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    Thread: PHQ production slot not appearing?

    1. #11
      TXU Sr. Member Dillpickle's Avatar
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      Quote Originally Posted by CelloFellow View Post
      I've then installed a cheat menu and added a series of other shipyards under my control but nothing I do adds a production line to my menu.
      If you're cheating in stations, a couple of things to be aware of:
      • The best way to ensure correct station functionality is to cheat the station into a TL, then build it as normal.
      • XTC Player Owned Shipyards are actually classed as 'Docks' not 'Shipyards', so if cheating one in you need to filter the selection by 'Docks' to get the production lines.


      If I start a new Paranid game, I also have nothing show up in production lines when the PHQ is built.
      I then fired up my latest save - Boron start with just under a day and a half on the clock. If I cheat myself a TL, add shipyard and build it, then production lines show up.
      However, if I start a new Boron game, cheat myself the same TL with the same Shipyard, production lines don't show up wen it's built.

      So, perhaps there is some other element involved, maybe game time, credits or some other factor.


      Quote Originally Posted by CelloFellow View Post
      the dodgy "1.0 X-tended team" still shows up in the "Shipyard control center"
      I think you'll find that is the Shipyard Control Centre version, not the XTC version.

      Thanks Diemetius, Eliah thanked for this post

    2. #12
      TXU New Member CelloFellow's Avatar
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      Thank you very much. I've got a Teladi game going at the moment. I'll carry on and untill I have enough money to by a shipyard and see if it then is able to produce ships.

      Thank you.


    3. #13
      TXU Legend Eliah's Avatar
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      Note that you should always save & re-load a newly started game to let all scripts - including shipyard management scripts - to initialize. So, if you built the phq before doing that save-reload, then it probably won't be recognized. So.. that might account for the issues seen in fresh-started games.

      Thanks Aragon Speed Points for Reputation (Given), Dillpickle thanked for this post

    4. #14
      TXU Sr. Member Dillpickle's Avatar
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      Quote Originally Posted by Eliah View Post
      Note that you should always save & re-load a newly started game to let all scripts - including shipyard management scripts - to initialize. So, if you built the phq before doing that save-reload, then it probably won't be recognized. So.. that might account for the issues seen in fresh-started games.
      This is the solution. Any Shipyard/HQ built before first save/reload, no production lines show, any after and they do.

      In normal game play this situation is highly unlikely to arise, as the chances of not saving/reloading before you're in a position to buy a shipyard is minimal. Paranid start where you're given a PHQ increases the chances greatly.

      Thanks Aragon Speed Points for Reputation (Given) thanked for this post

    5. #15
      TXU Sr. Member S-P's Avatar
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      It isn't a good idea to install into 'program files' folder as Windows 7/Vista have a programs data folder that keeps backups of all the programs you install in the programs folder. When you uninstall and then re-install Windows will then copy back the files from it's data folder, causing some problems with TC and MODs. I would suggest unistalling TC from the programs folder and do a clean installation in another location, then patch to 3.1 and install XTC 1.2a and try it then. Or you could wait until 2.0 is released, which should be around the end of Feb. I would still suggest re-installing TC in another location though.

      Thanks Loriel thanked for this post

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