• Crazy
  • Cool
  • Awesome
  • Angry
  • Happy
  • Hungry
  • Sad
  • Shy
  • Tired
  • User Tag List

    Thanks Thanks:  0
    Likes Likes:  0
    Dislikes Dislikes:  0
    Page 1 of 3 123 LastLast
    Results 1 to 10 of 25

    Thread: [SCRIPTS]

    1. #1
      Mox Points for Infraction Points (Given)
      Guest Mox's Avatar

      Default [SCRIPTS]

      INFO RELATED TO SCRIPTS FOR THE BSG MOD GOES HERE.


    2. #2
      TXU New Member bojan's Avatar
      Credits
      242.36
      Points
      462
      This user has no status.
       
      I am:
      ----
       
      Total Contributions For

      bojan      £ 0.00
      Total Downloaded
      0
      Total Downloaded
      0
      Main InfoStatus and ThingsPoints and CreditsOther
      Join Date
      05-12-2006
      Posts
      28

      Default Few ideas

      Hi!

      I have few ideas about scripts for this mod:


      Randomly spawn cylon patrol close to fleet. If a patrol is not destroyed in a certain amount of time, all the hell breaks loose&

      Special commands for civilian fleet:
      Land all transports and jump into specific coordinates.
      Resume commercial duties: transports continue with their duties.

      Special command for Battlestar:
      Fighter organization: organize fighters into wings, squadrons, flights&
      Launch fighters: launch all fighters, launch a wing, launch a squadron, launch a flight&
      Land: wing, squadron, flight&
      Land all fighters: It takes some time to land fighters in normal game, especially if they are engaged in a fight. All fighters land automatically when they are close enough to a battlestar. There is also a trade off. A fighter might get damaged in confusion. Inexperienced pilots damage their fighters more frequently.

      Special commands for designated wing, squadron, flight:
      Defensive patrol (fly cap)
      Protect designated ship
      Attack fighters
      Attack basestar
      Missile attack
      Rally together

      ...

      There should be fear running through your veins when you meet a wing of raiders!!!


      Keep the good work!


    3. #3
      TXU Ultra Hero DarkWrath's Avatar
      Credits
      269.36
      Points
      3,574
      This user has no status.
       
      I am:
      ----
       
      Total Contributions For

      DarkWrath      £ 0.00
      Total Downloaded
      0
      Total Downloaded
      0
      Main InfoStatus and ThingsPoints and CreditsOther
      Join Date
      14-07-2006
      Location
      Romania
      Posts
      1,001

      Default

      About the fear statement , it will be , as I don't believe we will leave shields , so 4-5 direct hits...

      "Cargo bay now contains: Sector : Home of Light" - Ship Verbose Computer

    4. #4
      TXU New Member Darkstorm995's Avatar
      Credits
      242.36
      Points
      392
      This user has no status.
       
      I am:
      ----
       
      Total Contributions For

      Darkstorm995      £ 0.00
      Total Downloaded
      0
      Total Downloaded
      0
      Main InfoStatus and ThingsPoints and CreditsOther
      Join Date
      07-12-2006
      Posts
      1

      Default Physics

      Now I have onlt briefly tried the X3 Demo and it was alright, It seems you guys have most like models( awesome) in order but heres my biggest concern; How will you be doing the physics? I would love if you could capture the same feel of the new series, the zero g. I played a bsg mod for bf2 that did this prett well but not to perfection. IF you guys could do this right i might just donate my heart t o you guys. Oh and can you control the bsg or the basestar?

      Edit: merged since its relevant to scripting


    5. #5
      Super Moderator enenra's Avatar
      Credits
      4,492.23
      Points
      15,313
      is working on world domination
       
      I am:
      Crazy
       
      Total Contributions For

      enenra - {SM}      £ 0.00
      Total Downloaded
      0
      Total Downloaded
      0
      Main InfoStatus and ThingsPoints and CreditsOther
      Join Date
      15-08-2006
      Location
      Switzerland
      Posts
      3,652
      Blog Entries
      3

      Default

      I don't think it's possible to change the physics. It's hardcoded.



      I don't play Real Life. The balancing sucks.

    6. #6
      Administrator Elffin's Avatar
      Credits
      9,271.30
      Points
      8,068
      This user has no status.
       
      I am:
      Hungry
       
      Total Contributions For

      Elffin      £ 0.00
      Total Downloaded
      0
      Total Downloaded
      0
      Main InfoStatus and ThingsPoints and CreditsOther
      Join Date
      07-11-2006
      Location
      Wales
      Posts
      2,169

      Default

      While researching the different planets, it seems a number of possible sectors in BSG should have nebulae/gas giants/radiation clouds that interfere with electonic systems such as Dradis/communications.

      Is it possible....
      i) For certain systems is it possible for the scanner range be reduced? ie normal X3 Triplex scanner(Dradis) range is cut down to a small scanning range.

      ii) Jump drives that cannot be initiated in close vicinity to 'nebula'/gas planets such as Ragnar

      Just wondering also ......
      If it possible to land on some of these Moons for some missions in order to locate artifacts (These moons could be actually orbiting 'stations' just textured as planets??) Just me thinking out loud..


    7. #7
      Mox Points for Infraction Points (Given)
      Guest Mox's Avatar

      Default

      -Scanner range can only be adjusted on first load via Globals.txt, but by increasing sector-size youre doing essentially the same, only the other way around.

      -engaging of Jumpdrive can be prevented by simply determining distance to an object (a nebula for instance) and for the duration remove the jumpdrive.

      -Landings on planets,moons,roids etc are possible as well.


    8. #8
      Administrator Elffin's Avatar
      Credits
      9,271.30
      Points
      8,068
      This user has no status.
       
      I am:
      Hungry
       
      Total Contributions For

      Elffin      £ 0.00
      Total Downloaded
      0
      Total Downloaded
      0
      Main InfoStatus and ThingsPoints and CreditsOther
      Join Date
      07-11-2006
      Location
      Wales
      Posts
      2,169

      Default

      Nice one.... this could lead to an interesting and realistic plot missions like the Ragnar station where the Galactica + vipers have to protect the fleet, while the fleet ships move to a specific location in order to jump.


    9. #9
      Mox Points for Infraction Points (Given)
      Guest Mox's Avatar

      Default

      Absolutely!

      If only for reasons of it being one of the coolest scenes in the entire series imo. Gonna be a biatch to pull it off authentically but I'm confident it's doable.


    10. #10
      TXU Legend al_main's Avatar
      Credits
      300.86
      Points
      6,770
      This user has no status.
       
      I am:
      ----
       
      Total Contributions For

      al_main      £ 0.00
      Total Downloaded
      0
      Total Downloaded
      0
      Main InfoStatus and ThingsPoints and CreditsOther
      Join Date
      25-03-2006
      Location
      England
      Posts
      1,283

      Default

      Scanner range is also easily done. Assuming that all ships built will be equipped as we see fit. Simply need to run a script on the player ship that will remove / add the scanner depending on sector.

      A raptor could have its triplex scanner reduced to a duplex scanner if in a nebulea sector. A viper could simply have its duplex scanner removed if in a nebulae. This would then be re-added when reaching another sector. Ofcourse these would neeb to be renamed, probably:

      Triplex Scanner -> Dradis (range 30 km)
      Duplex Scanner -> Dradis (range 20 km)
      (Dummy ware added for no scanner) -> Dradis (Inactive)

      Or atleast something along those lines.


    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •