• Crazy
  • Cool
  • Awesome
  • Angry
  • Happy
  • Hungry
  • Sad
  • Shy
  • Tired
  • User Tag List

    Thanks Thanks:  0
    Likes Likes:  0
    Dislikes Dislikes:  0
    + Reply to Thread
    Page 1 of 2 12 LastLast
    Results 1 to 10 of 17

    Thread: [INFO]-Goner Mobile Shipyard: Featurelist (05/09/2006)

    1. #1
      X-Tended Team Member Voxol's Avatar
      Credits
      259.78
      Points
      1,452
      This user has no status.
       
      I am:
      ----
       
      Total Contributions For

      Voxol      £ 0.00
      Main InfoStatus and ThingsPoints and CreditsOther
      Join Date
      06-08-2006
      Location
      UK
      Posts
      259

      Default [INFO]-Goner Mobile Shipyard: Featurelist (05/09/2006)

      Following are the project features of the GMSY. Capitalised words in bold represent current state of this feature.

      N/A=Not Attempted. WIP=Currently being worked on. DONE/WIP=Core code exists, just needs minor context tweaking. DONE=Feature complete, but not yet released for testing. FEEDBACK/WIP=Feature almost complete, but requires feedback before finalising. FEEDBACK=Feature complete and in testing phase for tweaks and bug finding.


      Template/blueprint system

      FEEDBACK - Reverse-engineering of docked ships to get blueprints, but only 'standard' ships, not M0, etc


      Building maximization

      N/A - If a special (rare..Nvidium) resource is in supply, you can order the MSY to increase building speed for limited amounts of time.


      Overtune shop

      N/A - Since GMSY is special, limited overtune with no reduction in other properties.

      N/A - For super-overtuning require reduction in other properties, e.g. trade shields for speed.


      Equip module

      FEEDBACK - Choose what you want to get your ships equiped with and 'burn' this into the builder as a default template whilst the queue is filled with a design to built.


      Point to point jump capabilities

      FEEDBACK - Requires 3x amount of ECs.

      FEEDBACK - 'Jump field': Player ships within 7km jump with it for free.


      Repairing

      FEEDBACK - Repair docked ships.

      N/A - Upgrade for GMSY auto hull repair. Slow and maybe requires ore or something.


      Long range transporter

      FEEDBACK - Can transport aboard ALL wares floating around in the same sector as the GMSY.

      FEEDBACK - Can transport a player owned ship in the same sector to any location in that sector using a huge amount of ECs.

      FEEDBACK - Can reveal stations 100km away, and will transport navsats temporarily (if available) to highlight 'Huge Ships' and stations.


      Heavy tractor beam

      N/A- Can immobilize nearby enemy fighter/transporter ship(s) for a continuing drain of a large amount of ECs.


      Corrupt preachers

      FEEDBACK - Report on ships in same sector with low morale = easy capture.

      FEEDBACK - Give Sermon: Set enemies to stop what they are doing for a bit, unless they are engaged in combat.

      FEEDBACK - Convert heathens: chance of converting Pirates which will then protect the GMSY with their lives.


      On-board solar power plant

      FEEDBACK - Slowly generates ECs for free.


      AI Response

      N/A - Should come under attack on regular basis from Pirates/enemy races.

      N/A - Since everyone like the Goners, friendly ships in nearby sectors come to its aid when called (for a fee).

      Voxol.

    2. #2
      Mox Points for Infraction Points (Given)
      Guest Mox's Avatar

      Default

      If you can pull off even halve of the above in good time we will have an absolute winner.
      Very good stuff ;-)


    3. #3
      The X Universe Founder Mokonzi's Avatar
      Credits
      7,689.67
      Points
      52,504
      is working on Project X
       
      I am:
      Happy
       
      Total Contributions For

      Mokonzi Points (Total)      £ 225.00
      Main InfoStatus and ThingsPoints and CreditsOther
      Join Date
      03-01-2006
      Location
      Leeds
      Posts
      9,754
      Blog Entries
      6

      Default

      Absolutely (that's fast becoming my word of the week)!

      Those ideas will definitely make the GMSY a must have, and off the top of my head I can't see any mistakes (I can see a gag there somehow).

      May I also make the comment that we avoid detailing these script ideas to the public until we have them in some working format? That way if we need to change anything it won't be a let down?

      Mokonzi

    4. #4
      Mox Points for Infraction Points (Given)
      Guest Mox's Avatar

      Default

      For the Corrupt preachers section abilities I'd suggest dropping 10 Goner spacesuits at random locations in the universe, all with a variable/nr.
      The more you find (10 being max) and bring to the MSY, the better the chance of the abilities to yield succes.

      @Moko > so you mean I can't spam on devchat that ours is bigger then theirs? damn


    5. #5
      The X Universe Founder Mokonzi's Avatar
      Credits
      7,689.67
      Points
      52,504
      is working on Project X
       
      I am:
      Happy
       
      Total Contributions For

      Mokonzi Points (Total)      £ 225.00
      Main InfoStatus and ThingsPoints and CreditsOther
      Join Date
      03-01-2006
      Location
      Leeds
      Posts
      9,754
      Blog Entries
      6

      Default

      Pretty much Mox!

      I've also just realised I never finished sorting xtended chat out...

      [Makes mental note to work on that this afternoon]

      Mokonzi

    6. #6
      Mox Points for Infraction Points (Given)
      Guest Mox's Avatar

      Default

      Better make that a Mental Note then since the Mental Not's are probably not going to cut it


    7. #7
      The X Universe Founder Mokonzi's Avatar
      Credits
      7,689.67
      Points
      52,504
      is working on Project X
       
      I am:
      Happy
       
      Total Contributions For

      Mokonzi Points (Total)      £ 225.00
      Main InfoStatus and ThingsPoints and CreditsOther
      Join Date
      03-01-2006
      Location
      Leeds
      Posts
      9,754
      Blog Entries
      6
      Mokonzi

    8. #8
      TXU Legend Stevio's Avatar
      Credits
      9,513.99
      Points
      5,400
      This user has no status.
       
      I am:
      ----
       
      Total Contributions For

      Stevio      £ 0.00
      Main InfoStatus and ThingsPoints and CreditsOther
      Join Date
      09-03-2006
      Location
      Basestar 346' Darkroom
      Posts
      1,105

      Default

      Sounds great voxol

      Good work


      So say we all!

    9. #9
      Mox Points for Infraction Points (Given)
      Guest Mox's Avatar

      Default

      Can you give us a rough timeframe on when to expect the first code on this Voxol?


    10. #10
      X-Tended Team Member Voxol's Avatar
      Credits
      259.78
      Points
      1,452
      This user has no status.
       
      I am:
      ----
       
      Total Contributions For

      Voxol      £ 0.00
      Main InfoStatus and ThingsPoints and CreditsOther
      Join Date
      06-08-2006
      Location
      UK
      Posts
      259

      Default

      Under normal circumstances I would say about a week to get 90% up and running.

      As it stands, I got a journal paper deadline looming, so I wont have as much time to work on xtended over the next couple of weeks. Bug-fixes for 6c I will try to give my full attention until they are sorted, but new features like this (if I'm not working on bug fixes) I will only be able to give a little time each day until this damned deadline passes.

      SO, considering this, I would ETA it at 2-3 weeks (likely closer to 2 than 3, as my x3 scripting addiction is just too severe!).

      Hope this is OK,

      Voxol.

    + Reply to Thread

    Tags for this Thread

    Posting Permissions

    • You may not post new threads
    • You may post replies
    • You may not post attachments
    • You may not edit your posts
    •