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The lore of the X-Tended - Terran Conflict - Part One

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Hello everyone,

My name is Lukas and you'll probably know me as "enenra" or "DSE". I do various things in different areas for the X-Tended - Terran Conflict modification: Creating new textures and skins, sometimes modelling (though mostly not comparable to our other modellers! ), working on various other visual improvements, occasionally helping out in the Mission Director department but my biggest task was and still is creating the lore and setting for the mod - and this is also what this and the following blog posts will be about mainly.

It has always been an important concern of the X-Tended Team to maintain the "spirit" of the X-Universe: Added content has to fit in nicely with the lore as we know it from the previous games and also the books.You will never be told that because of a "dimensional rift" or any other similar reason, Star Wars or Star Trek ships appear in the mod. Everything we add is added in order to experience and expand the X-Universe, not to mix it with other universes known from other sci-fi series, games or movies. Of course, we cannot maintain total compatibility to all the lore - we had to have a certain freedom in order to be able to do this modification at all. The best example for that is our new map.
The X-Tended - Terran Conflict will feature a completely new map. There will be not a single sector you know from X3: Terran Conflict. You'll probably ask yourself how the hell that can be explained from the side of the lore. It is possible, that I can guarantee, but it is not only that: The setting and background story we have established is also believable and builds upon what we were left with after the plots in Terran Conflict had been completed.

In order to elaborate how the lore of the XTC came to be, I'll quickly resume the situation we were left with in Terran Conflict:

The Terran Plot left off with the Aldrin Colony having been re-discovered and the Aldrians regaining control over their Terraformer CPU ship, #deca. The Final Fury plot ended with the only known Kha'ak Hive being annihilated and Kha'ak activity dropping dramatically thereafter. The HUB Plot ended with the player having access to a fully working Terraformer HUB. The Goner Plot ended with the Goner finally owning a new temple. Finally, the Aldrin Expansion Missions ended with a direct connection being established from Neptune to the sectors around Aldrin. Now what is important to know is, that all sectors around Aldrin - thus the three Terran Unknown Sectors and the Xenon Sector - are located in a different gate loop than the rest of the known sectors: They are located in the loop which was previously colonised by the Terrans hundreds of years before and from which they were purged during the Terraformer War. Additionally, we know after the Aldrin Expansion Missions that the Terrans are not only able to build gates but also able to re-activate gates built by The Ancients.

Now we can't do much with the Conclusion of the HQ plot (player has a HQ), HUB plot or Goner Plot - their endings don't have much of an influence on the universe. The Final Fury plot does have an important influence but this cannot be used immediately: Discovering a "new hive" right after the previous one had been annihilated would be weird. The endings of the Terran Plot and the Aldrin Expansion Missions however - very promising. Not only were many questions left unanswered (what happened with Winters, why do the Terrans accept a Terraformer CPU ship existing right under their nose, considering their Xenophobia and especially their fear of AGI), their endings also had much potential to be used as the starting point of another story. Thus the events and especially endings of those two plots have been used as the base for every piece of lore written for the X-Tended - Terran Conflict.

And about what became of that promising base I'm going to tell you in the next blog post.
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Comments

  1. Mokonzi's Avatar
    Nice blog DSE
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  2. Sam Redstone's Avatar
    Brilliant! I'm glad that XTC is going to be so well-connected to the vanilla plot(s). Looking forward to your next post! (I'm glad I had already finished all the plots you're talking about, because you kinda threw some spoilers in there...) P.S. LOL at "dimensional rifts causing Star Trek ships to appear" HA!
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  3. bennyg's Avatar
    Riiiiiight... I wondered "what's all this lore **** I JUST WANNA KNOW WHEN IT'LL BE DONE AAAAAAAARGH" then I went back and read the blog entries in their proper order. I understand now.

    I just hope this emphasis on a "darker" universe is **more dynamic**. Too easy to just set up a megacomplex, defend it with a few ships, and it would make cash everafter. Or for some excitement, take your M2 (not even a fleet required) into a Xenon sector, blow everything up ... which gets tiring after the eleventh time.

    I would argue a well-balanced "race wars and sector takeover" mod would be the basis of this - and as a necessary result the player can't be friends with everyone all at once.
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  4. TItan2k4's Avatar
    Its all very enlightening and a very good work.
    But still... I'd very much like to fight the Kha'ak again. For me it doesn't matter
    where they would come from. I am certain that you would be able to find a reason.
    For me it would only matter that they are here, they are a threat and they need to be dealt with.
    I miss them in some way.
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