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    Thread: Star Wars Mod

    1. #1
      TXU New Member mikska's Avatar
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      Default Star Wars Mod

      Work in progress.
      If there is enough interest I'll finish the mod.
      All Star Wars weapons including torpedos have been added, with authentic sounds.
      Its only me working on this mod, I work double shifts every day to pay my bills, so please excuse me if I take long .




      Link for pre Alpha
      X3 REUNION
      http://download202.mediafire.com/zjw...a/swmod021.rar

      X3 TC
      http://www.mediafire.com/download.php?iyjjzymfmmt

      X-Wing Fighter Alliance


      A-Wing

      Y-Wing

      Z-95

      X-Wing XJR

      TieBomber

      Lambda Shuttle

      Action IV

      Gallofree Medium Transport

      Corellian Corvett


      NebulonB

      Venator





      Link for pre Alpha
      X3 REUNION
      http://download202.mediafire.com/zjw...a/swmod021.rar

      X3 TC
      http://www.mediafire.com/download.php?iyjjzymfmmt
      Last edited by mikska; 18-06-2009 at 04:16 PM.

    2. The Following 2 Users Say Thank You to mikska For This Useful Post:

      D!S7RUG@7OR  (12-06-2008), overrider  (17-10-2008)

    3. #2
      TXU Ultra Hero Eliah's Avatar
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      Default

      For information, are you just doing ship models (the rebel transport is really looking good atm), or is it a total conversion?




      THIS IS X2

    4. #3
      TXU New Member mikska's Avatar
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      Default

      Hi, Im adding extra ships to X3 and new systems, at the same time I'm working on a total conversion.
      My current problem is to get the Alliance and Empire to fight each other.

    5. #4
      Administrator Phlt's Avatar
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      Default

      Your pics are way too large Mikska.

      Please, reduce them by 500x375

      If you want them to be larger, insert a link to the larger pic in your current one. Users will be able to open the large pic in a different browser.

      Thanks.
      .


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    6. #5
      Administrator 2Blackhawk's Avatar
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      Default

      It looks very promising. Good work! Rep for that.

    7. #6
      Super Moderator enenra's Avatar
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      Default

      Looking great.

      Are you a part of one of the two SW TC-Teams? Because I know of two who do a TC and you might want to check them out and probably create that TC together.


      I don't play Real Life. The balancing sucks.

    8. #7
      TXU Full Member Crazy_Bum's Avatar
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      Default

      Wow, those look amazing, good work!
      -Fide et Fortudine
      -Cairn na Cuimne

    9. #8
      TXU New Member mikska's Avatar
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      Default

      I'm not part of any group, this way there is no deadlines I work when I can, I've made many mods for many different games over the years but never released them to the public, If I release this it will be my first.
      Oh um to speed things up, Do you guys know how I can adjust race behaviour?
      I have used race1, race2, and 3 for Alliance, Empire etc. cant get them to trade, fight or patrol.

    10. #9
      Moderator Jey 16's Avatar
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      Default

      Nice
      You´ll have to edit the Tjobs to add trading ships to your race etc.
      I´send you a PM

      btw: just a friendly hint - it´s Venator not Venetor
      Last edited by Jey 16; 05-04-2008 at 08:25 PM.

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    11. #10
      TXU New Member mikska's Avatar
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      Default

      Thanks

      Ok does anyone know how to reduce drift / mass momentum effects??
      I know it will be less realistic but more starwars like, with current effects you'll never get to the core of the death star.

      AHHH!! more probs, I'm now using VISTA and MAX8 Can't import dds format in max, can't reimport large models through DBOX, Tie fighters should be a breeze but how the heck am I gonna finish the Death star and other ships need tweeking. I heard max9 will work but im broke no way in hell am I gonna fork out that much cash.
      Last edited by mikska; 05-04-2008 at 08:51 PM.

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