• X3: Terran Conflict Update 2.7 is here!

    From www.egosoft.com:

    Yes, you read it correctly! No sooner had we released 2.6 than another host of features and fixes became ready to add to the game. With the release of Update 2.7, players will see a large number of fixes and enhancements to the game, many of which have been kindly provided by players and modders themselves (special thanks go to draffutt for the large number of fixes he provided, with Saetan and Killjaeden also making notable contributions). With Update 2.7, we also bring you an update to the recently-released Bonus Pack, the main feature of which is the addition of Polish localisation for the plug-ins.

    For full details of the features and fixes in Update 2.7, please consult the changelog in the update.

    Click here to read more about Update 2.7 and other news in Edition 40 of the X-Universe News.

    Click here to be taken to the download area for Update 2.7. Steam users are reminded that their Steam client will update automatically.

    Click here to be taken to the Bonus Content area for the latest version of the X3: Terran Conflict Bonus Pack.

    Originally posted by Toastie in this thread.


    2.7 - June 2010

    New Features and Improvements:

    - Re-enabled use of more than 2GB RAM if supported by the operating system
    - M6, M8 and TM ships now travel through gates like smaller ships
    - Enabled M7 and M8 ships to spawn in more missions
    - Station hack missions available at more locations
    - Added chance of Xenon during a Defend Station mission
    - M7M and M8 now spawn with more missiles aboard in missions
    - Added greater variation between large and small Superfreighter and Tanker ships
    - Improved capital ship undocking from the Terraformer HUB
    - Reduced flak explosion volume
    - Argon One is no longer invincible


    - Fixed Universe Traders flying into enemy sectors
    - Fixed Water Purification Plant L stats being identical to the M variation
    - Fixed Ion Mine factory producing Tracker Mines and vice-versa
    - Fixed a pirate trader with mixed up face and voice, piloting an incorrect ship class
    - Fixed captured Aran not showing in sector map
    - Fixed #deca remaining invincible after being boarded
    - Fixed #cafe being boardable
    - Fixed the capability for the player to shoot boarding pods at invincible ships
    - Fixed Terran Military Stations using Trading Station icons
    - Fixed incorrect complex node orientations in a number of station scenes
    - Fixed incorrect cockpit positions on some ships
    - Fixed missing texture on Python and Raptor
    - Fixed missing pirate skins on Pirate Nova variations
    - Fixed Guardian explosion effects
    - Fixed centre point in several ship scenes
    - Reduced Tokyo weapons recharge rate
    - Rebalanced ATF Ships
    - Added missing "Your" prefix to several player ships
    - Added shield resupply functionality to Aldrin Stations
    - Added missing reputation requirements to buy several Terran Missiles
    - Added missing reputation requirements to buy the Keris drone
    - Fixed incorrect escorts for Terran and Aldrin ships
    - Removed Split Spacefly Protectors
    - Removed laserpointer on some weapon dummies
    - Several other improvements and bugfixes

    A slightle more detailed change log can be found here.
    This article was originally published in forum thread: X3: Terran Conflict Update 2.7 is here! started by Xelonir View original post