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| Paranid |
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| Diplomatic Status: | | Allied to | Split | | Friendly to | None | | Neutral to | Argon, Boron, Goner, Sohnen, Teladi, Terran | | Hostile to | Pirates | | At War with | Kha'ak, Xenon | | General Statistics | | Type of Government | Hierarchical Empire | | Head of State | Priest Emperor Xaar | | Currency | Credits | | Main Weapons | Alpha Phased Shockwave Generator, Beta Phased Shockwave Generator, Gamma Phased Shockwave Generator | | Main Wares | Majaglit, Maja Snails, Soja Beans, Soja Husk |
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Paranid, a determined and zealous, religiously founded race that have control of many sectors in the universe. They are very cautious of dealing with other races, feeling themselves superior to everyone else.
Contents
The
Paranid are odd, and fierce looking. Their thick leathery skin is yellow and they have three large bony crests on the tops of their heads. They also have three eyes set in a deep furrow across their foreheads. Their mouth is similar to that of a fish with two fangs emerging from the either side. They also have a series of bone spines that grow from the backs of their heads and appear like twin tusks at the sides of their eyes and mouth.
Their bodies stand very tall, taller than any human. They are also very slim and bony, short of having an exoskeleton. Their appearance has reminiscences of insects, but on the other hand, they’re clearly no insects at all. Their arms have multiple joints, as well as their claws. Their legs are also multiply jointed and their feet are more like very broad hoofs that give the
Paranid a very good grip on the ground. They are very strong, and they will win a personal fight against anybody. Their preferred method of killing manually is wrapping their long, multiply jointed arms around their victim, crushing it to death. Nobody in the Community of Planets would pick a bare-handed fight with a
Paranid.
Paranids do not have different genders, and not much is known about how they multiply at all. It is assumed that this is directly connected to the Pontifex Maximus Paranidia in some way.
The
Paranid Empire is quite the enigma, in order to compile this report we required several deep cover agents within
Argon Intelligence, even so our information is sketchy at best. The
Paranid Empire is a Theology, based around concept of three dimensionality, this is believed to be directly connected to how the
Paranid vision cortex translates the information from their three eyes, although the theological basis of the
Paranid religion like the rest of their society is shrouded in a vale of secrecy. What is known however is that Religion touches every aspect of daily life, each action has its own protocol, which must be adhered to and satisfied before an action can take place. The
Paranid are strong and powerful beasts, their claws and large craniums, are in stark beastlike contrast to their exquisitely decorated flowing robes.
Paranid is society is based on a firm hierarchy, with around one thousand known titles from the serving Pontifex Maximus Paranidia (Priest Emperor) Xaar, the Cardinals or Priest Kings as they are known, Priest Dukes whom are responsible for the day to day running of a sector, down to title of Priest. While all
Paranid are considered priests in their own right, outsiders, especially, Bi-ocular aliens are held in very low regard, often described as unclean or unholy creatures. This attitude makes dealing with or coercing
Paranid exceptionally difficult as to have unsanctioned dealings with lesser life is to invite a loss of face in a society where reputation means everything. Early
Paranid life is spent within an Institution for the Adept, while an exact time frame is not known
Paranid children return to their families as full adult Priests, despite this family is considered a sacred bondage, the
Paranid have also adopted a ridged caste system, there are few opportunities for advancement, power play is rife within the empire, and even so it is impossible to escape your caste, sectors controlled by so called ‘lesser caste Dukes’ are all but abandoned, as such many open their doors to lower life, in order to maintain an efficient economy. The Technology of the
Paranid is surprisingly advanced for a Theology, specifically in the area of cybernetic enhancement and interaction systems. Their ships are designed around their technological strength, choosing metal and technology over biology and agriculture, for most Paranid food is heavily rationed to prevent chronic food shortages.
The
Paranid economy is fractured and complex. Many castes refuse to open deal with another, often three or four go betweens are required before a transaction can be completed often at great cost to all parties. Politics is no different; most are simply attempting to enhance their own position, finding arguing amongst themselves over the proceeds from internal trades and resources.
The one exception is the ‘Holy Fleets of the Pontifex Maximus’, whom are given precedence over all others, so that it may maintain the
Paranid border defences. The
Paranid base their stratagems centrally around the concept of an overwhelming defence, our analysis of their fighters has shown that they have a limited range but are heavily armed and shielded, with a high degree of cybernetic-automation allowing the ships to survive most combat situations. Their carrier ships are capable of deploying deadly shockwave field weapons that cause massive damage to all ships within range.
The
Paranid are members of the Profit guild, which solidifies their alliances with both the
Split and
Teladi , although the
Paranid have made little attempt to increase trade or improve relations since the
Boron Conflict, instead believing that all races including allies should instead change to fit
Paranid society and needs. The
Paranid and
Argon were once trading partners but the
Paranid’s refusal to become involved with the
Xenon conflict and subsequent Alliance with the
Split during the
Boron conflict has driven a wedge between the two, border skirmishes are common but rarely escalate to a diplomatic incident, use caution within their space,
Paranid care little for the lives of non-
Paranid. The Xaars word is law and any decree can make or break the lives of those in the
Paranid Empire, Religion is used as much to maintain the order as to worship the holy dimensionality, the first
Paranid attempt at democracy was brutally purged in a sustained orbital bombardment lasting several months, this is by no means the most extreme example of the Pontifex’s reaction to heresy, any perceived dissent can be cause for excommunication.
The
Paranid have little respect for other races are will do whatever is necessary to enhance their position in the Universe, as such they are not to be trusted. While it is currently within their interest to align with the
Teladi and
Split, the
Paranid have little interest in loyalty to those outside their own society.
Alongside the
Argon, the
Paranid are one of the oldest races in the X Universe. Their home planet is situated near to a white star, which means that their natural environment is hot and very arid. Great deserts and mountain ranges straddle the planet. The
Paranid themselves evolved from a large species of ancient desert beetles, some of which still scuttle around the desert planet.
The earliest ancestors of the
Paranid lived in deep, cool caves hollowed out of the mountain sides, and held strange religious beliefs that involved complicated mystical rites and ceremonies, all based on mathematics and geometry. The number Three is playing a paramount role in
Paranid mathematics and mythology. As the race developed, they hollowed deeper and deeper into the mountains, until they had built themselves large complex underground colonies.
Over the years the
Paranid, in conjunction with their mystical and mathematical beliefs, developed their own brand of technology, and by the year 50 had made their first ventures into space.
They began to colonize other hot planets in their own solar system and soon built up a large number of colonies. In 130 they made contact with the
Argon race. From their first meeting the
Argon were always deeply suspicious of the
Paranid, and never understood their strange religious rituals and rites. In turn the
Paranids could never really understand the culture of the
Argons hence relationships between the two races were never friendly, however for many years, the two races managed to trade and tolerate each other.
When the
Argons were attacked by the
Xenon they turned to the
Paranid for help, but after 25 years of deliberation the Pontifex Maximus Paranidia (Emperor of
Paranid) refused to join in the conflict. What the
Argon never realised was that the
Paranid were in an awkward position. Some years before, in 200, they had come into contact with the
Split with whom they had fought a short but costly war. Eventually the two sides agreed to a cease fire which led to the formation of trade agreements and military alliances. It was these alliances that prevented the
Paranid from coming to the assistance of the
Argon in 250, and also tied the
Paranid to assisting the
Split fight their war against the Kingdom of
Boron in 299.
After their victory in the
Xenon conflict in 255 the
Argon were very bitter towards the
Paranid and relationships between the two races sank to an all time low and, as soon as the
Argon realised that the
Paranid were fighting the
Boron, they joined in the conflict. The entrance of the
Argon in the
Boron Campaign turned the tide and the
Split-
Paranid alliance began to retreat.
Their eventual defeat in the
Boron Campaign proved very costly to the
Paranid, and for many years they retreated back into their own territories and rebuilt their depleted space fleet. When the
Argon and the
Boron formed the Foundation Guild the
Paranid once again allied themselves to the
Split and, in the year 413, the two races officially formed the ”Profit Guild”.
This alliance led to further threats of war some years later when the
Split declared war on the
Xenon. After a few initial skirmishes the
Paranid refused to enter into any further conflict. For them this war, being fought at the opposite side of the Community of Planets, had no trading or territorial advantages and seemed pointless. They also recognized the fact that the
Xenon were a very powerful race, having witnessed their long, drawn out and costly war between them and the
Argon many years earlier. Once again the
Paranid decided that, as neither side held an advantage, war was not for them. The
Split wanted to continue the action and the two races argued. The
Paranid then threatened to withdraw from the Profit Foundation unless the war ended. Faced by the dissolution of their trading partnership and therefore destruction of their economy the
Split had no option but to declare peace with the
Xenon.
This situation put a great strain on relations between the two races and for many years they were deeply suspicious of each other. The admission of the
Teladi into the Profit Guild, in 563, helped to reduce this tension but, in 589, the initial refusal of the
Split to join the Big Currency Reform once again strained the relationship. Once again, by threatening to withdraw for The profit Guild, the
Paranid persuaded the
Split to agree with the currency reform on re-negotiated terms.
The
Paranid Empire have problems with other races when it comes to diplomacy, they deem all other races who do not have a multiple of three eyes to be unholy. Unfortunately this accounts for virtually all known races.
Although once allied, the
Argon Federation and
Paranid Empire no longer have good relations, and consider each other neutral, this was after the
Argon Federation asked the
Paranids for help during the
Xenon Conflict, the
Paranid refused to assist and so relations broke down.
The
Split and
Paranids are allied as of the
Boron Conflict, however they lost the conflict, but both formed the Profit Guild with the
Teladi to counter act the Foundation Guild.
Paranids luckily do not have territories that border
Xenon systems anymore, so the
Paranids rarely have to deal with
Xenon incursions.
The
Paranids like all races have had incursions by the
Kha'ak, so they too are at War with the invading forces of the
Kha'ak.
Despite their many historic disagreements The
Paranid are still allied to the
Split and, through their membership of the Profit Guild, the
Teladi. In addition to being members of the Profit Guild the
Paranid allow all other races to trade openly throughout their sectors of space, however relations between the
Paranid and the
Argon are still very strained, and trade is the only contact the two races have with each other.
Even to this day their strange rites and religious beliefs are a mystery to other races and it is virtually impossible to befriend or even understand them – except if you happen to have three eyes…
These rites also forbid any member of another race settling or living on a
Paranid colony, not that many ever want to due to the fact that the
Paranid prefer to settle on planets that are too hot for other races.
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