aran and the Leviathan (didn't test this) but I imagine that would be because they're mobile shipyards. And what is the reason that all other M7 ships are reported as M1's (except the Whale = M7, and the Reaver = M2), i.e. why weren't they created to be regular M7's?

I docked my Hyperion to both the Olympos (Paranid M0) and the Leviathon (Argon M0). However, when I leave the Levi I get a shield hit--anywhere from 1&#37; to 75%--seems somewhat random. Have not undocked from the brand new EXPENSIVE Olympos yet so I cannot say if it takes a shield hit there. Get paid NOTHING for the Olympos mission and the reward (right to buy the Olympos) costed me 216.5M for the ship, 6.2M for BFAA, 9.8M for BPPC, 11.7M for GPPC, and 31.2M for HMG plus 7.6M for ship extensions at my equipment dock. I already had the rest at my HQ. I purchased a 5GJ shield factory which says it is a 10GJ shield factory and so far have sold 40 shields for 21.8M in profit (it cost me nothing except the cost of the factory since I put it in a complex. The complex cost me slightly more than 100M to build. The HCF, Sector Takeover, and Tracker Minefields are a real MONEYMAKER get more than 10M for each Xenon P or pirate M6 I capture.

BTW I was an Accountant before I retired--so keeping track of money comes second nature for me.

pulzarokkit
17-11-2007, 06:44 PM
please correct the link for the ship stats
(i downloaded them, but somebody maybe cannot)

Random_Guy
17-11-2007, 08:05 PM
Hello, first post :) .

Unfortunately, it is not a happy one. I can't get the link to work...

EDIT: There we go, it magically started working. Strange...

Phlt
17-11-2007, 08:22 PM
Hello, first post :) .

Unfortunately, it is not a happy one. I can't get the link to work...

EDIT: There we go, it magically started working. Strange...

Welcome aboard Random_Guy :)

I just repaired the DL link - Nothing magic ;)

Enjoy !

BinarySlave
17-11-2007, 09:25 PM
@zx9000
You already have given correct info by saying: "The MAIN guns seem..."
But it was 1:00 am here, I was very tired and really didn't get the point!
SORRY for that, really.

"...take the word of any Tom, Dick and Harry claiming so and so is wrong"
=> If you take it serious I am one of those Toms, Dicks, etc. because I am not part of the XTM team ...hehehe

@Murmandamus
"Thanks a million for the stats, as well as the updates..."
=> We all want it to list the correct stats, don't we? ...hehe

"...the Asgard is that the spec shows it can dock 2x M6/TS. But in fact it can dock 2xM6 *and* 2xTS."
=> Noted, thanks.

The "Asgard can dock on itself problem" is already known and should be fixed with the next version of XTM AFAIK.

"...OTAS Castrum..."
=> ...and especially others from the new XTM ones seem to have problems with docking some kinds of other ships.
So to shed more light on this in the stats.xls (correct ingame possibilities) is one of my main goals.
But as you and others may have found out already, this is a very time consuming process, because one has to have all possible ships at hand to actually try out what ships can dock in which numbers!
I already was able to do this with the Pirate Galleon, the Split Elephant, Split Faunus, Argon Leviathan and some others I forgot already.

"Maybe some kind of mention could meanwhile be added to the spec sheet."
=> I of course will do this for all ships I know of or will be told of... hehe
Thanks a lot for the very time saving report.

@All
Sorry for the very delayed answer, but I wasn't able to reply for ours.
The x-universe server simply didn't want to respond.

EDIT:
It seemed to be my firewall for no apparent reason...

Murmandamus
17-11-2007, 11:37 PM
@Murmandamus
"Thanks a million for the stats, as well as the updates..."
=> We all want it to list the correct stats, don't we? ...hehe
You bet :) It's such great help to have a detailed list like that. But as you said, and I can imagine, it takes a lot of time and effort to make it complete and accurate. So... Thanks a million :D


=> ...and especially others from the new XTM ones seem to have problems with docking some kinds of other ships.
Don't know if this has anything to do with it, but I noticed that often (and I do mean often) when I'm docking one ship to another, the docking ship approaches its target until it gets close and then simply stops. I could leave SETA on for a while and nothing happens, although the command running on the docking ship still shows "dock at". It probably only happens IS. I'm really not sure if it only happens when it involves XTM ships, but it might be so. Don't know if this would be an XTM bug or an X3 bug. But... this has of course nothing to do with the spec sheet... Was just wondering if you were referring to this too. In any case, that's not what I meant with the Castrum. To be specific, what I meant was that the option to dock a fighter to the Castrum isn't even there (just in case this wasn't clear already). I think the 32 extra hangar slots are for bicycles only. I should capture one and try docking it.


But as you and others may have found out already, this is a very time consuming process, because one has to have all possible ships at hand to actually try out what ships can dock in which numbers!
Hehe, I was already tired of it after having tried the (relatively) limited combinations on the Asgard. Even with SETA. Add to that the problem I described above... oh boy... Just getting a carrier to fill up is a nightmare. All those ships that are just waiting instead of docking, I have to give a new order to move it around in space a little (or a lot) and then have it try docking again. It sometimes takes several attempts :?


Thanks a lot for the very time saving report.
Happy to be of help.

Murmandamus
20-11-2007, 12:23 PM
The shields of the Otas Reaper should be 3x125MJ Military, instead of 2x125MJ Military. Actually I found this out from here: http://www.thexuniverse.com/forum/showthread.php?t=5936 - here's the relevant portion of that post:

...spawn an Otas Reaper using LVs cheats and check its maximum shielding. If it reads '2x125MJ' instead of '3x125MJ' then your XTM is not properly installed.
I checked it in my game, just to be sure, and it was fine. Then I checked the xls sheet and noticed the error.

BinarySlave
20-11-2007, 08:00 PM
@Murmandamus
"...when I'm docking one ship to another, the docking ship approaches its target until it gets close and then simply stops."
=> This problem occurs in my game too. But it often happens with Falcons I've capped.
To solve this, simply move the ship to which shall be docked at some meters and order the docking command to the others again.
This always helps me to solve this.

"The shields of the Otas Reaper should be 3x125MJ Military, instead of 2x125MJ Military."
=> Noted, fixed, thanks.

Offtopic:
Ha, I am really sorry for not answering earlier but I've some serious trouble with my firewall of a sudden.
Even with Mozilla Thunderbird the damn thing lets me not send any emails with attachments!
Took me some time to find out why some things don't work anymore for a sudden, because neither the firewall nor Firefox or Thunderbird are new/updated!

Murmandamus
20-11-2007, 08:19 PM
A firewall at home? What kind? Assuming you have a broadband router, why do you use a firewall? (if you don't have a router, forget I asked...)

BinarySlave
20-11-2007, 08:36 PM
The router just checks for incoming attacks not outgoing spying!
I like to be on the safe side, you know.

Murmandamus
21-11-2007, 12:11 AM
Sure, I understand, was just wondering. Personally I don't really like software firewalls on my pc for home use. Not worth the trouble. I prefer using a couple of good anti-virus/spyware/adware/etc tools, which would also remove the cause of any unwanted outgoing connections. Obviously a firewall does not help with that.

Btw most broadband routers can also act as a packet filter type firewall (and can be configured to block outgoing connections as well as incoming).

Anyway, I hope your firewall problems are fixed.

BinarySlave
22-11-2007, 02:31 PM
Anyway, I hope your firewall problems are fixed.
Not fully yet, but enough of offtopic chit-chat;)

@All
A little delayed but here it is the updated Ship-Stats (http://hometown.aol.de/_ht_a/binaryslave/XTM_Ship_Stats_073_v2.zip)

Corrections (v2.01)
===================
M0 Argon Leviathan : Hangar
M0 Paranid Olympos : Hangar
M0 OTAS Castrum : Hangar
M1 Pirate Galleon : Mountable Weapons
M8 Boron Swordfish : Mountable Weapons
MM6 OTAS Reaper : Shields
M7 Paranid Hyperion : Mountable Weapons (The turrets are really listed in shown order ingame!)
M7 Sohnen Seth : Hangar
M5 Argon Discoverer Hauler: Total Guns

Not that much but better than nothing like some people like to say:o
(Sorry, but like others I like to play XTM so much and need to expand my "little empire" at the moment)

To be on the safe side I've also attached it this time, because my host currently isn't one of the fastest.

Mokonzi
22-11-2007, 02:38 PM
Nice work Binary. Thanks for the hard work again.

BinarySlave
22-11-2007, 05:33 PM
Nice work Binary. Thanks for the hard work again.
Really, not much to thank because I want to have correct values in the stats just for myself and this time I had a lot of help from others (most of the corrections are reported ones!).

So a really big thanks goes to all who didn't just demand correct values but reported them.

zx9000
22-11-2007, 05:59 PM
The sheet has the Paranid Olympos with HMG in right and left turrets, though from my recent browsing of this forum re HMG and the Olympos, I gather the right/left HMG compatability was a bug, which got changed to front turret compatability (because people wanted the Olympos to retain some HMG-ness). Can't check ingame though.

NovaCatt
22-11-2007, 11:40 PM
The sheet has the Paranid Olympos with HMG in right and left turrets, though from my recent browsing of this forum re HMG and the Olympos, I gather the right/left HMG compatability was a bug, which got changed to front turret compatability (because people wanted the Olympos to retain some HMG-ness). Can't check ingame though.

Hiya Peeps, :wave:

@ zx9000......
Hiya Mate,
That's Correct, the Olympus Should Mount HMG's In The Front Turret Only......
If It Can Mount Them In The Side Turrets, Then It's Possibly Either A FUBAR Installation Or The Player Is Using An Older Version Of The Ship....

Cheers & Thranx

BinarySlave
23-11-2007, 03:54 AM
...Paranid Olympos with HMG in right and left turrets got changed to front turret compatability
Noted, will be checked for clarity ingame ;), thanks.

BinarySlave
26-11-2007, 03:12 PM
And again, a new version is out: v2.02

Corrections (v2.02)
===================
M0 Paranid Olympos : Mountable Weapons
M1 Terran Odin : Accel, Hangar
M2 Argon Titan : Laser Reload
M2 OTAS Boreas : Laser Reload
M2 Boron Ray : Laser Reload, Mountable Weapons
M2 Paranid Odysseus: Accel, Laser Reload, Mountable Weapons
M2 Split Python : Accel, Laser Reload, Mountable Weapons
M2 Teladi Phoenix : Accel, Laser Reload
M2 Terran Tyr : Hangar, Laser Reload


Important note:
===============
All docking to ships was done using the GAIUS script and Docking Computers on the ships docking.
If you encounter problems with docking ships to others it might be because of a missing Docking
Computer onboard (e.g. 10 Boron Dolphin trying to dock at a Split Elephant or a Pirate Galleon).

I highly recommend using GAIUS and Docking Computers on all your ships, you will never regret it.
GAIUS can be found here: GAIUS thread (http://forum.egosoft.com/viewtopic.php?t=181499)

EDIT:
I am really sorry about not knowing that I used some kind of cheat-script when having GAIUS installed.
The author of this script just says that he makes ships use their jumpdrives and docking computers.
The fact that he "ignores" external docking bays for some ship-types comes out in 1 of his posts dated oct/nov which I really hadn't any knowledge of until now.

I will fix ALL hangar-info for all ships able to dock M6/TS ships ASAP.

TheDeadlyShoe
02-12-2007, 06:53 AM
i quite like the new look of the 2.0 stats page... why were elites and blastclaws moved to M3+ though? Their costs, weapongens, shieldgens and cargobays are all closer to other M3s than they are to M3+ like the Eclipse. Not to forget the front turret. Not a big deal though, that's a subjective call.

Mokonzi
02-12-2007, 07:07 AM
Interesting comments, but at the end of the day, M3 and M3+ is a subjective idea.

For example, not all M3s in vanilla ships have a rear turret. That doesn't make them any less an M3.

The main XTM view on M3+ is that they are powerful, more so than the regular fighters, and should be the 'next step' up on the ship ladder.

BinarySlave
02-12-2007, 10:19 PM
As Mokonzi said and they are listed HERE (http://forum.egosoft.com/viewtopic.php?t=117990) as M3+, so I consider the ship-stats being correct in this matter.

victarion
09-12-2007, 08:40 PM
On "XTM_Ship_Stats_073_v202.xls" I see that we must have 3333 in Notoriety for the Vidar but I have 8100 in terrant test of Notoriety but I can't sell it...

BinarySlave
10-12-2007, 02:54 AM
Sorry, but I am the least person able to help you with the notoriety numbers.

Eliah
10-12-2007, 12:33 PM
It probly needs 10k.
Or more, like 33,(3)k, not sure really.

BTW, offtopic here, but how do you guys get those cap ship reps so fast?
I just cannot seem to get to 10k, been playing for 5 gamedays now, terran sectors are just too safe.

BinarySlave
13-12-2007, 02:14 PM
@Eliah
Oh, i "simply" played the original X3-plot, pushed my Argon rep with some money over the BBS and finished the plot with the highest possible reputation possibel for Argons.
Can't say that it was fast... hehe

Marodeur
16-12-2007, 03:02 PM
If the stats are correct all destroyers can dock a M6. But i cant dock my M6 on my new Python. Now i found out that this was reported 2 months ago http://www.thexuniverse.com/forum/showpost.php?p=79766&postcount=90

And in V2 of the stats there was a correction, but what was corrected?



Corrections (v2.00)
===================
M2 Split Python: Hangar


:?:

BinarySlave
16-12-2007, 05:27 PM
I really can't say why the readme says that the Python Hangar was changed/corrected in the stats, because it's exactly the same info as can be found in v1.0

The corrections which were really made were made in v2.02:
M2 Split Python : Accel, Laser Reload, Mountable Weapons

...and I currently haven't enough time to check any hangar-capacities myself.

Which ships CAN actually dock at the Python?
M3-M5 ???

would be nice if you could shed some light on this.

Marodeur
17-12-2007, 04:02 PM
I havent seen any hangar in the ship details so i think you cant dock anything. But i will try and report my findings.

BinarySlave
18-12-2007, 04:39 PM
Would be nice though.

mcsquared
18-12-2007, 11:27 PM
Can any tell me if the 7.3 update corrected the "bugged turrets" on the Terran Tyr? I'm considering buying an M2 but am wary of one with "bugged turrets." Any help would be very appreciated.

D!S7RUG@7OR
18-12-2007, 11:56 PM
Can any tell me if the 7.3 update corrected the "bugged turrets" on the Terran Tyr? I'm considering buying an M2 but am wary of one with "bugged turrets." Any help would be very appreciated.

Yes i think the 0.7.3 version corrected the "bugged turrets" because i've had a Tyr and i dont have any problem with turrets.:)


Cya ;)

mcsquared
19-12-2007, 02:17 AM
Many, many thanks! In a previous start using 0.7.2 I had a Tyr and I noticed it didn't seem to fire very much.

tantanoid
01-04-2008, 06:18 AM
Great work Binary! I have been using the sheet from v1 and now it's not only useful but good-looking too. Just a couple observations:

Hyperion, Arrow and Starburst don't have their price listed (I know you can't buy them, but you can sell them ;)).
Almost all XTM M3P's, Mamba MkI, Lilith, Ozias, OTAS Sinuator, Baldur, Shiloh, Angel, Loki, Fighter Drone MkII, Icarus (btw it's Icarus Hauler), Andvari, Incubus, Scylla and Mantis don't have their max steering listed.
This ships aren't listed: Nemesis Raider, Nemesis Sentinel, Nemesis Vanguard (AFAIK you can get them in the BBS treasure hunt), Daedalus (AFAIK you can cap it with the HCF), Caiman Miner (it's a tad different from Caiman Hauler), Xperimental Shuttle (several scripts make it available), Pirate Ship (it appears now and then, looks like the Mercury SFreighter 2), Fighter Drone (so we can compare it wiht MKII), UFO (maybe for the spoiler page) and maybe Kha'ak Cluster (it's good to know just what missile can destroy it before it breaks up).


I don't have any of these stats, but I think I could get them if you want me to.

P.S. Can you make it that way that the ship's name is always visible when scrolling horizontally? Maybe merge or swap it with the race column?
P.P.S. Why did you remove the missile info? Surely it isn't the most useful stat, but sometimes it saves you a couple of minutes.
P.P.P.S. Ideally I would also want the HQ production cost and the related values, just like on this (http://www.exogenesis.co.uk/) site. Do you think it's overkill?
P.P.P.P.S How about an overtune calculator?

BinarySlave
01-04-2008, 08:35 AM
@Tantanoid
I haven't played X3 since month now.
You are free to add/change to the stats what ever you like.
...as anybody else is free to do with it whatever he wants.
Just give credit where credit is due.


...have a nice play!

BinarySlave

Marodeur
01-04-2008, 09:16 AM
I havent seen any hangar in the ship details so i think you cant dock anything. But i will try and report my findings.

Damn, i forgot to answer. :o

Tried it and no, the Python cant dock a TS or M6. Doesnt tried any other Original-M2.

Lazdude
01-04-2008, 10:07 AM
This document has been extremely helpful, thanks alot!

tantanoid
01-04-2008, 04:33 PM
@BinarySlave
Then I will take over the sheet (evil laugh). Will release an updated version in a couple of weeks.

Jaga Telesin
07-04-2008, 01:48 AM
Highly useful document you have produced here. I was having a hard time with the lack of any concrete documentation for the XTM mod (outside of the brief FAQ and non-spoiler ship list), which this nicely replaces. And it has much more detailed info to help with decision making, which is awesome.

Many thanks for making it available. Now if I could just find more information on special ship roles, and some of the other misc additions on the XTM mod I'd be a very happy camper.

NovaCatt
07-04-2008, 02:30 AM
Hiya Peeps, :wave:

@ Jaga Telesin.......
Hiya Mate,
Have A Look Here: -->> Click Here <<-- (http://www.thexuniverse.com/forum/forumdisplay.php?f=26), It's A Link To The FAQ Part Of The Forum Which Contain Details Of What Some Of The Special Ships Such As The T0 Class From XTM Can Do...

HTH,

Cheers & Thranx

Diemetius
09-06-2008, 07:38 PM
Thanks !!
See HERE (http://www.thexuniverse.com/forum/showthread.php?t=11700) is the German-Version of the Ship Stat.

Tritous
30-07-2008, 10:03 PM
I've made a version 3 with missile data and a fancier presentation. deux said I may as well stick it up here so enjoy. How printable it is I don't know, however...

Raz'Nagul
30-07-2008, 10:28 PM
Thank you Tritous!

Rep for that! O0

Maybe you can have a look at the german version as there are some errors in the ship stat which have mostly been found by the german community and are corrected in the german version.

LittleTeladi
30-07-2008, 10:39 PM
Nice, ty.
But if I may... how about a version that does not use that ugly fancy font u choose?
I know I know, a lot ppl find it hip and cool to use fancy fonts in documents - well, its not.
Not if one actually wants to read stuff for information.

Dont get me wrong here, I appreciate that sheet very much and use the "older" version of this sheet almost daily if playing.
But with this new font it just looks horrible on my laptop display :/

Tritous
31-07-2008, 12:39 AM
It shouldnt be hard to change the font if you really wanted to i guess. I found the font easier to read (that and I have peeves against the overused Arial (the lazy) tahoma (the typical) and Times New Roman (the really really outdated)). just a warning, if you change font you may have to tweak the column widths depending on what you go for. If you go back to tahoma, it's a fairly fat font. I'll consider your point though if I decide to spend more time on it but after 10 hours trying to rework it I'm more inclined to just relieve stress on pirates.

I got most of the missile data off the german and cleaned things up a little. I would have looked for corrections but I don't actually know enough German to pull it off :P

deus ex alpha
31-07-2008, 04:52 PM
it is good work. the missiles need separators just make it a little clearer to read (i would use a plain white lines). i think some one my be myself will go over the correction soon so dont worry to much about it Tritous

Kalah
01-12-2008, 01:11 AM
Updated spreadsheet (http://www.celestialheavens.com/admin/kalah/files/X3_ship_stats_075.xls) to 0.7.5 based on the German version.

Tyrell
03-01-2009, 08:17 PM
Thanks for the work :)

Diemetius
03-01-2009, 08:50 PM
Good Work !

Please read the newest german update !

E.G. the Senin Raider has not B-PBE .;)

Diemetius

Tritous
17-02-2009, 10:54 PM
glad to see my reworked spreadsheet is still around :) not played in ages (just got a new comp though so fancy a good old maxed settings run ;)) and didnt expect it to still be bouncing around lol.

hard to see how much has chanced since the last time, I suppose rows of stats are never going to be easy to compare

Tritous
20-02-2009, 08:45 AM
I do have a question:

Is there anyway to find out the turret rotation speeds of each weapon and add that to the database. As the turret rotation defines a weapon's ability to track moving targets it's valuable info in choosing turret configs.

I know several old turret scripts (aegis i believe did) would flip to an AIRE between locking onto targets so it could track targets psuedo-faster with big weapons. It makes a huge difference, particularly against fighters

Carlo the Curious
21-02-2009, 05:26 AM
You can use Doubleshadow's editor and get them out of TLasers.

Salvatoris
05-04-2009, 06:01 PM
I read A few places that the Colossus can dock one corvette in addition to it's normal compliment of 60 fighters, but I can't get an M6 to dock there. When I select one of my Corvettes it doesn't have the option to dock there, only at stations, my Leviathan and my Cerberus. I have only tried it with two different versions of a Centaur. Does anyone know which, if any, corvettes can actually dock at the Colossus?

J VORTEX
06-04-2009, 04:39 PM
Hi All,
I see that the Kha'ak Carrier houses 25 int and a m6 ext. I just got one and I can not get my Kha'ak m5 or Kha'ak m3 to dock and it is their home base. When I look and m1 it list them both. Anything I should know (7.5 xtm + some scripts) I did the trick to get the weapons to load.

Thanks
Jim

Nice work here guys
You should have seen that Otas Boreas trash Kha'ak m1, two m6, two m3 , and m5. I helped myself to the m1 and m3. =)

Raz'Nagul
06-04-2009, 10:50 PM
Hi guys, I now had the time to make a few tests. (Again thanks to LV for his cheat scripts. :lol:)

Colossus:
First I tried to cheat a Colossus and found out, that there are two versions of the Colossus in the game. One which is capable of docking M6 and one which isn't.
It seems you got the wrong version.
How did you get your Colossus. The one I bought at the Shipyard in Argon Prime and the one I "capped", were both capable of docking M6.

Carrier:
I cheated me a Carrier (there is only one in the game). It was not capable of docking any ship.
As this is a X3 Vanilla ship, I think it's the same, as it is with the Xenon J.
As it isn't possible to get a J in Vanilla, Egosoft added no dockingbay to the model of the ship.
But thats an Egosoft "bug" and has nothing to do with XTM.

Maybe someone can confirm that. Especially for the Kha'ak Carrier.

Salvatoris
06-04-2009, 11:51 PM
Thanks for the info. I'll try buying one, as the one I was using was created with the add ship cheat. ;)

Buck_Rogers
24-08-2009, 02:48 PM
Hi all

Not sure if anyone is still updating these stats? I just got hold of verison 0.7.5 and noticed a problem with the Disco's. They are listed as having 6 weapon slots, instead of 4. Unless there is a problem with my game? :mrgreen:

I've also noticed some if the ships known as the derelicts have prices listed? E.g Harrier Sentinel. Does this mean in XTM I can buy them instead of picking them up for free? I hav'nt found the above ship in my game for sale yet.

Thanks

stemardue
24-08-2009, 03:11 PM
not sure if Kalah is still updating them...

hmm the price doesn't mean they are sold somewhere, but just gives you an indication on how much you could expect to get by selling it (half of that most likely) or how much would it cost to 'replicate' one at PHQ...

PS glad to see your problem has finally been solved ;)

Buck_Rogers
24-08-2009, 07:22 PM
Ah right, I see now. Thanks for that Stermadue. I was hoping it meant the derelicts were available in shipyards.

I guess not :(

And I'm also glad I can finally post! Wooohoooooooooo!

Kalah
08-10-2009, 09:32 PM
Not sure if anyone is still updating these stats? I just got hold of verison 0.7.5 and noticed a problem with the Disco's. They are listed as having 6 weapon slots, instead of 4.

The Argon Discoverers have 4 guns, not 6? Honestly, I never fly them, so I wouldn't know... http://www.celestialheavens.com/forums/images/smiles/ashamed_worm.gif

Anyway, spreadsheet updated.

Buck_Rogers
01-02-2010, 06:35 PM
Another update for you Kalah.

The Falcon Hauler's cargo carrying capability is listed as L size. It can actually carry XL cargo. :mrgreen:

Kalah
03-07-2010, 08:31 AM
Updated again, with some weapons info as well as what you've been telling me. :)