I'll just mention that (imo) it's really great to see people take up the initiative and seek solutions such as these for themselves. Great work.
I am not a hardcore modder either, just trying to figure stuff out to the best of my abilities here.
Well, that was my guess too and looking at X3_universe_2.0.xml (the X-tended galaxy file) you can see that the race (r=17) is set to Aldrian in the Aldrin sector (x="13" y="10").
<o f="4" t="1" x="13" y="10" r="17" size="27500000" m="4501" p="-1" qtrade="100" qfight="100" qbuild="100" qthink="100">
<o t="2" s="62" neb="0" stars="0"/>
<o t="18" s="2" x="-30984098" y="0" z="1403509" gid="2" gx="11" gy="10" gtid="3" a="16384" b="0" g="0"/>
<o t="18" s="6" x="-701754" y="0" z="-26491228" gid="1" gx="13" gy="11" gtid="0" a="32768" b="0" g="0"/>
<o t="18" s="8" x="22631578" y="0" z="350877" gid="3" gx="14" gy="10" gtid="2" a="49152" b="0" g="0"/>
<o f="1" t="3" s="17" x="-134313488" y="-6631643" z="-783914054" color="6578000"/>
<o f="1" t="3" s="27" x="-131783895" y="-6506746" z="-769150210" color="16774625"/>
<o f="1" t="4" s="67" x="-56290274" y="-26571361" z="326826756" color="4276570" fn="0"/>
<o f="1" t="4" s="73" x="492806277" y="-268790841" z="9072262" color="0" fn="0"/>
</o>
Since the sector's race is not triggering it, I am going to use the elimination method to try find out what script(s) are actually spawning these patrols based on their nameology in the scripts folder. Getting deeper and deeper into the guts of this thing. Interesting.
Well , guess I got one step further still:
the file that loads the patrols is ...plugin.XTC.Job.Patrol.xml, now wasn't that bloody obivous., now ... lets have a look at the script editor and what can be altered there.
If I delete this file no additional XTC patrols get spawned, but that is not what I am after. Looked at the file in the script editor, but doesn't seem to have any lines in there relating to ships, so gotto keep searching for the file that loads this.
Voila,
Looks like I found it.
What I did was open the file plugin.XTC.Lib.GetFactionShiptypes.xml with the script editor ingame.
Navigate to line 47 and change the value "maker race=Argon to Aldrin. (I must add to this that the Tships File I use also reflects this as all ships with Norse Names are Aldrian in that file also.)
To have only Terran ships spawn in Pandoras Gate, it is necessary to amend the ATF section in plugin.XTC.Lib.GetFactionShiptypes.xml with Terran ships via the script editor.
I tested it with different gamestarts and it works like a charm. I have Cadius ships now in there, showing up correctly and the Aldrians have their correct fleet assets spawned by the X-tended script.
Hooray.
Anyway, thank you guys for your support, and I hope this will help anyone else trying to figure it out how patrols are spawned and how to change them to your liking.
Bye for now.
Steve
Last edited by stemardue; 09-08-2012 at 10:19 AM. Reason: merged multiple posts
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I'll just mention that (imo) it's really great to see people take up the initiative and seek solutions such as these for themselves. Great work.
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Hi there,
that sounds really great for me thet the Aldrin will have their own fleet with ATF Ships. So i tryed it out as "dertien" wrote but the only thing happened is that only SPITFIRES chacing around in Aldrin Space now. So i think i did something wrong because i use XTended 2.0
Any solutions for me?
Thx

I should think that any 1.2 solution is unlikely to work with 2.0 - it took a bit of jiggery pokery to get the Aldrin sectors working due to the (dis)functionality of the spare race slots.
In any case the Aldrians only have two race specific ships, the Spitfyre and the Springblosssom, for everything else they use Argon ships - they are still owned by Aldrin, there ship id's will start with 'R' instead of'A' etc...
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