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    Thread: [UPDATES] TSHIPS.TXT & TCOCKPITS.TXT

    1. #1
      The X Universe Founder Mokonzi's Avatar
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      Default [UPDATES] TSHIPS.TXT & TCOCKPITS.TXT

      TSHIPS.TXT & TCOCKPITS.TXT UPDATES GO HERE

      Mokonzi

    2. #2
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      Default Re: Tships

      Currently working on the file I uploaded yesterday to add the 2 new ships (Sohnen M2, Goner MSY). Will also correct one or two other mistakes.

      Mokonzi

    3. #3
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      Default Re: Tships

      Updated tships:

      Changelog:

      Corrected Vulcan cockpits
      AEMP added to Vidar front array
      Docking slots removed from Vulcan, Sleipnir and Baldur
      Tcockpits updated to add the new turrets for Goner MSY and Sohnen M2
      Tships edited to correct MTS turrets
      Reaper dock corrected (only 1)
      Corrected class description on Aegir and Sohnen M7 (also cockpit scene)
      Added Sohnen M2
      Fixed Poseidon Explosion
      Fixed Centaur MkIII APPCs on main array (Added them)
      Added Goner MSY

      Please note the final format of the Sohnen and Goner ships is awaiting finishing. They are in game, but stats need sorting, as do cockpits on those two ships.

      Mokonzi

    4. #4
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      Default Re: Tships

      Another update to tships which adds the new turret references for the new ships.

      Mokonzi

    5. #5
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      Default Re: Tships

      Another update:

      Goner Crusader added in (Awaiting balancing)

      Working on Sohnen M2, Crusader, MSY stats later, and will check latest Terran ATS stats as well.

      Mokonzi

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      Tships and Tcockpits fixes

      Changelog:

      Tships
      -Terran Odin Cockpit fix
      -Terran Valkyrie and Mjollnir Tship location corrected
      --Terran Valkyrie and Mjollnir Cockpits and Turret paths Corrected

      Tcockpits
      -Terran Valkyrie rear turret Update
      -Terran Mjollinir Rear turret Update


      Download:
      M2/M4/M5 Fixes


      So say we all!

    7. #7
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      Tships.txt


      Link:
      http://dev.thexuniverse.com/DEV-LIB/Tships.rar

      Changelog:

      -Changed Pirate Galleon ID
      -Changed Pirate Blastclaw ID
      -Changed Pirate Blastclaw variation index to 0
      -Changed Otas Explorer ID
      -Changed Otas Scarab ID
      -Changed Yaki Mogami ID
      -Changed Yaki Mogami to TL class
      -Changed Sohnen Incubus ID
      -Changed Sohnen Bassilisk ID

      Note: Needs to be merged into latest Patch


    8. #8
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      Default

      Yaki Kaga - M7
      Part of the Armada

      Download:
      http://dev.thexuniverse.com/DEV-LIB/...ga%20Tfiles.7z


      Tships Changelog:
      Just the Kaga Entry included!

      Turrets

      Front - 2
      Left - 3
      rear - 0 ( cannot find a decent position for them )
      right - 3 ( one turret might have Wrong PID i think )
      [EDIT]
      ( Oh i see the PID for turret number 3 of the right cockpit needs changing from '4' to '3')
      [/EDIT]


      top - 3
      bottom - 2


      Cameras

      Front
      Left
      Rear
      ( included in case anyone else can find a way of implementing rear turrets to this mesh )
      Right
      top
      bottom



      TCockpits Changelog:

      Supplied a test cockpit


      So say we all!

    9. #9
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      Default

      TShips Reindexed and 2.0 compatible ready.

      http://dev.thexuniverse.com/DEV-LIB/Tships.rar

      "Cargo bay now contains: Sector : Home of Light" - Ship Verbose Computer

    10. #10
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      DW: Can you confirm that this TShips loads up correctly?

      I downloaded, put it into the mod but then nothing, no Xtended ships were there.

      The TShips from 08 (ES2.0 TShips were loading up)

      Tried with this tships in both 09 and in the mod file. X3 doesnt seem to recognise it.

      (And yes it is named/located types\TShips.pck exactly the same as ES TShips in 06/0



      On a side note we have ALOT of spacer entries now...
      539 entries in TShips in total (ES TShips = 220)

      Even if we're adding about 80 ships that means about 240 spacer entries around the place!!! Dunno how this will affect mod performance, but can assume that it can only have a negative effect by using up extra memory.


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