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    Thread: X-Tended - Terran Conflict Patch 2.2 (hotfix 2.2a)

    1. #11
      Moderator Support Loriel's Avatar
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      Quote Originally Posted by K.J. View Post
      Some people say no pirates patrol and no lasertowers are there, that would be a bug then if true.
      I have been running the AP version of Xtended, which has more serious problems of its own. Not sure how relevant these observations are to the TC version:
      There are definitely pirate ships offering combat missions
      The reports of missing pirate patrols and missing laser towers appear to be correct, but I can't be absolutely certain - my attention has been elsewhere, and it's difficult to prove a negative.
      The shield problem for pirate bases appears to be fixed.

      Quote Originally Posted by Dillpickle View Post
      Quote Originally Posted by Makkenhoff View Post
      It still appears that my mission plot is still broken post 2.2 install
      If you don't report it, it won't get fixed....
      I'm also guilty of not reporting it at the time, so I will report it now. Two plots seemed to be stalled for a long time during my last 2.1 game. One was the Divine Retribution plot, a problem which I have encountered before, the other was Enemy at the Gate, which I have completed successfully both times I have tried in in 2.0. Main reason for not reporting was that there had also been reports of successful completion of previously-stalled plots, so I assumed mine would resume eventually (they didn't), also I wasn't keeping a close watch on how long they were stalled for, but probably longer than they should have been.

      Loriel


    2. #12
      TXU Sr. Member Solitas's Avatar
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      Quote Originally Posted by K.J. View Post
      Some people say no pirates patrol and no lasertowers are there, that would be a bug then if true.
      Just started a new game with 2.2 and I confirm there are no pirate patrols or lasertowers.

      "Igitur qui desiderat pacem, praeparet bellum."-Publius Flavius Vegetius Renatus
      (If you want peace, prepare for war.)
      Path to Profit Vol. I-The birth of Armacorp Alpha and The Nomadic Manufacturer(concept, flaws, potential solutions)

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    3. #13
      TXU Sr. Member Dillpickle's Avatar
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      Quote Originally Posted by Loriel View Post
      I'm also guilty of not reporting it at the time, so I will report it now. Two plots seemed to be stalled for a long time during my last 2.1 game. One was the Divine Retribution plot, a problem which I have encountered before, the other was Enemy at the Gate, which I have completed successfully both times I have tried in in 2.0. Main reason for not reporting was that there had also been reports of successful completion of previously-stalled plots, so I assumed mine would resume eventually (they didn't), also I wasn't keeping a close watch on how long they were stalled for, but probably longer than they should have been.
      Have you installed the 2.2 patch? If so are they still stalled?

      Just saying they're stalled is no help whatsoever in tracking down bugs.... I need to know at what point it's stalled to even have a hope of finding the problem.

      A game save helps matters as I can see what's happening and test potential fixes...


    4. #14
      TXU New Member Makkenhoff's Avatar
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      I can provide mine, Dillpickle, I am not sure how you'd like to receive it though.


    5. #15
      TXU Sr. Member Dillpickle's Avatar
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      Quote Originally Posted by Makkenhoff View Post
      I can provide mine, Dillpickle, I am not sure how you'd like to receive it though.
      You'll need to upload it to a file hosting site, such as Mega or Mediafire, then post the link to it here.


    6. #16
      TXU Ultra Hero K.J.'s Avatar
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      Quote Originally Posted by Loriel View Post
      I have been running the AP version of Xtended, which has more serious problems of its own. Not sure how relevant these observations are to the TC version:
      There are definitely pirate ships offering combat missions
      The reports of missing pirate patrols and missing laser towers appear to be correct, but I can't be absolutely certain - my attention has been elsewhere, and it's difficult to prove a negative.
      The shield problem for pirate bases appears to be fixed.
      I assume the tbullets for the experimental is somehow not in a correct format for AP or something like that. Will take a look at that. You can increase pirate spawn frequency (decrease delay between spawns) in difficulty options-minimum is 1 minute iirc



    7. #17
      TXU New Member Pierre70's Avatar
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      Quote Originally Posted by K.J. View Post
      You can increase pirate spawn frequency (decrease delay between spawns) in difficulty options-minimum is 1 minute iirc
      I've changed pirate (and yaki) spawn delay to 1% but I'm still not seeing any pirates I'm afraid. Something strange I've noticed is that if I try to change the number of pirate patrols this changes the number of pirate bases instead.


    8. #18
      Swarmed by spaceflEyes Mangar's Avatar
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      ARrrrr Bugger! im back, got my fill of time off, (working too many RL HRs) i think . Just downloaded the 2.2 patch and test drive it the next day ot two, also as I read this thread update and test some.


      Hmmm....there was something I wanted to mutter....must not be important after all
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    9. #19
      TXU New Member devilrat's Avatar
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      It didn't really cross my mind until I saw others here reporting it, but I can't recall seeing any pirate patrols so far in 2.2 either (except for the large battle groups that wander around in the pirate sectors), and I'm running a fresh "clean" install of XTC.

      Last edited by devilrat; 15-09-2013 at 11:38 PM.

    10. #20
      TXU Ultra Hero K.J.'s Avatar
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      Quote Originally Posted by Pierre70 View Post
      Something strange I've noticed is that if I try to change the number of pirate patrols this changes the number of pirate bases instead.
      found the cause of that, copy paste error
      now on to solve the absent pirates



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