[skip|else] if [not]|while [not]| [RetVar/IF] = [RefObj]
catch ware object [Value]
into the cargo bay of a ship once the ship has been put into position by use of the move to ware object for collecting instruction. The ware must be of a size class that the ship is capable of carrying, and the collecting ship must have enough room in its cargo bay for it. After executing this instruction, [Value]
will be removed from the sector, whether or not the collecting ship has room for it.
Do not use this for illegal objects. While a TS can “catch” a ship, the ship will then be destroyed and the TS' cargo bay bugged until the maintype 7 cargo is deleted again.
Cargo pods can contain illegal wares when created by scripts.
) if the ware is added to the collecting ship, [FALSE]
) if the ware is not added to the collecting ship, or if any of the arguments are invalid.