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    Thread: [CORE-MOD] NEW .06c CORE-MOD AVAILABLE 1/09/2006

    1. #1
      TXU Ultra Hero DarkWrath's Avatar
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      Default [CORE-MOD] NEW .06c CORE-MOD AVAILABLE 1/09/2006

      06.c Core-Mod ready for testing.

      CHANGELOG

      M6M class has now increased steering to increase the difference between them and M6 class
      Boron HammerHead now has BFlaks on some turrets
      Xenon Q nerfed to APPC only and a smaller generator
      Scenefile Path and Tships errors sorted out(Hopefully , didn't checked them all)
      Kha'aks not spawning fixed(Not sure about this , must be tested)
      LODs on all ships
      Xenon P balanced
      SFXs fixed
      New SFX's for some weapons and weapon explosions

      http://downloads.thexuniverse.us/XTM-TB-0.6c.spk

      Mox:Edited to remove redundant info so not to cross Voxol's latest .6c Patch topic.

      "Cargo bay now contains: Sector : Home of Light" - Ship Verbose Computer

    2. #2
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      Great work DW ;-)


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      TXU Sr. Member Ravenholme CP42's Avatar
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      Downloading, I'll add it into my test game.


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      The X Universe Founder Mokonzi's Avatar
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      DW, does this include the weapon changes Mox suggested? i.e. restoring back to default, but halving refire rate?

      Mokonzi

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      It doesnt.
      so No balance testing on this Build plz.


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      TXU Sr. Member Godalmighty83's Avatar
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      been playing for a hour, yet to encounter any of the new khaak.

      nothing else to note.

      my crew were trained by space monkeys....

    7. #7
      TXU Ultra Hero DarkWrath's Avatar
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      What's wrong with those damned kha'aks? I've checked the Jobs a hundred times , even the scene files , textures , everything and I cant find out what the hell is happening with them. Could someone give me a hand with this?

      "Cargo bay now contains: Sector : Home of Light" - Ship Verbose Computer

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      Yes, I will give you a hand with it.
      Don't worry, we will get it to work ;-)
      Not now btw, tomorrow...currently I am modelling for the first time in days.


    9. #9
      TXU Sr. Member Ravenholme CP42's Avatar
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      I've been having an odd problem with a spawned (Spawning lots of ships for testing) Sohnen M5 looking like a Terran Valkyrie.

      But I'm going to look into this more (I think it may have something to do with the spawning fact)

      Oh, and is the Sohnen Observer supposed to be an M1 that looks like the American Flat-winged bomber (Name eludes me) because in my previous games he has been an M3. (This was cleared up after a conversation with Mox, much has been revealed to me.... *Joins the Illuminati*)


      As for the Kha'ak, I wasn't near the hot-spot spawning areas.

      Mox: That would be the B2 'Stealth' Bomber.
      A 2 Billion a piece budget nightmare with currently only 9 out of the former
      20 build operational (last time I checked).
      Curious you happen to see this shape in the Sohnen M7 as personally I find it much more like a Manta-ray and nothing like the B2...it's all in the mind I guess.



    10. #10
      The X Universe Founder Mokonzi's Avatar
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      Why have we gone back to one complete mod build, and not the seperate mod and patch system?

      Mokonzi

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