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    Thread: Tried and Tested scripts for NH

    1. #1
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      Default Tried and Tested scripts for NH

      *** EDITED @ 06:27 on 26 Aug 09 ***

      Hiya Diehards,

      I decided to take the plunge and experiment with some of the excellent scripts written for X3 and apply them to NH to determine compatibility.

      The following SCRIPTS have caused no issues (yet!) and appear to work as intended:


      Verified on 22 Aug 2009

      BBSExtras-v1.61-04.12.2006 by Cycrow
      Adds various items to the BBS, including buying capital ships and upgrades like the Jumpdrive. Also allows you to buy station and gate positions and hack your reputation.Finally includes a Lottery where you can win ships and money.

      More Info
      Download



      Debris Repair-v1.3-07.04.2008 / Debris Utilization-v1.0-23.01.2008 by Xenon J
      These scripts allow you to either repair or utilize debris, such as that inside President's End or the destroyed gates (which are then linked together) to claim as your own orhave them disassembled into useful resources. It uses the same wares as your HQ for repairs and money for utilization.

      More Info
      Download Debris Repair
      Download Debris Utilization

      Revive Dead Ships-v2.0-12-03-2007 by euclid
      Whenever you load a game the script searches for dead ships and starts a job on them. You will find a message in your log on the number of revived ships.

      More Info
      Download
      Overtune BBS-v1.5-19.06.2006 by Cycrow
      This script adds the ability to over tune your current ship to make it faster than is normally possible.

      More Info
      Download


      Capitol Ship Crews-v1.31-24.01.2007 by Cycrow
      Adds crews available for your capitol ships to improve performance, Crews can be hired from the BBS. The Mechanic - Slowly repairs a ship as well as docked ships.

      More Info
      Download


      The following Scripts Verified on 22 Aug 2009

      Advanced Jumpdrive-v1.50-11.03.2007 by Cycrow
      Adds an Advanced Jumpdrive able to jump, without the need for energy, anywhere in any sector. Also has a gate free jumpdrive with use of targeting scanners.

      More Info
      Download



      Bail Signal Extension-v2.1-18.08.2007 by voxol/xfir01
      With this plug-in installed pilots will have a higher probability of bailing from their ship, and the crew of larger ships may also bail, unlike the stock Egosoft implementation.

      More Info
      Download
      [BB]

      Jumpdrive Delivery-v1.5-10.02.2008 by LV
      Allows jumpdrive kits to be bought that will install as a jumpdrive on your ships

      More Info
      Download


      Mercenaries Guild-v2.90-13.03.2007 by Cycrow
      Allows you to take on various missions, mainly combat orientated and hire mercenaries to help attack stations. You can also hire mercenaries to escort you or any of your ships and protect them from attack.

      More Info
      Download


      Merchants Guild-v1.50-11.03.2007 by Cycrow
      This script adds the ability to become an Merchant and join the guild to take on various trading missions, as well as access to the traders network to find the best trading opportunities in the universe. Also includes the Traders market to buy and sell goods, for good prices. Script includes various merchant guild shipyards to buy merchant vessels from.

      More Info
      Download


      Move to Coordinates-v1.00-26.09.2006 by Cycrow
      Adds a command to move your ship to a set of coordinates

      More Info
      Download


      Race Military-v1.10-15.08.2006 by Cycrow
      This script allows you to join the races military and take on various missions to help them out.

      More Info
      Download


      Satellite Early Warning Network-v1.20-09.03.2007 by Cycrow
      Makes your advanced satellites able to detect enemy forces and warn you.

      More Info
      Download


      Satellite Deploy-v1.12-18.01.2006 by Bhruic
      Allows the automated deployment of Navigational Relay Satellites or Advanced Satellites within explored space.

      More Info
      Download


      Station Trader Camper-v1.00-11.09.2006 by Cycrow
      This script adds a command to allow your ships to camp at a station and buy/sell goods when they reach a certain price.

      More Info
      Download


      Universe Explorers-v1.0.1-16.04.2008 by Fallen
      The universe explorer scripts allow you to hire a pilot to automatically explore the universe for you. These explorers will gain experience and skills as they traverse the universe to open up new methods of finding unexplored sectors, and more. There are 24 levels in all.

      More Info
      Download


      The following Scripts Verified on 23 Aug 2009

      Apricot Beam Dock v3.0a by ApricotSlice
      This one is cool because it lets you beam ships directly to a TL, M1 or M2. You can do this from ANYWHERE in the sector I use this during merc mission as they are inprogress. Claim Cap, beam it to my Anvil M8 and wait for the next wave of invaders. The Capitol ship crew usually has them repaired by the time the mission is complete.

      More Info
      Download


      Apricot Container Beam v3.0a by ApricotSlice
      This one works as intended but I had a glitch where you could map out the hotkey but it would not work. The only way it work was from the ship menu but the text wasmessed up and it beamed every floating cargo in the sector! I know that this is not right because when I installed it in XTM it worked only when the ware was within 2km.So I had to reinstall the script files, beam dock then cargo dock (not in .spk format, manual method only) and now it works right.

      More Info
      Download


      Freight Transport Upgrade-v1.2-03.11.2006 by LV
      Allows equipped ships to beam cargo from space.

      More Info
      Download


      The following Scripts Verified on 31 Aug 2009

      Bulk Transporter Upgrade v1.14 by al_main
      When installed, and in use with a transporter device the upgrade alllows capital class ships (TL, M1 and M2) to beam cargo directly from the cargo hold of a player owned station, and to trade with NPC stations. As with transporter devices the bulk beam upgrade has a limited range of 5km as the Transporter device is still the underlying technology. If the command is activated from too far away the ship will fly to within range and then use the transporter device. *The price charged by trading in this way will be the price of the goods when the ship has reached the station*

      More Info
      Download


      ___________________


      ...End Update...

      ___________________


      Please post any scripts that you use that are compatible and outside the scope of those already recommended for NH.

      Thanks all!

      **APPENDED by Recommendation**

      This is the original list of recommended scripts that tested OK with the NH Mod:
      - Pilot AI III by Azz
      - Pilot AI III by Azz - Mirror Xchange Guild
      - XaiCorp_Navigation Override System by Moggy2
      - XaiCorp_Turret Command Plugin by Moggy2
      - XaiCorp_Waypoint command by Moggy2
      - Warehouse Command by Deltawolf
      - Player Friendly Shipyards by Voxol
      - Player Friendly Equipment Dock - by Voxol
      - Merchant Guild - by Cycrow
      - Cargo Delivery Service - by Klaatu
      - Factory Complex constructor - FCC - by Dusty [KBG]
      - Autotrader Sector Lock - by halo
      - Stevio Fab Supplier - by Stevio.

      These scripts are installed in this Mod:
      - Xenon Migration - by Cycrow
      - Salvage Claim software - by Cycrow
      - HackingII - by Azz
      - GUT - by BenIsra

      ORIGINAL THREAD

      *** EDITED @ 06:27 on 26 Aug 09 ***

      Tested by
      KOSH VORLONTAY
      and all the praise goes to him

      Last edited by Anon loyalist; 31-08-2009 at 09:40 PM. Reason: Update...
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