• Crazy
  • Cool
  • Awesome
  • Angry
  • Happy
  • Hungry
  • Sad
  • Shy
  • Tired
  • User Tag List

    Dislikes Dislikes:  0
    Page 3 of 3 FirstFirst 123
    Results 21 to 22 of 22

    Thread: X-Tended - Terran Conflict Patch & Manual 2.1

    1. #21
      TXU New Member Kaylo's Avatar
      Credits
      -3.62
      Points
      167
      This user has no status.
       
      I am:
      ----
       
      Total Contributions For

      Kaylo      £ 0.00
      Main InfoStatus and ThingsPoints and CreditsOther
      Join Date
      19-07-2013
      Posts
      1

      Default

      Is there a technical support section of these forums? I didn't see any in the list.

      Anywho, I played several days before I realized it, but many of the weapon forges are making impulse ray emitters instead of what they're supposed to. For example, the matter/anti-matter forge makes the warheads, but in place of the launcher it makes IRE. Same for electromagnetic plasma cannons and forges for other races as well. I would assume this is something overwriting the weapons or station files, but all I have installed are:
      Automated satellite network
      Bad A** Marines (which doesn't seem to work properly)
      Complex Cleaner (Installed *before* all XTM false patches just in case)
      Gazz's OOS rebalance
      Mars
      MK3 Optimizer
      and Security and Rescue Service

      All are confirmed compatible (with tweaks for some) in this thread: XTC 2.0 - Script Combatibility List - Reports from players Any ideas? Am I missing something glaring?

      Edit: Removed Complex Cleaner as well, still have factories making IREs.

      Edit of Edit:
      I removed everything and started adding it back one at a time, and it appears to be caused by Gazz's OOS Rebalance . This seems strange since it doesn't modify weapons in any way, and just reads damage values to assign a weapon rating.
      There are no individual lasers OOS. Each ship has a Light, Medium, and Heavy laser battery, that includes all apropriate lasers.
      Laser class: Heavy
      Any laser with
      ( Shield.DPS > 22000 OR Hull.DPS > 8000 ) AND Range > 4500

      Laser class: Light
      Bullet.speed > 580
      I'd like it higher but that would exclude EMP and leave terran fighters without any "light" laser.

      Laser class: Medium
      Anything else
      I didn't think it would cause trouble, but I guess I'll have to live with Q's dominating everything until we get the *hopefully* (crosses fingers) AP version.

      Last edited by Kaylo; 29-07-2013 at 11:55 PM.

    2. #22
      TXU New Member sundernet's Avatar
      Credits
      237.59
      Points
      329
      This user has no status.
       
      I am:
      ----
       
      Total Contributions For

      sundernet      £ 0.00
      Main InfoStatus and ThingsPoints and CreditsOther
      Join Date
      22-06-2010
      Location
      Gradara, Pesaro, IT
      Posts
      21

      Default

      Is this worth installing? i mean, does it work with the previous savegame? or a new game is required? also, i installed 2.0 to my laptop for X:TC and i got some map colors in sectors which i didn't want them, instead XTC on my desktop same version 2.0 doesn't bring any colors to the asteroids and suchs. Would this hotfix change colors to the sector maps?


    Tags for this Thread

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •