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    Thread: About Bailing setting...

    1. #1
      TXU New Member rekryt's Avatar
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      Default About Bailing setting...

      do you guys play with the settings that cames with xtc or do you tweak it a little? if so, what would be a setting that would allow a nice bailing chance without making the whole thing unbalanced?


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      TXU Full Member Nemoricus's Avatar
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      I tend to raise my TP/TS bail rates to 40%, which I've found gives a good number bailing without you getting all of them.

      M5s get a 25% bail rate, with that number going down for the bigger ships, so I don't see too many military ships bail....


    3. #3
      TXU New Member rekryt's Avatar
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      Default

      and for capital and sub capital?


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      TXU Full Member H-K's Avatar
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      First thing to consider is that when you set a new bailrating it will only apply to newly spawned ships so everything that is already flying around will still have the old settings.

      2nd thing I noticed is that tweaking bailrating will severely change your game specially when you play for a long time since at some point most ships will have the new ratings so even at 10-20% it will make the game unbalanced.because when you do a lot of combat you'll have whole fleets of capped ships flowing towards the closest shipyard.

      After having played around with this setting for a couple hundred hours I had all kinds of ships bail but now I've settled with keeping things standard which keeps the game interesting for a longer time.

      My style of play is unusual though because I'm not after a fleet of destroyers or huge complexes and love to be a small fish in a big pond

      Trying things the hard way by training marines and boarding big ships you can have a ton of fun too.

      Last edited by H-K; 09-07-2012 at 12:03 AM.
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    5. #5
      TXU New Member rekryt's Avatar
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      well, if you say that the new rating only applies to newly spawned ships, if i were to use the script editor command "reinitialise scripts", will that automatically spawn every ship in the universe anew?


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      TXU Full Member Nemoricus's Avatar
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      I turn up the bailing settings because it helps to keep the game interesting for me. Freighters are the only thing really worth going after, and so when I decide to go hunting them, I don't want to destroy a dozen of them before I can get a single ship to bail. That's why I raise the number from its default setting, and it gives me something to do while I'm waiting for my complexes/freighter fleets to tick over.

      As for capital ships, I leave the bail chances in the single digits, which is to force me to use marines to capture them when I finally get around to training some.

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    7. #7
      TXU Sr. Member S-P's Avatar
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      I tend to only increase M5, M4, M3 and TS class ships by about 5%. The capital ships I decrease to zero, I like marine boarding to get my caps.

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    8. #8
      TXU New Member rekryt's Avatar
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      i see! Thanks for answering my question so promptly!


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      TXU New Member mrburke99's Avatar
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      There is a good guide from neurotoxin here:
      http://www.thexuniverse.com/threads/...e-Pirate-s-Way

      I got the bail out values from there. Actually, started a pirate game base on that guide.


    10. #10
      TXU New Member rekryt's Avatar
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      yes, i've read it many times, but the only value he say specifically is about the ts class ship, then as for the others it a bit vague. nonetheless is a really good guide fer ya wannabe pirates!! yahrrr

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