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Yeloox
28-12-2012, 12:32 AM
Hello guys,

Is there any way to increase my reputation with a race (Paranid - Enemy of the Priest Duke; Terran Start)? I can't dock at any of their stations, so I can't trade with them; they don't give missions. Also I tried to hunt pirates in their sectors but they are very hard to find and I can't get to them fast enough (before police kills them or me).

Thanks!

dctrjons
28-12-2012, 04:20 AM
Yes, no.

Can you, yes. But it will take you a LONG time. I don't think there is a quick way to do it. Maybe there is, depending on your luck or your willingness to 'cheat'.

You can kill pirates, which can be risky depending on how hostile you are / get. You can find (I think) missions that will improve rep for cash (hard to find and not exactly safe either, but once you find them you can keep checking). And I think you can get rep from missions from Paranid pilots, but this is pretty random.

Yeloox
28-12-2012, 09:49 AM
Thanks for the reply!

The Paranid pilots are indeed very very rare.
I have even built a Solar Power Plant at the edge of their sectors in order to trade with them indirectly, but it doesn't work either.

So I guess I'll just cheat this thing, how can I do that?

zazie
28-12-2012, 12:20 PM
Only indirectly. Use the Script Editor (or a Cheat Package) and script some Kha'ak-ships into a Paranid Sector. Shoot them and watch your rep rising.

I have done this with XTC 1.2a, as there was no way to raise my reputation with the Yakis. So I scripted Kha'ak-Carriers into Tortuga (unarmed fyi) and blew them to hell. It needed at about a dozen of them and I could dock at Yaki stations. Of course this is lame, but we talked about cheating, didn't we ?

insolent1
28-12-2012, 02:40 PM
The best way to get rep is killing xenon, khaak and pirates(not for the teladi) in race sectors.
The paranid get some nice neighbours during the 2nd expansion phase so just hang out in that border sector.
Its a good idea to befriend the paranid as there is a plot

edit

You can also kill terran and argon ships in paranid space.

The 2nd best way to get rep is to sell stuff to them, they will buy spaceweed but the best thing to sell is nvidium due to the amount of credits involved.
Once you have docking permissions get some sector traders in their space as they gain rep quickly upto rank 4 or so

babioraz
09-01-2013, 03:32 PM
paranid rank increase is bugging me too :( I've started argon normal start. There is only one paranid border sector with no missions. Haven't met any paranid pilot in 3 days of playing time. Sitting in that sector for ages and haven't seen any pirate there. So increasing rank with paranid is almost impossible :( Quite strange that you can't dock at border sector stations. I've setup SPP in there, but neither paranid is buying cells from there and neither other factions. As for normal start it's a bit too hard :)
Except this issue i'm loving mod ;)

Heteran Leticron
09-01-2013, 03:38 PM
Take a fast m5 with triplex and scout the other sectors, there are more non core sectors. Drop in all of those satellites and wait till enemys spawn, which they will. maybe you even find a PB and can just camp close to it, killing every pirate its spitting out. thats pretty much the only chance you have. universe expansion will give you more border sectors to scout for victims.

King of the World
09-01-2013, 03:40 PM
You can/ could increase your Paranid rank (if it's nearly neutral) with trading. In border sectors you have the permission to dock.

Loriel
09-01-2013, 03:59 PM
I've just been through this process myself.

Progress is fast once you get docking rights in border sectors.

As I am playing a no-combat game at present I scoured the universe at least three times looking for Paranid mission-givers, Unfortunately most of those Paranid were pirates, which didn't help much. This almost got me high enough for docking rights, but not quite.

Eventually my non-combat intentions weakened, and I took a "hard" convoy escort mission in a border sector (leading to a coresector ), and assigned a couple of my ships to escort it. They weren't very good at the job, and lost all three of the ships in the convoy, but killed five of the six attackers (the other one bailed) which just gave me the last 2 points I needed to get docking rights. My Pirate reputation suffered, but I can get that back later.

Loriel

Ellond
09-01-2013, 08:23 PM
Back in 1.2 I (Split scenario) increased my reputation with the Boron from rank -5 to +4 (didn't bother to max it).
I placed two AS's, one ~70km above the north gate of Liberation of Thought (Boron border sector) and one ~70km under the south gate of Otana Prime (pirate border sector).

Little pirate squadrons, usually a couple of M3/M3+ with a single M6, were constantly leaking into Boron space. Every now and then I jumped to Liberation of Thought, intercepted the pirates and jumped back out. It didn't take me that long to become neutral and then even friendly with the Borons. The Sharks however remained hostile to me, despite of my good rep with both pirates and Boron.

My idea: place some nav. sats and kill stuff between Tormented Sun (Paranid) and Veritas Prime (pirates) or Akara's Ruin (Paranid) and Nividium Rush II (pirates) - assuming pirates still leak from their sectors like they used to do.

Char
10-01-2013, 03:29 AM
There is an Xenon infestation at a Paranid border sector (Primeval Seas) where you can grind Paranid rep as much and long as you like. Other Rep will be harder to boost! Dependent on where Kha'ak invade you may find hardly any opportunity to boost Argon and/or Split rep.

Infact hardest rep seems to be the Yaki - if you want some of their ships - bcause they have only one remote sector that is far away from any Kha'ak and Xenon thus without any enemy activity to repboost on ever.

King of the World
10-01-2013, 09:44 PM
I remember in times of X3:Reunion a possibility was to increase the Yaki rank with killing Paran(o)id ships.

Char
10-01-2013, 11:37 PM
I forgot you should put satellites in every sector and frequently check them for hostiles via mapview. Small Kha'ak and Xenon raidparties are frequent everywhere and a freebie regarding rep. Also there is a pirate plot so think twice wasting your rep with them just to get rep with another cause that way you end up working double.

degsie
17-01-2013, 10:01 PM
Only indirectly. Use the Script Editor (or a Cheat Package) and script some Kha'ak-ships into a Paranid Sector. Shoot them and watch your rep rising.

I have done this with XTC 1.2a, as there was no way to raise my reputation with the Yakis. So I scripted Kha'ak-Carriers into Tortuga (unarmed fyi) and blew them to hell. It needed at about a dozen of them and I could dock at Yaki stations. Of course this is lame, but we talked about cheating, didn't we ?

Well if we're talking about cheating and the script editor, why not just knock up a quick 'add notoriety' script? Take a look at Cycrow's guide if you don't know how: http://cycrow.thexuniverse.us/scripts/help/

I have actually tried improving my race rank the hard way - I had to sell about 2000 energy to the Teladi one unit at a time before my notoriety improved sufficiently to get them to let me into their core sectors. Life is just too short for that :lol:

Calvin Hobbes
24-01-2013, 12:32 AM
There's another way I discovered, particularly if you want to try to be combat-free.

There's a command in the salvage claim software that you can assess thru the ship command screen to "return ship to owner."

So if you find an abandoned ship of any class in another race's sector, cap it via spacewalk of thru your ship's salvage command software. Then access the salvage command menu (under "Special") from the captured ship. You should see an option to return the ship. The owner will then change, the ship will fly off and after a bit (a few mizura or so), you'll get race-rep. :)

What *I* wonder is, is the rep boost static by ship class (M4 gets this much, TS gets this much), or does it depend on the salvage value of the ship? So it would be in my best interest to jump in a TM with marines on-board, dock the damaged salvage to it, and let the panel-bangers go to work on it for a few mizura to get iit back to 100% hull before I turn it back over to it's 'rightful' owner... :)


Back in 1.2 I (Split scenario) increased my reputation with the Boron from rank -5 to +4 (didn't bother to max it).
I placed two AS's, one ~70km above the north gate of Liberation of Thought (Boron border sector) and one ~70km under the south gate of Otana Prime (pirate border sector).

Little pirate squadrons, usually a couple of M3/M3+ with a single M6, were constantly leaking into Boron space. Every now and then I jumped to Liberation of Thought, intercepted the pirates and jumped back out. It didn't take me that long to become neutral and then even friendly with the Borons. The Sharks however remained hostile to me, despite of my good rep with both pirates and Boron.

My idea: place some nav. sats and kill stuff between Tormented Sun (Paranid) and Veritas Prime (pirates) or Akara's Ruin (Paranid) and Nividium Rush II (pirates) - assuming pirates still leak from their sectors like they used to do.

Crellion22
24-01-2013, 05:33 AM
I am sorry but this above post by Calvin is HUGE. If this really works like he says (have no idea not at home atm) it is the definitive solution to pirate rep issues. Pirates fight with all races all the time so they leave some caps and scores of fighters all over the place. If you can claim them and return them to pirates for pirate rep this is ... well the best thing since sliced bread more or less...

Can someone else confirm / deny?

dctrjons
24-01-2013, 04:41 PM
Return to owner? Never knew this.

insolent1
24-01-2013, 04:51 PM
Its not in the game, must be scripts

Tel
24-01-2013, 05:07 PM
I'm playing the Teran A new career start. I'm now up to a friendly paranid Friend of Priest Duke rep. The way I did it without scrips and stuff is to find a Pirate Base next to paranid space, fire at the pirates, get them to chase through thegate into Paranid Boorder space and then kill em. Didnt do a lot for my pirate rep i guess but I will worry about that later. At least I'm ok now with most of the Paranid, have dockingand can get thier missions.
Funny thing though, some of thier ships and quite a few of thier bases are still red and although they wont talk to me or let me dock at least they don't shoot. Maybe I killed a few ofthier mates when they atacked me back in the day.

insolent1
24-01-2013, 06:17 PM
Funny thing though, some of thier ships and quite a few of thier bases are still red and although they wont talk to me or let me dock at least they don't shoot. Maybe I killed a few ofthier mates when they atacked me back in the day.

The stations are caused by them been placed when you are still hostile with the race, you can get missions to reset them in surrounding sectors.
Some ships don't reset their friend/foe settings, If you want to get rid of the hostile ships, do some patrol missions and they will slowly get killed off.
Also you can use missiles if you jump the ship(that fired the missiles) out before the missiles hit you won't lose reputation.

Calvin Hobbes
24-01-2013, 10:35 PM
Well, since I mucked up my install by using (the otherwise useful and brilliant) plugin manager, which is adding Salvage Claim Suite scripts, this may be the reason.

Can you confirm whether the hard Boron start (Unlucky Gambler) starts with SCS loaded on the Sunburst? I didn't buy it; it came with the startup. If not, then I was s'posed to start w/ some other ware and the plugin manager swapped 'em. Bummer, since that software's come in *darn* handy for finding derelicts!

I'll have to restart a game w/ no scripts at all and see what commands are available in the Salvage Command Menu.


Its not in the game, must be scripts

insolent1
24-01-2013, 11:49 PM
Can you confirm whether the hard Boron start (Unlucky Gambler) starts with SCS loaded on the Sunburst?


No game start has this, we are lucky to get SETA:)

Calvin Hobbes
25-01-2013, 12:13 AM
No game start has this, we are lucky to get SETA:)

DANG! I *knew* starting out w/ a 600K credit piece of software was too good to be true (even with a Sunburst with no GUNS!)!

At any rate, here's what I see in my menus. The first is the Salvage Command Menu under my ship's Special Command Menu. The second is my target's Special Command Menu with the option to access the Salvage Command Menu. The third shows the "return ship" option. Note that the target ship doesn't have to have SCS loaded. Just your ship.

Now I have to see if that bloody ware is even *available* in an un-modded XTC start. :)

Crellion22
25-01-2013, 07:15 AM
There is a Salvage claim software that will alow you to claim bailed ships without spacewalking but thats about it. None of the other options on your menus are available afaik...

Calvin Hobbes
25-01-2013, 09:31 PM
There is a Salvage claim software that will alow you to claim bailed ships without spacewalking but thats about it. None of the other options on your menus are available afaik...

Yeah, I did a test last night on a fresh install in a separate directory on my game drive. No SCS on the Boron start. I may have to see about adding it in manually, but taking out the random-derelict-spawn part of it. As I think back, I seemed to find something in nearly every new sector I visited. That's a bit more than I generally cheat into the game. :) But the expanded capabilities of that software are just sooooo handy if you're playing a salvager.

We'll see, tho; my knowledge of the scripting language is minimal at best. :)

kempachi111
26-01-2013, 06:30 AM
Calvin Hobbes
In case you didn't know, the "Salvage Command Menu" + the additional commands are strictly part of the "Salvage Command Suite" mod (and if I'm wrong disregard this and call me an idiot :P). The mod also adds the "Salvage Claim Software" to the player ship at any game start. That's what it says on the mod's forum page anyways. Anyways, I love the mod to death as it's so useful for salvaging :D I 'think' both the XTC and "Salvage Command Suite" both work with the "Salvage Claim Software" installed, I could be wrong though as I haven't tested myself. Also I had no idea that command even existed haha.

Calvin Hobbes
26-01-2013, 03:16 PM
kempachi111

I've had the Salvage Command Suite bumping around my X3 DL'd script folder for a couple years now; I just didn't remember that it installed one in your ship at gamestart. I suppose one way to even it out would be to cheat it out of inventory and then buy it legitimately when I got the necessary credits. I was flying some test runs last night and words can't describe how much I missed having dropped loot change colors in the sector map. :)

kempachi111
26-01-2013, 04:17 PM
I was flying some test runs last night and words can't describe how much I missed having dropped loot change colors in the sector map.
Dropped loot? Coloured? Did you mod this in, or is it part of the mod? I've been using this for ages and still haven't used all of the settings/commands :P

Edit: Also yeah I think cheating it out is the way to go if you don't wan't a freebie, which is understandable.

Calvin Hobbes
26-01-2013, 06:01 PM
Dropped loot? Coloured? Did you mod this in, or is it part of the mod? I've been using this for ages and still haven't used all of the settings/commands :P

Edit: Also yeah I think cheating it out is the way to go if you don't wan't a freebie, which is understandable.

Nope. I've got juuuust above zero script-writing experience. I believe the SalvCmdSuite is the script package that changes floating containers to yellow in the Sector map, and derelict ships to teal, to make them easier to see in the ships/stations/other list on the right-hand side. In my modded-version-of-XTC, I can tell which ships are pilot-less with just a glance (as long as I have the SCS software in my ship). In the 'vanilla', unmodded version of XTC, I don't see that, so I have to look carefully at the list to see if any ships are missing an "A", "B", "I", or whatever in the first position of the ID. That'll usually tell you it's abandoned (not always, tho).

kempachi111
27-01-2013, 04:21 AM
In the 'vanilla', unmodded version of XTC, I don't see that, so I have to look carefully at the list to see if any ships are missing an "A", "B", "I", or whatever in the first position of the ID. That'll usually tell you it's abandoned (not always, tho).
That's odd, vanilla XTC 2.0 for me (as I'm pretty sure it's a feature) has abandoned ships coloured as cyan as default. I haven't got any yellow coloured text for containers myself with the mod on, I'll have to check that out.