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View Full Version : Bug Strange XTM Readtext Problem


MrOnyx
02-11-2008, 05:40 PM
Hello i have a couple of readtext (sigh) problems with my XTM installation

Firstly i have:

X3 2.5 + Bonus pack
XTM Full 0.7.5 install with 0.7.3 Saves (which work perfectly)

Plugin Manager with:
Anarkis Carrier Commands :: Anarkis Federation :: No :: 1.41 :: 04/11/2006
Improved Kha'ak :: Fallen :: Yes :: 1.1 :: 10/06/2008
Improved Xenon :: Fallen :: Yes :: 0.95 :: 29/05/2008
LV's Cheats :: LV :: Yes :: 1.4 :: 15/09/2007
Nividium Mines :: Cycrow :: Yes :: 1.00 :: 28/11/2006
Race Response Fleets Final :: LV :: Yes :: 1.7 :: 03/12/2007
Salvage Insurance Contract :: Cycrow :: Yes :: 1.01 :: 25/11/2006
Sector Takeover :: Acrh2, DesertEagle and nirwin :: Yes :: 2.4.3 :: 20/04/2007
XTM .7 Terran Economics Boost :: Pyromancer :: Yes :: :: 10/08/2007

All installed after a fully successful patch to 2.5 X3 with bonus pack. My Novas are normal and Otas Reapers have the correct amount of shields and as far as i can see the only thing hinting to a bugged game is the readtext errors.

Errors

Split Readtext 7212 166 (A factory that seems to sell Handweapons)

Readtext17 10613 (Is sold at all Teladi EQ's and as far as a can see COULD be salvage claim software)

I have a fair few readtext anomalies when i scroll down LV's Spawn ware list :think:



Thanks for your time in advance and i really hope you can help me :). Its those bloomin Teladi after me again :p

Xelonir
02-11-2008, 05:49 PM
Split Readtext 7212 166 (A factory that seems to sell Handweapons)

That would be the "Sidearms Factory" - since it should have been rebuilt after the update to 0.7.5 I don't know why it's got a read text (since the name is in the textfile).

I have a fair few readtext anomalies when i scroll down LV's Spawn ware list

That's quite normal since there are a lot of unused wares in the EMP (which is used by XTM), and none of them has a name defined. Nonetheless the cheat-scrip lists them all, that's why you see a lot of ReadText 17-something and SS_WARE_something in that list.

MrOnyx
02-11-2008, 05:58 PM
Im as confused as you im afraid. Any idea about the readtext17?

Galder
02-11-2008, 06:05 PM
Hi MrOnyx,
ID 166 should be called "Sidearms Factory"
ID 10613 isn't included in XTM, so i don't know where it belongs.

If everything runs smooth in your game you have to worry just a bit ;) It seems like you have incomplete t-files.

Before doing anything else.... remove the economic Boost for terrans. The job-files have been changed, this shouldn't be nescessary anymore.

Do you play the english original or did you install a language package?
In most cases concerning t-files starting with an old save from 0.73 it helps if you deinstall every single script and reinstall them before you try something else. Removing and reinstalling them by using cycrows plugin manager should do the job.

Note:
Games created BEFORE! the installation of your language package will always contain english names. This can't be prevented! Only if you destroy the objects in question, they will have the correct names, if they are spawned again by God.
For those who made their savegame docked at a station.... the BBS messages can be in english. Jump to a different sector and dock at a station of your choice. The BBS messages have to be loaded first by jumping in a different sector.
This does also occur, if you have incomplete t-files and you get Read-Texts. I think, if you don't have a language package, you might run a windows system with enabled backup. This will change constantly your game installation.

-> Vista seems to make under certain circumstances a copy (backup) of the installation. If the original installation is altered by using the Plugin Manager, Vista copies the old and english t-files back before starting XTM again. Search your whole computer for the t-files (xx7212.xml to xx7217.xml) and alter the t-files in the backup copy or delete them. However, it is strongly recommended to make a backup first! Because this is a windows issue, you'll do that at your own risk.

The only clue is to deinstall every single script you're using (including language package) and reinstall everything. Don't test it with your savegames, start ALWAYS a NEW game. Your savegames won't be affected, but you will always see ReadTexts in your game, even if you installed everything perfectly if you load something where you have already seen a readtext.

MrOnyx
02-11-2008, 06:12 PM
I live in good ol england so i have purely the original language files with 0.7.5

So how do i check my t-files (i know what they are but just need clarification on how to check them to see if anythings wrong)

Thanks for the replys :)

Galder
02-11-2008, 06:21 PM
Search your whole computer for 447212 first. Open it by loading it into your webbrowser and look for IDs:
<t id="164">Polaron Research Facility</t>
<t id="165">Photon Rifle Factory</t>
<t id="166">Sidearms Factory</t>
<t id="167">Problemsolver Factory</t>
<t id="168">Tourist Centre</t>

on page ID 7212
If they aren't there, you may have installed the old 0.73 t-files.

Another indicator is:
<t id="633">Board Ship</t>
on page 2010.

This is all contained in t-file 497212.xml. Don't get confused with the page IDs ;) I think it's your windows which sets them back, or your download of 0.75 is incomplete, but this is very rare. To be sure download it a second time with a different webbrowser, e.g. Firefox or Opera.

MrOnyx
02-11-2008, 06:53 PM
yep i dont have any of the mentioned t files

Why dont i have them? i installed a fresh, full 0.7.5

Sartorie
02-11-2008, 07:06 PM
have you uninstalled the 0.73 before applying the 0.75 patch ? - smack that - ^^ on a fresh full install these should be present

Galder
02-11-2008, 07:07 PM
I think because you activated a windows option. I don't know much about windows, but it seems to copy back all altered files. Search your whole computer for the 447212, 447213, 447214, 447215, 447216, 447217 and update them all. As mentioned above... This may also concern other versions:
Vista seems to make under certain circumstances a copy (backup) of the installation. If the original installation is altered by using the Plugin Manager, Vista copies the old and english t-files back before starting XTM again. Search your whole computer for the t-files (xx7212.xml to xx7217.xml) and alter the t-files in the backup copy or delete them. However, it is strongly recommended to make a backup first! Because this is a windows issue, you'll do that at your own risk.


*bump*
As always, i see the obvious reason only if somebody beats me with it! Thanks Sartorie.
@MrOnyx: You have to deinstall 0.73 first.

MrOnyx
02-11-2008, 07:08 PM
unistalled the whole of XTM and deleted all remnants of x3 in the Egosoft folder. 0.7.5 was installing in a brand new location with a fresh 2.5 version of x3

Sartorie
02-11-2008, 07:09 PM
if I remember correctly Vista does not like foreign programs doing changes to files under /programs/ at all ... try install it to another base directory if the problem does not go away e.g. /games/

alternatively you can simply download the 0.75 patch, extract it and stuff the textfiles to where they belong ;)

MrOnyx
02-11-2008, 07:09 PM
I may sound a bit silly but how and what do i update the files/files to?

Sartorie
02-11-2008, 07:12 PM
textfiles belong in the /t folder of X3 and you need 447212.xml, 447213.xml, 447214.xml, 447215.xml, 447216.xml, 447217.xml from the patch

Galder
02-11-2008, 07:13 PM
t-files have to be copied to the folder <insertmypathtothegamehere>/x3reunion/t.

MrOnyx
02-11-2008, 07:19 PM
how do i get them out the 0.7.5 full i have installed without reinstalling it?

MrOnyx
03-11-2008, 04:37 PM
Right i did a full 0.7.5 reinstall and i have all the scripts, t files and other bits that you guys have mentioned yet i still have both readtext errors :furious:. Any ideas and thanks for the help so far

Galder
03-11-2008, 04:59 PM
Sorry to hear that.

I assume that you have checked your t-files and found the entries ID 166 and ID 633. If this is the case you are almost there ;) The "remnants" of your ReadTexts may be stored in your savegames. If you saw a new station (ID 166) before and you're loading this save again there will be always a ReadText. This can't be prevented. Also some wares with ReadText will be there. Also make sure, that your t-files are still the same after you've started the game. As Sartorie mentioned windows doesn't like third party tools ;)

The only possibility to get an overview about working t-files is starting a brand new game after reinstalling everything. So grab the most basic custom start which allows you to fly everywhere. Peacful Goner may be a good choice. Explore the Universe until you find one of the new stations. If you start in Monks retreat, check Omicron Lyrae and Mantikor. There are usually some of them. Or fly down some pirate sectores to find problemsolver factories.
If you can see them and they aren't ReadText anymore, all your saved games will work fine. If you want to get rid of those ReadTexts you have to destroy these factories. The SCS will be renamed if you land on another Teladi equipment Dock... but you have to jump to another sector first and dock at a different one.

Aragon Speed
03-11-2008, 05:36 PM
This sounds like a txt file clash between XTM and one of your other scripts.

Use plugin manager to check if any scripts you have installed use the same files names (numbers) for text files as the XTM ones mentioned above.

DannyD
23-12-2008, 09:16 PM
http://img503.imageshack.us/my.php?image=oldbugjx8.jpg

http://img503.imageshack.us/my.php?image=gioielleriaconfiniimperof3.jpg


is a mistery... I think the error is in the 397214 ( 447214 english version) but this files are the same ( ID , Variables ) except for the text translate...

advice?

Galder
23-12-2008, 10:28 PM
Hm, that's strange. Could it be that you have something put in the 7214 where it doesn't belong? The 7213 contains some entertaining BBS stuff, whereas the 7214 contains most of the interactive BBS stuff, like offered ships, missions and so on.

7214-4335 indicates only that the game did not find the mentioned Text ID on this page. The only vaguely similar ID i found was "Your Terran Vidar" in 7212 with 14335 *shrug*

I think it may be possible that something was included in the 7214 which doesn't belong there. Look for a text ID which doesn't have a suitable number ... e.g. something with 10000. It's also possible that there is a format spelling error. Only one "[" can ruin everything. If you run PSPad have a look at the Code Explorer (ctrl+shift+e). Only the 7212 contains more than one page ID. If there is a format error, most of the time you get a second (and faulty) page ID.

DannyD
24-12-2008, 03:40 PM
I think it's the 397214 because the page 7214 is in that file. I've check the other files of the english pack but this page is only in the 447214 ( or 42 etc )

I've checked the file 397212 and we have the right ID for vidar... is a mistery :mrgreen: