No, there have never been any complaints about these missions, or bugs tht I've seen, so time has been spent fixing bugs in other missions and writing new ones.
The main fire power of an M1 is the fighters it carries - the way I see it, it's main purpose is to get fighters to the front line, then withdraw from the main field of engagement, the guns it has should be able to cope with the smaller ships that catch it as it retreats.
Impossible to do without a major rewrite of the main OBS file, and even then what one person considers a suitable rank to stop M5's another may disagree, then you get those that aren't bothered if they're there or not, and treat them as a challenge to overcome...
I know I have had to radically alter my approach to combat in XTC. In the vanilla game I used to do a lot of my fighting in the Hyperion Vanguard - with a suitable loadout of missiles it could even cope with Hard Missions at high combat levels...
With the greatly reduced missile range in XTC I've had to switch to bigger ships and support craft to fill the role of 'missiles'. or carrying a fighter on board for mopping up the smaller ships.
I'm glad to see you're the type of player that keeps going despite taking heavy hull damage -there's too many that hit reload if it looks like they may have to spend some credits on repairs/replacements...
I'd have to agree...















devs for their work....
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