



Not that I'm aware of.
If anyone ran this on X3:TC, the setup script would stop and notify the player if it couldn't detect XTM, or if it couldn't find the EMP ware it needs. If by some miracle you got past this stage, all of the weapons have changed in X3:TC, so your turrets would do nothing... apart from shut down because they couldn't find any compatible weapons
Pretty sure I mentioned this is only for XTM and X3:R up there at the top of this threadI'm modifying the plugin for X3:TC, but give me a chance as I only installed X3:TC yesterday... not joking, it's been sitting there unboxed for two years
"Lord xøne" (apparently)
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...do iiit!
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