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    Thread: [EQUIPMENT]Ware Suggestions

    1. #1
      The X Universe Founder Mokonzi's Avatar
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      Default [EQUIPMENT]Ware Suggestions

      Place all your suggestions for Wares here. We\'ll keep the first post update with all the ideas, and what the status of them is:

      Accepted/Under Development, Under Discussion, No go.


      Current list:

      BSG Style Missiles
      - Primarily for use with BSG but will add these and a ship upgrade for capital ships to produce them for Xtended Ships

      Mega Ion Disruptor missile
      - Using mostly same code as above but doing sheild damage to a large area
      -- For use on Boron M8???

      Fighter Repair Bay
      - Allows use of the repair docked fighter command at M1s and docks

      Fighter Parts / Repair Ware
      - For use with the fighter repair bay instead of it using money?

      Mine Detection Device
      - Allows use of detect mines and clear minefield commands?

      Smugglers Cargo Bay
      - Would be able to hold a small amount of illegal wares without their detection. (shelved for now)

      Illegal Ware Inhibitor
      - Stops other ships from detecting your illegal wares. (Probably not possible, but you never know... ;D

      Mokonzi

    2. #2
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      Default Re: Ware Suggestion Topic!

      Illegal ware inhibiter not really possible, but had already been thinking of a smugglers cargo bay that would be able to hold illegal wares without detection


    3. #3
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      Default Re: Ware Suggestion Topic!

      First item in the topic, and it\'s no. Shame. Anymore suggestions anybody?!

      Mokonzi

    4. #4
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      Default Re: Ware Suggestion Topic!

      Updated the list abit for discussion!


    5. #5
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      Default Re: Ware Suggestion Topic!

      Yay! Lot\'s more to talk about! Mine detection has to be good. And the repair ships, yes, definitly good thing. I like the Smugglers Cargo bay. How would that work different to an inhibitor?

      Mokonzi

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      Default Re: Ware Suggestion Topic!

      Basically it would be an extra (concealed) cargo bay in the ship. Say, built into the hull specially or something like that? You would then need commands to specially put items into it or take items out of it.

      Only way i can think of to get round the customs scanning your cargo bay, as they would just read 1 smugglers cargo bay extension, as the wares would not be aboard your ship as far as X3 was concerned. They would be held as variables and then put back into the cargo bay when removed from the bay via the command.

      Possibly could also just be implemented as / called scanner proof container or something? Up to people to which they think sounds best / most realistic / most exciting idea


    7. #7
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      Default Re: Ware Suggestion Topic!

      Alternative idea: (The BBS all but writes itself! )

      Responding to the BBS that cargo compression technology needs to improve the teladi invented the cargo compresion container. This special container has the unique ability of being able to hold 100 cargo units while taking up only 50 (or 75?) units of the cargo bay.

      A side-effect of this container is that police scans can not penetrate its compressed structure, having led the paranid government to call for it being made illegal universe wide. The teladi government have responded by releasing a statment \"with their ships already having decreased cargo bays we expected the paranid to welcome this invention, not condemn it. We can not be held responsible for any unscrupulous individuals that may abuse this technology to traffic illegal goods.\" The argon and boron militarys have refused to comment.


    8. #8
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      Default Re: Ware Suggestion Topic!

      I like the idea, that sounds a fantastic option. How reliable would holding cargo as a variable be? Is it likely to be a bug bear?

      Mokonzi

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      Default Re: Ware Suggestion Topic!

      Should be simple.

      Just need to reference the variable name correctly the two times you write it in the script code!


    10. #10
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      Default Re: Ware Suggestion Topic!

      Quote Originally Posted by mokonzi
      I like the idea, that sounds a fantastic option. How reliable would holding cargo as a variable be? Is it likely to be a bug bear?
      Ofcourse it is. Its probably easy to make this (just relying on AL for that ) but think of the possibilties with what can go wrong.
      How about ware transfer via transporter, how about cargo dumps, how about OOS transfers?, how about docking to stations...
      Al I\'m saying *again* is this just sounds like someting which can go wrong at some time and therefore it probably will.

      \"Hey guys\", I just bought a M7 and equipped it with cargo containers, now all of a sudden I cant transfer cargo anymore//now all of a sudden all my transfered cargo doesnt show up anymore, plz help!!!\"

      Even if its NOT the cargo containers at all...wares like this will ALWAYS make you second guess about that still.
      My point being, if you want to keep a mod debug-able, then don\'t clock it up with too much fancyness cause you won\'t know where
      to look for bugs sooner then later.

      I\'d suggest to keep away from fancy wares and all kinds of fancyness as much as possible.
      Granted, we need some new wares cause wares are just too nice to skip on....and then again I\'m very very reluctant to add them in cause with each ware we add the possibilities of bug heaven increase significantly.

      I\'d hate it to release a completely rebuilt mod, announcing bug-freeness of all previously known hazzards, only to find out we\'ve gotten ourselves even deeper in the swamp because of feature hornyness.

      I too love these id\'s, don\'t mistake me for hating all input...I\'m just cautious and picky on the essentials of the mod and quality control behind it....as much as I hate to be like that sometimes.


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