
Originally Posted by
Aragon Speed
Currently we have a couple of new testers that have come into 2.0 beta 3 fresh and have found mission bugs that older testers have missed due to us asking them to do specific tests rather than general tests - so currently Dillpickle is busy fixing those bugs.
We are trying out a new balance setup for shields (We have four different shield types now, plus military versions of these types.), there are some issues with this as it is an initial test and some things are not working as we would like.
SE scripting has been stalled for about 4 weeks as Jack08 built himself a new PC, but the CPU was damaged and he had to wait for a replacement.
On the SE side the testers have pointed out a couple of things that are a little odd with equipment spawns on ships and also equipment drops when the ships are destroyed. While not actually broken, these scripts need tweaking.
Also we suddenly have mammoths showing up in some ship spawns when there shouldn't be any, so currently trying to track down what is going on there.
Bookmarks