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Aragon Speed
22-12-2012, 07:10 PM
http://www.thexuniverse.com/forum/images/txu/cellpic_bkg_xtc.jpg
X-Tended - Terran Conflict is a complete overhaul of Egosoft's game, X³: Terran Conflict. Featuring a completely new ship & weapon balance, numerous gameplay enhancements, streamlined ways to manage your assets, dozens of new weapons, wares, missiles, ships, new missions, a completely new map and a setting that is faithful to the official lore laid out by the books and games.

X-Tended - Terran Conflict 2.2

Welcome to X-Tended – Terran Conflict 2.2, probably one of the most extensive modifications to ever be made for an Egosoft game. XTC 2.0 has been in the making for 4 years and in that time has seen many different team members blood, sweat and tears. It has sent more testers running for the hills in a panic than we can count. It even broke a number of PC's along the way. Not to mention the office coffee machine... But that's a different story. She was a consenting adult!... What?!...

We would like to thank the community for it's patience and support. Even the 5 times a week questions “Is it done yet? When will it be ready?” which at times became annoying are, in the end, appreciated, as it showed that people were still looking forward to the mod and gave us the will power to continue.

And finally we would like to thank Egosoft, who created the original game that made all of this possible. Without the game and without their additional support at times, this mod would not have been possible.

Downloads

Torrent: Download 2.0 Full (http://downloads.thexuniverse.us/XTC_Release/Release_exe/X-Tended_-_Terran_Conflict_2.0.torrent) (A torrent download requires a torrent manager to work correctly. uTorrent is one program, there are others as well.)

Direct download hosted on our TXU server: Download 2.0 Full (http://downloads.thexuniverse.us/XTC_Release/Release_exe/X-Tended_-_Terran_Conflict_2.0.exe)

Download the latest XTC patch here (http://www.thexuniverse.com/threads/23953-X-Tended-Terran-Conflict-Patch-2-2-%28hotfix-2-2a%29) (currently 2.2)

XTC 2.1 Manual: Download (PDF) (http://downloads.thexuniverse.us/X-Tended_-_Terran_Conflict_Manual_V2-1.pdf) - also applies to patch 2.2

Installation Instructions

1. Download the Mod. (Duh!)

2. Make sure you have a new, clean installation of Terran Conflict patched to version 3.2 (http://www.egosoft.com/download/x3tc/patches_en.php?list=128) or later. (A clean installation means there are no other scripts and mods installed – Not even the official bonus pack.)

2. Start the mod's installer.

3. If the installation path in the installer is not correct for your installation of Terran Conflict, use the browse button to set the correct location. (It should be pointing towards the same folder that has x3tc.exe in it.)

4. Wait for the mod to install.

5. Start a new game and enjoy.

Warning! X-Tended – Terran Conflict 2.0 does not support game saves from either vanilla Terran Conflict or from any previous version of X-Tended – Terran Conflict. You must start a new game. X-Tended – Terran Conflict 2.0 is only compatible with Terran Conflict, it will not work with Albion Prelude.

Four quick ways to check that XTC 2.0 has installed to the correct location:
a) Terran Conflict's launcher will have additional info for XTC and will say 'Start XTC' on the launch button.
b) The loading screens when the game launches are for XTC.
c) The main menu has XTC next the 'New Game' option.
d) The scene playing behind the main menu is different.

X-Tended - Terran Conflict 2.0 Changelog


Active pirates - Pirates became alive in XTC 2.0, seeking out weak targets, attacking stations and generally being more like pirates than before. Pirates will now build bases in hidden locations and create defences to fend off attacks. Rumor has it that they established a large base somewhere...
Active Kha'ak - Kha'ak can now invade sectors that neighbour their own territory. They will overtake them once they eliminated all resistance. Be prepared...
Active Xenon - The Xenon hate organic life and will try to destroy it whenever and wherever they can. Xenon will now mount sector attacks, building up their forces and then pouring in through the gates or jumping directly into the sector for surprise attacks. They can also call for heavier ships if things start going bad.
Active race military - The military are fed up with being called 'Big girls blouses' and told they are about as effective 'As a chocolate fire-guard', so they now run fast patrol ships in their races territory. These patrols actively watch for enemy forces and once they are spotted radio their position back to HQ. Then HQ sends out ships to deal with the threat....
Active sector threat assessment system - The military now monitors sectors for threat assessment. We're all used to sectors having military ships floating about to protect them (usually core sectors), but how often is there a sector that has ships being destroyed all the time and it seems like no-one cares? This is no longer the case, the more ships and/or stations destroyed in a sector, the larger and stronger the military ships patrolling that sector will become. Conversely if a sector becomes quiet again, the amount of ships on constant patrol in it will slowly drop. This assessment is also weighted, an M2 or a station going boom will draw a lot more attention than a couple of M5's - People tend to get annoyed when big, noticeable and, most importantly, expensive stuff gets shredded.
Complete set of ship models - In 1.2 there were a lot of ships sharing models due to them not being finished yet. Each ship now has its own unique model.
New ships - New ships added to complete the started sets in 1.2 (M2+'s and TS+'s for example). Additionally there is now a complete set of TP+ ships (luxury yachts) for your enjoyment and a set of Orbital Missile Platforms to defend your valuable complexes.
Shield system reworked - Added new types of shields. Hardened shield types for extra strength but slower to charge, faster charging shields that are weaker and finally a set of shields that charge faster than normal and are stronger than normal but not as fast or as strong as the specialized shield sets. Add in military versions of these shields as well and you have a total of 48 different shields to choose from now. Additionally reloadrates now depend on the ships powergenerator (which was/is not the case in xtc 1.x and vanilla)
New generic missions.
Bug fixes and rebalances for current generic missions.
More new music.
New extended mission sets (plots) that allow you access to certain large and flyable assets....
New balance that stays true to the vanilla (X3TC) feeling but is improved in various ways, such as: Increased combat performance, longer fights and alot more. If you want to know more details you can check out the changes we made and the philosophy behind it here (http://www.thexuniverse.com/threads/22595-XTC-news-24th-December-2011?p=212863&viewfull=1#post212863).
Completely overhauled laser graphic and sound effects. No toy guns anymore that you where used from XTC 1.2
Betty now says the name of new softwares, shields, missiles and lasers as good as the available soundfiles permitted.
Many smaller changes and additions. For example improved docking capability on complex hubs and more performant complex tube models, better distribution of equipment factories in the universe, ship selfrepair options, missile ballistic computer, ship descriptions list docking options for the ship-in-question and many more.
And finally the one thing that has taken more time to do than almost anything else in the mod - Full and complete sets of race specific stations. No longer will Boron, Split, Paranid and Teladi share models with the Argon for the stations in their sectors, each race now has it's own set of stations. From the massive shipyards down to the lowly snail farms they all have their own models - each race sector now looks like it belongs to that race rather than having to make do with Argon cast-offs. Don't believe us? Check out the pictures below.


(Click thumbnails to see full size image.)

http://downloads.thexuniverse.us/XTC_Promo_Shots/XTC_Promoshots_5/x3screen00018_thb.jpg (http://downloads.thexuniverse.us/XTC_Promo_Shots/XTC_Promoshots_5/x3screen00018.jpg) http://downloads.thexuniverse.us/XTC_Promo_Shots/XTC_Promoshots_5/x3screen00026_thb.jpg (http://downloads.thexuniverse.us/XTC_Promo_Shots/XTC_Promoshots_5/x3screen00026.jpg)

http://downloads.thexuniverse.us/XTC_Promo_Shots/XTC_Promoshots_5/x3screen00027_thb.jpg (http://downloads.thexuniverse.us/XTC_Promo_Shots/XTC_Promoshots_5/x3screen00027.jpg) http://downloads.thexuniverse.us/XTC_Promo_Shots/XTC_Promoshots_5/x3screen00031_thb.jpg (http://downloads.thexuniverse.us/XTC_Promo_Shots/XTC_Promoshots_5/x3screen00031.jpg)

http://downloads.thexuniverse.us/XTC_Promo_Shots/XTC_Promoshots_5/x3screen00046_thb.jpg (http://downloads.thexuniverse.us/XTC_Promo_Shots/XTC_Promoshots_5/x3screen00046.jpg) http://downloads.thexuniverse.us/XTC_Promo_Shots/XTC_Promoshots_5/x3screen00048_thb.jpg (http://downloads.thexuniverse.us/XTC_Promo_Shots/XTC_Promoshots_5/x3screen00048.jpg)

http://downloads.thexuniverse.us/XTC_Promo_Shots/XTC_Promoshots_5/x3screen00051_thb.jpg (http://downloads.thexuniverse.us/XTC_Promo_Shots/XTC_Promoshots_5/x3screen00051.jpg) http://downloads.thexuniverse.us/XTC_Promo_Shots/XTC_Promoshots_5/x3screen00060_thb.jpg (http://downloads.thexuniverse.us/XTC_Promo_Shots/XTC_Promoshots_5/x3screen00060.jpg)

http://downloads.thexuniverse.us/XTC_Promo_Shots/XTC_Promoshots_5/x3screen00092_thb.jpg (http://downloads.thexuniverse.us/XTC_Promo_Shots/XTC_Promoshots_5/x3screen00092.jpg) http://downloads.thexuniverse.us/XTC_Promo_Shots/XTC_Promoshots_5/x3screen00104_thb.jpg (http://downloads.thexuniverse.us/XTC_Promo_Shots/XTC_Promoshots_5/x3screen00104.jpg)

http://downloads.thexuniverse.us/XTC_Promo_Shots/XTC_Promoshots_5/x3screen00105_thb.jpg (http://downloads.thexuniverse.us/XTC_Promo_Shots/XTC_Promoshots_5/x3screen00105.jpg) http://downloads.thexuniverse.us/XTC_Promo_Shots/XTC_Promoshots_5/x3screen00108_thb.jpg (http://downloads.thexuniverse.us/XTC_Promo_Shots/XTC_Promoshots_5/x3screen00108.jpg)

http://downloads.thexuniverse.us/XTC_Promo_Shots/XTC_Promoshots_5/x3screen00067_thb.jpg (http://downloads.thexuniverse.us/XTC_Promo_Shots/XTC_Promoshots_5/x3screen00067.jpg) http://downloads.thexuniverse.us/XTC_Promo_Shots/XTC_Promoshots_5/x3screen00072_thb.jpg (http://downloads.thexuniverse.us/XTC_Promo_Shots/XTC_Promoshots_5/x3screen00072.jpg)

http://downloads.thexuniverse.us/XTC_Promo_Shots/XTC_Promoshots_5/x3screen00077_thb.jpg (http://downloads.thexuniverse.us/XTC_Promo_Shots/XTC_Promoshots_5/x3screen00077.jpg)

Aragon Speed
22-12-2012, 07:10 PM
The manual is not ready yet, but as we promised the mod ASAP, here it is. ;)
/edit: it is now

Xydonus
22-12-2012, 07:50 PM
*Faints**

Aragon Speed
22-12-2012, 08:25 PM
*Has visions of people hunched over their torrent clients obsessively watching the MB counter tick upwards....*

DarthGoogle
22-12-2012, 08:26 PM
How about la changeloga? <3

Aragon Speed
22-12-2012, 08:37 PM
The file version check scripts were updated to the final 2.0 release this afternoon. As soon as that final change was made I exported our repository, moved the files to my main pc, packed them up in cat/dat sets, added the files to the installer, moved the installer to the web PC and uploaded the file to both of our Download servers. When it had finished uploading to both servers I created the torrent file using the copies of the installer on our servers as web server seeds. I then uploaded the torrent file to TXU's download server. Finally I created the release post and released the mod both here and on the ES forums.

There has been no time to do a change list yet. Sorry.

DarthGoogle
22-12-2012, 08:41 PM
I see. Thank you, no matter what. Most X-universe fans were eager for this day.

Rockstarz
22-12-2012, 08:44 PM
You have no idea of the depths of my gratitude. Good thing I don't work until Wednesday.

Aragon Speed
22-12-2012, 08:46 PM
Direct download now available thanks to Akiko.

Akiko
22-12-2012, 08:55 PM
Yeah, I hope it helps the people who have some trouble with BitTorrent.

KromaZone
22-12-2012, 09:00 PM
WOW awesome news, gonna grab this as soon as poss, just wanna thank all you guys for bringing 2.0 out. BLOODY AWESOME!!!!!!!!!!!!!!!!!!!

pulzarokkit
22-12-2012, 10:36 PM
http://i.imgur.com/FLy5X.gif

Sniper101
23-12-2012, 12:10 AM
a huge THANKS to the crew O0. now how to hide for the holidays? :txuflag:

Xydonus
23-12-2012, 12:12 AM
Yep, same here... Huge thanks to everyone who worked on the mod. You guys truly deserve a holiday after all the work that has been put into it!

Also looking forward to the Manual, can't wait to sink my teeth into that beast!

Awesome mod, well done all!

Ambientus
23-12-2012, 12:22 AM
And so it will be a marry Christmas indeed.

Thank you guys! I have been waiting for more then a year for this, checking the site almost daily!

Happy holidays to all!

Vhyle
23-12-2012, 03:16 AM
I was doing WoW heroic dungeoun runs with my brother and guild, and nearly quit in the middle of it, lol.

Had to explain my excitement to my brother, then explain what the game was, then explain what the mod was.

Good times, thanks to all you guys that were involved in making this mod! You guys worked so hard and it was very appreciated!

eidolad
23-12-2012, 04:03 AM
thanksss bunchesss for the holiday releassse!

Nomad_Soul
23-12-2012, 04:39 AM
Thanks for all your hard work, folks. Have a great holiday!

Seion
23-12-2012, 07:53 AM
Truly awesome guys, thank you for continuing the hard work, and putting this out finally. Downloaded and seeding. :)
My legs will now begin to atrophy, I'll send you the physical therapy bill! :P

Bergiel
23-12-2012, 08:45 AM
Ah well there goes christmas, my wife will be pleased :lol: Great job to all involved and enjoy the holidays everyone (well as much of it that is possible from the room your computer is in anyway) Merry Christmas

SNav
23-12-2012, 09:18 AM
When it says "Difficulty: Hard" it means only starting conditions or entire game... like bigger enemy spawns or something?

Resheph
23-12-2012, 10:40 AM
It seems like Santa visited us earlier this year :D I've been checking on a rergular basis here and I am glad I kept on checking :D Thank You guys for all the effort, sweat and tears that You put into creating this mod and I just can't wait till I get back to my battlestation and put myself into social oblivion for next weeks :D

Hoast
23-12-2012, 10:46 AM
at first, thanks 2 all u guys working on 2.0! it was a brilliant mod already before and now.... *hope* :>
but i do have a question, before i start enjoying 2.0 :)
do u guys edited from 1.2a to 2.0 any autopilot movements and especially the avoiding-script of the autopilot?! :D because it's one of the most sobering things in x3 =/ for example: recent boarded ship is told to dock at shipyard.. and its first movement is "avoiding" towards my ship till it collides... xD well done!
so far far future and the autopilot of my ship is a dumb misfortune for every space "commander", too bad :D
so, are there any improvements? *hope*

Solitas
23-12-2012, 10:51 AM
At last (sniff)......after all these years(sniff, sniff)it is here, thank you.....

insolent1
23-12-2012, 11:22 AM
Downloading now, good stuff Xtended team :)

Godlike
23-12-2012, 11:32 AM
Waiting for manual because otherwise i will sink inside the x-tended universe :)

K.J.
23-12-2012, 12:12 PM
When it says "Difficulty: Hard" it means only starting conditions or entire game... like bigger enemy spawns or something?
Only the starting conditions. The ingame difficulty can still be changed to whatever you like. Note that the gamestart difficulty can be a bit vague - some people may struggle with "normal" while other still find "hard" relatively easy.

Spikebhaal
23-12-2012, 01:59 PM
First thank you guys nice xmas gift :D So i have a little questions someone knows whats with this Ships with turquoise names? Cant communicate with them. :think:

Jack08
23-12-2012, 02:02 PM
at first, thanks 2 all u guys working on 2.0! it was a brilliant mod already before and now.... *hope* :>
but i do have a question, before i start enjoying 2.0 :)
do u guys edited from 1.2a to 2.0 any autopilot movements and especially the avoiding-script of the autopilot?! :D because it's one of the most sobering things in x3 =/ for example: recent boarded ship is told to dock at shipyard.. and its first movement is "avoiding" towards my ship till it collides... xD well done!
so far far future and the autopilot of my ship is a dumb misfortune for every space "commander", too bad :D
so, are there any improvements? *hope*

The behavior of the autopilot itself cant be improved, its hard-coded into the game unfortunately.

Dillpickle
23-12-2012, 02:11 PM
When it says "Difficulty: Hard" it means only starting conditions or entire game... like bigger enemy spawns or something?

Only the starting conditions. The ingame difficulty can still be changed to whatever you like. Note that the gamestart difficulty can be a bit vague - some people may struggle with "normal" while other still find "hard" relatively easy.

The gamestart difficulties are the same as what the in game difficulty is initially set at.



So i have a little questions someone knows whats with this Ships with turquoise names? Cant communicate with them.

They'll be ships that have bailed - abandoned - can be claimed.

Ellond
23-12-2012, 02:19 PM
I just crashed my M5 into an asteroid while marveling the new station designs...
Yes, they are that good.

Spikebhaal
23-12-2012, 02:57 PM
They are all good but.... Paranidstations rock! :D

Aragon Speed
23-12-2012, 06:15 PM
I just crashed my M5 into an asteroid while marveling the new station designs...
Yes, they are that good.

It seems our evil plan to destroy all rivals is working then... XD

Rocketeer
23-12-2012, 06:43 PM
great work !! :)

pixel
23-12-2012, 10:31 PM
Install was smooth as silk.

I've spent hours using F3 to check out the new ship and station models in each new sector. Absolutely stunning.

Boost is invaluable. Can it hurt your ship?

Huge thanks to the X-Tended team! Best holiday present ever!

blackstar7
23-12-2012, 11:03 PM
Thanx XTC team, been playing for about 3 hours, love it, cant wait to for the plot to start rolling, but for now have to tend to the wife and kids ( darn it )

Thats ok about no change list yet, cause the game is awsome, you all worked hard on it and now, the fun begins.

Sam Redstone
24-12-2012, 12:57 AM
Boost is invaluable. Can it hurt your ship?

Keep pressing it and find out. :lol:

Actually, I can't do that to you - yes, it can cause damage, but the type of damage is not bad and makes sense (hint: it's not hull or shield damage). It's a small chance each time you engage it. I believe the chance increases with ship size, so it's safer to use on a smaller ship, more risky on a massive destroyer.

Repairing the damage is not very expensive but is awfully inconvenient. :)

dctrjons
24-12-2012, 01:57 AM
Been playing for 6 hours, died 20 times, and haven't started playing yet. Can't decide what I want to do this time :D

Godlike
24-12-2012, 08:22 AM
Im still waiting for the manual because i dont know what changed, im new to this mod and im still making profits in good old way - selling energy cells.

Can someone tell me what are most important changes? It looks nice but I think that I just dont know where to find many new elements of the game.

And scorp map is not working, nothing happens when activating in-game search script.

Regards

EDIT::

Oh, and what's that :)?

4387

4388

zazie
24-12-2012, 09:21 AM
Godlike: that's one of the good old UFOs flying through the X-Universe since X2 (ore even longer)

@ XTM-Team: Gratitude and respect for your work and for your persistence. Having the ideas, acquiring the skills and abilities to make the mod, coordinating a team and managing the changes in its composition, to stand firm at quality control, finding bugs and eliminating them - vou did really a GREAT job! You are an impressive example of pioneering spirit. You deserve a standing ovation :)

Coincidence: my 100th post, well dedicated ...

Godlike
24-12-2012, 09:29 AM
zazie

I didnt noticed it while 40 hours of X3 TC gameplay :)

Herocrafter
24-12-2012, 09:45 AM
Woot! Thank you Team X-Tended!

Two days off. See you on the other side!

Kuanor
24-12-2012, 12:08 PM
thanks on the team for this mod.:)

ytene
24-12-2012, 02:07 PM
It's great to see 5 pages worth of people thanking AS & Crew for the release of XTC 2.0 - becausre they sure deserve it.

The only sad thing is, when I browse the list of people offering their thanks, I count just 3 (yes, three) people who have actually "put their money where their mouth is" and made a donation here, to TXU. That's such a shame.

There is a small core group of people out there (and I'm not one of them, and I have no idea who they really are), who have worked incredibly hard to bring us the biggest, bestest, baddest mod for any of the X Games. The ***least*** we should do is show a little appreciation.

So c'mon folks... If you can afford a PC good enough to play XTC, you can afford to pony up a fiver or a tenner [or more if you can afford it] and show your appreciation in a way that's not only sincere, genuine and practical, but will help to ensure the continuation of more great mods and this community. It's not a lot to ask.

No excuses.

Get with the donate button.

Oh, and Merry Christmas...

[ AS, Mokonzi, crew: thanks guys... Off to download, then it's time to switch into "sleep is for wimps" mode! ]

Lucius Vantarius
24-12-2012, 04:50 PM
ytene

The only sad thing is, when I browse the list of people offering their thanks, I count just 3 (yes, three) people who have actually "put their money where their mouth is" and made a donation here, to TXU. That's such a shame.
Ähm, sorry Sir. But did you know, that most of the people here are Kids? They aren't able to donate some money. ;)

The really credit for the Team is, that the people not only load the game and cry for a Patch if nessessary. It's more importend, that they report about there Campaigns with some Details and Pictures. This will give some Credit to the whole TXU-Family (and some Life at the Forum as itself), including the Team of XTC. :)
And yes, i'll thank the Team to. After such a long time i was near the Point to give up the Hope, but now ...... :jump:

dctrjons
24-12-2012, 05:19 PM
After such a long time i was near the Point to give up the Hope, but now .....
...now you can give up 'hope.' ;)

MadMac
24-12-2012, 05:31 PM
6:00 pm - So, I'm sitting around trying to decide what movie to queue up next in NetFlix for another night of boring entertainment. I'll just do a quick check on the XTC forums to see if there’s an update on when it will be released.

Oh, God! Oh, God! Oh, God! Oh, God! IT’S HERE, It‘s here. I’m not ready, I haven’t clean my system, I haven’t unloaded the previous versions, cleaned out the old folders, nothing…I’m not ready.

8:15 pm - So 2 hours later, I’m cleaned, loaded, updated, downloaded, and installed. Let’s click the start. So far, everything looks the same (Launch window, Startup screen, Start menu). I’ll just do a quick run around to see what’s to see.

11:45 pm – Managed not to get killed running around New Horizons, Sirius II, and Sirius Prime. Let’s go have a quick look in Boron space…It’s going to take a few hours to clean the drool out of my keyboard.

2:00 am – I need to stop. I have to get up in a couple of hours. I’ve got things to do.

2:30 am – Ok, I’ve managed to pry myself off the keyboard and push my eye’s back into my head.

12:38 pm - My eyes are burning from lack of sleep and I've had about a dozen cups of coffee so far today. I should be heading for a 2 hour nap but instead I'm back on the computer but maybe just "quick" run around in XTC first...

XTC is freakin’ Awesome! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You!

vukica
24-12-2012, 06:31 PM
Thanks guys for this christmassy edition. It was definitely worth the wait!


The only sad thing is, when I browse the list of people offering their thanks, I count just 3 (yes, three) people who have actually "put their money where their mouth is" and made a donation here, to TXU. That's such a shame.

the banks are closed.
so, all I can do untli thursday is keep my torrent client up and seed XTC.

Perkel
24-12-2012, 07:13 PM
Thank you XTC team best xmas ever ! If i will have money on my account i will donate you because your work is just amazing.

Sam Redstone
24-12-2012, 08:27 PM
Im still waiting for the manual because i dont know what changed, im new to this mod and im still making profits in good old way - selling energy cells.

Can someone tell me what are most important changes? It looks nice but I think that I just dont know where to find many new elements of the game.

And scorp map is not working, nothing happens when activating in-game search script.

The manual for the most recent version is very nearly identical to the one we're finishing up... only a few sections will change a bit. So go and download the 1.x manual for now, it will tide you over!

(P.S. I'm one of the ones who's supposed to be finishing a couple bits for the manual right now, so feel free to blame me... but I've gotta get this whole Christmas with my family thing out of the way first! :)

Also, RE: Scorp's map... I can't really see that working with XTC, as the universe map is completely new.

Vhyle
25-12-2012, 12:19 AM
Sam, I'm using your v1.4 map, is that still good?

I'm generally using it to see where shipyards and what not are for the pirate sectors and updating it accordingly on pen and paper (I printed the map out :D).

I'll be glad to read over the manual again after Christmas. Are you by chance going to do an update for the map sometime in the future? If not, I'm fine doing my own pen/paper updating. Thanks again for the hard work, Sam! Enjoy your Christmas!

Also, great work again XTC Developers! You guys really made this mod the best I've ever played. I actually feel like a pirate when I do piratey things. The bail settings work very well as well, I'm not having to mess with them at all. If they bail, they bail, if not then oh well on to the next!

Sam Redstone
25-12-2012, 12:24 AM
As far as I know, the map is still accurate. In fact, if you find any discrepancies, please let me know so I can update it.

Glad someone is getting some use out of it! ;)

iniochos
25-12-2012, 06:25 AM
I know that it would rather sounds a silly question...:yes: but after the installation as described in the first page, shall we install the official bonus pack ? :idiot:

Godlike
25-12-2012, 07:08 AM
Sam Redstone

It will work after some tuning, i wrote a thread with bug in technical support but it was removed?

MadMac
25-12-2012, 07:17 AM
After 14 hours of play, some dude in a red suit tapped me on the shoulder and told me to go to bed so he could do his job...

Nemoricus
25-12-2012, 11:32 AM
I know that it would rather sounds a silly question...:yes: but after the installation as described in the first page, shall we install the official bonus pack ? :idiot:

No. The bonus pack is not compatible with XTC, and hasn't been since 1.2. However, Lucike's script collection with the 1.2a compatibility patch seems to work just fine with 2.0. As a bonus, the scripts are more advanced and up to date, too.

Xydonus
25-12-2012, 11:35 AM
No. The bonus pack is not compatible with XTC, and hasn't been since 1.2. However, Lucike's script collection with the 1.2a compatibility patch seems to work just fine with 2.0. As a bonus, the scripts are more advanced and up to date, too.

Aye, I'm using them myself, so far so good...

Yautja
25-12-2012, 12:07 PM
Thanks for releasing this team, a wonderful Christmas gift to us all.
I put off playing 1.2a again after my PC broke October time, but my new I7 is loving this.

I downloaded it yesterday and am enjoying all the little differences between the ships and stations, very pretty though i'm not sure if i've installed it correctly.
During the Beta 4 update (http://www.thexuniverse.com/threads/22595-XTC-news-24th-December-2011?p=212863&viewfull=1#post212863) there was a mention of WYSIWYG on the ships in relation to ships guns and turrets, though on the Boron start with the StarBurst [Unlucky Gambler] there are 4 gun models on the ship but no guns in cargo hold ?!! and the menu says that no guns are compatible with it.

Sorry this is such a small issue to mention but i thought that this mod was polished and that a problem on a start that is so easily noticeable has to be an install error, can anyone confirm !

Aragon Speed
25-12-2012, 04:17 PM
During the Beta 4 update there was a mention of WYSIWYG on the ships in relation to ships guns and turrets, though on the Boron start with the StarBurst [Unlucky Gambler] there are 4 gun models on the ship but no guns in cargo hold ?!! and the menu says that no guns are compatible with it.
More likely an error on our part and the starburst was missed. As it isn't classed as a combat ship, probably no-one thought to check if it had guns in the scene file. :)

iniochos
25-12-2012, 04:22 PM
No. The bonus pack is not compatible with XTC, and hasn't been since 1.2. However, Lucike's script collection with the 1.2a compatibility patch seems to work just fine with 2.0. As a bonus, the scripts are more advanced and up to date, too.

Thanks mate. i appreciate it. :)

Sam Redstone
25-12-2012, 05:38 PM
Yautja -

The mod is not perfectly polished, and nobody ever said it was, but it should be free of major bugs. :lol: Good catch there.

One of the tasks I volunteered for was to fly every ship in the game and check for things like that. I checked turret arcs, differences between variants, shield recharge rates, all kinds of things. I caught a few oddities like that, but I obviously missed that one. And there may VERY WELL be more. (There are a LOT of ships in this mod.)

You have my apologies!

2Blackhawk
25-12-2012, 06:02 PM
@Sam Redstone (http://www.thexuniverse.com/member.php?u=7302)

It will work after some tuning, i wrote a thread with bug in technical support but it was removed?

If you are refering to an older post (pre 2.0) then the thread was archived, together with all the other ones in the tech forum as they were refering to an outdated version of the mod. Archived but not deleted.
If you want to post valuable informations never use the tech forum, as the only purpose of this forum is to solve issues with the mod.

Yautja
25-12-2012, 11:56 PM
Sam Redstone
Please don't apologize, I had nothing to do with this mods development but am jealous that you were able to beta test this great mod and see the different varieties early, I notice visual things quite easily but to actually test all stats are working properly like shield recharge rate would bore me, so hat tip to you for that. Glad it wasn't an install problem and it will take a while to see all the new goodies this mod has to offer, in terms of the eye candy and script improvements. I'm also interested to see if any of the ships have had a size adjustment compared to the 1.2a version, example original kha'ak M1 & M2 models were much smaller than the added M7 if i remember correctly, which seemed odd.
@XTC Team
This is such a beautiful mod, its going to be a pleasure to see all of the new sectors and models, Thanks again, your time has/will be :p appreciated, you guys are the best, hope you had a nice holiday...

PS sorry about little spoiler above, how do you create spoiler tags..

Godlike
26-12-2012, 08:47 AM
If you are refering to an older post (pre 2.0) then the thread was archived, together with all the other ones in the tech forum as they were refering to an outdated version of the mod. Archived but not deleted.
If you want to post valuable informations never use the tech forum, as the only purpose of this forum is to solve issues with the mod.

I've loaded old cache of stie, thread still exists and you can see it on technical forum. My fault. Merry Christmas.

duncan
26-12-2012, 09:28 AM
Hi,
I really want to say 'thank you' for your great work. Played 2.0 now for some hours and I am absolutly excited about it.
This universe is so different to all other MODs, because everytime happens something new, it is just full of life. Just great work.
So to all the guys who made it possible: Thank you very much and that you never stopped believing in this projekt.

Happy new year to all of you!:grin:

LJBurstyn
26-12-2012, 12:10 PM
There are still ships which will not dock at a shipyard or Equipment Dock unless you pilot it yourself...is there a list of such ships so I can AVOID them.

lich+ich
26-12-2012, 01:40 PM
wow, just wow!

Thank you all for this great mod! The work you have done here is unmatched! Loving it!

A small issue occured, though, as I started to build up my trading empire anew. As usual, I set up some sector traders as soon as possible to guarantee a steady flow of credits.
Beind friendly with some of the pirates, my traders also frequented their stations. When trying to buy new ships, I noticed a little discrepancy in my account: it was completely empty!
One of my automated traders tried (and had been trying for some time, apparently) to buy slaves from the pirates. Having no Cargo Lifesupport System installed, the trader could not hold the slaves and they vanished as soon as they were bought, thus reducing my savings to a mere shadow of what they had once been...

Is it possible to block certain wares for the Sector, Local and Universe Traders? I'm not using any additional script, just the Trade Command Software MK3, and wanted it to keep it that way...


Thanks again for the great work, happy holidays and wonderful last days this year! :)

Lich

2Blackhawk
26-12-2012, 02:04 PM
@lich+ich (http://www.thexuniverse.com/members/12014-lich-ich)
@LJBurstyn (http://www.thexuniverse.com/members/171-LJBurstyn) tbh never heard that, have an example?

Good comments/idea both of you but in a general thread like this they will vanish soon

I would propose that you open a new thread for both topics

The docking issue in the general XTC forum. Forums like TXU live from the contribution of their members. So instead of asking for such a list why not create yourself one with the help of all the others?

The slave/ware issue in the general XTC forum also marked as idea for the developers

MadMac
26-12-2012, 11:08 PM
There was not enough coffee on the planet to get me though work today after a 3-day XTC binge...
I finally made it to Split space...well the first 2 sectors, seeing that they won't let in further.
Split facilities...OUT-FRIGGIN-STANDING! ...I just wish they'd let me land.

Going for a nap...maybe they'll be nicer after I sleep.

LJBurstyn
27-12-2012, 03:16 PM
Okay, the only reason I know some ships will not dock on their own is that in New Horizons there is a Skull pirate base. The police and the pirates have been fighting there since the game started...I have picked up more than 20 ships in just a few hours of game time....I made it to the Teladi Shipyard sector to buy stuff from the Equipment Dock and as far as the OTAS shipyard on the other side...been spending ALL my time in New Horizons picking up ships and crates....on good terms with the pirates and the police so no one is shooting at my ships or me in the sector...don't know how but one of the ships was the Darius (TO) badly damaged with no shields but had no docking command was not in sector when it was abandoned...sent it to Sirius Prime and had to go there myself to try to dock it...tried several times and never succeeded--fortunately had saves but eventually gave up and restarted with a save prior to the Darius being abandoned...Is there some way to know which ships I've claimed?? If the battle in New Horizons keeps going on I am going to be extremely rich....

great mod by the way....

So far the only way I've died was trying to dock the Darius at the Argon Shipyard...Salvage Insurance is worth the money...

Yeloox
27-12-2012, 03:25 PM
I just want to congratulate the entire team for this wonderful project! It really feels enjoyable and as much as posible bug-free. Well done!

P.S. I spent 17 hours playing the game in the first day after the release. :D

King of the World
27-12-2012, 03:41 PM
Haven't downloaded it yet.

vega
28-12-2012, 07:27 AM
This is awesome news.
Thanks to the team to make it happen,. even after all the struggle you have been facing.

Sadly i cant play it right now, because i am on holidays in asia and only got an eeepc with me.
But i am looking forward to play it throughly when i am back.

Thank you!

Sam Redstone
28-12-2012, 04:27 PM
Haven't downloaded it yet.

What, are you trying to see how long you can last? :lol:

Resheph
28-12-2012, 08:02 PM
I am out of time to download and try the mod yet, but is there cockpit mod compatible with new version of the mod? I recall there was a mod that added those and usable with 1.2a.

Trooper1994
28-12-2012, 08:34 PM
I almost cried and a YES! was almost screamed out loud lol. Thx so much to the Entire XTC team for 2.0.
And since i was late on merry christmas, I want to wish you all a Happy new year also.

Troop.

2Blackhawk
28-12-2012, 08:46 PM
I am out of time to download and try the mod yet, but is there cockpit mod compatible with new version of the mod? I recall there was a mod that added those and usable with 1.2a.

No

mikems22
28-12-2012, 09:53 PM
I didn't know where to ask. I have silicon mine, and complex focused on producing energy cells in other sector. So I have to transport silicon to my complex, and buy cells form it for my mine. I've been using 2 ships for doing that, one for cells and one for silicon. My question is, can I somehow use 1 ship for this? Simple buy at point A and sell at point B, then buy at point B and sell at point A. I mean automaticaly of course.

Fantastic mod by the way.

Char
29-12-2012, 07:04 AM
Was reely shocked big on my first spacewalk repair result :o, next i found my favorite Aldrin Springblossom (former fastest M6) was nerved to &$/§&-speed:furious: and then i saw the Argon Phantom (former fastest TP) was nerved to &$/§&-speed aswell and on top costs 20 m now. :uglystupid::furious:
But...i still love it :grin:

Took you professionals a little long to get this together on top aswell!!:snooze:

... ofcourse we still love you after all the Time... and you didnt disappoint us for shure now :grin:

so.. Thank you!
:smitten::jump::smitten::jump::smitten:

King of the World
30-12-2012, 08:22 AM
What, are you trying to see how long you can last?

In a week I'm driving home. Have no private computer here. :P

Loriel
30-12-2012, 10:23 AM
I didn't know where to ask. I have silicon mine, and complex focused on producing energy cells in other sector. So I have to transport silicon to my complex, and buy cells form it for my mine. I've been using 2 ships for doing that, one for cells and one for silicon. My question is, can I somehow use 1 ship for this? Simple buy at point A and sell at point B, then buy at point B and sell at point A. I mean automaticaly of course.


Have a look at Lucikes Script Collection for X³: Terran Conflict - in particular the Commodity Logistics Software MK1 and MK2 [Warenlogistiksoftware]
It will also need "Libraries" [Befehlsbibliothek], and the X-tended patch (which currently appears to be valid for XTC 1.2, not clear if this is going to work for XTC 2.0)

See the Egosoft thread at http://forum.egosoft.com/viewtopic.php?t=271491&postdays=0&postorder=asc&start=0 and the website (German) at http://www.xuniversum.info/index.php?option=com_content&view=section&layout=blog&id=89&Itemid=160

Loriel

TheDante
30-12-2012, 06:50 PM
A User at Egosoftforum wrote that Lucikes Script Collection with Patch isn´t 100% compatible to XTC2.0. There are commandslots that are used by both and whatelse - we doesn´t know yet.

dctrjons
30-12-2012, 09:19 PM
In a week I'm driving home. Have no private computer here. :P
Well buy one, duh.>:D:idea:

King of the World
31-12-2012, 12:46 PM
I have enough patience to wait a week longer or more. ;D

Sam Redstone
02-01-2013, 02:12 PM
I've found another reason to celebrate the release of this mod... I just got 57 GB back on my hard drive by deleting six different beta installs that I no longer need for testing. :lol:

P.S. Happy New Year to everyone!

Nightchade
03-01-2013, 01:52 PM
I hate being the one to ask this, but as there has been a little confusion on the subject..... Any idea when the 2.0 manual will be posted for DL?

K.J.
03-01-2013, 05:40 PM
We are still working on it - so business as usual:
"It will come soon(tm)" :D

Aragon Speed
04-01-2013, 01:36 AM
For those of you who are new to XTC, here is the 1.2 manual which will allow you to at least learn the basic functions and additions to the mod.

The full 2.0 manual is still being worked on at the same time as we are fixing bugs in the background. Thanks for your patience.

http://downloads.thexuniverse.us/XTC_Release/Manual/XTC_Manual_1_0_4.7z

Crellion22
04-01-2013, 01:59 PM
I must have amassed loads of bad karma over the years lol!

After checking here for two years daily I finally go on the first long Christmas holliday in years the day before its released aaaaaaaaaaarrgggggggggghhhhhhhhhhhh

Now I have to manage palying afternoons only and somehow tearing myself away in the monring to go to work!

Oh well I ll manage, thank you thank you thank you guys for persevering and I guess... see you all in a month or three :D

Nightchade
04-01-2013, 07:33 PM
We are still working on it - so business as usual:
"It will come soon(tm)"

Is that a Blizzard "soon", a Sony "soon", or are you trying to trademark your own? No, seriously guys, great work on this mod. And kudos for the bug support. Totally worth the wait. I've been a fan since XTM, and you guys outdid yourselves again. Great job!

-Chade

vincentth
04-01-2013, 07:52 PM
Is that a Blizzard "soon", a Sony "soon", or are you trying to trademark your own? No, seriously guys, great work on this mod. And kudos for the bug support. Totally worth the wait. I've been a fan since XTM, and you guys outdid yourselves again. Great job!

-Chade

You forgot Egosoft's Soon!!!!

Seriously, finally, XTC2.0 came out and I missed it by 2 weeks. :-( Too busy playing EnB.

Kudos to the XTC team!!!!!! Now, how can I find time to play this.......

dctrjons
04-01-2013, 08:25 PM
HL3

Tritous
06-01-2013, 02:54 PM
you should probably include the note that if installed through Steam; even if the installed game is already v3.2 still run the egosoft patch to 3.2 as it will replace the steam x3tc.exe with a regular x3tc.exe

Sam Redstone
06-01-2013, 05:29 PM
you should probably include the note that if installed through Steam; even if the installed game is already v3.2 still run the egosoft patch to 3.2 as it will replace the steam x3tc.exe with a regular x3tc.exe

Does that work? Awesome idea. I didn't know the file structure was consistent apart from the .exe itself.

Frankly, the team kind of gave up on Steam version support a while back when the version number got out of sync with the retail version number (it was for some Steam holiday contest or something). Officially, I believe the mod only supports the retail version. At least, we haven't tested XTC with the Steam version in a long time. (I think I was the only tester running the Steam version, and they asked me to switch to retail at one point.)

Thanks for posting a workaround!

Dillpickle
06-01-2013, 05:35 PM
you should probably include the note that if installed through Steam; even if the installed game is already v3.2 still run the egosoft patch to 3.2 as it will replace the steam x3tc.exe with a regular x3tc.exe

** STICKIES ** (http://www.thexuniverse.com/threads/22935-How-do-you-set-up-XTC-for-steam) ;)

Tritous
08-01-2013, 05:39 AM
Either it wasn't stickied before, or I'm blind. I'm not ruling out the second one :P

Well after the first few days all I can say is that XTC 1.2 didn't even qualify as a demo, XTC2.0 is incredible. XTM was an extension (if a big one) of X3R but XTC feels like a whole new game. The fact that all the stations are finally racialised (as it should have always been), that there are such different balances between races, actual skirmishes between races, such a variety of ships (not just 1 fighter, 1 corvette....etc per race), different grades of the same size shield. Even the M5s have a value again!

I'll have more to say when I actualy get into the meat of things again, but for now I just want to thank the XTC team for a work that will yet again give egosoft a surprise: you've far exceeded what anyone could have expected the X3 engine to be capable of!

Marodeur
08-01-2013, 11:13 AM
Oh, missed the release. But the delivery of my daughter at 01.01. was more important. :D

But good to know i have something to play this year. Now i realised i am still in the review-team, maybe i have some time this year to deliver some reviews again. Hadnt much time last year for X.

Dont forget to update the X-Tended moddb-site. ;)

Greetings

Markus

EDIT:
Ah, not in team anymore. But ok, was long offline so it is no surprise. Sry guys. ;)

Spaceweed
10-01-2013, 04:32 PM
Super Mod!

Hello!

I was stunned everytime. First with your xtm, than with xtc1.2, and now with the xtc2.0!

Thank you for your great work! I haven't seen nothing similar, and i was looking for other mods from time to time.

Saludos Spaceweed

dctrjons
10-01-2013, 11:13 PM
I typically am not a fan of marginalizing, but when it comes to the lasers it feels right. And even though you guys did, I still find myself crunching spreadsheets for weapon load-outs for my 'private' ships.

The negatives of weapons marginalizing is essentially negated by the ship variety anyway, which it starting to be more of a bad habit for me than it was in 1.2. Quickly running out of places to keep them all.

I miss dumb-fire missiles, but I imagine the AI didn't handle them too well on offense or defense. But I have found the new missile system (as in the balance of ship shield, hull, and speeds) to be quite more fun than before. My memory is too foggy, but they seem to be much more important and useful vs. shield-less targets than before.

I'm constantly surprised how my weapons will steadily take down the shields, chew a bit at the hull, then a well timed missile takes a large chunk. So I have to assume that shields are stronger (on average, esp. with the new stronger types) and 'lasers' are weaker vs. hulls than previous.

Seems like before they were either useless or insta-kill. With little in between. I always felt there was no way to properly balance them, but I like how they fit now.

Thanks guys. :D

SNav
11-01-2013, 12:22 PM
Every single M-sized weapon in game now are clones of each other or ingame info is wrong ?

Spaceweed
11-01-2013, 01:40 PM
Every single M-sized weapon in game now are clones of each other or ingame info is wrong ?

Hy SNav.
In my game i have no such problem. Every M Weapon has his own info for me.

Saludos!

SNav
11-01-2013, 01:56 PM
Hy SNav.
In my game i have no such problem. Every M Weapon has his own info for me.

Saludos!
I mean their stats are very similar... very very similar.

K.J.
11-01-2013, 02:25 PM
I mean their stats are very similar... very very similar.

Yes they are similar (would be unfair as you can only mount exactly one of them in a ship) , however the ingame stats are rounded (especially damage). They are not exactly the same however.

Crellion22
11-01-2013, 02:34 PM
Yes they are similar (would be unfair as you can only mount exactly one of them in a ship) , however the ingame stats are rounded (especially damage). They are not exactly the same however.

There is a point to make here KJ, in that in your effort to make combat more challenging for the player who is willing to comit to play the game with the current stats you have changed its nature somewhat.

Specifically you have taken it closer to the "all races different but equal" combat balance of an mmorpg like EvE-O and a tad further away from the "box of chokolates for the single human participant to stuff his face in" that any single player game essentially is at its core.

Personally I always wanted EvE with X dog fights in it so I cant complain but some people might be a tad miffed (now dont take this wrong the 9999439494949494 other amazing features of the mod will certainly appease them but I am just making a point here).

Tritous
11-01-2013, 03:24 PM
This is a point I agree with. The weapons are far TOO similar. 10% fast but 10% weaker, or 10% weaker but 20% longer range: that would be equal but different. But we are talking 2% or less mostly, with next to no variety in shot speed or range (which are interesting tactically). The racial weapons always seem to be less energy efficient than the common weapons too.

There are only 2 exceptions:
PBE: way better dps than any M sized weapon even, while having super fast projectiles but only very short range. This is my standard for even M6s for my personal ships, sort of unbalanced in that sense
ammo based weapons: wildly outclass energy based weapons. While the Bolt autocannon is about 5-10% lower dps and shorter range the other ammo based weapons are the same as their rivals. Considering ammo based weapons can sustain fire for far longer this is too big an advantage in many ways. Of course, ammo based suits my style when it's a decent weapon, but this gives the teladi and split a huge advantage, especially considering lower weapon recharge was supposed to be one of the weaknesses of teladi ships. Another thing that has been missed is ammo based m5 weapons. As something with a very limited cargo capacity it is easier to balance

There is room for some improvement in the weapon balance still, particularly for variety. meanwhile I've got a marauder to gear up: with ammo based weapons!

Scoob
11-01-2013, 04:27 PM
Loving the mod...needless to say :)

Regarding weapons balance, the one thing that's always surprised me is how very slow the bullet speeds are. In my game, one of the first changes I made was to give things a boost. Now all fighter or anti-fighter type weapons have 4x bullet speed while maintaining the correct range. Larger weapons have 2x speeds. This means that fighters WILL hit you in combat if you're within their now much longer effective range. Capital ships still can't hit smaller ships with, for example, PPC's unless they're flying straight, but it does make cap vs. cap look a bit more exciting, at least for me. Just my personal preference.

I think there's only so much balance left in the engine, due to its limitations. ALL ships attack in the same way regardless, I'd always hoped we'd one day see Cap ships getting into position to deliver broad-sides and the like. Missile ships knowing they have to keep their distance, rather than charging in head-first llike every other ship in the game. Basically, for me, Homeworld nailed it. Combat like that, but with the depth of TC/AP would be perfect. I can't wait to see what XTRB is going to be like! ;)

Scoob.

Tritous
11-01-2013, 07:20 PM
IMO 4x and 2x would be too much. there is a certain skill in dodging shots. 2x and 0.5x would suit my view better in that you can still party dodge shots if you are very good but certainly not like you can at the moment. Capital ship shots should be slow and linger, but then again some of these are supposed to be high speed particle projectiles and they go at speeds that are slower than a bow and arrow.

K.J.
11-01-2013, 08:03 PM
The game was balanced around AI combat. The player can beat anything and everything because the AI follows predictable patterns and doesn't make full use of the ships abilities (e.g. turn radius). Except instahit weapons where the player has no chance to escape them, which turn it into a war of attrition, in which the player loses, or because he runs out of money because of losing his player-AI ships. He has only one life while npc AI simply respawns.
The racial weapons are similar, because you don't have the "box of chocolate" to choose from like you said. You have one or the other. If you choose a ship because of it's stats, you have only two weapons. If one of them isn't to your liking you have only one. That's why there are no "freak" weapons that are too specialized to use them. The ships already vary by alot, and on top of that you have racial weapon differences. And i chose to keep weapon differences smaller in favor to not hamper a race at something.

20% variations in stats give you completely different weapons that are impossible to balance. Speed increases accuracy by an unmeasurable amount. And accuracy is of no essence against big targets but of huge essence against small targets. How do you balance that? Plus there are too many weapons to keep track off. Nobody understood the lasers in 1.2 because they had huge differences, where too many. Most just used whatever fitted without clue what might be good or bad.

dctrjons
11-01-2013, 08:43 PM
There is room for some improvement in the weapon balance still, particularly for variety. meanwhile I've got a marauder to gear up: with ammo based weapons!

I prefer the way they went. The variety comes more from the ships than the weapons. With speeds near .25km/s, a ship with 2km range and a ship with 1.5 km range, heading at each other...there is only going to be an advantage for 1 second. And this second is going to be a very low hit chance.

Also given how targeting works on larger vessels the weapon ranges are quite arbitrary, orientation....vessel length are going to play a much larger role than +/-0.5 km.

DPS and Damage per Energy are the only real significant combat factors. There are quite a few differences if you break them down...

Another positive is you no longer ruin turrets or barrages with a mixture.

I have a LOT of dog-fighting time in 1.2 (and vanilla) and so far it just feels smoother. The damage I take makes sense.

I will concede that I think weapon velocities in the lower range could use a pick-me-up. With less 'life' time to maintain the ranges (not sure if range is fixed or it's time based). Fire rates seem fine.

Tritous
12-01-2013, 09:03 AM
Now I've put together a draft weapons stat table it is starting to be more visible. The differences are much bigger than they appear on the game info, if you go by the TLasers and TBullets and get the full data you start to see a lot more variety. Subtle, but enough difference to make you think. Especially if you have a pirate ship with high compatiblity

S-P
15-01-2013, 09:42 AM
Whoa, I've just come back to find 2.0 is out nearly a month.:shock: Busy downloading now...

Chadlington
17-02-2013, 04:02 AM
Thanks a million for this awesome mod! Is there any chance of a changelog and manual soon? I'd like to know what's going on as I play.

dctrjons
17-02-2013, 04:42 AM
There kinda is a change log here somewhere...but mostly it's just major weapons shield overhaul. Shields are stronger and have more 'flavors' and weapons are normalized while ships themselves are more specialized. Best changelog really is checking out the ship stats spreadsheets.

karverbb
15-03-2013, 08:54 PM
Where can i sell lasers and missiles ? I tried at corporate HQ, equipment docks and even at shypyard to sell with equipment with a ship..... i guess there has to be some place, because otherwise there would be no point in looting other than to equip your own fleet..... i am not there yet

Loriel
15-03-2013, 09:19 PM
Where can i sell lasers and missiles ? I tried at corporate HQ, equipment docks and even at shypyard to sell with equipment with a ship..... i guess there has to be some place, because otherwise there would be no point in looting other than to equip your own fleet..... i am not there yet
This is covered in the "Scavenging" section of Making Money (http://www.thexuniverse.com/threads/23608-Making-Money).

Loriel

S-P
16-03-2013, 11:13 AM
Where can i sell lasers and missiles ? I tried at corporate HQ, equipment docks and even at shypyard to sell with equipment with a ship..... i guess there has to be some place, because otherwise there would be no point in looting other than to equip your own fleet..... i am not there yet

As a general rule you can only sell weapons specific to a race to their own equipment docks, although you can't sell Xenon/Khaak weapons anywhere.

K.J.
16-03-2013, 11:27 AM
if the AL Option "Equip trade" is turned on you can't sell "non-native" equipment to the EQD, but you can buy infinite amounts of them to compensate for eventual problems with npc economy. If you turn it off, it will behave like in vanilla (expect to find a lack of purchaseable weapons later in the game though)

ManofHonor
18-03-2013, 02:55 PM
Ahhhh! XTM:TC 2.0 is out?

About time I started visiting here more than once a year or so I guess.

Maxdb
21-03-2013, 12:24 PM
I need a changelog on weapons changes between 1.2a and 2.0 ^_^'
I noticed, for example, that the plasma burst generator AOE flamethrower was replaced by a projectile weapon with the same name that is almost useless to anything smaller than an M6... But I played a little with mods so I may be the only one to blame for this issue :P
This is quite frustrating as I'm at the beginning of a new game and in an M3 I'm almost a sitting duck to every small group of small fighters...

Dazzard
21-03-2013, 02:50 PM
I noticed, for example, that the plasma burst generator AOE flamethrower was replaced by a projectile weapon with the same name that is almost useless to anything smaller than an M6...That was done by the XTC team to help with the lag they create

dctrjons
21-03-2013, 08:44 PM
I need a changelog on weapons changes between 1.2a and 2.0 ^_^'

The best thing is to wipe your memory of the old stats (I certainly wish I could) and check out the current datasheets.
I try to break it down mentally like such

Interceptor - weapons that can catch and lead (for turrets) M4/M5/missiles
Fighter - ~2.5x as powerful but half as fast as interceptors (PBG falls under this). More of the 'baseline' weapons good for anything...as long as you have the numbers.
'Vette - Fighter with a slight power and range increase and significantly lower fire rate. IE each salvo hurts a great deal more
Frig' - ~4x 'vette power with 1/2 the fire rate leading to essentially 8x the damage per hit.
Cap - ~3x the damage per salvo and even longer range.
Flak - kinda obvious

M3's can get smoked by other fighters when out numbered. Two M4's will have about the same damage potential as an M3 but the M3 is much easier to hit with M4 weaponry than the other way around. Well placed salvos will smoke M4/M5's but if the problem isn't solved quickly your shields will be chewed up.

There are only a few 'special weapons now' think the Xenons have a "slowing" cannon, ?Boron's? lightning style shield destroyers, and mass drivers. And any ship can equip the classes below theirs of the generic and their race specific types. Essentially two - three weapons per size category.

Maxdb
27-03-2013, 09:42 AM
By the way, I have to thank the developers for their work.
There's no more anti-fighters nightmares, and for the first time in X3 history piloting an M6 is really funny!
Pirate's Osprey is my favorite ship by now :)

x3tc
04-04-2013, 12:53 AM
Got manual for 2.0?

Nemoricus
04-04-2013, 12:58 AM
Not yet.

For now, though, use the 1.2 manual (http://downloads.thexuniverse.us/XTC_Release/Manual/XTC_Manual_1_0_4.7z).

x3tc
04-04-2013, 06:06 AM
ok.

some notes, that differ xtended from x3tc (U are free to add them to Ur manual)

1. new missions (not plots) like free prisoners
2. it's not a piece of cake to down m6 by m3 without missiles
3. no more multi-headed missiles
4. the reputation grows slowly (for Teladi)

how can I get missions in my logbook?

thanks.

Nemoricus
04-04-2013, 07:43 AM
It is recommended to read the FAQ thread (http://www.thexuniverse.com/threads/23311-The-players-FAQ-for-XTC-2-0) before asking questions. Most of the questions you've asked so far have answers in it.

Also, use the edit button instead of doubleposting.

dctrjons
04-04-2013, 08:49 PM
3. no more multi-headed missiles

Just to note, Barrage are, but they ALL are and they are the only ones. Limited to M7M (I think).

Kind of a way to ensure a percentage of missiles still gets though EMP bursts.

alt3rn1ty
21-04-2013, 08:35 PM
:shock: You watch out for this for ( literally ) years, no show


Forget about it for a few months and what happens ? .. Everyone is having a party while you're out 8)




Thank you many times XTC team


--------------


1. Very much appreciate the AI options which reduce Civilians in the sector you are in, and the same for the smaller asteroids ..


If you do another update could the above two have another setting to make those apply across all sectors permanently ?


Not only for performance, but the way you have it working now I think messes with ships you send away to scan all asteroids in a sector. If I give a disco the appropriate software, send it off to scan all asteroids in a sector - It doesnt scan them, just finds the nearest trading station and wraps in. Whereas the same software setup on my ship ( currently a capped Pirate Nova Vanguard ), when given the orders will successfully scan asteroids in sector.


Maybe the discrepancy between having the cleanout rocks AI option enabled for IS as opposed to also out of sector is confusing things.


2. In v1 documentation ( actually the version I have of the documentation is 1.0.4 which Aragon Speed linked in one of the TXU topics outside of the documentation topic ) you mention the option in AI settings to enable/disable XTC Defences


This option is absent in v2 of XTC, but possibly replaced by the new Police option ?


I ask this because if the Police are now sector defence .. Then I do not want to go turning them off thinking they are just more fluff like civilians which I would rather cut down on for performance.




Other than those questions I am very much enjoying the fruits of this loooong labour of love, when I grabbed it I was very pleased it was still ideal for my old DVD setup ( as opposed to a steam setup ) ..
But surprised to see the bonus pack was not necessary, having played it and seen all the work you guys put into its 'plugins' I can understand why though.


Like the feel of it too, its very much like XTM for Reunion in its balance, even has engine trails without impacting performance as you did with XTM .. Excellent attention to detail and the complexity of your work I think I have only just begun to scratch the surface of.


Also many thanks to Mokonzi for sorting my email verification out .. I had an ancient email address registered here and changing it turned into a bit of a hurdle - Verification worked this time ;) - I guess problems like this are more likely to happen with such an unusual longevity of a game and its community.

phantomrock2
27-04-2013, 03:05 PM
I will still say that this is a great MOD
I like the music, which really rocks
I like the access to the super heavy capital ships
I like the combat
I like the fact that I do not have to hunt down the Goners
I have to befriend them way too much in vanilla with no results in RR% point
I like the weapons & military grade shields the missiles really reach & touch
I like the safe jump script A LOT!
The Claymore has more cargo capacity

However, I find out that I have to attack with huge firepower because some of the capital ships have very low laser power... Which in turn has me with HQs all over the place. The Osaka has 325,000 for laser power in the MOD but in vanilla it has either 400,000 or 450,000 & believe me I know because I was ripping Xenon Ks to shreds in vanilla with just one Osaka. If we could beef up the laser power that sure would help.

I am not sure what is going on but it seems that the corporations are either buried or I haven't unlocked them by reaching some milestone in the MOD

I LIKE IT A LOT

& BTW folks the MOD is well, makes your games modified so if you are flying around doing missions & coming across the blank mission briefings I know it is them making it more challenging... There are no follow, build, deliver ship, scan asteroid, or build missions in the MOD. But upon closer observation you can see where to build the perfect factory using the sector analysis feature. HOWEVER, if you know how to use the script editor you can add money to your account. Took me a while to catch on to this & that this is the reason why missions offer such small rewards but it is the RR% points that really matter not the CR! Remember X3TC account caps out 2BCr so if you had that much in the account & completed the mission then you only get the RR% points

Dazzard
27-04-2013, 04:11 PM
However, I find out that I have to attack with huge firepower because some of the capital ships have very low laser power... Which in turn has me with HQs all over the place. The Osaka has 325,000 for laser power in the MOD but in vanilla it has either 400,000 or 450,000 & believe me I know because I was ripping Xenon Ks to shreds in vanilla with just one Osaka. If we could beef up the laser power that sure would help.
The Xtended team aren't going to go through the whole process of re-balancing the game for the whims of a few people. They have put a massive amount of time and effort to create this mod for free. As it has been suggested to others that would like a few minor tweaks: you can change it for yourself. I don't know how to do this though, so I can't advise you on what you need, sorry.

The main aim of the rebalance in XTC is to make the ships more equal and remove ships that can easily beat other ships of it's class. having a 1 on 1 battle with 2 destroyers should results in either 1 surviving crippled or both getting destroyed! It makes the game more equal. That is why you are struggling with your Osaka against other M2 ships. Either get a bigger ship (m2+) or bring missiles and/or backup :)

I am not sure what is going on but it seems that the corporations are either buried or I haven't unlocked them by reaching some milestone in the MODMaybe you should wait for the universe to expand more, I see many corporation owned stations and ships in my universe.

I LIKE IT A LOTThe Xtended team would be glad to hear that :D

phantomrock2
27-04-2013, 05:19 PM
point taken & thanks but it's pretty much something I sort of knew all along


The Xtended team aren't going to go through the whole process of re-balancing the game for the whims of a few people. They have put a massive amount of time and effort to create this mod for free. As it has been suggested to others that would like a few minor tweaks: you can change it for yourself. I don't know how to do this though, so I can't advise you on what you need, sorry.

The main aim of the rebalance in XTC is to make the ships more equal and remove ships that can easily beat other ships of it's class. having a 1 on 1 battle with 2 destroyers should results in either 1 surviving crippled or both getting destroyed! It makes the game more equal. That is why you are struggling with your Osaka against other M2 ships. Either get a bigger ship (m2+) or bring missiles and/or backup :)
Maybe you should wait for the universe to expand more, I see many corporation owned stations and ships in my universe.
The Xtended team would be glad to hear that :D

alt3rn1ty
28-04-2013, 08:39 AM
Have I found an easter egg joke; It was funny but I am curious ..

This came up in a pop-up message window, instead of in the message log, and it occurred sometime during the night ( I fell asleep ) so I have no idea when it occurred ( because its not in the message log )

So when I awoke this morning this was waiting for me in a message box


Message From : Unknown Object

Loading Cheese

Attention scanned vessel ...

I wont reproduce the whole message ( leave that for others to discover and not spoil it ), but is this an XTC message ?, if it is thanks for the laugh anyway :)
It was quirky enough to make me think maybe this is a condition check the XTC guys will be watching for reports on .. So reporting it.

K.J.
28-04-2013, 01:02 PM
It was quirky enough to make me think maybe this is a condition check the XTC guys will be watching for reports on .. So reporting it.
You got contacted because the force is strong with you :p

K.J.
14-05-2013, 03:58 PM
Change/Feature log now in start post

dheltpdl3
02-08-2013, 06:54 AM
Well I think I have a bug..
After I started terran scenario (the name might be col. samuel jackson.)
I sold yocohama's some weapons(M/AM Launcher and its all ammo) and started and did various missions, nearly always 'special delivery'.
But my terran reputation just doesn't get high. After I sold weapons, I got terran reputation level 1, 91%, and stopped.
Of cource I did missions nearly always for terrans, and I'm curious why the reputation can't grow more - even 1% more.

p.s. btw, this mod is really 'most extensive mod' ever. so far I experienced different and interesting missions, and new systems.
I have one minor question: I saw a news about a teladi pilot who insisted that he found a abandoned ship. Is it true?
(I mean, can I found that ship?)

Loriel
02-08-2013, 07:18 AM
Well I think I have a bug..
Please read the FAQ (http://www.thexuniverse.com/threads/23311-The-players-FAQ-for-XTC-2-0) for XTC 2.0 - in particular Q1 for problems/bugs and Q8 for reputation.


I saw a news about a teladi pilot who insisted that he found a abandoned ship. Is it true?
(I mean, can I found that ship?)
Probably not - most of the reports are random. But there will be abandoned ships to be found - one of the major differences from vanilla Terran Conflict is that in XTC ships sometimes bail from npc v npc combat (even capital ships).

Loriel

dheltpdl3
02-08-2013, 08:30 AM
Please read the FAQ (http://www.thexuniverse.com/threads/23311-The-players-FAQ-for-XTC-2-0) for XTC 2.0 - in particular Q1 for problems/bugs and Q8 for reputation.


Probably not - most of the reports are random. But there will be abandoned ships to be found - one of the major differences from vanilla Terran Conflict is that in XTC ships sometimes bail from npc v npc combat (even capital ships).

Loriel
Thanks for the tip. Really appreciated!

cc0071
21-08-2013, 06:34 PM
Hey Guys,
I've just done a clean install of TC, updated to 3.2 and installed x-tended 2.0....
Problem.... it's not in English !!
anyone, all the menus look like polish and i've no idea how to change back.
Any sugestions anyone ?

cc0071
21-08-2013, 06:40 PM
Solved my own prob !
for anyone who has this issue: open Lang.Dat with notepad, chang 48 to 44 which then picks english

R3AP3R
24-12-2013, 07:20 PM
WtF is going on?! Hope everyone got a nice XMas! and - Great "Hello!" to everyone!

I don't know, but did someone else than me recognized, that the download-mirror is out of order? Could someone else upload it again on a good mirror, because I don't use something like uTorrent and Co.!

It would be a favour to me and many others.

Greetz@All as always,

your R3AP3R!

R3AP3R
24-12-2013, 07:28 PM
Direct download now available thanks to Akiko.

<<<FAIL!>>> Nope it's not!^^

Mangar
24-12-2013, 10:50 PM
I have noted that the other day, waiting for an adim person to fix the download link with the location I provide. :D

K.J.
25-12-2013, 06:38 PM
the link should work again

Mangar
25-12-2013, 08:20 PM
Thanks K.J. for fixing it, people were getting lost :D again Thank you!!!!

Furipu
29-05-2014, 01:59 PM
This seems to be an awesome mod, but can not install it cause I am using Linux.
I would appreciate it if a linux version would be available. Maybe it would be already enough to offer the mod-files in a zip-file not sure but I guess the Windows and Linux Version of X3TC are using the same type of modfiles and grafics.
I got the steam Version of the game and the game folder of my linux version also contains windows .exe files (seems to be Steam had copied both OS versions of the game but they are using the same data folder and files like dds, lib, t, etc. even the directx9c folder is there).

If there is already a post about a linux version then sorry about it, but I had used the search function and have not found anything about a linux version of this mod (installer).

Loriel
29-05-2014, 03:07 PM
I've not seen this discussed, but there was a similar discussion for the earlier XTM mod and Linux here (http://www.thexuniverse.com/threads/23535-XTM-and-official-X3R-Linux-%28Steam%29).

It's probably worth trying a similar approach - use wine to run the mod installer, install into a blank directory, then transfer to the real X3:TC directory, correcting the cases of subdirectory names as necessary. I think the various hotfixes and patches are in zip files, so they shouldn't be a problem.

I would be interested to hear if this works - I used to play X2 and X3:R on Linux, either natively or using wine, but haven't tried X3:TC on Linux.

Loriel

Furipu
29-05-2014, 09:38 PM
It's probably worth trying a similar approach - use wine to run the mod installer, install into a blank directory, then transfer to the real X3:TC directory, correcting the cases of subdirectory names as necessary. I think the various hotfixes and patches are in zip files, so they shouldn't be a problem.

I would be interested to hear if this works - I used to play X2 and X3:R on Linux, either natively or using wine, but haven't tried X3:TC on Linux.

Loriel

Thank you for your quick reply.
It is working, thank you.

ManofHonor
14-12-2014, 11:22 PM
Trying to access page one of this thread gives me the error
Fatal error: Call to a member function do_parse() on a non-object in /home/xuni/public_html/dbtech/livewall_pro/hooks/postbit_display_complete.php on line 50

Tried in firefox and chrome.

Mangar
15-12-2014, 12:11 AM
Trying to access page one of this thread gives me the error
Fatal error: Call to a member function do_parse() on a non-object in /home/xuni/public_html/dbtech/livewall_pro/hooks/postbit_display_complete.php on line 50

Tried in firefox and chrome.

Sorry about that, they are working on the forum modules for the site in the back ground over the weekend. Hopefully it was going to be completed soon. I had a few of them myself this weekend. Sorry for the inconvenience while site admin upgrades some stuff.

ManofHonor
15-12-2014, 04:43 PM
A note for anyone else looking to download version 2.0, I know that the torrent download on the XTC release post on the egosoft forums does work!
http://forum.egosoft.com/viewtopic.php?t=260554

Skurkanas
19-03-2015, 07:25 AM
Sorry about that, they are working on the forum modules for the site in the back ground over the weekend. Hopefully it was going to be completed soon. I had a few of them myself this weekend. Sorry for the inconvenience while site admin upgrades some stuff.
4 months later, same problem. And coincidentally, the egosoft forums are down also ^^