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X³: Terran Conflict game blogs
With the release of Xtended Terran Conflict at 07:30 GMT yesterday morning (20th December 2010), the XTC mod hit the wide world properly. With a few weeks of anticipation building up, including the release of the manual, and the magnificient trailer that Mishra put together, the buzz around TXU was noticeable... followed by the lull as hundreds of players began experiencing the X Universe... Xtended style.
The mod was released initially as a torrent download with the aim to prevent
Updated 21-12-2010 at 06:58 PM by Mokonzi
My name is Lukas and you'll probably know me as "enenra" or "DSE". I do various things in different areas for the X-Tended - Terran Conflict modification: Creating new textures and skins, sometimes modelling (though mostly not comparable to our other modellers! ), working on various other visual improvements, occasionally helping out in the Mission Director department but my biggest task was and still is creating the lore and setting for the
By now you should have read my original post on the beginnings of XTC and how it almost didn't happen. So what happened once we did actually have a new mod to plan?
First of all we had a few decisions to make. Did we want to port XTM exactly as it is and to continue to develop it from there, or did we want to use the assets from the old mod to help create something completely new?
XTM added a lot of new ships to X3: Reunion, and most of the functions, plots and missions
Most of you will have been following the development of XTC since we first announced publicly that we were creating the mod. Waiting for the news posts, or reading the small teaser stories we released, you have slowly gained a few ideas about the mod and what you can hope to see in it.
But what happened before the first news announcement? How did it all start? Was it really a foregone conclusion that XTC would appear?
I shall answer the third question first. No, XTC almost
Updated 12-05-2010 at 09:59 AM by Aragon Speed