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Antagonist
10-12-2006, 10:28 AM
..that word gets around about this mod:

http://www.game-warden.com/forum/forumdisplay.php?f=36

Mokonzi
10-12-2006, 10:32 AM
Intriguing. Interesting comments though...

Amazing how word gets around...

Star_Raider15
10-12-2006, 10:38 AM
oh too bad they didnt see the ship models in the Xtended mod itself , those in BSG were only teasers not the end product afaik

Mox
10-12-2006, 11:18 AM
Its good to read our ego's are completely outclassed by theirs!
Specially Omniscraper seems to have had his head stuck a tad too much in one of Peg's engines :mrgreen:

bojan
10-12-2006, 05:45 PM
Dear comrades,

Don't be so sad. We all know what the difference between X3 and Freespace 2 is. We should appreciate what they are doing because we are going to need them. Let them fire their cannons and missiles; let them train very hard.
When the real thing comes, we will need a lot of dumb pilots to cover our asses and maneuver our fleet into safety. I will personally put Omniscaper into first line of defense. (Actually we should name one of our pilots in BSG mission mod after him and put him into a rusted viper mark II to save material)… The better they are fewer resources we’ll need to accomplish our mission.

Elffin
10-12-2006, 07:39 PM
They also got a guy called 'Max' composing some of the music. Some of its really good and downloadable...... given me a few more ideas :idea: for composing later on my Christmas vacation.
http://www.game-warden.com/forum/showthread.php?t=2852

I've got no problem exchanging my music for some of Max's if they would agree to share resources....

Syklon
10-12-2006, 09:37 PM
oh too bad they didnt see the ship models in the Xtended mod itself , those in BSG were only teasers not the end product afaik
indeed, perhaps it should be pointed out mox has just been doing this mod on the side for fun :roll:

just imagine if the entire Xtended team turned its attention to the BSG mod (calm down loyal fans, Xtended is still top priority :wink: )

Omniscaper
11-12-2006, 05:07 AM
Specially Omniscraper seems to have had his head stuck a tad too much in one of Peg's engines :mrgreen:

Its cozy in there.

Anyways, some healthy competative posturing will only yield higher quality output from both projects. All I saw in our thread was X3 & FS2 comparisons. Apples and oranges. If some of the forumites at game-warden are perceived as offensive to you folks , I apologize. I would not hold your team responsible for your forumite's enthusiastic support and competition bashing for your cause.

I have no beef with other BSG mods like Homeworld2 and Battlefield 2 mods nor do I intend on having any with your team. Good luck with your BSG endeavours and enjoy that rather pretty engine.

DarkWrath
11-12-2006, 12:12 PM
Apologies accepted , we appreciate your team's work too , and good luck with the forthcoming demo :wink:

Star_Raider15
11-12-2006, 01:01 PM
the graphics sure r cool tho dunno about the gameplay, remind me to dw ur mod when i get freespace 2 :lol:

Karajorma
11-12-2006, 11:38 PM
Figured I'd drop by from the BtRL forum and say hi.

I'm one of the mission designers from BtRL. Like Omni I welcome the competition. I don't think you should take anything the developers on our forum said. I'm sure that like you we just want our mod to be the best one on the net.

I reckon it will be good for both of us to have something to compete against. And also to be able to look forwards to having a good game to play that we haven't already sucked most of the enjoyment out of with endless playtesting :D

Mox
12-12-2006, 12:24 AM
Thanks guys, thats very much appriciated.
Welcome to this -pretty humble?- section of our beloved metal-polish X3 gathering btw.
Knowing what quality you represent, I'd lie if I commented to look forward on the feedback at hand but simultaniously knowing good quality comes with a certain amount of headaches produced only by equal nitpicks as yourstruely I can't help to say 'plz fire when rdy if the target is worthy of a good shot'

*Crawls back into one of the other engines of Peg, hoping not to disturb Omni*

Antagonist
12-12-2006, 04:25 AM
Whoa!

It seems I started a healthy conversation when I posted that link ^^

Welcome aboard ppl!

Syklon
12-12-2006, 04:53 AM
*Crawls back into one of the other engines of Peg, hoping not to disturb Omni*
by which you better mean gets back to the making high quality models for Xtended :wink: :P

Mox
12-12-2006, 07:10 AM
Whoa!
It seems I started a healthy conversation when I posted that link ^^


Yes Anta, basically this has all been your fault.
Oh and since it's December, things will continue to be your fault untill 2007.

Antagonist
12-12-2006, 08:04 AM
Yes Anta, basically this has all been your fault.
Oh and since it's December, things will continue to be your fault untill 2007.

OMG sorry :lol:

I'll try to change my behaviour then :mrgreen:

Star_Raider15
12-12-2006, 01:42 PM
hmmmm u know mox this doesnt always have to be about competing, who knows u may even consult with them on the balancing part of the ships(assuming there r any similarities between X3/FS2 )
too bad they werent modding in X3 coz if they did then we would have had some awesome competition:D

Karajorma
12-12-2006, 11:47 PM
Well I don't mind bouncing ideas around with you guys. I'm certain that thinking and talking about how to balance things will only improve both mods. For instance I'd love to know how you guys plan to handle the HUD. The BtRL team are planning to go over to cockpits instead of pure HUD in the full game (the code and model changes won't be done for our demo) but we won't be getting rid of all of the HUD most likely. I'd be interested in knowing how you manage to find ships behind you etc in your mod without using HUD elements that we don't see in the show.


One other area that might be useful to bounce ideas around too is about fanon. Lets face it there isn't that much BSG canon out there so any mission designer is going to have to make a fair bit of stuff up. It might be nice to compare notes on that sort of thing.

Syklon
13-12-2006, 12:13 AM
well you can animate parts of the cockpit in X3, so for a full BSG conversion I atleast would consider removing the radar from the hud and just have a version animated as part of the cockpit

weapon switching and crosshairs you would have to think about

Mishra
13-12-2006, 07:44 AM
While cockpits do add much to the feel I tend to switch 'm off after a short while. Everything for unobstructed view.
I never use X3 cockpits and often switch the X3 hud off just to enjoy the view more.
If going for cockpits Í'd keep it as minimal as possible.

But that's just me...

Mox
13-12-2006, 07:47 AM
X3 Cockpits are bugged anyway...for one you dont see the sun when cockpits are on, and secondly you see the cockpit when cockpits are on..which is even more annoying!

Karajorma
13-12-2006, 10:22 AM
Ah. So you're mostly in the same boat as us. The HUD isn't very BSG but the game doesn't work very well without one :)

Star_Raider15
13-12-2006, 01:06 PM
i myself never liked plying with the cockpit, it very much annoyes me because i cant see the enemy ships and i generaly turn it off

Mishra
13-12-2006, 03:13 PM
The FS-hud allways worked very well for me, customisable to even the displaycolor i believe. I wouldn't mind sticking to it.

Then again, your mod is a total conversion and it's aim is probably a little more towards realism then Volitions was at the time. Whatever you decide, I'm sure your mod will be popular.

What about storyline, are you gonna do a linear mission structure like FS? or will players have more influence on developements?

DarkWrath
13-12-2006, 03:18 PM
Well , I can't wait for that demo... I've been tracking the forum for so time so I know it will be only a viper vs raider combat , but those trailers really made me curious. About the hud , so you intend to use cockpits instead of it?

Karajorma
13-12-2006, 06:16 PM
What about storyline, are you gonna do a linear mission structure like FS? or will players have more influence on developements?

Depends on whether the other mission makers let me go wild or not :) The problem with non-linear campaigns is that they're a lot more work as you have to come up with twice as many missions after the branch (or much more complicated ones). Personally I'd like to have the player have much more of an influence than in FS2. We certainly have a lot more tools for doing that then we did when Volition put together the main campaign.

Well , I can't wait for that demo... I've been tracking the forum for so time so I know it will be only a viper vs raider combat , but those trailers really made me curious. About the hud , so you intend to use cockpits instead of it?

I think the best option is to make it so that the user can select whether they want them or not. That would require a code change but probably a fairly minor one. It's a graphical code change though so I'd have to check with one of the other coders to see if it was possible as I only dabble with other areas of the code.

The demo will be HUD only since we're not happy with the cockpit model yet anyway :)

Antagonist
13-12-2006, 06:35 PM
The demo will be HUD only since we're not happy with the cockpit model yet anyway :)

Damn...the dev shots of the Viper Mk VII cockpit made me drool already ;)

__MaX__
23-12-2006, 09:23 AM
They also got a guy called 'Max' composing some of the music. Some of its really good and downloadable...... given me a few more ideas :idea: for composing later on my Christmas vacation.
http://www.game-warden.com/forum/showthread.php?t=2852

I've got no problem exchanging my music for some of Max's if they would agree to share resources....

I saw your post on the forum but it's kinda dead actually, so i post here :) You were asking about sounds and instruments so here is it :

EAST WEST QUANTUM LEAP : Stormdrums, RA (ethnic), Symphonic Gold and colossus... more than 230 gigabytes of samples. With that you can do what you want, and everything you want for a bsg-like music

Besides that, i'm working with a lot of plugins, waves and native instruments, there's just a matter of program / plugins configuration to get the good sound.

What you're thinking about when you say "sharing ressources" ?

Elffin
23-12-2006, 11:14 AM
Thanks for your response Max - I did read your reply and i'l have to save some cash in order to buy it!! May I also say how much I like your work.

What I meant with 'exchanging resources' is we might be able to swap 'arrangements' of BSG style compositions. I'm sure that this would be beneficial to the BTRL or XTM BSG mod in that the compositions (which can and do take a lot of work to create) would be heard by larger audience who (hopefully) will also appreciate the effort involved.

If you send me a private message with your e-mail address I'll send an mp3 (currently uncomplete) arrangement of Gibbs' 'Are you alive' to see what you think. If you dont want to 'swap' I will understand but it seems to be an excellent opportunity to lessen the 'workload', I am willing to send my Sonar files (CWB or midi) and I wouldn't be worried if you decide to rearrange the material.

Thanks

Edath

__MaX__
23-12-2006, 12:25 PM
I'm not really working with sonar actually... that's bad :P (Cubase Addict)

I thiink about the swapping arrangement thing is not a problem but i had to talk about that with Omni before, even if it's my work, i don't know if he wants to share the various products of BtRL.

I just pmed you :)

Syklon
01-04-2007, 06:51 AM
Awesomeness:
http://www.game-warden.com/forum/showthread.php?t=3502

(Note their announcement was posted before April 1st- so its not a joke)

Jey 16
01-04-2007, 08:19 AM
Oh yeah Iīve watched this since ..... I donīt know but now there is the Demo from BSG Beyond The Red Line ?!!!!

Oh my god

Viper Mk II and Vipder Mk VII

better than nothing - my favourite ship is already in the Damo .... this is all what I want :evil:

oh yeah 8)


http://www.game-warden.com/bsg/downloads.html

Hereīs another download link ^^

... and nice picture Syklon :wink:

Star_Raider15
01-04-2007, 08:36 AM
well, now we want 0.7 even more :lol:

Elffin
01-04-2007, 10:26 AM
Well done BTRL - glad to see that they have finally released and can't wait to play it. :D

Its almost ironic that BTRL release their demo when I'm stuck 120 miles away from my computer!!!!!!!

Can anyone list what the demo contains? i.e. Ragnar anchorage, what missions and can someone please keep a copy of the mod for me just in case they run out of bandwidth before I get home!!!!!

Stevio
01-04-2007, 10:33 AM
Fantastic can't wait to play it

Mishra
01-04-2007, 10:51 AM
Can anyone list what the demo contains? i.e. Ragnar anchorage, what missions and can someone please keep a copy of the mod for me just in case they run out of bandwidth before I get home!!!!!

Don't worry Edath, We'll keep it warm for you

Star_Raider15
01-04-2007, 11:00 AM
whats the game that runs that mod?

Stevio
01-04-2007, 11:04 AM
freespace 2

but it is standalone it doesn't require it to run :wink:

Star_Raider15
01-04-2007, 11:57 AM
can i download it?
i ask this because i dont have games to ply till 0.7 comes out(if only u knew...)

Jey 16
01-04-2007, 02:58 PM
Yes itīs freeware ... and when you look on our pictures you will see that we are all BSG fans :wink:

Hey you guys ... are you able to fly ... why dont we start a multiplayer game ????

On the BtRL page is a describtion where you have to register and than you are able to play online 8)

For those who havenīt played Freespace2 before: Train !!!
the first houers are very complicated ... there so many functions ... even more to search the right target than in X3 !!!

Subsystems ... Fighter ... friendly and enemy ... a extra list for mission objects ... wayponits ....

train and try some multiplayer missions .... :mrgreen:

okay but it would be cool to see you online :D


Okay and for Edath a list with all the features:

A three Mission long campaing ...

-Training
-waypoint flying and a litle Fight with Cylons in a asteroid field
-Fight with Cylons in a asteroid field and you have to defend a mining ship

Flyable ships

-Viper Mk VII :evil:

Enemy ships

-Colonial training drone :evil:
-Cylon Raider :evil:

Other ships

-Mining ship

Flyable ships in Multiplayer

-Viper Mk II :evil:
-Viper Mk VII :evil:
-Cylon Raider :evil:

Weapons

-One weapon and one missile for each side

Multiplayermissions

there are 15 missions for multiplayer !!! :evil:

and this is only a 379MB Demo

Elffin
01-04-2007, 05:31 PM
Thanks for the list Jey - multi player sounds cool......

Tuesday evening is so far away!!!! - my fiancee has been warned that on Wednesday I'm going to disappear into my study and if she's lucky I might be out to have breakfast on Thursday! :evil: (but i'll have to buy her a pair of shoes to compensate! :lol: )

Jey 16
01-04-2007, 05:46 PM
Oh I forgot something ... UPDATE IN LIST 8) :P

Star_Raider15
01-04-2007, 06:29 PM
wouldnt it be fun to ply this game on MP
i have a pretty good idea what cylon we would use as our favourite target practice :evil:

Stevio
01-04-2007, 06:36 PM
you won't catch me i'm too fast :P

i'm downloading into a raider now i find vipers are very cramped for a centurion :evil:


i haven't played freespace in ages, i used to play it at one of my friends house but that was over a year ago and only on the odd occasion but i should get back into in no time

Star_Raider15
01-04-2007, 06:46 PM
you won't catch me i'm too fast :P

i'm downloading into a raider now i find vipers are very cramped for a centurion :evil:
did i say anything about u stevio :P

Proto
02-04-2007, 09:48 AM
Stevio it may be just beacouse I was absent for a wile but please fell the pleasure in ansuring a little question for me.

WAY THE HELL IS YOU AVATAR PINK?

Jey 16
02-04-2007, 11:21 AM
Okay there was April the first and as a joke the TXU Forum was Pink and called "The Cute and Fluffy Bunny Club"
And the Mods like Stevio changed there account pictures like the website the skin :D

Iīll Post a picture for you here :wink:

http://img-up.net/thumbs/Pinkes_XTM7s4j.JPG (http://img-up.net/?up=Pinkes_XTM7s4j.JPG)

Aragon Speed
02-04-2007, 01:34 PM
LOL! We have been immortalised!!

Why the hell did you take a screenie? You think no one would believe you when you told them? :wink:

Mapper484
02-04-2007, 01:59 PM
NOOOOO! My eyes are burning again! :x :lol:

Star_Raider15
02-04-2007, 01:59 PM
well it doesnt hurt to see TXU turn fluffy and pink from rough and black every now and again does it? :P

Proto
02-04-2007, 02:25 PM
AHHHHHH The HORROR!!! :o

shadow3
02-04-2007, 02:33 PM
i'm getting angry again and i have a new dog

Stevio
02-04-2007, 06:05 PM
Think Pink!! :wink:

Lets not go off topic in the BSG forum please

----

so anyone had a good go a the demo yet?
i played abit of the tutorial before i went out

Jey 16
02-04-2007, 07:13 PM
after 1 year without playing Freespace 2 itīs not easy to learn all the commands again and some features arenīt available or arenīt useful anymore in BtRL

a example:


There was a feature to change the setings for the energy for 3 parts of the ship:

engine (afterburner) ... weapons energy and last but not least the shields ...


-In BtRL there are no shields ... and the weapons use amo ... so this feature isnīt usefull and so itīs not available ...


-The feature to organize the shield energy isnīt in BtRL cause there are no shields ...


I spent two hours in the tutorial ... after a lilte non multiplayer multiplayergame Iīm better in killing some enemys ... :evil:

hawkbs
03-04-2007, 03:22 AM
I downloaded the demo and got stuck into it. God this thing rocks!
Had a hell of a lot of fun especially on the last mission which was a bitch to complete though but great fun. Cant wait for the full version of it now.

DarkWrath
03-04-2007, 07:08 AM
I'm still stuck at the "Birth of a Legend" mission... My lack of FS2 activity in the last year took it's toll. But I must agree , it rocks flying vipers , and every toaster killed is a great achievement(given that it takes me 10 minutes to take one down!)

Good job BTRL team , we can't wait for the full game!

Elffin
03-04-2007, 05:32 PM
Had difficulty accessing the forum's (game warden) download page - here's another one....

Cylon Base (http://www.thecylonbase.com/index.php?option=com_content&task=view&id=27&Itemid=80)

hawkbs
04-04-2007, 03:41 PM
Ok heres some more links to download it if you cant access the downloadssection as Edath just pointed out.

PC Only
Torrent:
http://homepage.ntlworld.com/karajorma/Misc-Downloads/BtRLDemo-Windows.torrent

Filefront:
http://files.filefront.com/7090920

MAC ONLY

Torrent:
http://homepage.ntlworld.com/karajorma/Misc-Downloads/BtRLDemo-Mac.torrent

Gamershell:
http://www.gamershell.com/download_18560.shtml

Linux Only

Torrent:
http://homepage.ntlworld.com/karajorma/Misc-Downloads/BtRLDemo-Linux.torrent

Jey 16
04-04-2007, 07:37 PM
ermhhh :skeptic: maybe you have to download the "Instalbuilder"

Maybe this will help you :)

Elffin
04-04-2007, 07:52 PM
The no access to game warden / download page was due to the amount of traffic on the Game warden website - seems to work fine today.

So what's the verdict on the BTRL demo?

Can't seem to aim though.

Elffin
28-06-2007, 05:27 PM
Is anyone else having difficulty to access the BTRL forums?

Antagonist
29-06-2007, 06:30 AM
Game-warden seems to have been down...now they're up and running again, though...

misioooo
11-07-2007, 05:15 PM
Yup, working fine! Why noone told there is playable demo or RedLine?
I played SCP Freespace some time ago - great remake of old game! And i just love the physics in freespace!

Imagine if ES would give us, public, source code for X3 ;) What mod would be then created!

Nevermind... It looks like my download of BtRL is going fast ;) 1h and i will try it, haha!

Elffin
11-07-2007, 05:36 PM
Just edited the title to ensure no confusion :)

Elffin
16-07-2007, 07:10 PM
For some of you in the know - Hobbes has applied to join BTRL

BTRL jobs (http://www.game-warden.com/forum/showthread.php?p=76826#post76821)

Have a look at his model....
http://img504.imageshack.us/img504/5391/vanguard87yc8.jpg

Really nice work.

DarkWrath
16-07-2007, 07:46 PM
Indeed that a very good looking model. It's also a great news , I'm waiting for BtRL for months ...

Elffin
27-07-2007, 10:44 AM
Here's a link to a video of Omniscraper's Galactica (around the 80k poly region)

BTRL Galactica vid (http://stage6.divx.com/user/Omniscaper/video/1435140/BTRL-Benchmark-video-2)

jocan2003
22-10-2007, 05:08 AM
A fan community is buolding a game base on BSG galactica so far there is a small demo out

Battle star galactica Beyond red line i played it and LOVED it there is also a small patch that need to be downloaded

http://www.game-warden.com/forum/showthread.php?t=3502

you will find the patch in the sticky of the forum there.

THAT is what i called a space flight simulator made on an old engine but hell that is fun and the graphics are not ugly at all. This game show a lot of potential so try it guys.

( well even if its a good space sim it downt mean i dont like X3, i love open end game like X3 thats why im sticky to it easy to mod lot of addition and X3 will always be the best space game for me. )

Elffin
22-10-2007, 08:30 PM
Yes BTRL is fun!
One feature i really do like is the glide option... Think Cycrow on ES tried to create a similar script which enabled the same newtonian physics... havn't checked up lately on the progress.

Here is the existing discussion thread....
BTRL DEMO (http://www.thexuniverse.com/forum/showthread.php?t=1725)


Will merge later! ;)

Light Darkness
11-11-2007, 07:47 PM
i have it and the graphics are fine.
Also the first campaign is good but to handle the ship is hard.

Regards
/LD

jocan2003
11-11-2007, 07:54 PM
thats why we call it space sim ;) CANT be a simulator AND easy in same time hehehe, or else it wouldnt be a simulator, but a game :D.

Anyway BTRL to my opinion is one of the best *action* simulator out there, energy management and such, if we could get newtonian physic in X3? Energy management and stuff like that? X3 ( or later X game ) would get the monopole on Space combat like WoW did for MMORPG.

They are so close to *perfection* i really do hope that the X series will live forever :D

Jey 16
06-12-2007, 10:00 PM
Thereīs a new Patch available ....

Jey 16
22-01-2008, 08:54 PM
second Patch available :D

apollo
22-01-2008, 09:20 PM
Is it still only a demo?

Jey 16
25-01-2008, 10:37 PM
yes but itīs stil fun to play (if you find a server to play :P)

Viper047
05-02-2008, 08:57 AM
btrl #1, indie game of the year^^

http://www.game-warden.com/bsg/index.html

Elffin
12-08-2008, 09:06 PM
BTRL Video (http://www.youtube.com/watch?v=7G73yR-n6io)

Droooool.... :)

BTRL video channel...
http://www.youtube.com/user/BeyondtheRedLine

Ice-Dragon
12-08-2008, 09:25 PM
Nice find mate

I can see some good and usefull things there, and I can see a LOD change with in the first 45 seconds;)
Thay have done a really good jobO0

Elffin
13-08-2008, 08:56 AM
Sorry mixed up the vid links there...

Newest BTRL Video (http://www.youtube.com/watch?v=7G73yR-n6io)

BTRL video channel...
http://www.youtube.com/user/BeyondtheRedLine

SSwamp_Trooper
13-08-2008, 11:57 AM
Looks very good, i can't believe they built it on the old Freespace 2 engine. After playing BTRL i had a look at making something with Freespace 2 - Hard :).