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al_main
06-05-2006, 06:25 PM
Please post plenty of suggestions for mission in here!

Current missions:
- m0 mission
- asked to destroy an OWP by concerned pirate boss
- asked to destroy a patrol (m7) by concerned pirate boss
- asked to destroy an m7 by a rival race

Planned / Ideas:
[s:b2d5294373]- Otas Coordinates mission - IDEAS NEEDED![/s:b2d5294373]
- Smuggling missions for pirates
- m7/mm6 captain wants to defect with his brand new ship, keep him alive
- Heavy escort mission, must use your M7 to guard a valuble TL
- Pirate / VIP in an M6 / M7 with important knowledge, must protect
- mission to stop a terrorist attack on a station
- help refugees escape from a big battle or xenon/khaak attack/sector
- Destroy newly discovered xenon/kha\'ak station/outpost.



More Mission Ideas:
- Plot Idea (http://www.thexuniverse.com/index.php/topic,451.0.html)
- Pirates Hijack M7 (http://www.thexuniverse.com/index.php/topic,495.0.html)
- Race Mission? (http://www.thexuniverse.com/index.php/topic,941.0.html)
- mission to implement a terrorist attackon a station?


Ideas/Suggestions welcome!

Syklon
06-05-2006, 06:34 PM
- m7 captain wants to defect, keep him alive

could do a copy the Hunt for the Red October on this one, say that military command thinks he has gone rogue and is trying to nuke Argon Prime or something, but theres a possibility that he might defect, so they want you to find him and talk to him first. Either way have the captains old race hunting him down, and then have a possibility that he is defecting and a possibility that he isnt. He is: you have to protect him to AP or whereever while his old race will attack. He has gone rogue: he runs from you, you have to get him and eliminate him, but say yaki or, and i prefer this, Sector 21, wants him to succeed so before you can get at him you have to fight through a bunch of their ships, meanwhile the whole time he\'s heading towards AP, if he gets there you loose (and maybe the trading station gets blown up or something)

and should defintly be done with military m7, so its a newly developped prototype warship
maybe have the reward be the ability to buy a military m7?

edit: although mm7 wont be in this release i think, so maybe an m8 or mm6

Stevio
06-05-2006, 06:38 PM
i don\'t know what is planned with the millitary M6\'s/ships but i was thinking:

mini kha\'ak / xenon / yaki invasions

if you score a certain amount of kills (very high) you get access to blue prints for the SBT

Search and rescue missions

jump into a xenon sector or kha\'ak sector and you need to collect a vast number of ship components to stop the enemy getting there hands on it


thats all i got for the moment :)

al_main
06-05-2006, 06:38 PM
Yeah, i got the idea a couple of weeks ago from watching hunt for red october when it was on tv!

Good call on implememnting it varying mways, will prob do versions from both sides!

al_main
06-05-2006, 06:39 PM
SBT stevio?

Stevio
06-05-2006, 06:44 PM
ship builder template / Ship builder module thingy

Syklon
06-05-2006, 06:49 PM
SBT was ADB\'s POS ::) ;)

Stevio
06-05-2006, 06:54 PM
well you know what i mean >:( :P

i am having a bad day ... my driving lesson was funny :D

Mokonzi
06-05-2006, 07:11 PM
Guys, thought of an idea for some M0 missions. I\'m gonna post the first, then I\'ll post the others later.

Boron M0.

Start:

Boron Intelligence Contact you about concerns over Sector 21 (Here they are again! :D ). You are asked to start a undercover investigation into Sector 21.

Mission 1:

You are assigned a station to go to and contact someone there, possible Sector 21 mole. After meeting this guy you asked to escort him to a secret location, but all he\'ll tell you is that it is in a set sector (to be decided on). You arrive and he turns on you, assisted by other Sector 21 ships. Once you destroy the other ships, and attack his, he jumps ship. You pick him up and take him back to KE or Boron intelligence station (I think there is one somewhere).

Mission 2:

The S21 badguy is interrogated (fins chopped off, etc. >:D ) and he reveals S21 are planning a sabotage attack. Location unknown. Meanwhile you are asked to visit the SY in Depths of Silence. uUpon arrival you see a S21 attack on the SY. As the SY get\'s heavy damage, the docked Boron M0 undocks and starts running, attacked by the pursuing S21 ships. It jumps sector, but misjumps and arrives in a remote location. You are tasked to rendevous with it to help defend it.

Mission 3:

As you defend the M0, it successfully fixes it\'s JD and jumps again, but again it malfunctions, taking it to another sector.

Mission 4:

You follow the M0 as it again comes under attack, but this time from a rogue Boron Ray (captain defects to S21). You assist in defending as more friendly Boron ships come in to help it.

Mission 5:

After you defend it and the S21 ships run, you are tasked with taking down their HQ (location to be determined). You jump to the HQ and attack it, but it is heavily defended. If you survive you are asked to return to KE SY. There you are presented with high award and the option to buy a copy of the M0 (1:32 scale ;D ;D ).

What do you think?

Stevio
06-05-2006, 07:51 PM
great i like it O0

Mokonzi
06-05-2006, 08:12 PM
Is that all?



great i like it O0


Lol! :(

al_main
07-05-2006, 12:13 AM
hmmm, i\'m ok with it if moxy is!

(ie top quality stuff!!!)

al_main
07-05-2006, 12:16 AM
disregard all SBT references!

ship building willl be available via player HQ. blueprints of certain ships may be available as rewards for missions!

to be determined!!!

Mox
07-05-2006, 01:22 AM
I\'m very sorry but I am absolutely not ok with this.
It\'s a great mission, thats not it.
Missions are bug hives, thats mainly it.
Bug hives eat resources. We dont have resources to spare.
Imo we should have 1 template M0 mission which then swaps the prefered M0 into place.
(so the mission is the same, its just the M0 which is different and maybe a slight portion of the AI forces).
We dont have a working M0 mission yet, and its not even multi phased.
Having 1 good mission beats having 5 or 6 which we would have to pray about they work 100%.
Missions also compete within the mods resource poule for other things which are much closer to core related business like
adding nice new features (M8 code, player HQ for example).

However, even getting the 1 M0 mission properly tested has failed to a certain extend.
Granted, there were certain circumstances which didnt contribute to a proper test-track but still;
Until I see some improvements in test feedback about certain aspects which have been multiple times adressed I am going to veto
every single new mission id. No testing simply means no new missions in my book.

There is a LOT of stuff comming towards us which should be thoroughly tested with priority:
(M8\'s, Jobs.txt, BBS sales of ships+weaponry, Player HQ later on).

I dont want us to get bogged down in mission trouble shooting any more then is absolutely required to offer players powerfull ships in a no stock SY sale way....thats been the purpose of M0 missions in Extended and for now I strongly suggest we keep it that way.

If the new built is stable we can make a new roadmap to see where all other stuff like M0\'s, BSG and such will fit in.

I am NOT saying there can\'t be more id\'s like this...even tho I\'m getting tempted to say just that lately.
It sometimes occurs to me we like to expand into the future a little too much and neglect to focus on tasks at hand at the same time.
(getting new testers, scripters, making them feel at home in the mod, but mainly testing!).

Its easy to say this is because of the fact there hasnt been a new built in a while....I dont believe that for a minute.
Sure, a new built yields a short test report surge....sometimes.
This has been a attitude problem for quite some time and 10.000 new things aint going to change it for sure.

Even if we all test for just 2 hours per week, that would make such a HUGE difference!
This has been a plea for some time also...it doesnt help.
Requests are nice but they also lack deciciveness.
Therefore I\'m going to watchdog this more for the time being.

I am not pointing fingers at individuals (yet)...for now I will leave that up to everyone\'s own sense of responsibility.
All I\'m saying is I know damn well the difference between real commitment and someting more close to being in a team for the free ride.

Over the last few weeks I\'ve seen around 10 people volunteering to become testers and help out.
2 of these have made it into the team...the other 8 have completely dissapeared.
This has to improve (meaning from OUR end).
If we seem to think this will all fall into place by itself we are either very lazy or very stupid...or we just dont care enough.
Any of those is a deal breaker for me.

For now I\'m inclined to think most of us DO care and are far from stupid or anything like that.
I also dont want to change the mod into a militia, if it comes to that I\'d rather pull the plug.

Mokonzi
09-05-2006, 10:52 AM
M7/M6 mission ideas could include options for more escort missions. Perhaps ones where you are helping one nation stave off a terrorist attack on a ship (will do research into race internal problems, etc), maybe one to help refugees escape?

I had more ideas, but I forgot them for now. Will record them as and when (and if ::) ) I remember them.

al_main
09-05-2006, 11:14 AM
When you think of them let me know! :D

Mokonzi
09-05-2006, 12:29 PM
I will, I promise. I\'m gonna take a notebook around with me everywhere! Were they ok ideas?

McPhearsom
11-05-2006, 09:34 AM
Can you make \'plot\' wares that cannot be dropped or transported, only via scripts as part of a quest?

Some ship comes up to you, comms you and says he has a special delivery, you accept and the container is beamed aboard, except it\'s actually a bomb and it\'s counting down, the only way to get rid of it is to find the target ship and give it to them before the time runs out :D Obvously there would have to be a check made so that you can\'t accept the mission in a ship only capable of 50m/s :P

al_main
11-05-2006, 10:18 AM
Hmmmm

There is no way to actually stop the player getting rid of it.

But we could go down the route of the object mysteriously appearing back in the cargo bay 20 seconds after you thought you\'ve ejected/transported/tried to destroy it for the last time. Like the plots of films where they cant get rid of some item and it keeps coming back to them!

Only problems are, might get lost, ie ejected and then picked up or transported to another ship, etc and end up with two items, tho this would have workarounds.

Mokonzi
11-05-2006, 03:26 PM
Imagine the boom on both ships. Cool idea. Very different from other missions.

al_main
26-06-2006, 01:17 PM
Topic reinstated to give me something to do while we\'re waiting for the ship models, tships, sfx, etc.

(After i\'ve sorted the BSG style missiles)

al_main
27-06-2006, 11:25 PM
Title says it all! O0

Time to add a couple more missions so if any of you guys got any great ideas you\'d like to see implemented then let us know!


*Mission ideas may or may not be used depending on quality, complexity and time to implement/test before the next release! If they impress then they you might see them in there soon!

Mokonzi
28-06-2006, 04:30 AM
How about one where you have to destroy a Khaak or Xenon station that\'s spawned in or near a pirate sector. Could be guarded more heavily based on your combat rank, etc.

Another option would be something that was in Xtension where you were commed by a passing ship and had to race to a station. First one there wins some cash, if you lose, you lose the cash. Really fun to do. Wish it stayed in X3.

Godalmighty83
28-06-2006, 05:47 PM
a) -land dispute-
could a mission be orientated so that once you have a capital ship a new type opens on rare occasions to destroy specific stations for either-

1: independant people, large reward slight rep loss
2: governments, smaller reward moderate rep gain.

these missions should be rare to not cut down too many stations before god rebuilds them, ideally you would be killing a newly added fake station (so ships dont dock with it and get killed during the mission) that wouldnt effect the universes economy.

b) -salvage reclamation-

available once you have a police licence, the player is allowed by any races government to go collect an abandoned ship left after a recent made-up skirmish, the ship will be protected by a variable degree of khaak/xenon enemies (pirates would just steal the ship themselves) in a variable location, in theory a m3 could be picked up by just killing a couple of xenon L\'s in a fairly friendly territory. you have two choices-

1, keep the ship for your own use
2, sell (return) to the owners for a financial and rep reward.

target is never above m8 class, will always be damaged but have equipmet fitted as soon as captured (SETA!!) perhaps some weaponary and very limited shields as well. target ship is at max one level above your current race rank.

c) -political manouvering-

simply taking sensitive material from A to B, but expect trouble as other races would have hired people to try and stop you. varying destinations variable opponents. you reward is always race rep, you dont lose rep for killing your hunters. any hunters ship could be claimed as per normal in game.

designed mainly to help players struggling to gain race rep/

d) -test drive-

after the dragon incident testing new ships with the universes latest high output drives falls to those who wont be missed by any race in particular. the test models are the same as what you can buy from any race. if you can only buy an argon m3 then you may be asked to test the new elite, proving the elites worth (a scripted small enemy invasion during the test) grants you that ship for long term use (essentialy just a prize).

this could be done for any ship added in the future or at present, the chance to get a m4 thats added gives you a small enemy group to kill, a m7 will give you a lot to kill before getting your ship.

1, the ships given to you must be combat ready, perhaps not perfectly set-up but firefight ready.
2, the player must know that killing a recently appeared enemy group is the missions parameter.
3, punishment for trying to run away with that ship.

e) -escort duty-

simply protect a target from A to B, target may be a mammoth making its merry way or a military taskforce, any kills are counted for the reward much like XI missions. missions last X amount of time before finsihing, the target never tries going through a xenon sector, this would be too harsh on players just starting.

X - the player is told for how much time there getting hired for before hand, getting beyond a sector away from the target counts as a breach of contract and the player is given what money they earned and are told to bugger off.

the bigger the rank the bigger and slower the target. m5\'s are never targets.


iam sorry if all these sound a bit complicated to do, i fear many of the easier type have already been picked by other mods/scipters. but just possible suggestions, anyone feel free to alter/adapt in anyway.

Mokonzi
28-06-2006, 05:50 PM
I noticed you were righting this post ages ago, and the length totally explains why it took so long to post. ;D

Godalmighty83
28-06-2006, 06:03 PM
a few alterations were made as well, a few things on paper looked a little different and considerably more complicated then they did in my head. ;)

and another haha-

-carrier assault-

player with either a m4 or m5 can sign up to be part of a carrier force, player docks with a carrier in the current or nearby sector to start the mission (after signing up in a bbs) carrier jumps to a predetermined location and the fighters (including you) are launched to intercept and destroy. returing to the carrier gets you a financial reward. carrier jumps say between 3 to 6 times before mission finishes back in the sector it started, undock to finsish mission and enjoy your new credits.

Unserene
28-06-2006, 08:03 PM
Ok..just off the top of my head.

How about a grandiose trade race..a\'la \"Smokey and the Bandit\".

You\'ve got to take a certain amount of goods across a good few sectors in a certain amount of time in order to win a grand prize.
(Not using the jumpdrive of course.) Hell, you could make it real interesting and make it illegal goods as well. Perhaps this could be a pirate mission....for instance taking a shedload of space fuel from Maelstrom to Loomanstrats in an hour or so. That\'d be fun taking all that through Argon space ;)

And just for the authentic \"smokey\" feel, make it so you\'ve got to have a TS for the haul and a smaller ship to run blocker...say an M5.

oh and an annoying police M5 chasing you all the way as his ship disintegrates ;D

Godalmighty83
28-06-2006, 08:32 PM
as long as your race rep isnt permantly affected i like the idea. losing race rep is my main in game fear.

Stevio
28-06-2006, 09:07 PM
as long as your race rep isnt permantly affected i like the idea. losing race rep is my main in game fear.


if there weren\'t risks, the game would be boring ^-^

as someone once said \"you win a little, you lose alot\" ;D ;D

Mokonzi
28-06-2006, 10:15 PM
Nice suggestion Unserene. Really good idea.

Race damage if you are court has to be there, otherwise it would be boring. No fun.

Godalmighty83
29-06-2006, 12:37 PM
well some damage to rep then, nothing is more irritiating at later levels then losing 30% of your rank becuase of some idiot in a mercury decidied to fly through your appc fire.

there must always be risk and reward, but risking rep makes me shudder.

al_main
29-06-2006, 02:15 PM
Yeah, i agree - unless you\'re gonna go pirate then its even more valuble than credits really. Although maybe thats just more incentive to get the mission right first time then!!!!

I\'m likeing quite afew of these ideas, a couple are similar to things already in development! A couple more I might start scripting....

Dont worry about the complexity of ideas, far better to start with a complex idea and then maybe simplify if needed rather than start with a basic idea and, well end with a basic idea! ::)

Stevio
29-06-2006, 02:20 PM
Dont worry about the complexity of ideas, far better to start with a complex idea and then maybe simplify if needed rather than start with a basic idea and, well end with a basic idea! ::)


Exactly its the best way to brainstorm O0

-STICKIED-

i don\'t know why it wasn\'t already ???

Mokonzi
29-06-2006, 02:22 PM
Dont worry about the complexity of ideas, far better to start with a complex idea and then maybe simplify if needed rather than start with a basic idea and, well end with a basic idea! ::)


Totally agree.

Godalmighty83
29-06-2006, 05:38 PM
-diplomatic immunity- <br />
<br />
only available at medium levels from each race. your granted the use of a customized m6 (a few stats fiddled with, slighter quicker, stronger shields etc.) to carry out a...

Spatch
16-07-2006, 08:53 AM
Emperor\'s Mines Ambush- this could work for any race, but I\'m using Paranid for this example.
<This would need a (probably impossible) script that lets you shutdown your fighter, killing the HUD displays (hopefully preserving the cockpits with their mod, though- maybe if you could set HUD coloring (if possible) to white, 100% transparency) and removing the craft from sensors. Think of shutting down your \'mech in the MechWarrior series and you know what I mean.>
Basically, you and a number of other pilots, all in M4\'s (or M3\'s, I guess...), are tasked with assassinating a Paranid Cardinal/Bishop who has been suspected of Heresy. The target will be flying in either an M6 with a number of M4 escorts or an M7 with (guessing) two Nemesis\' escorts. Due to mission parameters, you will only be able to use Mass Driver\'s against the targets, as their shields generators have been fitted with jammers blocking all comms other than those between the jammed ships- the jammers are feeding off the shield generators and using their high energy signatures as masks, and overloading the generators would kill the jamming effect. The shutdown mechanism is needed to hide your wing of assassins behind asteroids and sit there powered down.
--Optional items: Since the act is potentially happening in Emperor\'s Mines- that\'s just a placeholder- this could be further developed into a trick by a third party- commit the act using Argon Ships to increase hostilities between the two races so that your employer can get some sort of profit from the ensuing border conflict.

Boron Blockade Run- again, setting is just a placeholder.
Thre\'s a local skirmish going on between the Split and a Boron colony too far from the primary cluster to recieve timely assistance. The Split have recently begun a series of strikes to starve the Boron\'s out by eliminating their BoFu supplies. You recieve an initial request from the primary cluster of Boron planets- those north of Argon Prime- to shuttle some Mosquito Missiles out to the few remaining BoFu Fab\'s, as they are using them to shoot down Split platform-killing torpedos. You would think you could just jump in, but the energy cells you were carrying were removed to make more room for your cargo. So... you eventually reach the gate leading to your destination, only to discover that there are no Split in sight. You enter the system, and realize that the station you were delivering to is under attack. You cannot possibly reach it- wouldn\'t do any good anyways- and witness it\'s explosion. Just before you reach the gate to flee, however, a badly damaged Dolphin Hauler comms you, urging you to pickup the BoFu he is going to drop. He drops it, you dump the mosquito\'s and pick it up, flee while his crippled freighter leads the Split fighters in the wrong direction . Your mission isn\'t over yet, though; the BoFu- and possibly word of the attack- has to reach the next system. So, while the Split fighters are being lead out of the system the way you came in (unless the hauler is already dead), you have to get past the sizy Split capital ships between you and the opposite gate. This is the fun part. You should probably be in a TS by mission requirements, or have one loaned to you. Get through the fleet- they\'re mostly mounting PPC\'s and Firestorms, relying on the now-distracted fighters for point defense- and you not only win the mission, but get treated to a nice ending; The Boron are aware of the attack already, and have a pair of Ray\'s (or whatever you think they need) waiting above and behind the gate exit on the other side- the Split are annihilated as soon as they enter the system.

Minefield Clearing-
Simple one here. You\'re loaned an M5 and told that an M2 was jumped by a pair of enemy carriers shortly after the M1 it was supposed to protect was taken out by internal sabotage. The M1 was also targetted by saboteurs, but all they managed to disable was it\'s jumpdrive. The M1 needs your help because it\'s being blocked by a SQUASH field, and cannot get around it in time to escape death by fighter attrition. Your job: get there, keep a low profile, and clear out a path to next gate before the M1 is consumed by fighters.

More to come; it\'s five in them morning and my brain feels like it was worked over by an ID. And since it was about four-thirty, I think, when I started with, there\'s a good chance that some sentences start here and end up going in weird directions- I tend to ramble. A lot.

New idea- last for this post, will probably just make a new post for further ones unless you want me to just keep modifying this one.

Bonus Mission (blee!): Revenge of the Rogue Station-
Message: Narrative: You\'re called into a secret Teladi Trade Company meeting and informed that, quite simply, there is a very large station flying at high speeds from several hundred/thousand kilometers out towards a much-profits(ss)-making complex. Coincidentally, the complex is producing lots and lots of unstable explosives of ludicrous firepower. And the Argon Grandmother\'s Kitten-Lovers\' club is taking a tour of the station with their kittens. No one seems willing to explain why the station seems bent on annihilating the company, why a complex like that exists, why the AGKLC is touring it, or why it was ever seen as a profitable idea to strap starship booster rockets to a station. What they do explain, however, is that you are being loaned an overtuned Albatross TL with an unlimited supply of Solar Power Plant M\'s. Get out there and create a barrier as you see fit to stop the station. You only have a few minutes upon reaching your destination before the station is too close to stop; do you create a wide catch-bowl of stations? layers of stations? tight-knit trios of stations to maybe bounce around the rogue station and slow it down/throw it off course? Have fun.

Mokonzi
16-07-2006, 09:00 AM
Some nice suggestions Spatch, will have to see what is possible within the game. Nice work.

DarkWrath
18-07-2006, 10:44 PM
Well , I was thinking of a mission from Tachyon - The Fringe , slighty modified. You recieve a message in your log or on the BBS telling you that there is a capital ship in a nearby asteroid field that lost her maneuver thruster and engine control and it\'s heading for destruction. You must take care of the asteroid in front of her(it moving random so... you cant just blast in her face untill the way is clear) , at the same time taking care of a squadron of pirate who are trying to board the ship. If they get closer than 500 m you lose... and this cost you reputation and *maybe* spawning of much more pirates... so you could\'n escape. Anyway , once you\'ve manage to protect the capital ship for enough time , you find out that it\'s a secret argon project , and it features a revolutionary engine and energy generator , as well as another technology... no idee , hope moxy comes with a break-through
:D You will than be asked to escort it back to the research station , the jump drive malfunctioning so it\'s gone take her through some dangeros systems... After you manage to protect her , you will be asked to deliver a generator part from a Pirate Base , where it had been sold by the thief. For all this you will recieve a ship(maybe a frigate or a new Otas Corp Corvette) fitted with some juicy equipments(afterburner , gateless drive maybe or in essence a very good equipment). The mission should be very hard and pretty long...

I cant stop not to praise our God Moxy , for giving us all that we have desired... May he be always in the divine light of inspiration... or we might whip him if he wont release the final version >:D Just joking... Moxy , as well as the others responsable for this remarkable , BRILLIANT mod , KEEP GOING!!! WE WILL WORSHIP YOU FOREVER FOR THIS. Any news from Egosoft about giving Moxy a sack of gold for his work? ;D Or maybe some sleep or coffee???

Edit: I said just Moxy... , well , I was wrong. Mokonzi , AalaarDB , Syklon , as well as all those that , unlike me , have enough time to be beta-testers , good job!!! I still look at those models(that Levy sure looks good... as well as the new ships in the news) and cant realize how good they are. If all would be so dedicated as you , well , today we would have the x10 released ;) Thank you for giving me a reason to play(again ) X3. And yes , I know that it\'s too much , but , I cant stop to praise you all!!! Keep up!

Mox
18-07-2006, 11:27 PM
Thanks for the input and the praise DarkWrath but mind you, I\'m not the only one making this mod possible, though I do tend to lead the freakout and way too much coffee and little sleep department so that part you got spot on.
We will take this mission into consideration, it sounds good.

(Egosoft has already been nice to me, they\'ve let me use their ships ;D)

JONO51
01-08-2006, 05:34 PM
here is my idea. if you are X-TREME Combat rating and max stats with a race lets say Argon the president want your help. he has a mission for emtying a xenon or a khaak sector as there has been a population growth or something. he says he will reward you greatly. if you finish the mission you get given ownership rights to one of those \'unknown\' sectors (sort of like how you can own avarice). he could say something like, have one of our newly discovered sectors. but these missions only occur once per a game. i dont know if its possible, but just an idea for the best of the best.

el_president
05-09-2006, 10:49 AM
well i think it coul interresting ifthere were a mission like...

the Argon/Boron/whatever millitary as information of a Argon/Bron/wahtever secret millitary research station in the xy sector

you, a good friend of our gouvernment could help us to destroy this station

meet the leader of the attack forces and help them to destroy the enemy


than you have to go to a sector besides a empty one meet the forces there and fly to one of theempty (unknown) sectors and there will be a statin (an ad) and a defence fore...

you have to survive and help to destroy the ad
if the ad blows up you get an message like XI- messages you have destroyed XY enemies...here u get XY Credit

perhaps

500 C for each m5
1.500 C for M4s
3.500 C for M3
6.000 C for M6

100.000C for M7/8
1.500.000 C for m2s
1.000.000 C for m1

and for the ad 10 000 000C


well to get such a mission offerd you need a rteally good reputation of the race....


and you will lose reputation ofthe race which is your enemy in this mission

PS the credit value for kill could be differnt^^
what do you think of it? ( and the credit value)

Diablos
09-10-2006, 10:09 AM
Having noticed the afterburner feature on the new yaki ships, a way to increase yaki/pirate rep could be to have missions based on illegal gate races we hear so much about in the stock BBS announcements.

You could be approached by certain nefarious individuals at a pirate station and asked to fly their ship in the next gate race, in order to gain pirate rep/ new ship, like the [spoiler:62cf9e7809]Farnhams Legend mission[/spoiler:62cf9e7809] but on a grander scale across the universe. The illegal nature of the race could attract some police interest to spice things up a bit!

If its possible to place bets you could offset rep gains with winnings depending whats more important to you. The pirates / yaki probly wont like handing over too many winnings! but placeing too small a bet earns you little respect aswell as pirates by nature admire risk takers. I would calculate the rep increae based on Size of bet/current race reputation/ number of races already won. This could give balance to the proceedings because you wouldnt want a feature like this to detract from other ways to improve pirate rep.

ezra-r
31-10-2006, 06:45 PM
Suggestion for hard mission..

Owner in Solar Power Plant XL Alpha in System *whatever* is afraid an opponent who soon received attacks in their freighters (sounds familiar huh?) think he is guilty of them and he is hiring mercs to retaliate, so he fears the destruction of his hard-working energy cells factory...

So he offers you quantities which depend on the size of the factory (Solar Power Plant XL should be the biggest thing and highest paid mission).

Odds in this mission, enemy M1 (no PPCS of FLAKS)light weapons and medium wing of fighters (like 50% of what it can fit, maybe 20 ships counting m3,m4,m5's?) and M2. with some PPC (not many) some flaks, not many.. and lots of HEPT and PACs, also shields should be 50% of real capacity.

Why making these enemies less tough in terms of shields and weapons? because the player will have to bring some kind of mini fleet or a well prepared M2 to the fight.. and that, alone, is an effort, so the reward must compensate this.

This mission is hard, so it should be rewarding lik something from 2mill to 5mill, depending on the price and size of the factory itself and the weapon load out of the merc ships, could be much higher price if they are deadly.

The mercs could start the attack from a certain distance to the target so the player has time (not too much anyways) to jump and go into position.

Opinions are appreciated.

DarkWrath
31-10-2006, 07:38 PM
Very good , we might look into it after we get the primary things done.

Diablos
02-01-2007, 10:49 AM
just a quick idea to give m5 ships more of a real role as scouts.

Basically if its not too late to add sectors or chnge their use you could add some sectors which are very large and hve a long transit time gate to gate. These could be filled with asteroids to make navigating them in a ship larger than a fighter pretty much impossible. The sector wouldnt have to befilled with roids just enough to block the gate and then perhaps a thick belt in the most direct route between gates they could be much thinner outside of this belt. After scouting the gates and reaching a new sector on the other side you could then jump in oher ships with the jump drive.

This could be presented to the player in the form of a BBS asking to scout new sectors.

sectors like these could also lead to further missions such as clear a trade lane through the sector
by destroying roids

destroy pirates in the sector to secure the trade lane

setup x number of stations in the newly discovered sectors

oops turned into quite a long ramble

Star_Raider15
02-02-2007, 05:51 PM
in later XTM verions if the XTM team makes the pirates to function m,ore like a guild with which the player can interract i sugest this
after a great amount of time the player has a mission in which he must save and bring back to safety an M2/M1 from another race
once the player reaches the M2/M1 he has either the choice to keep it for his own uses or to give it to the pirates(for some fat bonuses of course :lol: )
wouldnt it be nice to enter a sector and see an M2/M1 in an asteroid field? IMHO that would be a memorable experience

ezra-r
06-02-2007, 02:54 PM
Not really a mission, but I think someone like this would encourage exploration and interaction with the ships in the universe.

---

Can someone script in something like.. a misterious ship spawns somewhere, from there it flies through a series of solar systems then back to its origin and despawn..

Patterns like this can be expanded and even include a mission like.. when you approach the ship it contacts you and asks you for help to do find a special thing for it.. once you do.. it gives you or drops a special item or weapon or whatever for you.

The place where they should spawn is a place with something, either a hidden cargo or something the player can get, a secret base? a misterious abandoned ship that needs repairs? dont know exactly what it should be.. but I guess you get my point.

-----

Edit: With misterious I also refer to "alien unknown". Nothing beats the alien Unknown.

Star_Raider15
06-02-2007, 04:32 PM
thats good i think it can be included in later versions
imagine a TL going from X to Y, transporting refugees from war zones(remember that bbs buletin where the split ground troops will intervine in a civil war caried on on a planet?), and it will find itself in need of suplies like foods,clothes, techinical parts for its maintenance
things like these could really make the game more dynamic than ever before, and would make the x-verse seem much more alive than before

ezra-r
12-02-2007, 09:28 AM
AFI - Allied Forces Invasion.

Kind of like the XI missions but this time the allied forces are retaliating.

Mission can be against: Pirates, Xenon, Khaak (well..).

For Xenon invaded Sectors:
* For example the Argon are planning a full scale assault on Xenon territory. You get the coordinates name of a Sector and the gate from which the Allied Forces will start the strike.

Invasion involves 1 fully fitted M2 Titan, 1 M1 Colossus with a full complement of ships, 4 Cerberus, 6 MKIII Centaur and a couple of Griffons with their drones.

The moment you go through the gate the Allied Forces Spawn 5km from the gate and start engaging the Xenon, you get paid for the Xenon ships you kill or make bail, either the incursion is successfull or not the mission ends when the Allied Forces (or you) get to destroy 10-15 Xenon Capital Ships or get to destroy the Xenon station (If any), the destruction of the station gives you 10million credits to sum to the number of kills. You get paid for the kills in the same ammount you get with the XI missions.

The number of AF ships can be increased or decreased as we see fit in terms of performance, overkill or underkill, etc.

Star_Raider15
12-02-2007, 11:31 AM
i like the idea but some modifications are a must
for starters, the amount of ships u r requesting are too much
either 1 M2/M1, but i think that just 1 Cerberus and 3-4 MM6, not a single griffon(a griffon can deploy 24 drones so unless u reduce that number to lets say 4-5 then it wouldnt be fesable coz of FPS) and 4-5 M3
also i dont agree with the invasion taking place in a xenon sector, because there are simply too many ships and FPS would reach very low points
so i sugest the AFI taking place in some remote pirate sectors, like Nopileos Memorial
this is just for the Xenon missions, Pirate and Khaak ones are much more easily to be implemented because, unlike the xenon sectors, pirate sectors are relatively widespread and so u can choose numerous battlegrounds
the khaak can attack when they want and where they want so choosing a battleground isnt exactly difficultas long as it aint in a populated sector where the large number of ships can reduce the FPS)
the idea is very good but u forgot to think bout the plyers that dont have a high-end rig that can cope with the amount of ships u were requesting :wink:
P.S. any pirate/xenon/khaak capital ships that we encounter should have similar shielding to the capital ships in XI missions

ezra-r
12-02-2007, 03:39 PM
i like the idea but some modifications are a must
for starters, the amount of ships u r requesting are too much
either 1 M2/M1, but i think that just 1 Cerberus and 3-4 MM6, not a single griffon(a griffon can deploy 24 drones so unless u reduce that number to lets say 4-5 then it wouldnt be fesable coz of FPS) and 4-5 M3
also i dont agree with the invasion taking place in a xenon sector, because there are simply too many ships and FPS would reach very low points
so i sugest the AFI taking place in some remote pirate sectors, like Nopileos Memorial
this is just for the Xenon missions, Pirate and Khaak ones are much more easily to be implemented because, unlike the xenon sectors, pirate sectors are relatively widespread and so u can choose numerous battlegrounds
the khaak can attack when they want and where they want so choosing a battleground isnt exactly difficultas long as it aint in a populated sector where the large number of ships can reduce the FPS)
the idea is very good but u forgot to think bout the plyers that dont have a high-end rig that can cope with the amount of ships u were requesting :wink:
P.S. any pirate/xenon/khaak capital ships that we encounter should have similar shielding to the capital ships in XI missions

thats right and that gave me an idea which can fit better with the story of the mission...

For instan..

Xenon are planning on conquering the unkonwn sector on top of X sector. You are to go there with a fleet of Allied Forces and try to stop them. They have already deployed an station..try to stop them at all costs by destroying their station, if the station is not gone in 1 hour the mission fails (although you get money for all the kills like in the XI-mission).

And yes, since the number of Xenon can be defined by the mission in a script, the number of Allied forces can also be reduced. and make them respawn as necessary to add more depth to the mission.

At first I thought a Xenon sector would be good to make them exactly the opposite to XI missions.

Example: 2 Xenon M2 defending the station and 1 M1 with full complement of ships to attack the intruders.

This still can be easy to do in a M2 so maybe applying some restriction on player ship like a.. M1, or ceberus, or OTAS Heavy Assault Ship max or similar may help.

----

Now from this you can get other ideas like.. A mission offered to destroy a Xenon Base in X Xenon sector, you dont get any help and you do it all by yourself.. You get paid for every kill, but the big bounty comes when you manage to destroy the station, all in a certain time limit.

ezra-r
14-02-2007, 04:42 PM
Rather simple one.

Reading through the list of features of .7 I recalled the military TS ships. Maybe.

A mission suggestion for .7 or later:

Military transport.

You need one TS, preferably a military one.. you go with an scort that awaits you when you go out of the station.. the acompany you along your journey to the next system, hostiles are expected.

The scort consists of 5 M4 ships and you are supposed to drive a MTS ship (optional but suggested very much in the mission intro).

At some point, 5-7 M3, paranid/split/pirate M3's with no rear turret (so they dont annihilate the M4's) ambush your group.

The reason a MTS ship is encouraged is because the M4's wont hold much long and the MTS has enough firepower to try to help the M4's while they defend you.

Depending on the difficulty you can make more ambushes, with lighter enemies in first ambush (for instance, M3, M4 mix).

The things you can be transporting can be "military passengers, army pilots" or "army weapons shipment" or things like that, so its more military role-play and It will also give you good reputation with the race you are making the mission for.

Once the mission is accomplished and you deliver the weapons/personnel, etc to the destination you get your reward based on the difficulty of the mission.

Like I said, simple mission but encourages the use of a Military TS of Xtended.

enenra
17-02-2007, 08:28 AM
So... I've got some ideas for missions. They are all related to one idea.

The idea is simple. Take the scene of bigships for stations. Yeah. Stationary bigships. With these you can simulate a large fleet holding position. And the player can dock at these ships, they have also a BBS. ;)

So yout can send the player from these ships to explore missions. Or other missions for the military of a race and many other things. You could for example send the player to dock at one of these... and with the new x3story.obj (New script commands, I posted this in the inner forums before) you can teleport the player with the ship in another sector, simulating the carrier jumped. So you can get the player deep in unexplored space. :)

daeMon
03-05-2007, 04:43 PM
How about a mission, in which different races fight for a very important/expensive object, like a crucial microchip or something. You have to help one of these races.
This would be like "capture the flag", but the difficulty is to open the shield to catch the item. :evil: It has to be brought to a station of the specific race.
The little M5 would be great to fly away with highspeed, a bigger ship to protect the smaller ones ...

What do you think about this idea?

Drial
05-05-2007, 08:37 AM
So... I've got some ideas for missions. They are all related to one idea.

The idea is simple. Take the scene of bigships for stations. Yeah. Stationary bigships. With these you can simulate a large fleet holding position. And the player can dock at these ships, they have also a BBS. ;)

So yout can send the player from these ships to explore missions. Or other missions for the military of a race and many other things. You could for example send the player to dock at one of these... and with the new x3story.obj (New script commands, I posted this in the inner forums before) you can teleport the player with the ship in another sector, simulating the carrier jumped. So you can get the player deep in unexplored space. :)



I love it. :D

Aragon Speed
05-05-2007, 08:47 AM
Unfortunately we cannot edit .obj files because it breaks the EULA.

If I remember correctly RedSpot edited one for the DDRS mod and ES jumped all over his head until it was (rapidly) removed.

Voxol
30-05-2007, 11:05 AM
So... I've got some ideas for missions. They are all related to one idea.

The idea is simple. Take the scene of bigships for stations. Yeah. Stationary bigships. With these you can simulate a large fleet holding position. And the player can dock at these ships, they have also a BBS. ;)

So yout can send the player from these ships to explore missions. Or other missions for the military of a race and many other things. You could for example send the player to dock at one of these... and with the new x3story.obj (New script commands, I posted this in the inner forums before) you can teleport the player with the ship in another sector, simulating the carrier jumped. So you can get the player deep in unexplored space. :)

I second this idea. Can also 'move' the fleet between missions, so its like a campaign raged across the galaxy. And yeah, AFAIK the x3story hack, even if it was OK to use it, doesnt work with 2.0. There must be other tricks you can do with station versions of ships as well... collisions, ware production, etc.

Yamakaze
08-06-2007, 06:32 PM
One critical thing that I think is needed in XMS is a BBS mission or other similar for raising Yaki rank. Edit: Also Goner, perhaps ?
Since you need a high rank (notoriety) with them to buy their better ships and it's very difficult to raise it! (I've been trading with them for ages plus selling ships and equipment in their stations by the hundreds for ages - and i still can't buy a Sennin =[ )

Maybe something simple like the "Donate money for rep" quests for the other races, but maybe more expensive/less rep gained per credit ?

Also, the game needs more outright assassination missions. Finding the egosoft ones takes ages and most of the time you get like 20-30k offers, which is ****. Missions for taking out BIG fleets with BIG rewards would give us combat oriented players more to do! I mean. whats the point of buying all those great ships if theres nothing to challenge them ?

Jey 16
08-06-2007, 07:22 PM
Boron M0 ....

The brand new Boron M0 is now finished and on his first flight ... the Queen Atreus is on it for inauguration .....
But a Sector 21 terrorist deployet a bomb and it disabled the main computer ...
A few TP´s docket on the HQ with more terrorist .....
But they had no chance .... suddenly a fleet of Split ships entered the sector - their aim - destroy the Boron M0 .... now you have to protect the demaged M0 .....

Mokonzi
08-06-2007, 09:00 PM
Someone else who's big on Sector 21! Yay!

SoloX
09-06-2007, 07:50 AM
How about one for the teladi, skimmed through and theres not alot for them... Trade Blockade, you have to prevent any and all traders from traveling to or from a sector helping to gain proffittssssss for your employer and loose some for their competators..

Larxyz
02-07-2007, 01:20 PM
I'v seen alot of mission for early gameplay but no mission for when you atlast own a carrier.


once you have a carrier in your possession this mission would become avalible at the different races.

Mission:
The (race goverment) have noticed that you are now the owner of a carrier class ship.

We hereby ask your help in reinforcing our border sector (random border sector) with fresh ships from our shipyard at (random race shipyard).

Please rendovise with the ships within 5k of the shipyard, then fly to the designated and let them undock at the center of the sector.

payment would be 3 million credits. (some payment based on combat skill)

//notes://
the ships would start docking once the players carrier is within the designated area. They would at all times be npc controlled and not homebased at the players carrier. And the ships would undock once at the targeted sectors center.
I think it shouldn't be too hard to script. althought i dont have the skills to do it myself.

what do you think?

/larxyz

Larxyz
02-07-2007, 01:40 PM
(AMS=Advanced MISSION System)

the idea is that when this system is activated from the additional command slots then it makes a scan of the sector (the sector / the closest sectors / the intire universe, depending on a choice from the player) that look for ships under attack, damaged ships, ships of the big class, floating cargo etc.

Once one of these are found, a mission is generated and sent as a message to the player that can then be eccepted or declined.

for example:
a TS class ship piloted by Glork is attacked by five pirates.

the player activates the AMS system and recives a rescue mission, looking something like this:

From: GLORK
Subject: Rescue Mission.

Help !
My ship the Boron Dolphin Energy Transporter (ID:0) is under attack by:

Pirate Nova (ID:1)
Pirate Buzzard (ID:2)
Pirate Harrier (ID:3)

If anyone is close enough, Please come to my rescue!
I will to pay for my rescue! (amount based on combat skill)

End of transmission
---

The ID:es would be used by the player to quickly find the ships and destroy them.

Once the mission is complete the player is payed and the mission ends.

Alteternativly the system could be activated by a bbs at trading docks.

/larxyz

Mokonzi
02-07-2007, 01:49 PM
Both ideas look great Larxyz! The carrier one is great! O0

Larxyz
06-07-2007, 11:50 AM
continuation on ideas for different missions with the AMS system:

Rescue mission = when scanned ships are under attack
(see above post)


escort mission type I =
when a damaged ship is found with the sector scan,
a mission where the player is to escort the ship to its destination is generated. The player is not required to acctualy be with the ship but the ship must survive to the targeted station. payment is based on combat skill

escort mission type II =
a ship which destination is on the otherside of for example a pirate sector or a sector that is hostile towards the ship, then a mission like the type I is generated. payment is based on combat skill.

Retreval mission type I =
a random ship in the sector has engine failure for one reason or another. The mission is to fly upp to it with an equal or bigger ship tag it with a tractor beam and drag it to within 2km of a station.
payment is based on trading skill.

retreval mission type II =
if wares are found floating in space when the scan is made, a mission is generated where the player is to retreave one of them and bring it to the closest tradingstation. where the player is payed the top price for the ware and a little sum based on the trading skill.

To be continued...

Larxyz
06-07-2007, 12:12 PM
In an gigantic explosion of a culmination of the surreal bofu prank, the shipyard in Trinity Sanctum has had its cargobay filled with exploded Bofu. The station is in severe need of cleaning equipment and cleaning bots. You will need a TL class ship with a free cargobay of 20.000 for the shipment to be completed. Payment will be one million credits and the gratitude of the Paranid Empire.

Note: Boron TL's will be shotdown on sight.

Semperphi
18-07-2007, 11:06 AM
- help refugees escape from a big battle or xenon/khaak attack/sector

Please note I have only done a handfull of your missions so far.
trigger start. you decide. Just a basic outline.

Mission 1
Rumer of buildup in zenon 865. Suggest contact by goner or terran expitionary force. Mission is to investigate. Standard fly to location in sector to confirm. sub plots may be that the zenon are trying to build a gate to secter 1 or just your standard invation into Flaming Calyx. or both as an example.

Getting this info, You go to argon/boron nations starting the next plot

Mission 2: Rally the forces

In general the major races will react by support/neutral/backstab.

You are given the job to get the Parranid, Terren, Split, Taladi on side as a joint task force. Your running against the clock from now on. But you dont know it.

In general the major races will react by support/neutral/backstab.
Backstabing by seeing the opprotunity to attack others while the brunt of rival forces are commited in the battle. Suggetions are.....

sub plots use some/none or all.
Terren, you find out a plot from deep withing the government that the zenon were no accident. They were designed to wipe out/weaken "aliens" for a takeover using the argon to grab territory. But somthing went wrong and the terran lost controll. Finding this out you can use this to blakmail the governet to wise up and help.

Split, want to join in but have their hands full holding back the kaak at Kao's stronghold. But depending on rep will give you money 1billion max or limmited forces repair ship. Maybe one of those ones that repair your shields? You could also use the internal family tensions to you advantage. EG: would Family Kao really want Family Ronkar in you back door with a massive fleet.? etc.

Taladi, give them the money you got from the split :mrgreen: They may backstab you by backing the pirates into raiding missions, for slaves. You could threaten the taladi with a boycot to terran, split, borron and argon space or a trade tarrif.

Paranid, I love to hate these guys. Rember the main plot? They were the cause of the Kaak. You could go public. Or tell them mabee the Yaki would help It would be to bad for you if they got in good standing with the other races.

Wild cards: Pirates, Yaki, Sohnen explain later....

Through this hole time you would have access to a spy network getting status reports via the "Xcom". This would guide you through the mission. The network could be any of the wild cards plus Goner or a mix of them all. You could have it that you can access it a limited times or cost big money.

The main purpose of this mission is to get your reward how many ships are given to you by the races. Your reward if you will. The next mission is keeping it :evil:


Mission 3: The Invasion.
Overview, Status report: Intel show that the Xenon are going to hit hard in to Flaming Caylx and are going to launch a raid into New Frontier cutting off resupply. Your mission is acting as rear guard. 1. to protect the reinforcements. 2. protect the refugees/injured exiting.

Note for developers. Because of different hardware and cheat scripts out there you have a basic idea how long a battle should last. Based on that you can up or down the volume on the next attack. Eg. If the battle lasts a min. He is either cheating or has 1000 plus ships there with a machine that can handle the FPS. Crank up the volume! If you think he is cheating give him a 10000 missle launch. Let him delete that! Also Keep the player from seeing the main battle area. It will make things easyer on you

Mission3: The battle unfolds.
Intell was in error. duh! It turns out that the Xenon were actually going to launch a huge force into Seawead Drift and attack the Main task force in a pincer movement. You are orded to Move your fleet in to Seawead drift and redeploy those OWP's(?). After/During the battle. You find out it was a trap wich they fell for. Already the Xenon are In New Frontier. Hitting the reinforments and wouded. The Battle is now going badly. The main battle force is in serious jeperdy of being totaly cut off and wiped out. Xnon attack plans were to leave just enough forces in Xenon 865 Pulling the task force deep into the territory. Launching light attacks into Seawead Drift in hope lureing you into the sector to be taken out by the main Xenon battle force. Thus leaving New Frontier open for attack. If the Xenon succeed they could take controll of every secter south of Seawead Drift and east of New Frontier. You are again orded into Seawead Drift. Leaving the sector to the fate of the Xenon. The Main task force in Xenon space is in full retreat trying to redeploy picket lines around the gates in Flaming Calyx. The battle now rests in the players hands on keeping supply lines open.

Now the wildcards.
Pirates attack the wounded in Federation Vicory.

Yaki may help if paranid don't for concesstions like status as a naition.

Sohnen may be behind the hole invasion. That super killer ship just happens to start attacking in Federation Victory. You could use this to your advantage. Lure it into the main Xenon force that has now reached Aquatic Abyss.

Mission Victory. You get secter Xenon 865.
Mission Draw. everything stays the same
Mission Loss. Some secters flip to Xenon control
Total Loss. All the secters flip to Xenon control

Hopfully this might get some of your creative juices going

ULiX
25-09-2007, 06:35 AM
[MISSION] Script corrections
plugin.xtm.bbs.msn.mission1



* ULiX editing
$Page.ID = 7214
$DEBUG = get global variable: name= "XTMOD.DEBUG"
if $DEBUG
write to log file # 7214 append= [TRUE] value= "Mission1 Called"
write to log file # 7214 append= [TRUE] value= $Event
end

if $Event == "prio"
$Station = [PLAYERSHIP] -> get environment
$Race = $Station -> get owner race
skip if not $DEBUG
return 100
$Rep = get notoriety from race $Race to race Player
if $Rep < 10000
return 0
else
skip if $Race != Pirates
return 0
skip if $Race != Xenon
return 0
skip if $Race != Kha'ak
return 0
skip if $Race != Yaki
return 0
skip if $Race != Terran
return 0
return 40
end

else if $Event == "offer"
$Station = [PLAYERSHIP] -> get environment
$Race = $Station -> get owner race
$Sector.pl = [PLAYERSHIP] -> get sector
$Employer = get random name: race= $Race
$Employer = sprintf: pageid= $Page.ID textid= 550 , $Employer , $Race , null , null , null
append $Employer to array $Data
$Enemy = [THIS] -> call script "plugin.XTM.Lib.GetEnemyRace" : Race=$Race,
$Shiptype = [THIS] -> call script "plugin.XTM.Lib.GetNewShiptype" : Race=$Enemy,
$Ships = get ship array: of race $Enemy class/type= $Shiptype
$s = size of array $Ships
skip if $s > 0
return null
$j = 3
while $j < 10
inc $j =
$s = size of array $Ships
while $s
dec $s =
$mark = $Ships [ $s ]
$Sector.mark = $mark -> get sector
$Dist = get jumps from sector $Sector.mark to sector $Sector.pl
skip if $Dist <= $j
continue
skip if not $mark -> get local variable: name= "mission.block"
continue
$Rep = get notoriety from race $Race to race Player
$pay = = random value from 5 to 15 - 1
$pay = $pay * $Rep
skip if $pay < 5000000
$pay = random value from 3900000 to 5000000 - 1
append $pay to array $Data
append $mark to array $Data
append $Race to array $Data
$mark -> set local variable: name= "lv.jtp.block" value= [TRUE]
$mark -> set local variable: name= "mission.block" value= 1
$num = read text: page= $Page.ID id= 500
$num = string $num to integer
inc $num =
$num = = random value from 501 to $num - 1
$Message = sprintf: pageid= $Page.ID textid= $num , $Employer , null , null , null , null
$mark.ID = $mark -> get ID code
$mark.pilot = $mark -> get pilot name
$Message = [THIS] -> call script "plugin.XTM.Lib.FormatShip" : arg0=$Message, arg1=$Race, arg2=$mark, arg3=$pay, arg4=$Employer, arg5=$Enemy, arg6=$mark.ID, arg7=$mark.pilot,
set quest state with message: quest= $Quest state= [Quest.Offered] msg= $Message
$j = 11
break
end
end

else if $Event == "select"
$Employer = $Data [ 0 ]
$pay = $Data [ 1 ]
$mark = $Data [ 2 ]
$Sector.mark = $mark -> get sector
$mark.ID = $mark -> get ID code
$Message = sprintf: pageid= $Page.ID textid= 540 , $Employer , $mark , $mark.ID , $Sector.mark , $pay
set quest state with message: quest= $Quest state= [Quest.Accepted] msg= $Message

else if $Event == "accept"
$mark = $Data [ 2 ]
set quest/event $Quest timer to 15 ms
set quest $Quest timeout to 3600
$FlEv = [Quest.Event.Captured] | [Quest.Event.Killed]
$mark -> add event listener: quest/event= $Quest objevent= $FlEv script= "plugin.XTM.BBS.Msn.Mission1"

else if $Event == "timer" OR $Event == "check"
$mark = $Data [ 2 ]
if not $mark -> exists
$Employer = $Data [ 0 ]
$Message = sprintf: pageid= $Page.ID textid= 545 , $Employer , null , null , null , null
set quest state with message: quest= $Quest state= [Quest.Aborted] msg= $Message
else if $Event == "check"
set quest state with message: quest= $Quest state= [Quest.Continued] msg= null
end

else if $Event == "captured" OR $Event == "killed"
$Employer = $Data [ 0 ]
$Pay = $Data [ 1 ]
$mark = $Data [ 2 ]
$Message = sprintf: pageid= $Page.ID textid= 542 , $Employer , $Pay , null , null , null
add money to player: $Pay
$Race = $Data [ 3 ]
$Race add notoriety: race= Player value= 35
if $Event == "captured"
$mark -> set local variable: name= "lv.jtp.block" value= null
$mark -> set local variable: name= "mission.block" value= null
end
$Killer = $mark -> get attacker
if $Killer -> exists
$Protectors = $mark -> get formation follower ships
$Size = size of array $Protectors
while $Size
dec $Size =
$Fighter = $Protectors [ $Size ]
START $Fighter -> command COMMAND_ATTACK : arg1= $Killer , arg2= [TRUE] , arg3= null , arg4= null
end
end
set quest state with message: quest= $Quest state= [Quest.Finished] msg= $Message

else if $Event == "timeout"
$Employer = $Data [ 0 ]
$mark = $Data [ 2 ]
$Message = sprintf: pageid= $Page.ID textid= 546 , $Employer , $mark , null , null , null
set quest state with message: quest= $Quest state= [Quest.Aborted] msg= $Message

else if $Event == "destruct"
$mark = $Data [ 2 ]
skip if not $mark -> get local variable: name= "lv.jtp.block"
$mark -> set local variable: name= "lv.jtp.block" value= null
skip if not $mark -> get local variable: name= "mission.block"
$mark -> set local variable: name= "mission.block" value= null
end
return null


Add in text module:
Text7214-550
<t id="550">%s, %s Military Special Ops</t>

In block <else if $Event == "captured" OR $Event == "killed"> possible check owner $Killer. But better this not to do the loss pay in avoiding.

Has Also corrected:
plugin.XTM.BBS.Msn.Mission2
plugin.XTM.BBS.Msn.Mission4
plugin.XTM.BBS.Msn.Mission5

Where possible send?
You help needs or no?

• question:
Script plugin.XTM.Lib.GetEnemyRace


else if $Race == Pirates
$Enemy = Paranid
skip if not = random value from 0 to 5 - 1
$Enemy = Argon
skip if not = random value from 0 to 4 - 1
$Enemy = Split
skip if not = random value from 0 to 3 - 1
$Enemy = Boron
skip if not = random value from 0 to 2 - 1
$Enemy = Teladi

* Probality =
* Paranid 1/120
* Argon 4/120
* Split 15/120
* Boron 40/120
* Teladi 60/120
This it is correct?
Telady big Enemys Pirates???

P.S.
Thank you for possibility"Attach Files"

silverdragon
29-12-2007, 08:12 AM
maby a very dificult one where a whole mining system has been taken over by pirates say 10 capital ships and tons of other fighters, cruisers, destroyers so on and for haveing to use and possably lose a large fleet to destroy them all u get rewarded with several mines to claim, maby even a nividium one

Droffy
29-12-2007, 08:32 AM
How about a mission for Otas corp do uncover a plot to attack there HQ.

Ie one of there pilots was taken and interogated as to the make up of the base and its sheilds/ ships etc.
You have to uncover who is resposible and stop them before a full scale assult on Otas HQ takes place.

Like a sort of paper chase senario that has the player hauling arse accross the galaxy, both known and unkown ( new sectors could be used too, with say a pirate syndicate hq or Otas competitor hq) you have to unravel the plot and save the day. Not sure on the reward score, what you can scoop. It would be interesting - tho may be difficult to impliment...

Still just and idea

Cheers

Droffy

H.F._Mudd
30-12-2007, 09:28 AM
I'm thinking of something along the lines of the Bounty Hunter's Guild script, except the object of the mission would be to cap a specific ship with the HCF.

Condition of the repo'ed ships should impact the repo fees and capping certain ships should result in negative race rep hits... after all, everybody hates a repoman!

Aragon Speed
30-12-2007, 10:42 AM
That's a good idea.

Simple but fun.

We may add something like that. ;)

Eliah
30-12-2007, 10:46 AM
Do not wish to tremble the toes (or what was that saying), but shouldnot this be in the mission suggestion sticky?


As far as the idea goes, it sure sounds quite fun, however the rewards should be balanced so that you have no reason to just keep the ship, and you shouldnot get super-rich with 3-4 caps..

Aragon Speed
30-12-2007, 10:50 AM
Well spotted M8. (I must be going blind :rolleyes:)

Merged.

Kalah
08-10-2008, 10:05 PM
(thought I'd use this thread instead of opening a new one...)

I "completed" the Sohnen missions, but there's no real confirmation message, is there... the Sohnen says the Goner mobile shipyard "interests them", but once I found the Goner shipyard/ore mine, the Sohnen shuts up and the Goners take over. I didn't want to start the Goner missions, since I value my Terran/Argon reputation.

Can you add a "thanks for the help" message, saying that the Sohnen appreciate how much I've done and that they find this Goner activity very interesting? Perhaps also make it possible to buy some small Sohnen ships from their Dyson Sphere...

Then the Goner missions can take over...

xavierd
09-10-2008, 09:22 AM
Perhaps also make it possible to buy some small Sohnen ships from their Dyson Sphere...
check the dyson sphere bbs ;)

Darkempire
12-10-2008, 12:27 AM
a small mission to investagate a station blowing up, you must fly around asking if enyone witneced the acident then look for clues find the vilian and bring him to justice!

Kalah
13-10-2008, 12:43 AM
c) -political manouvering-
simply taking sensitive material from A to B, but expect trouble as other races would have hired people to try and stop you. varying destinations variable opponents. you reward is always race rep, you dont lose rep for killing your hunters. any hunters ship could be claimed as per normal in game.

I like this idea. :)
Here are mine:

1) Advanced Passenger Transport

- offered at BBS
- mix between the old "take me from station A-->B in X time" and "transport passengers from station A-->B".
- what it is: take passengers in your TP from station A-->B-->C etc.
- finite... mission completed after X number of stations.

2) Join an Invasion

- offered at BBS, only to high ranking military pilots
- like the "enlist to defend sector against invading Xenon"... the other way around.
- mission is to help destroy Xenon base and defending forces.
- you join attack force consisting of several capital ships and lots of fighters.
- mission ends when Xenon base and Xenon capital ships have been destroyed.
- reward according to numbers of Xenon destroyed.

3) Planetary Invasion

- offered if having good relations with one race and a bad relation with another
- carry lots of troops from A--B to assist invasion of planetary outpost
- troop transports attacked enroute, possibly travelling through hostile space