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JumperBR
29-03-2007, 08:33 PM
Hi, I have returned to X-universe about a week ago after more than a year without playing, motivated mostly because of the series BSG.
As I enjoy challenges I have started to make a mod about BSG, Im trying to be as faithfull as possible.

Well, my work is very alpha but I already have something to show and exchange with you, if interested.

Here are some details being implemented or already done:
1. My fleet is based on ship roles (A)
2. Chain of command is respected (ordering Galactica to attack a target will order the CAG to do so who will order the Wing Leaders who will order the Vipers to attack, for example, or Ordering Colonial 1 to jump will order all civilian fleet to jump as well)
3. Gateless universe, there is no gate in BSG and so it will be here
4. Alert Based (Green=civilians do their jobs, Yellow=Ships stop producing, shuttles dock and vipers stay in alert, Red=Things are terrible bad, jump to escape coords as soon as possible)
5. No Shields
6. No Beam guns (ships will use ammo guns)
7. Different commands for different ships (B)
8. Semi-Complex Chain of production (C), still have to balance things out
9. If a ship is severely damaged (hull <30%) it will lose its jump drive capability and will take some time to repair.
10. To repair a Hull a ship will need Military Personnel (perhaps Repair Crew?) and metal available, the more people the faster it is.
11. I will try to follow Series progression in game...
12. The game will be hard, very hard... Cylons will launch assaults with about a hundred raiders while Galactica will only have about 36 ships, for example. I also dont expect that even with all Vipers combined could take out a Cylon Base Star alone... that's a missile only type of target...
13. The fleet will behave as autonomously as possible, no micromanagement.
14. Jump limitation, a ship can't jump a great distance without making small jumps, civilian ships will suffer if jumping too much in sequence and may lose jump capabilities for some time.
15. and more, ideas and opinions are welcome.

Issues encountered:
* I dont have a clue on how to balance ships...
* Whats the name of metal ore in the series? I only know Tylium...
* How I rename a existing ware? I want to rename Energy Cells to Tylium for example.
* Targetting nebulas/planets and getting their types so I can send ships to retrieve water/unprocessed food
* Creating a universe, I havent started it but I know it must be huge, and empty (only the player and Cylons for most of it)
* I need to find some scripts which do the things I want done... Like patrol sector, bomb runs, fleet management ... I am making most of the scripts from scratch.


Ps: Sorry for my english...


(A) Ship Roles:
Id Role Ship Model
1 Ore Mining Majahual
2 Plutoniun Mining AG71
4 Factory/Repair Ship FlatTop
5 Galactica
6 Refinery DaruMozu
7 Supply Shuttle
8 Colonial 1
9 Viper Viper 2
10 WingLeader same as above
11 CAG Viper 7
12 Raptor Raptor
13 BlackBird
14 Water Ship ?
15 Food Ship Valey Forge? GreenHouse?
16 Military Ship Celestra?
17 Warehouse Ship Colonial Movers
18 Liner models below


Liners:
Cloud 9
Olympic Carrier
Rising Star
SpacePark


(B)
1. Adama
a Set Condition Green
b Set Condition Yellow
c Set Condition Red
d Set Escape Coords
e All Fleet attack/protect my target
f All Fleet protect me
g All fleet jump to my position
h Refuel docked ships
i Jump to Escape coord when ready
j Jump to Escape coord now

2. Roslin
a Restart Civilian Jobs (green)
b Stop Civilian Jobs, dock and follow me (yellow)
c Jump to escape coords when Ready (red)
d Civ. Fleet Jump to my position

3. Wing Leader
a Patrol Sector
b Attack/Protect Target
c Return home, refuel
d Attack all fighters, return
e Missile Defence

4. Stealth Pilot
a Scout Random nearby Sector, Return
b Scout Sector, set escape sector if clear
c Return, refuel
d Jump to Position
e Jump to my position

5. Raptor Pilot
a Bomb Target
b return, refuel
c Jump to Position
d Jump to my position
e Scout Random nearby Sector, Return

6. Civilian Pilot
a Stop job, dock freighters
b Restart job
c Jump to Position
d Jump to Escape Coord
e Jump to my Position

7. CAG
a Vipers: Patrol Sector
b Vipers: Attack/Protect target
c Raptors: Attack/Protect target
d Raptors: Bomb Target
e Raptors: Return home, refuel
f Vipers: Return home, refuel


(C) Wares/Fleet Economy
Ware Name Created from
Ore asteroids
Plutonium(?) asteroids
Tylium Ore+Plutonium
Metals Ore
Food Ore+Water
Water Planets/Nebulas
Civilians Other civilians
Military Personnel Civilians
Marines? Military
Ammo Metals+Plutonium
Missiles Metals+Plutonium

(D) Script List
BSG.WINGS.GetWingLeaders.xml
BSG.ClearSector.xml
BSG.ClearUniverse.xml
BSG.createFleet.xml
BSG.createShip.xml
BSG.FM.addFighterFleet.xml
BSG.FM.addFreighterFleet.xml
BSG.FM.addRaptorFleet.xml
BSG.FM.BuildShip.xml
BSG.FM.checkRebuildFighters.xml
BSG.FM.checkRebuildFreighter.xml
BSG.initShip.xml
BSG.jumpTo.xml
BSG.MiningOperation.xml
bsg.ore.Mine.xml
BSG.shipPilot.1.xml
BSG.shipPilot.4.xml
BSG.shipPilot.5.xml
BSG.shipPilot.7.xml
BSG.shipPilot.8.xml
BSG.shipPilot.xml
BSG.supply.getNextSupply.xml
BSG.WINGS.GetWingLeader.xml
BSG.FM.refuelIfDocked.xml
BSG.getDistance.xml
BSG.getDistanceShip.xml
BSG.MoveJump.Ship.xml
BSG.MoveJump.xml
BSG.MoveJumpDock.Ship.xml
BSG.removeShields.xml
BSG.shipPilot.6.xml
BSG.supply.transferWareShip.xml




that's it for now...
cya

Syklon
30-03-2007, 01:44 AM
Some nice ideas for BSG-specific fleet command/controls, which would definitely be necessary to make fleet combat more easily controllable.

As it is there seems to be three X3 total conversion BSG mods growing up: ours, yours, and a German one (not sure if its TC or just the full BSG package in the X3 universe), which is really two more than there needs to be if there is one done right. Unfortunately we haven't had the time to give our version the attention it deserves, perhaps if we get a few more dedicated BSG team members like Edath, except who are modders, the main team could then supplement their efforts and add our own expertise, as at this point we know our way around most of the stuff required to make a good BSG TC.

Will see what Mox says since it was his project to begin with. :wink:

Elffin
30-03-2007, 06:33 PM
@Jumper - Welcome to the forum!... my first question is.....

Where have you hiding all this time? :lol: :lol:

Your mod sounds really interesting - would really like to have a look at it!

You should find the depository an interesting place to visit....

I take that the Mining AG71 (http://www.thexuniverse.com/viewtopic.php?p=27654#27654) is Coxxon's pylon ship. I take that your using Coxxon's / Hawkbs models?

P.S. Wouldn't mind seeing other forum members with a nice BSG logo like I've got! :wink:

Jey 16
31-03-2007, 09:28 AM
Maybe we could create a list of good logos and post them here so that other members could youse them like the logo list at XTM ..... 8)

like this one :evil:

http://www.thezocolo.co.uk/Images/Im.Icons/BsG.Logo.gif

http://www.tylers-kneipe.de/images/bsg.jpg

Elffin
31-03-2007, 10:14 AM
I know of two or three sites with logos in jpeg and gif format.
Will post them here once I arrive home from my short break!

Knowing some of the members of the XTM team they might create an official XTM BSG logo once they get the time!

Stevio
31-03-2007, 12:50 PM
i always like to make my own its more fun :p

an official XTM-BSG Logo? hmmmm... sounds like a challenge lol

JumperBR
01-04-2007, 04:23 AM
@Jumper - Welcome to the forum!... my first question is.....

Where have you hiding all this time? :lol: :lol:

Your mod sounds really interesting - would really like to have a look at it!

You should find the depository an interesting place to visit....

I take that the Mining AG71 (http://www.thexuniverse.com/viewtopic.php?p=27654#27654) is Coxxon's pylon ship. I take that your using Coxxon's models?

P.S. Wouldn't mind seeing other forum members with a nice BSG logo like I've got! :wink:
Hi... Well... I was only playing World of Warcraft for about 1 year... I got a little addicted over there. :oops:

I am using all models that I have on hand (as I dont have the expertise to make them)... The AGF71 is from Hawkbs (from here: http://207.5.90.130/Jerry/ComputerGaming/X3/BSG.htm).

On an update note... I have advanced on the mod... I guess in about a week I will have a mod with a working fleet...

Mox is still working on the BSG mod?

Elffin
03-04-2007, 05:22 PM
Just got back from my break - the script list sounds very impressive. If you get this work on your own it'll be a real feat - Glad to see that you've tried to emulate the series though.

Here are some other ideas for scripts - ship building on the Pegasus - The Xtm team are real experts in this field.

minor comments....
i) Water ship - If I remember rightly from series 1 the Galactica was the main water storage facility for the fleet. I think the Virgon Express docks with Galactica in order to be resupplied.
ii) I assume that the Basestar can only shoot missiles as in the series.

Keep us informed with any developments!

Elffin
09-06-2007, 01:48 PM
Been keeping my eye on another X3 BSG mod at work in the German forums at ES...

Viper047 has released a video of his own mod.

http://www.myvideo.de/watch/1648477

Similar to JumperBR's, they use Hawkbs' conversion of Coxxon's models.

shadow3
09-06-2007, 03:05 PM
oh my god that is cool
i hope this mod has the same or better results :D

Elffin
10-06-2007, 03:46 PM
Here is an updated vid from viper047

http://www.myvideo.de/watch/1656155

Stevio
10-06-2007, 09:49 PM
looking great

Dragnus
23-06-2007, 03:27 PM
Here is an updated vid from viper047

http://www.myvideo.de/watch/1656155

Hmmm, I noticed in alot of the shots in that video had their engine glow working properly? Did viper fix them himself or?? The reason I ask is because all the ship engine glows for the Galactica and both vipers do not work properly. The actual engine trails work fine but the engine port glows just arn't there.

Apparently Hawk has been away as of late and hasn't had time to fix the ones he has up for public D/L.

Thanks!
-Drag

Elffin
13-07-2007, 04:51 PM
I know i've discussed this on other threads in the past - thought it might be suitable to post it here as well

Here's a link for Hatzi's BSG mod on the German ES site.

Hatzi's BSG mod thread (http://forum.egosoft.com/viewtopic.php?t=153912)

It contains a link to trailers and the mod itself - worth having a look.

Jey 16
15-07-2007, 11:33 PM
Yeah so

Hatzi´s Mod:

At first the Members of the Team are Hatzi[FIS], markus w and F4Quarl

They decided to make a shipmod without a map but now F4Quarl joined the Team and he´s now working on a map ....

-Their ships: BS Galactica and Pegasus Viper MkII and MkVII and a MkI
Defender I and Defender II - Cylon Raider, Basestar and some others too
-BUT .... they´ve called their ships with other names cause they don´t want to get trouble wit the law ...
-They´ve also created some selfmade ships for priates and civillians but i have only seen the "Scarlet Viper"
-There are two new guns Gamma Flak and Gamma HEPT ....



Vipers Mod:


-Members: Viper047 and his "buddy" (a unkown person, viper said that he´s from the US)

-This Mod looks interessting, they want to include all known ships from BSG .... civilian and military. -really all there are a lot of Battlestars on their list but only 2 are finished yet(Pegasus and Galactica)-
-A "Jumpfield" for the Fleet
-Big sectors with 1000km between gates
-The fleet´ll be able to build and repair ships, prooduce food and use it
-The map´ll include the 12 colonies, earth and some cylon sectors
-Raptors are used to encount threat´s and to discover unkwon space with a new way - somthing he´ll script
-Cylons´ll send groups to destroy the fleet
-You´ll have to search very long to find resources

NO version released so that´s all about this mod

I´ll let you know if something new happens ;)

Jey 16
20-07-2007, 12:58 PM
Update for Viper´s MOD

First DEMO (shipmod) release announced for sunday ....

Viper´ll take a short brake cause he´s gets a son ....

But his "Buddy" (now he called him Speedy) ´ll update the Mod and finish some modells and weapon changes etc.

Here a list of what they want to do:

to do

- new missionsscripts...........................unknown
- change scripts and map ................... unknown
- replace ragnar station ....................... unknown
- replace ressurection ship .................. unknown


- battlestar galactica.............................done ( demo )
- battlestar pegasus..............................done ( demo )
- battlestar valkyrie..............................unknown( mod )
- battlestar night flight...........................unknown ( mod )
- battlestar prometheus.........................unknown ( mod )
- battlestar triton...................................unknown ( mod )
- battlestar talos....................................unknown ( mod )
- battlestar erasmus...............................unknown ( mod )
- defender.......................................... ...done ( demo )
- basestar.......................................... ....done ( demo )
- basestar old ( optional )

- viper mk VII........................................done ( demo )
- viper mk II..........................................done ( demo )
- raptor............................................ ......done ( demo )
- cylon raider mk II.................................done ( demo )
- cylon heavy raider.................................done ( demo )
- raider mk I ( optional )
- heavy raider old ( optional )

- colonial one..........................................done ( demo )
- astral queen.........................................done ( demo )
- space park...........................................don e ( demo )
- mining ship..........................................done ( demo )
- celestra.......................................... .....done ( demo )
- colonial mover.....................................done ( demo )
- cloud nine............................................do ne ( demo )
- colonial majahual.................................done ( demo )
- gemenon traveller................................done ( demo )
- gemini freighter....................................done ( demo )
- daru mozu............................................do ne ( demo )
- caprica liner..........................................don e ( demo )
- sagittarian spaceways............................done ( demo )
- pan galactic liner....................................done ( demo )
- botanical cruiser.....................................done ( demo )
- gemenon liner........................................done ( demo )
- flattop........................................... ........ done ( demo )
- olympic carrier.......................................done ( demo )
- tube tanker............................................ .done ( demo )
- shuttle........................................... ........done ( demo )
- cylon tanker ship...................................done ( demo )

Elffin
20-07-2007, 04:51 PM
Interesting! - thanks Jey

Noticed he hasn't implemented the attack Raptor from season 3 - which Coxxon also created. It would be nice to have that as well!

Jey 16
22-07-2007, 09:39 PM
http://rapidshare.com/files/44417587/BSG_Demo_05.rar.html

DEMO 0.5 of Vipers Mod released

0.6 will include more ships and sectors and 1.0 will include first missions and conquered caprica

Elffin
24-07-2007, 10:53 AM
Had a go playing Viper's mod - definetly worth a look and its fun! :)

BSG 0.5 demo (place in mod folder)
http://rapidshare.com/files/44417587/BSG_Demo_05.rar.html
Map file... (place in X3 ----> map folder)
http://rapidshare.com/files/44586712/BSG_uni.xml.html
Save file... (in your save folder)
http://rapidshare.com/files/44703904/Save_Demo_05.rar.html

(If things don't work - try installing Cycrow's ship manager program and -and after that I had no problems)

Elffin
27-07-2007, 09:23 AM
Here's a trailer by Viper for the next update...

http://www.myvideo.de/watch/1979107

Mokonzi
27-07-2007, 10:02 AM
Nice vid!

Elffin
27-07-2007, 10:12 AM
Reminds of Light Darkness' vids... he's from Germany as well - could he be Viper or am I just guessing wildly! :evil: (apologies if I am wrong!)

Light Darkness' vids (http://www.thexuniverse.com/viewtopic.php?p=40820#40820)

Viper047
06-09-2007, 01:42 PM
update for bsg - demo 0.6

weapons test

http://www.myvideo.de/watch/2296558

Mercer
26-11-2007, 10:00 PM
Oh, and jumperBR, it is not "Condition: Green, Yellow, and Red. Thats Star Trek, this is Battlestar Galactica, it is Condition: 1,2 & 3. Otherwise, GREAT ideas. Very good. :lol:

Jey 16
02-12-2007, 11:57 AM
Wohu Viper released the 0.7 Alpha "Rise od the Cylons" !!! (http://forum.egosoft.com/viewtopic.php?t=181046)