@ [skip|else] if [not]|while [not]| [RetVar/IF] = [RefObj] defensive move: type=
[Var/Number], intensity=
[Var/Number], timeout=
[Var/Number] ms
Causes the ship to begin a defensive manoeuvre – breaking off, spirals, and whatnot. Currently setting the type of manoeuvre does nothing – this is completely controlled by the hard-code. Set this to
null in all scripts. Intensity is in percent – from 1 to 100, and indicates how sharp the manoeuvres will be.
Returns FLRET_NOCOMMANDS after the timeout expires (assume success), FLRET_INTERRUPTED if the script executing this instruction is interrupted, or
null if
[RefObj] is invalid.
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