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    Thread: XTC - New game discussion

    1. #41
      TXU Full Member Solitas's Avatar
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      is Compiling data for Vol. II :)
       
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      Quote Originally Posted by Galder View Post
      That's a beautiful screenshot..
      Indeed!
      All praise the Split for being masters at combining beauty and overwhelming fire power and all hail the devs for their work....

      "Igitur qui desiderat pacem, praeparet bellum."-Publius Flavius Vegetius Renatus
      (If you want peace, prepare for war.)
      Path to Profit Vol. I-The birth of Armacorp Alpha and The Nomadic Manufacturer(concept, flaws, potential solutions)

      Path to Profit Vol. II-From Scout to Commander(as soon as I make an impression of 2.0)

      The Paladin Order(still working on it,....got the ``writers block again``)
      Thanks skylinedr, Galder Points for Reputation (Received) thanked for this post

    2. #42
      TXU Sr. Member Dillpickle's Avatar
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      Quote Originally Posted by skylinedr View Post
      Puh, please tell me that you guys have overhauled these way to long missions in 2.0....
      No, there have never been any complaints about these missions, or bugs tht I've seen, so time has been spent fixing bugs in other missions and writing new ones.


      Quote Originally Posted by skylinedr View Post
      2. If M7 are at ~50k laser energie, why you guys haven't doubled all M1 laser energie to hold the balance? (i know the weapon + shield charger)
      The main fire power of an M1 is the fighters it carries - the way I see it, it's main purpose is to get fighters to the front line, then withdraw from the main field of engagement, the guns it has should be able to cope with the smaller ships that catch it as it retreats.


      Quote Originally Posted by skylinedr View Post
      But to leave M5's out of missions above a certain fight rank would help to shorten the mission time, because you dont reach this (*xy*) fight rank without killing some capships.
      Impossible to do without a major rewrite of the main OBS file, and even then what one person considers a suitable rank to stop M5's another may disagree, then you get those that aren't bothered if they're there or not, and treat them as a challenge to overcome...

      I know I have had to radically alter my approach to combat in XTC. In the vanilla game I used to do a lot of my fighting in the Hyperion Vanguard - with a suitable loadout of missiles it could even cope with Hard Missions at high combat levels...
      With the greatly reduced missile range in XTC I've had to switch to bigger ships and support craft to fill the role of 'missiles'. or carrying a fighter on board for mopping up the smaller ships.

      I'm glad to see you're the type of player that keeps going despite taking heavy hull damage -there's too many that hit reload if it looks like they may have to spend some credits on repairs/replacements...


      Quote Originally Posted by Galder View Post
      That's a beautiful screenshot... you should consider to post that in the Community Screenshot thread on the ES board from EmperorJon.
      I'd have to agree...

      Thanks Mangar, skylinedr thanked for this post

    3. #43
      TXU New Member Raider480's Avatar
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      I hope the economy stalling features of larger combat missions has some sort of fix eventually (in reference to a comment a few pages ago). Very difficult to do any sort of economic work with the AI when nothing short of 100s of millions of credits worth of patrol ships everywhere can keep traders from cowering in the nearest station.
      And yeah, nice screenshot.


    4. #44
      TXU New Member skylinedr's Avatar
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      Quote Originally Posted by Galder View Post
      ...to post that in the Community Screenshot thread on the ES board from EmperorJon
      Maybe i'm blind, but i cant find this thread, link pls...


      Quote Originally Posted by Dillpickle View Post
      No, there have never been any complaints about these missions, or bugs tht I've seen, so time has been spent fixing bugs in other missions and writing new ones.
      Thanks for the clarification.


      Quote Originally Posted by Dillpickle View Post
      The main fire power of an M1 is the fighters it carries - the way I see it, it's main purpose is to get fighters to the front line, then withdraw from the main field of engagement, the guns it has should be able to cope with the smaller ships that catch it as it retreats.
      Thats correct, but that doesnt mean it has not be able to defend itself for more than ten seconds. Such a ship is worth more than 100 millions. In my opinion it must be able to hold the fire, the balance to higher ships comes from weak shields and gun counts. Its the same thing with all TL's. I've never understood this philosophy. A single M3 could destroy a TL, just because the TL is running out of energie after a few seconds. Thats ridiculous in my eyes, those ships are way to expensive for this kind of style. More laser energie does not mean it could build the front line on the battlefield, its just for the defense. The docked fighters are there because of the slow turn rates and to keep the enemy busy.

      Anyway, thats my way to think of the game.

      Last edited by skylinedr; 27-04-2012 at 11:07 AM.

    5. #45
      TXU Sr. Member Dillpickle's Avatar
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      Thanks Mangar, Galder Points for Reputation (Received), skylinedr thanked for this post
      Likes Mangar liked this post

    6. #46
      TXU New Member skylinedr's Avatar
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      .....wibblewabblewobble.... you have been found unworthy... you have two days to pack up and leave.....


      Just recieved this weird message, tell me: is it a bad joke or does really something serious happen then? Dont tell me what it is, but i would like to know if i've to prepare for something...


    7. #47
      Elder Administrator Aragon Speed's Avatar
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      It's just a random message from a UFO for a bit of fun. You can safely ignore it.

      This thread is now so far off topic it's actually scary. Gonna have to lock it.


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