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    Thread: Quick question from XTM-P to XTM team....

    1. #1
      XTM-Plus Team Leader ReeverDrak's Avatar
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      Default Quick question from XTM-P to XTM team....

      Hi all, how are things?

      XTM-P has started testing now and a question comes to mind.... from the point of compatibility, what resources and T files dose X3 and XTM use? i wish to compile a list to place in the XTM-P forum to compare them to the scripts in the list we have... we also have a list of mini mods.

      Now what i would like to do is if something is not compatible, i would like to try and make it... so what do i need to do to do that? is it as simple as just changing the T file names and resources used? (i have no idea how to change the resources bit, espesualy with cat and dat files.). i have exscriptor handy for the script files. What other progames do we need as we'll be play around with ships and other think aswell...

      Cheers dudes and top banana work on XTM

      Reever
      XTM-Plus project leader

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    2. #2
      TXU's resident chatbox text fiend....... Tritous's Avatar
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      Actually for scripts it's easier.

      As far as the Tfiles go the principle is inside each cat and dat are a number of files. not all of the cat/dat files have to have ALL the files, but the latest of each file overrides all previous. So a mod containing only the Tlasers file can modify the weapons without effecting anything else (apart from the whole balance of the game).

      Now i dont have a way to open the files and haven't really tried, but from my understand most of the Tfiles are little more than databases with specific fields. any copy we make HAS to include the whole of the previous version of that file or you basically remove everything in it. This is the reason so many mods are not XTM compatible. To make them compatible you have to merge the things it changes / adds with what XTM has made.

      XTM's slots are visible through the plugin manager i believe. What you can do is make a new profile on the plugin manager (so it doesnt toy with yoru game, and make a package out of the XTM files. Stick all the script and all the t files it has into the packager, make the package, and when you load it into the plugin manager it can tell you what slots, wares and resources it uses.

      In some ways for testing doing this may be preferable to the simple XTM install because it lets us see at a glance what part of XTM it may be clashing with. eg: it is well known that Cycrows advanced jumpdrive autojump clashes with the aran group jump command.

      Changing of the ware slot I don't know about. I believe it's moderatly easy...but does need you to sort through the script quite carefully to make sure you have adjusted it properly.

      10 PRINT IDLE
      20 GOTO 10

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    3. #3
      Administrator Galder's Avatar
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      Default

      First, all files are in the installation, just unzip it somewhere with no game installation. You get an overview what is contined in XTM.

      Second, you have to learn a lot before you can go ahead editing files and scripts. You need a basic understandment of the SE and the file structure. This is something you have to learn by yourself, and that's the hard part. You may find this helpful
      http://forum.egosoft.com/viewtopic.php?t=96337

      I recommend the X3 ModManager and the X3 Editor. You have to do all the comparisons by hand, there is no tool available which can test all this. Take your time and learn a bit. The work you have started is too complex for a simple answer. Start with a script you want to add which doesn't use a new cat/dat and try to understand it after you have read the beginners tutorials. Get yourself a working mod environment also.

      Questions like this thread should be discussed by PM, it doesn't help your project if the users can read all this.


    4. #4
      TXU's resident chatbox text fiend....... Tritous's Avatar
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      Interesting point Galder, but we aren't making XTM-P because we are professionals, we are making it because we are the ones who offered to put the time in to help the community.

      And I still claim the x plugin manager does give an easy way to check text, ware and command slot resources for scripts. mods are the tricky bit

      10 PRINT IDLE
      20 GOTO 10

      "Intelligence is like money: when you pass it on to your kids you lose it for yourself"
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      Thanks Galder Points for Reputation (Received) thanked for this post

    5. #5
      Junior Super Moderator Sartorie's Avatar
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      Default

      Code:
      <page id="2008" title="Script Object Commands" descr="">
      <t id="222">CMD_XTM_POINT_JUMP</t>
      <t id="224">CMD_XTM_QUANTUM_DRIVE</t>
      <t id="316">CMD_XTM_SET_TURRETS_AFIG</t>
      <t id="317">CMD_XTM_SET_TURRETS_ACAP</t>
      <t id="318">CMD_XTM_SET_TURRETS_EMP</t>
      <t id="320">CMD_XTM_DEPLOY_MINES</t>
      <t id="321">CMD_XTM_DRONES_DEFENSIVE</t>
      <t id="322">CMD_XTM_DRONES_OFFENSIVE</t>
      <t id="323">CMD_XTM_DRONES_MIS_DEFENSE</t>
      <t id="324">CMD_XTM_DRONES_RECALL</t>
      <t id="334">CMD_XTM_MIS_DEFEND_CAPITAL</t>
      <t id="345">CMD_XTM_TACTICAL_RETREAT</t>
      <t id="630">CMD_XTM_PREACH_MORALE</t>
      <t id="631">CMD_XTM_PREACH_CONVERT</t>
      <t id="632">CMD_XTM_PREACH_SERMON</t>
      <t id="633">CMD_XTM_CAPTURE_SHIP</t>
      <t id="716">CMD_XTM_USE_SY</t>
      <t id="721">CMD_XTM_RETURN_TO_EQ</t>
      <t id="722">CMD_XTM_QUEUE_SHIP</t>
      <t id="723">CMD_XTM_EDIT_QUEUE</t>
      <t id="725">CMD_XTM_REPORT_CREW</t>
      <t id="737">CMD_XTM_EQUIP_FROM_TEMPLATE</t>
      <t id="739">CMD_XTM_COMM_STATION</t>
      <t id="743">CMD_XTM_DEPLOY_OWP</t>
      <t id="744">CMD_XTM_RETRIEVE_OWP</t>
      <t id="745">CMD_XTM_LRTRANS_ALLWARES</t>
      <t id="746">CMD_XTM_LRTRANS_SITE2SITE</t>
      <t id="747">CMD_XTM_DEPLOY_GATE</t>
      <t id="748">CMD_XTM_DEPLOY_SCOUTDRONE</t>
      <t id="751">CMD_XTM_INSTALL_MSHOP</t>
      <t id="754">CMD_XTM_SCAN_LONGRANGE</t>
      <t id="759">CMD_XTM_BLUEPRINT_REVENG</t>
      <t id="761">CMD_XTM_BUILD_FROMTEMPLATE</t>
      <t id="1126">CMD_XTM_REPAIR_FIGHTERS_ST</t>
      <t id="1147">CMD_XTM_EQ_DOCK_UPGRADES</t>
      <t id="1156">CMD_XTM_WHOUSE_ADD</t>
      <t id="1157">CMD_XTM_WHOUSE_REMOVE</t>
      <t id="1220">CMD_XTM_BUILD_DRONES</t>
      <t id="1223">CMD_XTM_BUILD_SHIPS</t>
      <t id="1227">CMD_XTM_CIVM0_PRODUCTION</t>
      <t id="1224">CMD_XTM_REPAIR_FIGHTERS_SH</t>
      <t id="1234">CMD_XTM_GROUP_SHIELD</t>
      <t id="1235">CMD_XTM_GEN_ECELLS</t>
      <t id="1236">CMD_XTM_JUMP_FIELD</t>
      <t id="1237">CMD_XTM_BUILD_MISSILES</t>
      <t id="1247">CMD_XTM_ECM_SYSTEM</t>
      <t id="1248">CMD_XTM_TURRET_JAMMER</t>
      <t id="1261">CMD_XTM_BUILD_MINES</t>
      </page>
      −
      <page id="2010" title="Script Cmd Names" descr="">
      <t id="222">Point to Point Jump</t>
      <t id="224">Initiate Quantum Drive</t>
      <t id="316">Set Turrets: Anti-Fighter</t>
      <t id="317">Set Turrets: Anti-Capital</t>
      <t id="318">Set Turrets: EMP Cannons</t>
      <t id="320">Deploy Minefield</t>
      <t id="321">Drones: Protect</t>
      <t id="322">Drones: Attack Target</t>
      <t id="323">Drones: Missile Defense</t>
      <t id="324">Drones: Recall</t>
      <t id="334">Intercept Missiles</t>
      <t id="345">Tactical Retreat</t>
      <t id="630">Preach: Report Dispirited Pilots</t>
      <t id="631">Preach: Convert Heathens</t>
      <t id="632">Preach: Give Sermon</t>
      <t id="633">Board Ship</t>
      <t id="716">Use Shipyard Facility</t>
      <t id="721">Return To Docking Bay</t>
      <t id="722">Queue Ships for Building</t>
      <t id="723">Edit Build Queue</t>
      <t id="725">All Ship Stations Report In</t>
      <t id="737">Equip Ships From Templates</t>
      <t id="739">Comm Station</t>
      <t id="743">Deploy OWP</t>
      <t id="744">Retrieve OWP</t>
      <t id="745">LRT: All Flying Wares</t>
      <t id="746">LRT: Site-To-Site Transport</t>
      <t id="747">Deploy/Packup Warpgate</t>
      <t id="748">Deploy Scout Drone</t>
      <t id="751">Install Machine Shop To Station</t>
      <t id="754">LRT: Initiate Long Range Scan</t>
      <t id="759">Reverese-Engineer Ships</t>
      <t id="761">Build Ships From Templates</t>
      <t id="1126">Repair Docked Fighters</t>
      <t id="1147">Equipment Upgrades Installer</t>
      <t id="1156">Add Ware to Warehouse</t>
      <t id="1157">Remove Ware from Warehouse</t>
      <t id="1220">Build Drones</t>
      <t id="1223">Build Ships</t>
      <t id="1224">Repair Docked Fighters</t>
      <t id="1227">Ship Production</t>
      <t id="1234">Otas Group Shield</t>
      <t id="1235">Solar Panel: Generate ECells</t>
      <t id="1236">Generate Jump Field</t>
      <t id="1237">Build Missiles</t>
      <t id="1247">Otas ECM System</t>
      <t id="1248">Otas Turret Jammer</t>
      <t id="1261">Build Mines</t>
      </page>
      Code:
      Xtended Mod Textfile 7212 containing the following page ids
      7: Boardcomp. Sectornames
      17: Boardcomp. objects
      19: Sectordescription
      1263: Sh Names
      2011: Script Cmd Shorts
      2022: Command Info
      7212: Xtended Mod
      300017: Boardcomp. objects
      301000: Job names
      301906: Tooltip strings
      
      Xtended Mod Textfile 7213 containing the following page ids
      7213: Xtended Mod BBS Articles
      
      Xtended Mod Textfile 7214 containing the following page ids
      7214: Xtended Mod BBS
      
      Xtended Mod Textfile 7215 containing the following page ids
      7215: Xtended Mod M8 and Special Commands
      
      Xtended Mod Textfile 7217 containing the following page ids
      7217: Xtended Communications
      but we aren't making XTM-P because we are professionals, we are making it because we are the ones who offered to put the time in to help the community
      Noone expects you to be professional ... but you should seriously consider gaining a professional attitude towards this which means spending time to learn how things works before tinkering with them.

      I you have specific questions you can pm me, for anything else there a good tutorials out here and I suggest you start reading them.

      *LOCKED*

      Last edited by Sartorie; 05-05-2009 at 07:24 AM.

      Rejoice - For very bad things are about to happen !
      Thanks SSwamp_Trooper - {M}, Xelonir - {JSM} thanked for this post

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