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    Thread: small shipyard/scrap bugfix

    1. #1
      TXU New Member loos0r's Avatar
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      Default small shipyard/scrap bugfix

      Hi,

      there are few bugs in the player owned shipyard if you scrap a ship.
      1. the estimated resource values are not identical with the values you get
      2. the estimated time is also not identical with the time it needs
      3. the resource values you got are calculated with the hull percentage, in reverse mode!
      so you got more resources for an ship with 20% hull than for the same type with 80% hull

      edit: i forgot another bug
      the estimated values are sometimes calculated with the wrong ship


      this bugs are fixed

      use at your own risk

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      Last edited by loos0r; 31-03-2015 at 02:54 PM.

    2. #2
      TXU New Member Liamis's Avatar
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      Default

      You are not the first to notice the misbehavior of player owned shipyard
      Look here

      I haven't taken a closer look into your fix yet. Maybe it can be merged with mine.

      Anyway, you should also post your fix in the scripts subforum.


    3. #3
      TXU New Member loos0r's Avatar
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      yeah ill do
      but i think it would be missplaced there, because its a bugfix and not a modification
      and the bug reporting section is also wrong since there is no official support/bugfixes

      edit: it can be merged

      Last edited by loos0r; 31-03-2015 at 06:22 PM.

    4. #4
      TXU New Member keo's Avatar
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      after some time i decided to replay this game and see this trhead.
      I remember got this problem too so its nice see a solution.
      question:
      did you merged it yet?
      and if i can know what the scipt change?
      what's better this or the Liams srcript (that change only price?) ?


    5. #5
      Swarmed by spaceflEyes Mangar's Avatar
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      glad to still see people working on all the loose bugs, I been out on a skyrim binge for around a year, but looking at the recent activity


      Hmmm....there was something I wanted to mutter....must not be important after all
      [ Fluently verse in mutterings, babblings and ramblings ]

      "Never confuse education with intelligence." - unknown

    6. #6
      TXU New Member Liamis's Avatar
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      @keo
      I have not taken a closer look into what needs to be done for a merge and I don't have time to reinstall and check it in the near future. Maybe in two or three months. Till than you have to wait, try install both and be lucky, do it yourself, or chose one.

      My script is focused more on trading ships with a POSY like wares. loos0r's script is focused on scraping them. So if you want to use your POSY for scraping overtaken ships (useful for pirates) take loos0r's. If you want to trade ships or build an armada take mine.

      I hope that helps.


    7. #7
      TXU New Member keo's Avatar
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      I already installed yours becouse the thing to be fixed for me was the material needed for craft and what you get when scrap it. Am I wrong?
      btw thank for answer


    8. #8
      TXU New Member Liamis's Avatar
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      No, scraping is loos0r's script . Mine is trading.

      But I have taken a brief look into the scripts and their shouldn't be problems using them side by side.

      They tweak different parts of the POSY-module


    9. #9
      TXU New Member keo's Avatar
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      Quote Originally Posted by Liamis View Post
      No, scraping is loos0r's script . Mine is trading.

      But I have taken a brief look into the scripts and their shouldn't be problems using them side by side.

      They tweak different parts of the POSY-module
      ok then i'll add his script too =D .. thanks again!!


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