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  1. [MISSIONS]Mission Suggestions
  2. [EQUIPMENT]Ware Suggestions
  3. [GAMEPLAY]Combat Tactics
  4. Idea [SHIPS]Ship Requests
  5. [MODELS]Goner M0 Mobile Shipyard
  6. [GAMEPLAY]Fleet Control
  7. [MODELS]<!Spoilers!> Otas M8
  8. [EQUIPMENT]Distress call software upgrade
  9. [GAMEPLAY]Whatever happened to the Goners....
  10. [MODELS]Otas TS/TP
  11. [MODELS]Pirate M1 'Galleon'
  12. [MODELS]Otas MTS XL
  13. [MODELS]Otas Corp. R-M2
  14. [MODELS]Otas Corp. M0
  15. [MODELS]>!Spoilers!< Sohnen M0/M2/M7/M6
  16. [MODELS]Paranid MO Olympos
  17. [MODELS]Boron "Angel"
  18. [MODELS]Terran M0 "Valhalla"
  19. [FACTIONS]Notes on the Terrans...
  20. [FACTIONS]-The Split Dynasty -
  21. [SHIPS]OWP stats
  22. [MODELS]Goner TL
  23. [GAMEPLAY]Make the world more pirate-friendly
  24. [SHIPS]Many Pics from Ships in HW2 Mod
  25. [SHIPS]Rocket Frigate
  26. [SCENERY]New backgrounds?
  27. [MODELS]Otas Corp. HQ
  28. [MODELS]Goner M3+
  29. [FACTIONS]Company Names
  30. [MISSIONS]BBS Entries
  31. [SHIPS]MTS Universal Trader
  32. [GAMEPLAY]Smart "Fleet Battle."
  33. [MODELS]New Shipyards
  34. [GAMEPLAY]Tips for next version reducing fps.
  35. [WEAPONS]Remote Guided Warhead?
  36. [STATIONS]EQ Docks for Pirate and Yaki?
  37. [WEAPONS]A new take on weapons balance!
  38. [STATIONS]Ship upgrades at player EQ docks possible?
  39. [SHIPS]Real Capital Ships
  40. [WEAPONS]Improve the CIG!
  41. [GAMEPLAY]Custom Starts
  42. [SHIPS]Tug urgently needed!
  43. [STATIONS]Junkyard facility
  44. [SECTORS] New sectors
  45. [SHIPS]M0 Class ships
  46. [GAMEPLAY]Less 'roids script & Xtended
  47. What do you expect more for the following XTM releases?
  48. [MODELS]Pirate M8
  49. [MODELS]NEW Boron Ship
  50. [EQUIPMENT]What wares are hard to come by?
  51. [SHIPS]Questions about ship 'classes'
  52. [POSTING RULES] >> READ 1ST !!! <<
  53. [SHIPSMODELING] HELP pls with ships in 3ds max
  54. [GAMEPLAY] OTAS, player owned?
  55. (IDEA) station cargo space
  56. (IDEA) The Scrapyard Merchant
  57. [STATIONS]Planetary Docking Station
  58. [ships] existing ship alterations
  59. [TRADING]Bank account
  60. [OFFERS] Obtaining Universe Maps
  61. [IDEA] - Goner Ranger equipped w/ Transporter D. / Jumpdrive
  62. [Universe] Sector light
  63. [Universe] Akeelars Leuchtfeuer (? Akeelars Lightfire ?)
  64. [GAMEPLAY] a warning when a UT dies
  65. [Sectors] Reposition Planets that are too close to gates
  66. (IDEA) Ships colliding with EQ docks.
  67. ( IDEA ) ES Player HQ Docking View
  68. [SAVED GAMES] One question
  69. (model) ship model for Khaak TS
  70. [TOOL] X2->X3//X3->X3 Converter
  71. [Jobs]RC testers needed!
  72. [IDEA] Ancients Race?
  73. [INTERFACE] the hud in 3rd person
  74. [Idea] More Fun with pirates
  75. [IDEA] Explorer Framework
  76. [IDEA] Multi-Set View as enemy if hostile to you
  77. [GAMEPLAY] -Independent Patrol Vessel
  78. [GAMEPLAY] -Towing cargo pods.
  79. [GAMEPLAY] Killswitch.
  80. [GAMEPLAY] -Observation Lounge - v8 idea
  81. [GAMEPLAY] - Bank
  82. [Equipment] Availibility of Engine Tunings
  83. [WEAPONS/EQUIPMENT] -Engine Disablers.
  84. [GAMEPLAY] Jumpgate Blocking.
  85. [MODELS] -New Argon Eclipse?
  86. [Gameplay] Increasing the useability of the Tern
  87. [INTERFACE] Easier Interface
  88. [SHIPS] Anti-M8 fighters
  89. [SHIPS] Ship Names
  90. [SHIPS] Light/heavy Bomber
  91. [Interface] HUD mod compatibility
  92. [ships]- main weapons for capital ships
  93. Emergency exit IDEA
  94. [SHIPS] Making M6s ST/UT compatible [THEY ARE!]
  95. [Ships] / [Station] - Cap Ship shield recharge station
  96. [STATIONS] Extension Node for Complex Building
  97. [GAMEPLAY] Escort request
  98. [gameplay] Joining Otas
  99. [SHIPS] The old Terran Vidar model - Back again in .7x ???
  100. No Anti fighter platforms
  101. [External Script] XTM RRF
  102. Terran pilots renamed to Forum Name Lib names
  103. [Ships] Transport shuttle/Civillian ships
  104. [Missions/Ships] Wreck salvage
  105. [STATIONS] Residential Complexes
  106. [SHIPS] crewmembers
  107. [MODELS] Modules you consider changing
  108. [GAMEPLAY] Guilds and more New Race Factories
  109. [MODELS] -New Paranid Hyperion?
  110. [SHIPS] - Khaak Carrier and Xenon J - can't dock to them
  111. [WEAPONS] New
  112. [WEAPONS] Turrets
  113. [Missles]
  114. [STATION] Fleet Base
  115. [SOUND] Universal Radio Station and Audio sensors
  116. [SHIPS] Add Exhaust Trails to traders
  117. [SHIPS] Biggies cant be attacked: My one qualm.
  118. [EQUIPMENT/MISSIONS] BBS-server receiver software
  119. [SECTORS] - No Fog version
  120. [SCRIPTS] Ship Building/Scrapping using HQ materials
  121. [SHIPS] Getting All ships to work with Cockpits!
  122. [EQUIPMENT] Sensordrones to increase Ship sensor range
  123. Ship Infos at Shipyard
  124. [Universe]Virgin and/or unconnected Sectors
  125. [MULTI] New shield types & effects
  126. [INTERFACE] X-tended HUD Mod implementation?
  127. [SHIPS] Flak Frigate Idea
  128. [FACTIONS] Military Career (Terran Armed forces WIP)
  129. [RESEARCH]Putting research in the universe.
  130. Kha'ak Stations?
  131. [weapon] Idea how to reduce capship battles PPC lag
  132. [AL Plugin] Ship Explosion Damage
  133. [MULTI] Last survivors - new start + plot
  134. [GAMEPLAY] - Interactive Exploration Signal Device
  135. [BBS option] Contact a hitman / destructor
  136. [GAMEPLAY] Pirate/Yaki plot and XTM race Militairy
  137. [STATION] grunt factory
  138. [FACTIONS] Shivans?
  139. [FACTIONS] Pirate Career Option (To compliment Military One)
  140. [EQUIPMENT] Trading software MK4 : sector selection for MK3
  141. [Universe] - Models, Textures and pics.
  142. [MULTI] Space Gladiators with Arena Station
  143. New costum start, need help [SOLVED]
  144. [MISSIONS] Stormfury Games
  145. [INTERFACE] - Suggestion for improving HCF useability
  146. [WEAPONS] limit capital ship turrets
  147. [SHIPS] Drone MKIII
  148. [SHIPS] Pirate Custodian
  149. request : devs :
  150. [SHIPS] Pirate mini-HCF
  151. [SOUND] Toggling a COMM Chatter-type addition
  152. [FACTIONS] Sentient Xenon Gamestart
  153. [SHIPS] Xenon M0 Mothership
  154. [CUSTOM START] Privateer Start
  155. Mods [CUSTOM STARTS] New Custom starts for XTM
  156. [WEAPONS]How do you make new laser or turrets?
  157. Assault Transporter Bay script
  158. [UNIVERSE] Last frontier and memorial of light
  159. [SECTORS] worm hole?
  160. [GAMEPLAY] More Sectors for Kha'ak
  161. [GAMEPLAY] Different levels of difficulty
  162. [FACTIONS]Player owned corporation
  163. [SHIPS]Getting M0's at lowest rank possible
  164. [SHIPS] Uknown Drone (maybe spoiler)
  165. [MOD] XTM Rebalanced
  166. [SHIPS] Terran Command Ship
  167. [SHIPS] - Battle Ship concept from a very old game
  168. [STATIONS] Kyon Emitter Forges
  169. [GAMEPLAY]increasing price for buying rep
  170. [SHIPS] M0 Shields
  171. [MISSIONS] Increasing difficulty for M0-missions
  172. [SHIPS] Pocket Carrier
  173. [EQUIPMENT] Wormhole creator
  174. [EQUIPMENT] Dragon Finder
  175. [SHIPS] Virus Infiltration Scientific Ship
  176. [WEAPONS] Jupiter Missile??
  177. [GAMEPLAY]Nerfing the HCF
  178. [SHIP] Pirate Boarding Vessel
  179. [SECTORS] Last Frontier Use
  180. [Scripts] Smuggler's Police Radar
  181. [Development] Creating new cockpits?
  182. [FACTIONS] Terran 13th Fleet (poor Admiral start)
  183. [WEAPON] BlackHole Generator
  184. [DEVICE] Cloaking Device
  185. [IDEA] damaging shields on capital ships
  186. [WEAPONS] Shorter gunbarrels (scaled to hull size)
  187. [IDEA] Capture Missions
  188. [INTERFACE]Xtended pirates!
  189. [EQUIPMENT] Wormhole Device
  190. [GAMEPLAY] race wars
  191. [GRAPHICS] Adv. Visual Enhancement Goggles
  192. [WEAPONS] Disintegrator , converts small roids in energy
  193. [SHIP] - Pet Dragon
  194. [Stations] Outposts
  195. [SHIPS] Larger ships more difficult to obtain
  196. [GAMEPLAY] new midrange custom start
  197. [SHIP] Jumpship / Dropship
  198. [MISSIONS] - repopulation of sector before repeated XenonCPU
  199. [STATIONS] - Warehouse with primary ware
  200. [SHIPS] MTS comments suggestions
  201. [SHIPS] M6 docking abillity on Destroyers.
  202. [INDEX] Development Search List
  203. [MODELS] - Nebulae or Clouds
  204. Old Vidar Export xsp
  205. [Weapons] Bullet trails?
  206. [WEAPON,IDEA??] X3 Transcend
  207. [GAME CONTROLS] Drone recall hotkey.
  208. [EQUIPMENT] Armor against Mass Drivers/Particle Weapons
  209. [SHIPS] - Survivable Freighters
  210. [GAMEPLAY] - Removing ghost in the machine - capped ships
  211. script needed
  212. [MODELS] Illusions
  213. [SCRIPTS FIX] All Paths From ULiX
  214. [Equipment] Found bug in script "plugin.XTM.Cmd.EQDock.Equip" v1.75
  215. [WEAPONS] Ideas
  216. [Sectors] Go on just one...
  217. XTM compatible script n custom ship list anyone ?
  218. Insanity mode
  219. [Station] Player owned pirate stations
  220. [Mod] Full Salvage Mod
  221. Xenon and Kaahk starts?
  222. Captial Ships,? Possible bug in my game?
  223. [EQUIPMENT] Tactical Retreat Mk2
  224. X3 Scripting + Modelling tutorials
  225. [Ship + Equipment Idea]
  226. Is this possible please??
  227. [INTERFACE] X3 in-game stats
  228. i need to know
  229. [MOD] More NPC's
  230. Weapons [WEAPON]BEMP & terran ships balance
  231. [Gameplay] - Support Points
  232. [Questions] and ideas
  233. [MODELS]Fixed Thor Mk2
  234. [Ships] Found bug in plugin.XTM.lib.msnobj.scanpos
  235. [Script] XTM Donations 0.01
  236. Help: [SCRIPTS] Setting Terran Friend or Foe
  237. [GAMEPLAY] New ship and station
  238. Frigate idea
  239. [GAMEPLAY] race wars?
  240. [Gameplay] Khaak Special Service Suicide Squad
  241. Idea [SHIPS] Lathalan's Ship Ideas
  242. [SHIPS] Unarmed transport ship
  243. [SHIPS] New fleet/ships concepts
  244. [GAMEPLAY] Game Balance Question
  245. [SCRIPT] Dormant AI in captured xenon ships
  246. [SCRIPT]-[GAMEPLAY] Xenon assimilator.
  247. planet landing idea, next on Xtended
  248. [SHIP] Modular spacecraft
  249. Mods [SHIPS] Fixed Kha'ak Ships
  250. Request [Headquarters] Paintshop