Welcome to The X Universe.
Feel free to join in the community here at TXU and ask as many questions as you need about any topics found within the scope of this site.
Joining the community will mean far more opportunities to participate with the features of the site, and is free for all to join.
Any general entries can be posted here.
Been putting a lot of effort into allowing quicker article entry within the wiki.
There's been so much work going into it, and with the complexity of some of the templates and articles, the editors have had a hard job entering data, particularly for the bigger ships with more turrets, etc.
To solve this we've been working on creating an Excel spreadsheet that will manipulate the data into the correct final format. So far entries such as Minotaur and Skirnir have been
I thought this post would be good to highlight, just to see if we can inspire some writing again at TXU. There's been such a high caliber of writing in times past, it'd be nice to see if there's some new talent able to write as well, or if we can persuade the oldies to get writing again...
Originally Posted by Anon loyalist
User with Writers Badge
-AS- - active member, last story at the 25-04-200.Anon loyalist - active member, last story part at the 23-02-2009.Badman76 - active member (german)
In any development, especially on software created by someone else, there is a large learning curve, where you try things, they work for a bit, and then you realise you should have done something different at the start.
X³ was exactly like that.
When we started changing some of the files, we got some nice new features. Later we decided to add to these files, and we hit a brick wall. Most of the files needed editing in such a way that we couldn't keep compatibility
Updated 20-05-2009 at 06:28 PM by Mokonzi
It's interesting perusing through some of the statistics of the site, it helps create a feel for the progression of the site. 2Blackhawk has been useful for this, as he's kept a constant track of stats (hidden from most in the Moderators Areas) which help show the progression. I've copied one or two of the charts he's done in his time, and notice the steady growth
Updated 05-09-2010 at 07:57 PM by Mokonzi
It was while scouting around for someone to help I came across Moxy's M7 Mod (known as MMM for short). This discovery was to change TXU forever.
I'd always been a big fan of the X series. I liked the ideology of the games, and wished there was more to the games, extended plots, etc. MMM was what I needed. It expanded on the concepts that made X³ so good, it filled the gaps X³ had.
I remember the excitement I had as I looked on the model concepts that Moxy (now more
Updated 20-05-2009 at 06:29 PM by Mokonzi