I\'m beginning a little side-project to the main mod, focusing on Xenon ships, as they were pretty much neglected by EgoSoft.
The P was left unfinished at release (Almost no texture-coordinate mapping, no engine effects whatsoever) and the J and K share the same model.
I also feel that the P breaks from the Xenon fighter style set by the N, M and L, with its rounded, enlarged front-section and spindley engine-section, so I plan to re-model it to how I think the P should look.
Below is a photoshop concept mock-up of my idea for the new version of the P:
(The finished product won\'t look like so much of a mish-mash of the M, L and P, it\'ll be correctly blended and built :P)
My reason for including so many similar details to the smaller Xenon ships is that I think there should be a visible progression in the designs, the same as the ships of the other races. The stock P from Egosoft only has its textures and X-shaped engines in common with the other Xenon fighters.
(An alternative idea can be seen here: http://homepage.eircom.net/~zurechial/X3/Image2.jpg
It\'s one I started work on a month or two ago, but never finished.)
The design is subject to change, depending on the feedback I get and whatever ideas I come up with as I go along.
I can then expand on this model to create an MM6, later.
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After I get the P done, I can either begin work on a new J (or K, whichever is least-suited to the current model) or I can leave that to Mox, whichever he wishes. (Since the Capital ships are bigger, more complex and more high-profile)
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After that, I\'ll begin work on a Xenon TL, which I think would make a nice addition to the Xenon fleet, and add some variety to their sectors. (I can also make use of it in my \'Xenon Project\' plugin ;D)
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I\'ll update this thread with images of progress.
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