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    Thread: [MISSIONS]

    1. #1
      Mox Points for Infraction Points (Given)
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      Default [MISSIONS]

      THIS IS THE MAIN MISSION-LIST TOPIC FOR THE BSG MOD
      ANY MISSION ID\'S AND THERE RELATED INFO GO HERE.



    2. #2
      Administrator Elffin's Avatar
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      Default Possible storyline ideas

      The player's galaxy map should show the 12 colonies and Ragnar, Prolmar and Kimtar system. These systems should be very large..
      The rest of Galaxy should be unknown.

      Some of the Battlestars that were named during BSG could patrol these Colonial systems. These include..
      Galactica, Athena, Atlantia, Mercury, Pegasus, Triton, Soloria, Prometheus, Cereberus.

      Other Battlestars in 'TOS' included the Acropolis, Pacifica, Columbia and Rycon.

      Plot start...

      Player should not start as Commander of the Galactica but as a Viper/Raptor/TP pilot.
      in order to gain Rank recognition - ranks displayed here....
      http://en.wikipedia.org/wiki/Colonia...r_Galactica%29

      Rank increases from direct orders or BBS (for faster promotion)
      typical missions:
      i) Transfer civilians / Vip (Fly Colonial One for President Adar / Roslin
      ii) General Cylon kills.
      iii) Protect Shuttle flights within Colonies and to Colonial outposts.
      iv) Explore sectors type missions which require search for lost
      ship/sectors - Kobol?
      v) Protect mining operations in asteroid fields / convoys.
      vi) Offensive operations against Cylons.
      vii) Defend the Colonies - Cylon invasion missions.
      viii) Hunt for Scar - since Cylon can be reborn so finding this specific enemy could be an repetative mission. (increasing in difficulty)
      viii) Command and coordinate an offensive strike against Cylon resources.

      Increased Rank = command of more ships.
      Trading could happen between EQ docks and civilian/military stations.
      Whether we need credits is debatable since BSG is primarily a war/survival series.

      Plot Change - the game really starts!

      Once the player achieves rank of Commander (Galactica of course!) this triggers a 'MASSIVE' Cylon Invasion.
      Galactica could the set out to search the lost Colony sectors and it could ensure that itself or vipers protect and 'CLAIM' or COMM ships which have been orphaned or stranded (TP, TS, TL and Raptors and Vipers from destroyed Battlestars) in order to create a 'Rag tag fleet'. Wares could also be collected - this should be invaluable. All info for locations of stations is lost due to the invasion.

      Main plot choices for players.
      i) The search begins for Earth....
      ii) Player could always try to reclaim the 12 Colonies.
      iii) Invade and conquer Cylon systems.

      Possible problems that require creative thinking...
      i) Tylium - ore susbtance which needs to be mined.
      Tylium needs to be 'treated' in order to become the liquid fuel(energy).
      Tylium could also be stored on 'tanker' ships.
      ii) How to build more ships - Colonial outposts (planetary systems from the TOS) could contain forgotten shipyards/EQ? if these are destroyed by Cylons its tough luck!!.
      iii) Space stations do exist in BSG - Raganar anghorage/ armistice station.
      Tylium ore could be exchanged for fighters/ships/ weapon wares.

      There are pobably a number of issues stated above that are not possible in the confines of X3. But it does give people the opportunity to debate any plans
      anyway, I hope that these thoughts inspire others?


    3. #3
      Mox Points for Infraction Points (Given)
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      Ill comment on this when I have some more quality time again Edath but short reply; looks very good, some thoughts of my own on this to be filed later on.
      Thanks!


    4. #4
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      Default

      Forget about shipyards left around the universe..
      The Hephaeastus aka Flattop could be the mobile shipyard.
      Resources (Tylium) and metals could be channeled to the ship in order to create/replace lost fighters. This ship needs to be protected or the fleet loses its only way of reproducing ships.

      Whether the colonial fleet should be allowed to build shipyards/eq docks/ weapons factories further along in the plot is a possibility? - colonisation of new systems which they will need to protect agains further Cylon attacks.

      The prison ship could be used to create ammo... (do the crime pay the time - joke!)

      Whether to include any other alien races (apart form Cylon and Colonial) is a wait and see. other alien races will probably be introduced in the Tv prog once the storylines get thinner......


    5. #5
      Rotartsinimda? Mishra's Avatar
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      Default

      Shipyards could make for nice missionobjectives. Clear sector X of all Cylon and the shipyard is yours. Take all ships for reinforcements, download blueprints for new ships / weapons and strip the station for spare parts, then move on.

      Did you hug someone today?

    6. #6
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      I like Mishra's idea - clear a sector of Cylons and take over any stations to re-fit / upgrade / build ships - it could then be on a time limit - do as much as you can in a set time before a large Cylon force jumps in and starts attacking you - time to jump away again! If you have a Pegasus in your fleet it can automatically build fighters as long as you have the resources in the fleet - so any stations can re-fit / upgrade civilian ships with some sort of armaments to make the fleet stronger as you search for earth??

      Because I Can

    7. #7
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      Default

      Clearing cylon sectors for temporary ownership of stations for ship/ammo production sounds good.

      I suppose the best way to mine for Tylium is for some sort of automated mobile mining/collection.

      1 new mission idea - based on the series.

      Suicidal missions - using a 'captured Cylon' raider, drop nukes as near as possible to the basetar before being detected. Surviving Cylon ships will follow you intent on revenge! (you have a damaged Ftl drive so no jumping!)
      Varying parameters might include time..number of following Cylon ships (depends on rank) or any other ideas that you may think of!


    8. #8
      Rotartsinimda? Mishra's Avatar
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      Same idea, this time you get to ambush basestars in an asteroid belt. By chance your scanners pick up a ungarded Cylon mining base. You get 10 minutes to send out raptors and startegicaly deploy nukes (mines with proximitysensor detonation). Then a basestar or 2 or 3 jump in.

      *ahum* (based on B5)

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    9. #9
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      How about you get 10 minutes to take over the base - and you have to stop escaping ships from jumping away to contact a basestar, then you get say an hour to mine as much as you can get before a scout jumps in to see what is happening. If you manage to get the scout before it jumps out again (10 minutes max)- you get 30 minutes more mining time before a Basestar or a few Basestars Jump in and start the assult - then you have to get your fleet out of there!

      Because I Can

    10. #10
      Administrator Elffin's Avatar
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      Default

      I'm sure there will a number ideas which can be developed around these. bbs type missions..

      A Cylon 'agent' has exploded a bomb on so 'X' freighter/liner. Player is required to gather and transport resource 'X' to the stricken vessel. Gives the player an opportunity to vist ships in the fleet.

      Cylon 'agent' releases computer virus and disables ftl drives. Player is given a time limit to search/transport ware before Cylon fleet 'visits' (I'm sure that someone can think of something more dramatic)


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