This because FAA's is placed with some more long-ranged weapons (PPC for example) so if you place FAA'a and PPC' in same turret. they all will fire from disrance of 6.8km. Another questions???



This because FAA's is placed with some more long-ranged weapons (PPC for example) so if you place FAA'a and PPC' in same turret. they all will fire from disrance of 6.8km. Another questions???
I use the turret_command_suite_v2.01. Ive never noticed it mix weapons in the same turret. Ill try manually selecting the weapons and see if it still happens.
Flak's shouldn't use energy since their purely artillary. It shouldn't if changed manually.
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most common reason is because they have been mixed in with GPPCs or some other big gun. the turret will begin shooting when it comes in range of the longest range gun in the turret, and all guns will fire... so, mixing long range and short range guns, in turrets, is usually a bad idea... so use up and down for, say, flaks, and left and right for GPPCs...
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I love flaks, I bought an OTAS Boreas just because it was fast and could mount a bunch of flaks. It murdered anything and everything it would come across, especially pirates and Xenon. I just recently found out it was meant to jam weapons and use ECM, whatever that does.
I've always wished that there were more turrets of fewer guns each on the ships.
Instead of 8 in the L turret, I'd like 2x4, so you could tune the ship better and have some anti-fighter coverage even if you had 6 GPPCs on that side. You could mix 2xFLAK 6xGPPC, or 4/4, or whatever you felt was appropriate for where you were headed. But I suppose it eventually runs into a lot of processing for the 'puter to do - yet another reason we need multi-core support.
Yeah first off as your shooting all the guns in the turret and only the long range ones are in range! Thats wasted energy! Also Mixing weapons with different projectile speeds is bad too. What happens is the fast one hit the target first causing the aviodance manuvering thus the slower shots miss when they get there.
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