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  1. Short break...

    [DE]Kurzes Intermezzo. (english version is below)

    Dies ist nichts Offizielles. Es ist ein Hinweis, von mir ganz perönlich.

    Es gibt einige extrem soziopathisch veranlagte Kreaturen im Internet, die gerne andere Leute schädigen, aus den verschiedensten Interessen heraus. Dher sollte man Vorsichtsmassnahmen ergreifen.

    1. Der gesunde Menschenverstand...
    Man sollte niemals Seiten aufrufen, die einem seltsam vorkommen. Niemals irgendwo registrieren,
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  2. My First Steps

    One day my eyes found that magazin, the cover showed me the deep darkness of space and one thing that should later become my favourite girl - well the magazin was called CBS, a german magazin about games, and the girl was the Argon Nova - X² The Threat was inluded in this magazin. I never heared of it until this day. I took it, well I don´t know why I took it with me, maybe it was the question that´s still flying inside my head that forced me too buy this. "Are we alone, is anything out there?
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    Updated 27-07-2009 at 08:54 PM by Jey 16

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    General , Game Experiences , X²: The Threat
  3. Tag 8: Tetris für Fortgeschrittene

    Tag 8: Tetris für Fortgeschrittene.

    So langsam wurde es unheimlich. Nach anfänglichen Explosionen und und mehreren, kompletten Abstürzen hielten die Sektoren plötzlich. Normalerweise klappte auch das Abwechseln mit Alex reibungslos. Teilweise mussten einige Versionen zusammengenäht werden, und Sartorie hat glaub ich das ein oder andere Mal kurz vor dem Herzinfarkt gestanden, wenn er mal wieder da reinschaute Darauf konnten Alex und ich aber leider keine Rücksicht nehmen.
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    Updated 01-11-2009 at 02:14 AM by Galder

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  4. XTC - The Beginning

    Most of you will have been following the development of XTC since we first announced publicly that we were creating the mod. Waiting for the news posts, or reading the small teaser stories we released, you have slowly gained a few ideas about the mod and what you can hope to see in it.

    But what happened before the first news announcement? How did it all start? Was it really a foregone conclusion that XTC would appear?

    I shall answer the third question first. No, XTC almost
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  5. A philosophy of game balancing and several ways to make it unworthy

    First of all: why posting this in a blog instead of in the forum? Well, probably because it's just some loud thinking that i'm making, and i don't think it has to be so 'interactive' as a forum thread.

    Why such a subject? Mainly because i am a bit fed up with posts criticizing the work we have done in XTC, posts which bottom line can be translated into: I like what you made but you could have done it better, because i was expecting it to be different, so, since it is not exactly how
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