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    Thread: [MOD] Ship Rebalace Mod: Continued

    1. #11
      TXU Jr. Member paulwheeler's Avatar
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      UPDATE RELEASE v1.03
      -----------------------------

      Changelog (including 1.02a changes):

      - Swapped Valhalla back to standard M2 as the M0 class stopped it from working correctly. Set race to “0” instead to stop it spawning with scripts. Jobs are unaffected.
      - Changed cockpit scenes on Split and Teladi Mk1 fighters to PSCO1’s new cockpits.
      - Fixed missing guns on Marauder left turret. It now has four like the right.
      - Increased Marauder’s main guns to six.
      - X3TC 3.1 compatibility - Added Cargo Bay Life Support as built in ware on Angel. Removed X3_universe as it’s no longer required.
      - Reduced weapons energy and recharge on Boa.
      - Increased price of Aquillo and Sirokos.
      - Added pirate versions of Colossus, Titan, Cerberus, Mammoth, Raven, Shrike, Tern, Heavy Osprey, Condor, Cormorant, Pteranodon, Gannet, Heron and Talon with pirate skins.
      - Fixed camera/turret alignment on rear turret of Elite.
      - Fixed main gun models disappearing on Elite by removing shared weapon dummies.
      - Fixed main gun alignment issue on Nexus by removing shared weapon dummies.
      - Added unique capital ship engine effects for Yaki and Pirates in SRM Exclusive trail pack.
      - Removed heavy and medium missile compatibility from Gannet so it’s in line with other M7Ms.
      - Z gains an extra shield slot and more laser energy, but loses speed. It gets a price increase.
      - Agamemnon/Akurei gain two new turret models for front turret so each gun now has a unique firing point.
      - Mani shields reduced to 5x 1MJ, increased turning, rep reduced and large price cut – now ATF standard M5.
      - Valkyrie has shields increased to 2x 5MJ, increased turning, reduced speed – now ATF M5+.
      - Hel has turning increased, rep reduced and large price cut – now ATF standard M4.
      - Mjollnir has reduced speed, laser energy increased – now ATF M4+.
      - Akurei gets a speed increase, Kariudo gets a speed decrease.
      - Set all Mk1 ship variants to “8” to facilitate their introduction in jobs.



      Please update main mod, hull packs and trail packs (only two with capital ship effects have changed).



      No less than 14 new pirate skinned versions of Teladi and Argon ships!

      They will all feature in the next jobs update (hopefully!) so keep your eyes open for that one. I also hope they may be used by other scripts that enhance pirates, such as Pirate Guild.

      Thanks again to Mizuchi for his tireless work in creating these new skins.




      MAKE SURE THE FOLLOWING SHIPS ARE NOT IN SECTOR WHEN YOU UPGRADE:

      Agamemnon, Akurei, Elite, Nexus.



      THE FOLLOWING SHIPS WILL REQUIRE CLONING AFTER UPGRADING:

      Z, Valkyrie, Mani.

      The Agamemnon, Akurei, Elite and Nexus probably don't need to be cloned as the total number of guns has remained the same. However, don't quote me on that and clone them if you have problems.


      Only new Angel's will have the cargo bay life support as a built in ware... but really, who cares!



      I hope this update will fix the issues with the Nexus main guns. Please let me know if you still have trouble after this update.



      Enjoy!

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    2. #12
      TXU Jr. Member paulwheeler's Avatar
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      UPDATE RELEASE - v1.04
      ------------------------------------

      - Fixed 45 degree weapon misalignment on certain ship turrets (bigturret5).
      - Added particle emitters to Marauder (trail packs).
      - Split Marauder main guns onto separate nodes to stop glitches.
      - Fixed cockpit positions, non-firing front turret and misaligned turret/cameras on Kha’ak Destroyer and Carrier.
      - Updated Xtra pack to 1.91.
      - Renamed several ships to make way for Xtra updates and to make sure Betty will say them all. Current - Patroclus --> Ganymede, Emeus --> Hawk. New Xtra - Acinonyx --> Wolf, Adder --> Krait, Anaconda --> Lotan, Naginata --> Shamshir. New Kha’ak ships will be called Advanced Scout, Advanced Interceptor, Advanced Fighter, Transport, and Frigate.
      - Gave Aquilo Boarding Pod compatibility and removed Sirokos as it was unnecessary to have both ships when they both had the same model.
      - Angel gets a slight speed increase and have set the min cargo to be the same as the max cargo so its in-line with other TPs.
      - Tenjin gains an extra shield slot, more laser energy, hull strength and cargo, but loses speed.
      - New SRM Shipyards Pack scripts. It is now an AL Plugin with configurable interface via Cycrow’s Community Configuration Plugin. Feature placement is now random with collision detection, and will handle sector takeovers and features will respawn if destroyed.
      - Removed Decomissioned Shipyards. Corporate Showrooms replace them with other civilian ships such as freighters and transports for sale in addition to Mk1 ships.
      - Replaced the prototype/advanced shipyards with Corporate Research Stations.
      - Altered Weapons Dealers scripts to take advantage of new random sector code and collision detection.
      - Replaced old Darkspace Weapons Dealer model with Cadius’ USC Military Outpost model.
      - Added 4x TS/M6 docks to Mobile Research Station. Increased shields to 5x 2GJ.
      - Reduced price of Starliner.


      Please update main mod, hull packs, shipyard pack, weapons dealers and trails with this update.

      You will need to update the Combat Mod to 4.7 for this release.



      UPDATE PROCEDURE
      ------------------------------

      This is a bit more indepth than usual so please read thoroughly before installing.



      BEFORE INSTALLING:

      Switch off the Weapons Dealers AL Plugin

      From your "Director" folder delete old SRM Shipyard scripts (its essential you do this if starting a new game):
      ADVPROTO_SHIPYARD.xml; ATF_HEADQUARTERS.xml; EXPLORER_M5S_IN_SHIPYARDS.xml; GONER_SHIPYARD.xml; OTHER_SHIPS_IN_SHIPYARDS.xml; OWPS_IN_SHIPYARDS.xml; PAR_SHIPYARDS.xml; X2_SHIPYARDS.xml; XTRA_FACTORIES_IN_SHIPYARDS.xml; XTRA_SHIPS_IN_SHIPYARDS.xml; YAKI_SHIPS_IN_SHIPYARD.xml

      From your "Scripts" folder delete: al.srm.weaponsdealers.main.xml


      Make sure there are no Split capital ships at all or Falchions, Solaris, Katana in-sector


      Make sure you have no ships docked at any SRM added stations (e.g. weapons dealers, PAR shipyards) as they will be destroyed with the update.


      When installing new scripts make sure you say yes to overwriting any existing scripts.

      Don't forget to update the CMOD!




      POST-INSTALLATION:

      Cloning will be required on any Falchions, Marauders, Tenjins, Mobile Research Stations.

      If you own any Sirokos - please clone with an Aquilo and destroy the Sirokos - it is now a redundant ship and will be replaced in future release.

      In case you forgot to turn off the Weapons Dealer AL Plugin... after updating it will be off. Switch in on, after a few seconds switch it off, then on again. This will ensure all old scripts are stopped and old stations removed.


    3. #13
      TXU Jr. Member paulwheeler's Avatar
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      UPDATE RELEASED v1.09
      --------------------------------

      1. Ranger ware compatibility is now XL.
      2. Ranger and Truelight Seeker now have built in Triplex Scanner and Explorer Command Software. Built in Jumpdrive is removed as it does not work with auto-jump.
      3. Fixed misaligned gun on Heavy Centaur.
      4. Fixed misaligned engines on Xenon K (trail packs).
      5. Fixed misaligned engines on Atmospheric Lifter (trail packs).
      6. Added text entries for forthcoming jobs update.
      7. Mistral Superfreighter given XXL ware compatibility.
      8. Added missing Kha’ak dock props from Xtra pack to fix docking on Advanced Destroyer.
      9. All TS Tanker variants have gained speed but lost some cargo space. They are all now L ware compatible.
      10. Corrected price of Phoenix Mk1.
      11. Updated mission ship spawning so that SRM ships are spawned (thanks to Mizuchi for this one!).
      12. Rebalanced all Xenon laser energies and recharge rates.
      13. Fixed Rapier Explorer not being added to shipyards (Shipyard Pack).
      14. Solaris gets a slight speed reduction.
      15. Lotan fighter docking reduced to 28.
      16. Kha’ak Destroyer left and right turrets increased to 6 guns. Hull increased.
      17. Kha’ak Carrier front, left and right turrets increased to 2 guns. Hull increased.
      18. Kha’ak Advanced Destroyer hull increased.
      19. Added basic ship outfitting wares to Otas HQ as part of the Corporate HQs option (Shipyard Pack).


      COMPONENTS THAT REQUIRE UPDATING:

      Base SRM, Hull packs, Shipyard Pack, Trails (only the two with capital ship effects).



      SHIPS THAT MUST NOT BE IN SECTOR FOR UPDATE:

      Kha'ak Carrier, Destroyer + Advanced Destroyer, Heavy Centaur.



      SHIPS THAT REQUIRE CLONING AFTER UPDATE:

      Kha'ak Advanced Destroyer, Carrier + Destroyer.



      The two shipyard pack fixes will be automatically applied once you install the new scripts. The new Otas HQ wares are added as part of the Corporate HQs option. This must be switched on to see the new wares.

      If you own a Lotan, please make sure you undock any fighters before upgrading if you have more than 28 docked, otherwise you might lose them. I don't really know what will happen, it might let you undock them... If the docking number is not correct after the update, you may have to clone the Lotan, but I don't think it will be required.

      SRM added ships should now spawn in missions accepted from stations. Please let me know if they do not appear. This is only for station missions - plot missions are unaffected.


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