@ [skip|else] if [not]|while [not]| [RetVar/IF] = [RefObj]
defensive move: type= [Var/Number]
, intensity= [Var/Number]
, timeout= [Var/Number]
Causes the ship to begin a defensive manoeuvre – breaking off, spirals, and whatnot. Currently setting the type of manoeuvre does nothing – this is completely controlled by the hard-code. Set this to null
in all scripts. Intensity is in percent – from 1 to 100, and indicates how sharp the manoeuvres will be.
Returns FLRET_NOCOMMANDS after the timeout expires (assume success), FLRET_INTERRUPTED if the script executing this instruction is interrupted, or null