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Jeff
31-01-2010, 08:23 PM
Well I haven't been able to model so much for XTC lately and the cause of that was a load of homework from school. So I now decided to show you guys some of the stuff I made, so you can get an idea of what took my XTC time away. Do note this isn't all of it by a long shot, this is just the stuff that's fun to show ;)

So now some explanation, the 4 pictures of the airplane are the assignment I got for 3D class. The grey model is the NURBS version and the textured one the polygon model. The assignment basically was: Make an airplane with NURBS and then convert it to polys and unwrap it. It had to be a model kit airplane (which we needed for drawing classes as well), didn't matter what.
Hopefully you can see it's a Spitfire, though it appears to be a rare variant, with clipped wings.
Note I'm still a total noob at render settings in Maya, hence the crappy shadows and not so great materials. I also wanted to put more time in the texture and add more detail to the NURBS model, but I had a deadline to make. I started unwrapping and texturing the last day, so yeah that's what the result looks like xD

The drawing of the building I made with my new tablet :) In the first block of this school year we had to do research for a certain ancient civilization. I choose to research Vikings, because it seemed the coolest to me (we had a list to pick from). Now this past block we had to make a building using our research. For the Vikings it had to be a library. It didn't have to be realistic, it needed to be iconic and essentially a building that could be put in a game (think age of empires and similar games). It was pretty though to come up with a good design, mainly because a library doesn't have any really distinct features on the out side that set it apart from other buildings. Also because we had to take into account building materials and style from the Vikings that didn't make it easier. Anyway this was the final result.

Jeff
31-01-2010, 08:24 PM
Well this post is mainly because I can only attach 5 pictures to one post...

Anyway this is what I made for the drawing skill classes. This class lasted 2 blocks and started with technical drawing and ended with perspective/marker drawing. These are only 5 pictures, but the total number was a little more then 25 drawings (including both class and homework). The technical drawings had to be very exact, but the perspective ones where free hand.
The first one is a corkscrew, the second one is a part of the suspension of something with wheels (it was put like that on the table in front of us). The third one is a water pipe, the forth a exploded view of a Messerschmitt airplane (not all parts where required), and the final drawing is a marker drawing of the same Messerschmitt. Sadly most colors/contrast got washed out by scanning, also because these are A3 sized drawings scanned on a A4 scanner I had these lovely black lines in the middle of all drawings... Oh well.

So what do you guys think? Rubbish? Pretty good? Perfect?
Remember I'm only half a school year on this school now, but I did have education in most of these classes at my previous school ;) And all this was made with strict deadlines, with 7 weeks of time (except drawing that was 14 weeks), along side other homework.

btw, I still have to get the grades for these assignments. I think most will be a pass, but we'll see.

K.J.
31-01-2010, 10:00 PM
The last picture looks good :)
Reminds me of IL2 Sturmovik^^
Some proportions are not perfect but for 'starters' ;) it looks very good.
Technical drawings... eww... i hate to do those by hand (had to draw an assembly drawing and each part as single drawing in 3 days because someone forgot to tell me :buck:)

Have to pass an exam in that one too in 2 weeks but i don't think it will be complicated.

BTW what school are you visiting/ what kind of school is it?

The Viking building looks cool, very fluffy, reminded me of Vikings (a game similar to the settlers ^^)

Jeff
31-01-2010, 11:25 PM
It's called the NHTV in Breda (aka Breda University of Applied Sciences), don't ask what NHTV stands for, I really don't have clue about what it could mean (not in Dutch and not in English).
As it's an international school their site is also English, so here's (http://www.nhtv.nl/default.aspx?themaset=221ba91b-a00c-4e6a-88e0-3695d1dc6a0f&DOCUMENTID=e7433e80-c9f6-4625-a942-620e926ceb9d) a link ;) They offer many different study routes, but I'm doing the one I linked to (international game architecture and design, visual art).

about the proportions, maybe I should have assembled the model kit before drawing the airplane xD
And yes technical drawing is a pain xD and with todays technology I don't really see the point of doing it by hand... But I guess there's a lesson in it somewhere :mrgreen:

Mishra
01-02-2010, 08:56 AM
Looks great, Jeff.
The Spitfire is very recognizable, you got it's shape down well. Especially the nose, wich gives the Spitfire it's authentic shape. I like the shape of the BF109 alot too, though the tailsection and wings could use some more attention. I understand timeconstraints didn't let you.
I love the corkscrew! I attended 3 years 'werktuigbouwkunde' (dutch, sorry) and did alot of these drawing by hand. Once you get the hang of it it's not hard as long as you work very precise. Not something you can hurry along. The wheel suspension looks nice too!
Making you research a historical area and designing something along those guidelines seems like a fun assignment! Hard at first, untill you get the particular civilisation in your head. Kinda like designing modules for X Universe -races. Your result looks very Viking to me.

Had I still been your age I would've loved to attent a similar school as you're now. Too bad there wasn't anything like it back then. Thanks for sharing these, I find it very interesting.
Keep us updated! :)

Jeff
01-02-2010, 03:50 PM
Thanks Mish ;) And will try to keep you guys up to date ;) Just 7 more weeks until the next exams/deadlines.
Edit: Oh btw I got back some grades today. For 3D I only got a 6/10 and for drawing I got a 7/10. I haven't got feedback on 3D yet, but I actually was expecting something more like a 7 for that. Oh well at least it's a pass. For the written exam of 3D I also got a 6/10, which is actually very good considering 3/10 was the average grade with the highest grade being a 7 xD

Jeff
28-02-2010, 10:45 PM
Well guys my first finished assignment of this block. We now got texturing classes and as you might have guessed we learn texturing there (using Photoshop and Maya). The goal here was to texture a very simple chest model with a color, specular and bump map and I think the result is pretty good ;) The next assignment for texturing is a cartoonish tank, so I think that'll also be a lot of fun :)

btw, on the 3D feedback I think what cost me most is that I had a few small errors. I missed some detail, some minor errors like intersections where there shouldn't be any and I think the biggest one is that I auto packed the UV's xD Edit: btw Mish, about the tail section that's actually also mentioned, nothing about the wings though but they could've used some more detail as well ;)
For likeness btw I got an excelled, so while I made something that represents the plane properly the technical side actually prevented me from getting a good grade. Let's hope the next NURBS assignment goes a bit smoother (which will be a human anatomy project btw, a **** lot of work I can tell you right now).
This block's 3D assignment is an environment and a piece of architecture, the subject I choose is this windmill which is a 10 minute drive from where I live ^^ And we have to build it all with squares as we have to use tilesets to texture everything. So no quick and dirty modeling for me this period xD

GalacticLord
01-03-2010, 01:56 AM
Wow! Most of these look pretty impressive. I study 3D design too, and I know how frustrating it can be at times. Keep up the good work!

Jeff
08-07-2010, 11:39 AM
Ok it's been a while and I'm not really in the mood to post everything I made since the last post I did xD But I will show some of my latest 3D pieces and I have to say I'm quite proud of them.

The first assignment was a texturing/programming assignment. We needed to texture the tank you see below (that's with the texture I made ^^), I don't consider if fully finished because I could've added a lot more detailing to it but I got an 8/10 so I'm happy with that ^^ The programming part of this assignment was to make a sort of rig, so you could turn the turret on top but have limits on it so you can't make certain rotations (to prevent intersections) and to allow for quick and easy animation. We also had to rig the threads so that if you move the tank the threads automatically rotate according to the distance/speed you moved the tank at. Most of the programming stuff we did in class so that was pretty much "pay attention and copy everything the teacher does". For the programming part I got a 10/10 because I had all the requirements + a few extras ^^

http://i101.photobucket.com/albums/m57/____----JEFF----____/th_screen_3.jpg (http://s101.photobucket.com/albums/m57/____----JEFF----____/?action=view&current=screen_3.jpg)http://i101.photobucket.com/albums/m57/____----JEFF----____/th_screen_2.jpg (http://s101.photobucket.com/albums/m57/____----JEFF----____/?action=view&current=screen_2.jpg)http://i101.photobucket.com/albums/m57/____----JEFF----____/th_screen_1.jpg (http://s101.photobucket.com/albums/m57/____----JEFF----____/?action=view&current=screen_1.jpg)

The second assignment also was a texturing assignment, the skull you see in front was the model we got, we needed to make a texture for it and add one object to the scene and of course also texture that. Sadly I only got a 4/10 because of a few reasons. 1) I forgot to include one of the textures when I handed it in (D'OH!) 2) The teacher thinks the skull doesn't show enough of my detailing skills (I think due to the glowing bits) 3) I didn't manage to figure out how to make an occlusion map (the soft shadows) in maya in time. But honestly I don't really care about the grade, I can compensate it with the tank grade and I still (and so do others so far) think it looks cool and that was my goal after all. Just to note, the first two pictures are without occlusion and the last one is with occlusion, personally I think it's a world of difference. Another btw, all these shots are just viewport screens, I'm still a noob when it comes to rendering in maya and personally I think these textures still look awesome, the only thing I miss is some anti-aliasing ^^

http://i101.photobucket.com/albums/m57/____----JEFF----____/th_skull_1.jpg (http://s101.photobucket.com/albums/m57/____----JEFF----____/?action=view&current=skull_1.jpg)http://i101.photobucket.com/albums/m57/____----JEFF----____/th_skull_2.jpg (http://s101.photobucket.com/albums/m57/____----JEFF----____/?action=view&current=skull_2.jpg)http://i101.photobucket.com/albums/m57/____----JEFF----____/th_skull_3.jpg (http://s101.photobucket.com/albums/m57/____----JEFF----____/?action=view&current=skull_3.jpg)

And finally the last 3D assignment, the anatomy project. At first I didn't manage to make the initial deadline because I was very busy with other classes and there were some stupid requirements that were poorly organized. The main problem being that we had to digitize the bones of the part of the body we were going to make (in my case the bones of the hand). But at school we have only one digitizer and if ~100 people need more then 1 day to digitize their bones (which is not strange because it takes an immense amount of time) you can understand that this takes a lot of time and due to poor organization it just became a big mess planning wise. So all in all half of the block had already past (a few weeks) before I could even start modeling anything, by that time I was so far behind (around that time you should've finished the bones according to the teacher, I was just starting xD) that I simply couldn't make up the lost time.
Anyway luckily we had a few retake weeks (3 weeks time in which you can retake any of the classes you had that year) and those allowed me to actually do some work on this and finish it :)
Because I only did the hand and not a bigger part of the body I had to make muscles and ligaments, for example if I would've done the entire arm it would've been only muscles and no ligaments. This was done to keep the work load similar for all parts of the body (except if you did the entire body, then you still needed to do all muscles). I don't know the exact grade I got for this alone, but my final grade for 3D was a 7/10. According to my calculations (knowing the weighting of this project and the exam grade) I got either a 7/10 or an 8/10 for this, a passing grade at least ^^

http://i101.photobucket.com/albums/m57/____----JEFF----____/anatomy%20hand/th_Untitled-5.jpg (http://s101.photobucket.com/albums/m57/____----JEFF----____/anatomy%20hand/?action=view&current=Untitled-5.jpg)http://i101.photobucket.com/albums/m57/____----JEFF----____/anatomy%20hand/th_Untitled-6.jpg (http://s101.photobucket.com/albums/m57/____----JEFF----____/anatomy%20hand/?action=view&current=Untitled-6.jpg)http://i101.photobucket.com/albums/m57/____----JEFF----____/anatomy%20hand/th_Untitled-3.jpg (http://s101.photobucket.com/albums/m57/____----JEFF----____/anatomy%20hand/?action=view&current=Untitled-3.jpg)http://i101.photobucket.com/albums/m57/____----JEFF----____/anatomy%20hand/th_Untitled-4.jpg (http://s101.photobucket.com/albums/m57/____----JEFF----____/anatomy%20hand/?action=view&current=Untitled-4.jpg)http://i101.photobucket.com/albums/m57/____----JEFF----____/anatomy%20hand/th_Untitled-1.jpg (http://s101.photobucket.com/albums/m57/____----JEFF----____/anatomy%20hand/?action=view&current=Untitled-1.jpg)http://i101.photobucket.com/albums/m57/____----JEFF----____/anatomy%20hand/th_Untitled-2.jpg (http://s101.photobucket.com/albums/m57/____----JEFF----____/anatomy%20hand/?action=view&current=Untitled-2.jpg)

I can honestly say, this was a *$%^ load of work. We had to keep intersections to a minimum (at least at the places parts were not supposed to intersect, otherwise it was allowed), the flow of the muscles was very important and so was the anatomical accuracy. Personally I still think I'm missing some bits here and there (some tendons, some ligaments, maybe a few muscles), but hey, if I got an 7 or 8 I'm happy :D
Well that was it for this school year, it was pretty hard work at times, but I've also learned a lot of new stuff ^^ And the best part, thanks to my retake for 3D, I now have my Propedeuse ^^ For the people that don't know what that is, here's a wiki link (http://en.wikipedia.org/wiki/Propedeuse) ^^

Mishra
08-07-2010, 02:16 PM
Cool! An update!
First of all congrats on the Propedeuse Jeff!!
The tank is interesting. I have some questions concerning implementing limits on an IK-rig. I've been trying to add constraints and limits to a rig in 3DSmax but it doesn't turn out like i want it to. Would love to chat with you about it sometime.
Shot 3 of the skull shows shading. Is that caused by the occlusion map?
The hand looks impressive! But also looks like alot of work. I pity the dude who chose to do a whole body...
Thanks for the update jeff.

Trickmov
08-07-2010, 02:40 PM
Yeah, congrats to the Propedeuse, Jeff! O0

Jeff
08-07-2010, 06:19 PM
Cool! An update!
First of all congrats on the Propedeuse Jeff!!
The tank is interesting. I have some questions concerning implementing limits on an IK-rig. I've been trying to add constraints and limits to a rig in 3DSmax but it doesn't turn out like i want it to. Would love to chat with you about it sometime.
Shot 3 of the skull shows shading. Is that caused by the occlusion map?
The hand looks impressive! But also looks like alot of work. I pity the dude who chose to do a whole body...
Thanks for the update jeff.

Well this is all in maya, so the constraints are a bit different from those in max. To be honest, I think we did things in maya I don't think are even possible in max, like moving the tank which in turn turns the wheels. But I could be wrong and I'd love to figure out a way to do that in max ^^
Yeah the shading is indeed the occlusion map, it essentially is a map that contains shadows which is then multiplied over the original texture. So the shadows you see there are all in the texture, the lighting is the same as it was in the first two pictures. 3D max can do this also, it similar to rendering your scene with a skylight + final gatherer (that can be mental ray or light tracer with the default scanline renderer). The only difference is that this gets baked into the texture and rendering in 3D max that way doesn't bake it (although you can do that with some other options which I don't feel like explaining now, unless you want to know ^^).
About the dudes (yes there was more then 1 xD) that did the whole body, they view as a challenge and a way to show of their skills. Those are also the people that I think only do homework in their spare time and absolutely nothing else (aka no lifers xD).
And np, you're welcome ;)