First screens of the Battlestar Pegasus ingame.
Full credits to totally amazing mesh and texture-author Coxxon:
Original link for all his BSG work here:
All I did was convert the mesh to X3 format and add a specular and bumpmap to the textures which I then converted to dds for ease of use.
Model is FINE imo, she could do with a proper lightmap (Pegasus has a MUCH more distinct light pattern then Galactica) and some work to the textures to give her that 'dark metal appearance'.
Other then that I'm pretty in awe to what good modelling can achieve...
I will now (with some dread) convert Coxxons low-poly BSG into game to
see if it just doesnt end up being tons better then mine cause if it's close
I will have no option but to switch to his if alone for the drammatic decrease in polycount and therefore room for more other stuff around when in tango with her and the baddies.