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    Thread: X-Tended - Terran Conflict Compatibility List Version 1.2

    1. #11
      Spammy the (spacefl)Eye in the sky... stemardue's Avatar
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      Hey i'd love a Ferrari with flame blowing exhausts... so i threw off the engine a couple pieces and added my flamerz... It works!

      Hmmm... ok if that for you is still a Ferrari, enjoy your ride

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      Here is XTC 2.0 FAQ. <<<--- Go read it!
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      Do the X-Hop!
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      I don't know well what I'm doing, but I know I'm doing it well.

    2. #12
      TXU New Member AlphaSpecies's Avatar
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      Wow, did i just desecrate some holy relic that i deserve such sarcasm?
      Do you hate cockpits that much?

      There are ship scene/model fixes (+components and tships) in that cockpit-pack which xtc already has, so naturally i had to remove them.

      Right now i think i have a Ferrari with a custom interior tailored to my likes.


    3. #13
      Spammy the (spacefl)Eye in the sky... stemardue's Avatar
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      I'm happy you appreciated the sarcasm - reading your first post though it really seemed like you had to pull out random things to make room for the cockpits add-on.

      No idea how many ships you can have them on though, there are some exclusive new models, but probably camera placements are all the same.

      Just keep an eye open for oddities, so many things have been modified in the files that maybe removing parts could cause more damage than what it seems... just think that we had to completely rework the collision system for avoiding large fleets to start a colliding ballet... and that means replacing a huge number of scene files for instance.



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    4. #14
      TXU New Member AlphaSpecies's Avatar
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      Oh, i think you misunderstood me. I had to remove those files from the cockpit cat, not from the XTC cats. I wouldnt dare to mess around in there.

      I guess all ships have at least a generic cockpit-scene set (didnt check them all though, too many ). In vanilla those scene-files are missing, thats why you dont have them. So in fact i just provide the files, the links are already there.
      While i'd have to alter the cockpit-entry in tships to point to the specials cockpits PSC01 made, i at least have the generic ones for now.

      edit:
      Right, i hadn't thought of that, sorry.

      Last edited by AlphaSpecies; 22-12-2010 at 09:52 PM. Reason: Galder's post
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    5. #15
      Administrator Galder's Avatar
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      Adding cockpits for an experienced modder is no problem, it works in the same way like in TC. For normal players it should be stated that PSC01's cockpit mod is in its current stage is INCOMPATIBLE. There's no holy relic touched, but we need to state as clear as possible to anyone reading this, that the mod itself is officially incompatible. If we don't do that, we will get swamped by posts of users which do not have your ability and knowledge to change cockpits, pointing out that there is this statement in the official list


    6. #16
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      any news on the compatibility of MARS?


    7. #17
      Super Moderator enenra's Avatar
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      We don't test it so we don't know. Try it yourself and see what happens.



      I don't play Real Life. The balancing sucks.

    8. #18
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      hi did anybody tested Lucike script collection? and how can i see which command slots are in use by the XTC Mod?


    9. #19
      Super Moderator enenra's Avatar
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      Quote Originally Posted by Viper185 View Post
      hi did anybody tested Lucike script collection? and how can i see which command slots are in use by the XTC Mod?
      If somebody had, you'd find the information in here.

      Lucike is currently looking into sorting out the compatibility himself.



      I don't play Real Life. The balancing sucks.

    10. #20
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      Quote Originally Posted by viperfan7 View Post
      any news on the compatibility of MARS?
      I'd be willing to bet MARS isn't compatable and will need to be fixed. If it even just the T file that needs to be fixed. That's still a lot of weapon info that needs put in and fixed.


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