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    Thread: The Bugs Index

    1. #1
      TXU Sr. Member Noobtastic's Avatar
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      Default The Bugs Index

      Posted to help identify all the bugs without having to go through a multitude of threads to get at them.
      (Order is newest bugs on top, oldest on the bottom).
      Note: I just throw everything in here that someone calls a bug.

      Local Forums

      Quote Originally Posted by TheMo
      I get this one plutonium unit from the bbsmission but the guy said before that he has seven units. are there more bbsmission to get the rest?...I have had the needed cargo space, but i only get one. but i scripted the rest yesterday and then he accepted it. so the bug is that you don't get enough plutonium from the bbsmission.
      Source: http://www.thexuniverse.com/viewtopic.php?t=1922

      Quote Originally Posted by LUBEggA
      Looking from the bridge of the Aegir (Terran M7) the turrets pointing upwards are not moving or showing effects when firing...
      Also noticed problems when firing the front guns manually (not the front turret). The weapons don't seem to make use of the targeting computer (weapons not firing at crosshair calculated by targeting computer).

      Keep up the good work!!!
      Source: http://www.thexuniverse.com/viewtopic.php?t=1806

      Quote Originally Posted by EvO^^
      so i have a bug regarding the freight option in which my game freezez so tryed to install .6b
      after i instaled i still had the problem so now im trying to uninstall xtended and reinstall it back again
      but i cant coz when i try to deselct the mod in the AL then it switches back to yes imediatly
      so plz help me coz i want to ply X3 again(been about 2 weeks since i last plyed) but if i cant then i have no choice and i will completely reinstall my game
      Source: http://www.thexuniverse.com/viewtopic.php?t=1861

      Quote Originally Posted by LUBEggA
      was accidently docking my asgard with itself and had a ctd . is there any way to prevent this (besides not trying to dock an asgard with itself :P )?
      Source: http://www.thexuniverse.com/viewtopic.php?t=1864

      Quote Originally Posted by Snowship
      Please tell me this is known....

      I posted with 0.6a that the covert Ops missions via BBS ddin't work (nothing happens when you press the "ok" button.

      Well it still happens with 0.6b

      I get a missions to kill a paranid ship and can't do it, "contact covert ops" button goes yellow and nothing changes.

      Hopefully the next patch will fix it?

      Just a heads up at anyrate

      Regs
      Snowship
      Source: http://www.thexuniverse.com/viewtopic.php?t=1696

      Quote Originally Posted by rusky
      I can't seem to dock any ships at the Asgard anymore
      Source: http://www.thexuniverse.com/viewtopic.php?t=1577

      Quote Originally Posted by Mufflink
      Hi all,

      Just updated from 0.6a to 0.6b, all went well and I ran the Mod Check AL thing and it said everything was fine. Except my Otas HCF is invisible and I can no longer dock my TS at it. Any ideas?

      Regards,
      Mufflink.

      Edit: Just started a new game and it is still invisible. Also the stats in the 0.6b xls are wrong, it has 6500 cargo space not 8500 and has only 4gj not 5 of sheilding. Love the ship by the way. Any chance you could add another docking slot to compensate for the missing shield and cargo space? :wink:
      Source: http://www.thexuniverse.com/viewtopic.php?t=1576

      Quote Originally Posted by Engelsschwinge
      The Xenon K explosion is the plain X explosion without shockwave and
      everything Xenon J works fine though .

      mfg engels
      Source: http://www.thexuniverse.com/viewtopic.php?t=1586

      Quote Originally Posted by Black Gryphon
      I can't seem to get any of the fighters to dock to the Odin. I also can't dock an M4 to the Vidar... though I am not to worried about that. It would be nice, however if the carrier could dock ships...
      Source: http://www.thexuniverse.com/viewtopic.php?t=1613

      Quote Originally Posted by Gepard
      after updating my game with the 0.6b patch, i was running on seta, and pressed the saving-shortcut - the game froze immediately.

      the ship was a otas m3 and the sector was the one right of ore belt.

      Source: http://www.thexuniverse.com/viewtopic.php?t=1634

      Quote Originally Posted by Engelsschwinge
      KM4
      pretty obvious .

      mfg engels
      Source: http://www.thexuniverse.com/viewtopic.php?t=1632

      Quote Originally Posted by AcidB
      Hello...
      I have capped (captur) some pirates, after taking control of them I docked them at my Split Elephant. Some mins later, I was checking if the docking prozess is complete. Suddenly I noticed all docked fighters in the elephant are repaired. Lol...thats not bad for me, but it leaves a bad aftertast in general.

      feature or bug?

      Acid
      Source: http://www.thexuniverse.com/viewtopic.php?t=1631

      Quote Originally Posted by britich
      No hangs, No jump outs.

      I received a message via BBS to say that the Levi was in distress and needed some "assistance" while the Argonians sort their stuff out.
      So me being me i jumped a 3 carrier Fleet into the system it said to goto and ordered 180 Fighters to Clear out the sector.

      However, when i moved to the coordinates given by the message, i find no ship. No messages saying wether or not i am sucessful or a failure.
      So i head back gate to gate to argon prime where i got the message. Searching BBS networks randomly in sectors as i passed. Nothing.

      I cant figure out what happened, its as if i was given a mission and it turns out the mission was a hoax.

      What script do you advise i run to reinitiate the Levi mission so i can see if i can get it to work? or not!

      Edit: im using 6b by the way
      Source: http://www.thexuniverse.com/viewtopic.php?t=1651



      Egosoft Topic
      http://forum2.egosoft.com/viewtopic....er=asc&start=0



      Quote Originally Posted by Kurt Shur'Tugal
      HELP

      the terrans are STILL hostile, i have turned the terrans off and on to no avail, and i even the reset npcs, bt nope, nothing is working, WHY


      im a argon federation guardian and have nevr shot at the terrans and have not completed the plot (want to beat it in a thor)
      Quote Originally Posted by euclid
      Covert oops mission?

      Got the mission in Nyana's Hideout: destroy Paranid Demos(?) near by. Clicking on the button 'Its as good as done' did nothing except the usual beep. No confirmation or authorization, no message. Strange???
      Searched 2 sector radius - no Demos(?).


      Is it a bug? Or did I miss something?

      Cheers Euclid
      Quote Originally Posted by Infuscor
      Hi, i've installed the mod and i bought an Argon Griffon.
      I was wondering if u were aware that every single Fighter Drone MKII has in its cargo bay 12 Alpha Energy Plasma Throwers, when they can only mount 4 of them and an extra 25 MJ shield (they have 2 and can mount 1).
      The thing is that ive built 24 Fighter Drone MKII and sold all the spare guns and shilds at the Equipment Dock. Ive ended up with 27 millions. I had around 10 millions before i built all those Drones.

      If i sell my Fighter Drones and build more i will end up earning money wich is ridiculous in my opinion. Its kind of a cheat.
      I think this should be fixed. Its anoying to remove the extra guns from every single Drone but I can become billionare this way.

      Thanks, a great mod!



    2. #2
      TXU Legend al_main's Avatar
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      Default Re: The Bugs Index Thread

      Excellent Stuff!


    3. #3
      The X Universe Founder Mokonzi's Avatar
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      Default Re: The Bugs Index

      Thanks Noob, will work my way along what\'s my side of the problem.

      Mokonzi

    4. #4
      Mox Points for Infraction Points (Given)
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      Default Re: The Bugs Index

      Vidar still not for sale at Terran SY.
      Just exactly what DID the patch fix?
      I have a hard time spotting anything fixed?
      This had been the first and last time we release a patch untested, announced or not announced, indeed it might better have been not to since obviously the majority of the problems have not been fixed.


    5. #5
      TXU Sr. Member Godalmighty83's Avatar
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      Default Re: The Bugs Index

      can confirm that the nopelious pirate shipyard is still full of diemos (also starts as enemy, not sure how to get it friendly).

      experiencing CTD\'s at end of levi mission, just after killig some of the dissinterested khaak fleet.

      my crew were trained by space monkeys....

    6. #6
      TXU Sr. Member Noobtastic's Avatar
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      Default Re: The Bugs Index

      Did anything get fixed? I too have been testing around and so far non of the fixes have fixed anything for me.

      I am not your average, everyday noob.

    7. #7
      The X Universe Founder Mokonzi's Avatar
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      Default Re: The Bugs Index

      The \'Pirate SY\' in Nopolieo\'s Memorial is something completely different. It\'s something Al was working on that didn\'t get cleared out of the scripts before the release. It\'s meant to sell those ships (it\'s a protection agency I think) and is meant to have the Deimos docked at it.

      Mokonzi

    8. #8
      TXU Sr. Member Godalmighty83's Avatar
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      Default Re: The Bugs Index

      ah, just looks odd a pirate shipyard full of paranid ships, thought that was a bug.

      my crew were trained by space monkeys....

    9. #9
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      Default Re: The Bugs Index

      Its a confusing issue nevertheless (Pirate SY) and completely undocumented.
      I hope we can arrange for the next patch to be ready for the crew on saturday so we can all test and release on sunday if possible.


    10. #10
      TXU Legend Stevio's Avatar
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      Default Re: The Bugs Index

      i suggest we do a team procedure list everyone gets assigned to a certain aspect of the mod,
      that way we can cover more areas in less time


      So say we all!

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