User Tag List

  • Crazy
  • Cool
  • Awesome
  • Angry
  • Happy
  • Hungry
  • Sad
  • Shy
  • Tired
  • Page 1 of 2 12 LastLast
    Results 1 to 10 of 14

    Thread: How to make Aldrin sectors spawning ATF ships instead of Argon

    1. #1
      TXU New Member dertien's Avatar
      Credits
      67.43
      Points
      92
      Total Contributions For

      dertien      £ 0.00
      Main Info Status and Things Points and Credits Other
      This user has no status.
       
      I am:
      ----
       
      Join Date
      21-08-2011
      Posts
      4

      Question How to make Aldrin sectors spawning ATF ships instead of Argon

      Hello,

      I have a little question, and I hope it's the right forum I am asking it in.
      '
      I'm getting started slowly with modding X3TC and especially loved X-tended (from back in the day it was released for Reunion). What I would want to do basically is swap the Argon ships (M1's, Novas, etc...) for ATF ships (the ships with the norse names) in Aldrin sectors.

      I have checked the "jobs" file and spawning the ships I like there works like a charm, but after 20 seconds or so after a new game has started, Argon military ships start to populate the Aldrin sectors. Can anyone tell me here how I could change those to ATF ships and what file(s) I should be looking at to edit ?

      Thank you very much.

      Dertien


    2. #2
      Swarmed by spaceflies Mangar's Avatar
      Credits
      16.34
      Points
      3,513
      Trophies
      Total Contributions For

      Mangar      £ 0.00
      Main Info Status and Things Points and Credits Other
      is is Mentally Muttering to
      Myself..Oppps... I did post
      that!
       
      I am:
      Happy
       
      Join Date
      19-06-2011
      Location
      USA-GA
      Posts
      542

      Default

      @dertien, Sorry there has been no reply. Its greeat that you are trying to do such a thing. X3TC 1.2 was a release to let people see what is coming. The 2.0 is a knock out compared to 1.2. I have not tested 1.2 for a long time but can not remember if there was ATF in aldrin space or even in Terran space, but they are in Terran space and more of them.

      If you are thinking to have more to in game to board or cap, you might find that 2.0 will give you just that. IF you are trying to fill the viod of missing ships to make them feel more active, aldrin sectors will be awsome when you get to 2.0.

      Last note, knowing that 2.0 one must start a new game since 1.2 has many add ons and changes, if you make the changes in 1.2, they might not work or conflict with 2.0 if you are making a script to carry over to 2.0.

      I am not privlaged to point out details, but you might just want to wait and see 2.0. However I am not discourageing you to NOT dabble in scripts, actually go for it to better yourself and maybe add stuff later as mod scripts.

      Cheers

      Thanks NovaCatt Points for Visitor Messages (Given) thanked for this post
      Likes NovaCatt Points for Visitor Messages (Given) liked this post

    3. #3
      TXU New Member dertien's Avatar
      Credits
      67.43
      Points
      92
      Total Contributions For

      dertien      £ 0.00
      Main Info Status and Things Points and Credits Other
      This user has no status.
       
      I am:
      ----
       
      Join Date
      21-08-2011
      Posts
      4

      Default

      Hi, thanks for your post.

      What I actually wanted to play around with is to give the Aldrians a fleet of their own since they are a unique race in Xtended. You probably saw Cadius' ship pack on the forum which contains new ships for the Terrans mostly and a couple of ships for other races (http://forum.egosoft.com/viewtopic.php?t=269847 for screenshots.)

      His Terran ship pack looks the dogs bollox and feels more "military" than the Vanilla X3TC military ships. If you have a close look at the vanilla Yokohama for example, you will see that it is a civilian transport ship with 2 cockpits attached to the port and starboard side of the hull.

      http://www.x3reunion.game-infoz.de/I...7/yokohama.jpg

      What I wanted ingame, was a clear distinction between Terran military and civilian ships. Thanks to Cadius' X-tra ship pack that was possible.

      His Terran ship pack fits in nicely with the X3TC vanilla stations design and paint jobs, and it "feels right", so at first I started swapping out Terran vanilla ships with Cadius' ships, keeping game balance in mind of course, using X-tended as a base vanilla game, on top of that, cadius's ship pack cat/dat and on top of that my cat/dat file with an ammended tships and tdocks file that would use both mods. Because I was only swapping 3d models out, they show up perfectly in X-tended and also work correctly.

      Then I was thinking, what the heck, why not give the Aldrians a new sort of start, as an independent colony from the Terrans, not wanting to be patronized by them anymore, with ships of their own. The Terran ships (Those with Norse god names used first in x-tended Reunion) were a pretty logical choice. So, I saw the Aldrians as a kind of space borne people, independent from the Terrans, with Aldrin, Armstrong and Collins being their National Heroes, just like (Gagarin used to be for the Russians), protecting their territorial space with their Aldrian Task Force of Valhalla's, Odins, Vidars, Hels and Snotras.

      This meant we would have 3 different Human Factions (Terran, Aldrian, Argon) that could either be friends or enemies to each other, and create different game starts as well, and that in an expanding universe, that is not there in Vanilla.

      I played around with the jobs file from the X-tended mod and could swap the necessary ships out there, but in the Aldrin sectors, Argon ships still spawn there. Since that part has been scripted in by the X-tended crew I posted the question here to shed some light on what files I should take a look at.

      Last edited by dertien; 08-08-2012 at 11:52 AM.
      Thanks NovaCatt Points for Visitor Messages (Given) thanked for this post
      Likes NovaCatt Points for Visitor Messages (Given) liked this post

    4. #4
      Junior Administrator NovaCatt's Avatar
      Credits
      5,221.43
      Points
      14,422
      Total Contributions For

      NovaCatt Points for Visitor Messages (Given)      £ 0.00
      Main Info Status and Things Points and Credits Other
      is hoping I don't ending up
      looking like AS's avatar if I
      lost a lot of weight... :p
       
      I am:
      Tired
       
      Join Date
      24-06-2007
      Location
      Whale Watch capitol of Australia
      Posts
      2,345

      Default

      Hiya Peeps,

      Ahh, now I understand what you're after...
      You may be interested to know Cadius has plans to tweak his Mod so it's compatible with 2.0 once it's been released, the only hold up with that is: is still currently undergoing final beta testing... (the guys are making sure that the new stuff they've introduced to 2.0 will work properly, I will say one of the things they've changed/added is all new TP+ ships to compliment the boron Angel {currently the only TP+ ship in 1.2a}, if you want to get a sneak preview of what the new TP+ ships look like, you can find them in AP 2.5 {Albion Prelude} &/or on the ES forum {in the form of screenshots}.. )

      We are hoping to release the mod in the next few weeks once everything is sorted out bugwise... NOTE: I am unable to provide a time/date as to when the mod is released as I have nothing to do with the work going in the mod....

      Oh & before I forget.. Welcome to the forum!!
      May you enjoy your time spent both here on the forum & in playing the game! (If you haven't already, please take a few moments to familiarize yourself with our forum guidelines, which can be found here... Please note, this is merely part of my duties here on the forum to make sure people are aware of the rules.. )

      Cheers & Thranx




      Want to view some great screenshot's?
      -->> Click Here <<--
      Want to find some great info on various ships & stations in the X series? -->> Visit the TXU Wiki <<--

      Thanks Mangar thanked for this post
      Likes Mangar liked this post

    5. #5
      TXU Full Member thedada86's Avatar
      Credits
      69.99
      Points
      581
      Total Contributions For

      thedada86      £ 10.00
      Main Info Status and Things Points and Credits Other
      This user has no status.
       
      I am:
      Happy
       
      Join Date
      22-12-2011
      Posts
      127

      Default

      Quote Originally Posted by NovaCatt View Post
      We are hoping to release the mod in the next few weeks once everything is sorted out bugwise...
      Are you playing with fire again? Somebody will nail you down on that, if he believes that "the next few weeks" are long gone...

      Thanks Mangar thanked for this post
      Likes Mangar liked this post

    6. #6
      TXU Ultra Hero K.J.'s Avatar
      Credits
      243.95
      Points
      4,651
      Total Contributions For

      K.J.      £ 0.00
      Main Info Status and Things Points and Credits Other
      is without status
       
      I am:
      Hungry
       
      Join Date
      03-01-2009
      Posts
      1,281

      Default

      well, there's only one way to be sure that doesn't happen - NC will be our tester-slave until release, he has to work to validate this


      Thanks Mangar thanked for this post
      Likes Mangar liked this post

    7. #7
      Junior Administrator NovaCatt's Avatar
      Credits
      5,221.43
      Points
      14,422
      Total Contributions For

      NovaCatt Points for Visitor Messages (Given)      £ 0.00
      Main Info Status and Things Points and Credits Other
      is hoping I don't ending up
      looking like AS's avatar if I
      lost a lot of weight... :p
       
      I am:
      Tired
       
      Join Date
      24-06-2007
      Location
      Whale Watch capitol of Australia
      Posts
      2,345

      Default

      Hiya Peeps,

      Hmm, like that is it, guys?
      Just remember, Christmas is only a "few weeks" away.... (yes, I know it's 6 months away... but.. that's still only 24 weeks away.. so "a few weeks away" is perfectly safe to write... See, I can still justify writing "a few weeks" to these sort of comments.... )

      Ok, in all seriousness now.. seeing as you two lads are here, any idea how our OP can get the ASDF to spawn using ATF ships rather then spawning Argon ships in the Aldrin sectors?

      Cheers & Thranx




      Want to view some great screenshot's?
      -->> Click Here <<--
      Want to find some great info on various ships & stations in the X series? -->> Visit the TXU Wiki <<--

      Likes Mangar liked this post

    8. #8
      TXU Ultra Hero K.J.'s Avatar
      Credits
      243.95
      Points
      4,651
      Total Contributions For

      K.J.      £ 0.00
      Main Info Status and Things Points and Credits Other
      is without status
       
      I am:
      Hungry
       
      Join Date
      03-01-2009
      Posts
      1,281

      Default

      The Forces are spawned by scripts in 1.2 afaik, you have to check those out if you want to change it. No idea which script in detail.



    9. #9
      Spammy the (spacefl)Eye in the sky... stemardue's Avatar
      Credits
      2,716.45
      Points
      13,533
      Trophies
      Total Contributions For

      stemardue Points for Social Group Discussions      £ 0.00
      Main Info Status and Things Points and Credits Other
      is watching you! ῼ
       
      I am:
      Cool
       
      Join Date
      01-03-2009
      Location
      Stuck in a wormhole
      Posts
      3,120
      Blog Entries
      5

      Default

      Quote Originally Posted by NovaCatt View Post
      any idea how our OP can get the ASDF to spawn using ATF ships rather then spawning Argon ships in the Aldrin sectors?
      My wild guess - not being a proper hardcore modder - is: either the ship spawn routine is a core routine - and then the type of spawned ships depend on the sector definitions, in which case i guess the sector race need to be changed at map file level - or there is a custom spawn script that take care of the sector ships (and there might be more than one involved, since some scripts may be called to add ships in response to game events), and in this case all those scripts should be tweaked to pick the ships to spawn.

      In any case it's not a simple 'switch an option' thing, but some task that require manipulating one or more files.

      ♪♫♫♪♪
      Here is XTC 2.0 FAQ. <<<--- Go read it!
      See my XTM gameplay tips here
      Do the X-Hop!
      Relax and dance to the Deep X
      I don't know well what I'm doing, but I know I'm doing it well.
      Thanks NovaCatt Points for Visitor Messages (Given) thanked for this post
      Likes NovaCatt Points for Visitor Messages (Given) liked this post

    10. #10
      TXU Full Member thedada86's Avatar
      Credits
      69.99
      Points
      581
      Total Contributions For

      thedada86      £ 10.00
      Main Info Status and Things Points and Credits Other
      This user has no status.
       
      I am:
      Happy
       
      Join Date
      22-12-2011
      Posts
      127

      Default

      Quote Originally Posted by NovaCatt View Post
      that's still only 24 weeks away.. so "a few weeks away" is perfectly safe to write... See, I can still justify writing "a few weeks" to these sort of comments....
      That is your interpretation, hopefully thexuniverse is not housing a psychopath with a different one.

      Ok, enough of that .


    Page 1 of 2 12 LastLast

    Tags for this Thread

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •