• Crazy
  • Cool
  • Awesome
  • Angry
  • Happy
  • Hungry
  • Sad
  • Shy
  • Tired
  • User Tag List

    Thanks Thanks:  0
    Likes Likes:  0
    Dislikes Dislikes:  0
    Page 1 of 2 12 LastLast
    Results 1 to 10 of 18

    Thread: [AL Plugin] Shipyard

    1. #1
      TXU Legend Stevio's Avatar
      Credits
      9,516.02
      Points
      5,380
      This user has no status.
       
      I am:
      ----
       
      Total Contributions For

      Stevio      £ 0.00
      Total Downloaded
      0
      Total Downloaded
      0
      Main InfoStatus and ThingsPoints and CreditsOther
      Join Date
      09-03-2006
      Location
      Basestar 346' Darkroom
      Posts
      1,124

      Default [AL Plugin] Shipyard

      this thread is for bug reports, questions, and ideas for improvement on the shipyard script :


      So say we all!
      0 0 0
       

    2. #2
      TXU Sr. Member Noobtastic's Avatar
      Credits
      270.81
      Points
      736
      This user has no status.
       
      I am:
      ----
       
      Total Contributions For

      Noobtastic      £ 0.00
      Total Downloaded
      0
      Total Downloaded
      0
      Main InfoStatus and ThingsPoints and CreditsOther
      Join Date
      19-07-2006
      Location
      The Milky Way
      Posts
      0

      Default Re: [Script] Shipyard

      I would say the single greatest improvement you could make is adjusting the prices on the non-standard races (Terran, Xenon, etc). Buying a K for 12 million seems odd considering other destroyers are 60 million+.

      I am not your average, everyday noob.
      0 0 0
       

    3. #3
      TXU Legend Stevio's Avatar
      Credits
      9,516.02
      Points
      5,380
      This user has no status.
       
      I am:
      ----
       
      Total Contributions For

      Stevio      £ 0.00
      Total Downloaded
      0
      Total Downloaded
      0
      Main InfoStatus and ThingsPoints and CreditsOther
      Join Date
      09-03-2006
      Location
      Basestar 346' Darkroom
      Posts
      1,124

      Default Re: [Script] Shipyard

      price altering is out of reach as far as scripting is concerned :-, it would require modding Tships

      i will tell you how to do-it-yourself a bit later


      So say we all!
      0 0 0
       

    4. #4
      TXU Sr. Member Noobtastic's Avatar
      Credits
      270.81
      Points
      736
      This user has no status.
       
      I am:
      ----
       
      Total Contributions For

      Noobtastic      £ 0.00
      Total Downloaded
      0
      Total Downloaded
      0
      Main InfoStatus and ThingsPoints and CreditsOther
      Join Date
      19-07-2006
      Location
      The Milky Way
      Posts
      0

      Default Re: [Script] Shipyard

      Thanks! It just feels like an exploit to me whenever I see those inexpensive ships. Very tempting to spam fleets of them, though, very very tempting .

      I am not your average, everyday noob.
      0 0 0
       

    5. #5
      TXU Full Member Spatch's Avatar
      Credits
      692.57
      Points
      690
      This user has no status.
       
      I am:
      ----
       
      Total Contributions For

      Spatch      £ 0.00
      Total Downloaded
      0
      Total Downloaded
      0
      Main InfoStatus and ThingsPoints and CreditsOther
      Join Date
      16-07-2006
      Location
      South-Central Ohio
      Posts
      0

      Default Re: [Script] Shipyard

      I wouldn\'t mind seeing an extension/relocation of the Stevio stations- the SY, the Combat Fabs, and the Weapons dealer- in an otherwise empty sector somewhere. Cloudbase Southwest always starts to get slow for me with all of the rocks and Argon traffic, and if you relocated to a place with more breathing room, you could subdivide the Shipyard into several shipyards- one for each race; it takes forever to scroll through the ship list right now. Would also be popular for people cruising between SY\'s and ED\'s for missions in an M1/M2 (M1 for me... just picked this sucker up... any tips on finding those great XI missions? Or are they always rare?)

      You've got to admire a society that can make more cheese, cheaper, by convincing people that it's supposed to have holes. - AdmBito
      The engineer sees a glass twice as big as it needs to be.
      0 0 0
       

    6. #6
      TXU Sr. Member Noobtastic's Avatar
      Credits
      270.81
      Points
      736
      This user has no status.
       
      I am:
      ----
       
      Total Contributions For

      Noobtastic      £ 0.00
      Total Downloaded
      0
      Total Downloaded
      0
      Main InfoStatus and ThingsPoints and CreditsOther
      Join Date
      19-07-2006
      Location
      The Milky Way
      Posts
      0

      Default Re: [Script] Shipyard

      Quote Originally Posted by Spatch
      (M1 for me... just picked this sucker up... any tips on finding those great XI missions? Or are they always rare?)
      Sadly, they are always rare. If only there was a Kha\'ak Invasion to help satisfy players\' combat needs. Stevio, any chance?

      I am not your average, everyday noob.
      0 0 0
       

    7. #7
      TXU Full Member Spatch's Avatar
      Credits
      692.57
      Points
      690
      This user has no status.
       
      I am:
      ----
       
      Total Contributions For

      Spatch      £ 0.00
      Total Downloaded
      0
      Total Downloaded
      0
      Main InfoStatus and ThingsPoints and CreditsOther
      Join Date
      16-07-2006
      Location
      South-Central Ohio
      Posts
      0

      Default Re: [Script] Shipyard

      I know there are a number of invasion scripts out there, but all of them are random and they occur whether you want em or not, causing a major risk of mass-station-rapage if you decide to stop doing them for awhile... although I just found this Khaak Hunter script that tracks Khaak craft... should make life a little easier for now.

      You've got to admire a society that can make more cheese, cheaper, by convincing people that it's supposed to have holes. - AdmBito
      The engineer sees a glass twice as big as it needs to be.
      0 0 0
       

    8. #8
      TXU Sr. Member Noobtastic's Avatar
      Credits
      270.81
      Points
      736
      This user has no status.
       
      I am:
      ----
       
      Total Contributions For

      Noobtastic      £ 0.00
      Total Downloaded
      0
      Total Downloaded
      0
      Main InfoStatus and ThingsPoints and CreditsOther
      Join Date
      19-07-2006
      Location
      The Milky Way
      Posts
      0

      Default Re: [Script] Shipyard

      Quote Originally Posted by Spatch
      I know there are a number of invasion scripts out there, but all of them are random and they occur whether you want em or not, causing a major risk of mass-station-rapage if you decide to stop doing them for awhile... although I just found this Khaak Hunter script that tracks Khaak craft... should make life a little easier for now.
      Any Links? I like the Idea of letting that happen, then lead a crusade to recapture the lost sectors .

      I am not your average, everyday noob.
      0 0 0
       

    9. #9
      TXU Ultra Hero DarkWrath's Avatar
      Credits
      270.81
      Points
      3,559
      This user has no status.
       
      I am:
      ----
       
      Total Contributions For

      DarkWrath      £ 0.00
      Total Downloaded
      0
      Total Downloaded
      0
      Main InfoStatus and ThingsPoints and CreditsOther
      Join Date
      14-07-2006
      Location
      Romania
      Posts
      1,001

      Default Re: [Script] Shipyard

      The Khaak Hunter script is simple , i have something similar myself. About the Xenon Invasion , I had never found one so far... I look forward for it.

      Any chance we will got the custom fighter shipyard(you specify a ship , what you want on it or on multiple ships and pay a hefty price for it...)?

      "Cargo bay now contains: Sector : Home of Light" - Ship Verbose Computer
      0 0 0
       

    10. #10
      TXU Legend Stevio's Avatar
      Credits
      9,516.02
      Points
      5,380
      This user has no status.
       
      I am:
      ----
       
      Total Contributions For

      Stevio      £ 0.00
      Total Downloaded
      0
      Total Downloaded
      0
      Main InfoStatus and ThingsPoints and CreditsOther
      Join Date
      09-03-2006
      Location
      Basestar 346' Darkroom
      Posts
      1,124

      Default Re: [Script] Shipyard

      Quote Originally Posted by Spatch
      you could subdivide the Shipyard into several shipyards- one for each race; it takes forever to scroll through the ship list right now.
      you just described what v2.00 of the shipyard script does although i am still tweaking it in between Beta testing and social life :

      i have a finished piece of the first plan but it is still to EASY for the player eventually i will release it when i have time

      [hr]

      as for XI and KI...
      i have never found a XI mission ever not even in X ???
      however there are multiple scripts that do such things;

      Khaak hunter - writes locations of Khaak vessels [M3+] to the player logbook
      Xenon Migration - spawns lots of Xenon for playing with
      Khaak Plugin - within the Xtended mod
      there are alot around i won\'t name them all (coz i can\'t be bothered )


      So say we all!
      0 0 0
       

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •