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    Thread: [Model] Battlestar Galactica

    1. #1
      Mox Points for Infraction Points (Given)
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      Thumbs up [Model] Battlestar Galactica

      This thread will discuss the Battlestar Galactica Model


    2. #2
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      Default Re: BSG MOD WIP GALLERY

      Galactica is pretty much done..some minor texture work but I\'d say currently 95% rdy.




      Last image is original Zoic Studio\'s (inferiority complex inducing) texture template so you can all reference
      for inconcistencies. If I\'m not mistaken everything is pretty much ok..if not plz do tell cause I want this baby to shine as best she can since this will increase the possibilities of us being allowed to use the Pegasus mesh also.

      Poly\'s are pretty insane but thats with all the Greeble which can and maybe should still be reduced.
      206K in total, from which 48K goes to the 12 Railgun turrets, the other 12 had to go due to X3 cockpit impraticalities.

      Note the 4 under her Bow-Head, deployed in rdy forward firing position.


    3. #3
      The X Universe Founder Mokonzi's Avatar
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      Default Re: BSG MOD WIP GALLERY

      Nice work Mox. I can\'t see anything untoward with the textures at this moment. Very much looking forward to meeting her down some dark alley (or is it I\'m not looking forward...).

      Mokonzi

    4. #4
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      Default Re: BSG MOD WIP GALLERY

      Is there any pics Mox?


    5. #5
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      Default Re: BSG MOD WIP GALLERY

      You meaning pics other then the above 4 Bruce?


    6. #6
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      Default Re: BSG MOD WIP GALLERY

      :-[.............emm they didnt come up first time I looked.....look nice though


    7. #7
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      New WiP update:

      -Many texture refinements ;increased resolutions, new specularmaps and bumpmaps (still some work todo though).
      -Worked on the Railgunturrets
      -All materials are now set to X3 properties
      -Started to model Viper launchports
      -Some minor model adjustments
      -Finalized positions of PD (point defense) batteries







      Todo:

      -Work on lightmap
      -Model custom docks and launchrails
      -Animate Railgun turrets
      -Lods
      -Custom Engine exhausts
      -Texture glitches
      -Replace Symmetrical panelling on some sections


    8. #8
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      Looks Awesome Mox Nice Work


      So say we all!

    9. #9
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      Default

      How big is this monster going to be, say, relative to an Argon Colossus?


    10. #10
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      Approx 3 times the length, 6 times the width and 1.5 times the height.
      Which combined makes for about x-times the total hullmass (sorry, I can only count to 6).


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