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    Thread: RHS :: To-do List

    1. #1
      Scripter Zurechial's Avatar
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      Default RHS :: To-do List

      ////////////////--Extra features:
      *--Possibly add a new command for use with the AHR:
      ----Reserve more freight-space for the AHR and repair faster as a result.
      *--Add race-specific bonuses/penalties, eg:
      -Argon : Standard Costs and repair-times.
      -Boron : 50% costs, 70%% repair-times
      -Paranid :70% costs, 110% repair-times
      -Split : 120% costs, 120% repair-times.
      -Teladi : 60% Costs, 140% repair-times.
      -Terran : 130% costs, 70% repair-times.
      -Xenon : 50% Costs, 50% repair-times.
      Repair-times DONE, Costs not-done.

      Justifications:
      -Argon : No change in cost or repair-times, so as to fit with the \"Average in all respects\" concept of Argon ships. (Continuity)
      -Boron: The Systems are most-compatible with Boron ships. This should give Boron an edge and give someone a reason to buy Boron ships other than for aesthetics. (Continuity, balance)
      -Paranid: Same reasoning as for Boron, but to a lesser extent. Increased repair-times because of awkward, rounded ship designs. (Greater surface area) (Paranid ships are already more appealing to a player than the Boron ships so the bonuses are purely for continuity)
      -Split : Split refusal to co-operate with Boron researchers means that the system isn\'t fully compatible with their ships, causing an increase in both costs and repair-times. (Continuity)
      -Teladi : Economy and simplicity comes first for the Teladi, allowing for reduced costs in repairs, but inefficiency causes increased repair-times. (Continuity, variation, balance)
      -Terran: Differences in materials, design & technology increase the cost of repairs, but Terran ingenuity allows for efficient repair speeds.
      -Xenon : Systematic & Efficient, the Xenon ships can be easily adapted for efficient use of the repair systems, matched in costs and repair-times only by the Boron. This should give Xenon ships an edge in usefulness that they currently lack. There\'s no incentive for a player to use them beyond aesthetics, particularly with the difficulty of acquiring them compared to other race-ships. (Continuity, Balance)


      -I want to give Xenon ships an edge in usefulness to the player, since there\'s currently little incentive for the player to use Xenon ships over anything else, despite being more difficult to acquire.

      ////////////////--Balance-changes:
      *--Possibly re-include the use of raw resources in CMH-repairs (Teladianium, Ore, etc).
      *--Decrease speed of CMH-repair considerably.
      *--Re-balance repair-costs.

      ////////////////--Bugfixes:
      *--Adjust getshiprace library to account for all ships added by Xtended.
      -----Add specific entries for Xtended ships from non-standard classes, to ensure correct repair-rate.

      ////////////////--Random Ideas:
      (nothing here is definite or finalised)
      *--Add new resources/wares, factories & complexes for the repair systems as a sub-economy similar to that of weapons in-game.
      ----Possibly create resources that can be easily sourced in these stations but are specifically tailored for use in the CMH instead of using existing resources.

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    2. #2
      The X Universe Founder Mokonzi's Avatar
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      Default Re: RHS :: To-do List

      Hmm. A lot on it.

      Mokonzi
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    3. #3
      Scripter Zurechial's Avatar
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      Default Re: RHS :: To-do List

      Very funny! :P

      I\'m working on it! ;D

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