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View Full Version : Walkthrough Enemy at the Gate - Walkthrough = Massive spoilers



insolent1
06-01-2013, 05:11 PM
First, a big thank you to the Xtended team for this great plot and mod.
Thanks to Loriel for giving me the mission names and Exedar for reminding me about a part I forgot about and 2blackhawk for forcing me to do this :)
Title:Enemy at the Gate
Synopsis:Assist the Boron in locating a missing exploration vessel, find out what casued the loss of this vessel and deal with the hostiles


Requirements: Boron rank 3 and Terran rank 1, Extended Rift to have been revealed, sectors 404, 406 and 304 are used in the first mission these have to be revealed for the plot to start. Also it should be noted that the Kha'ak and Xenon can break the plot if they expand into Boron space, so keep them in check. Sectors 404, 406 and 304 also need to be unknown sectors.


Difficulty:Varies as there are a lot of factors at play during this plot


Search Party
Difficulty: Easy
Ship Used: Pirate kestrel


You will be contacted by a Boron name Lar Borilaus and they are looking for assistance in finding a missing exploration vessel the KE Tidejumper
Head to Extended Rift with a fast m5 and when you are ready the mission will start.
Its nice and simple follow the group till you find the KE Tidejumper enjoy the nice textures for the model and then continue on. As you head back to 404 the xenon will begin invading and the station Freeport will be at risk. Tama urges you to race to extended rift and inform Lars of the invasion. You will be told to dock at the trading station and a jump beacon will be loaded on to your ship. You then have to place the jump beacon between 15km and 10km of Freeport so the RBN can come to the rescue.
Its all straight forward and you can stay and watch the battle(or join in) and the refugees fleeing in the rare Goner ships.

Behind Enemy Lines
Difficulty: Easy
Ship Used: Pirate kestrel

More flying around in a m5 and you will be following Tama Bo and taking the lead in later parts, first head to 404 where Tama will decide to follow a P and its escorts. So hang back and just tail them, they head to Serroco Prime where there is some comedy gold from Tama, after this its off to the xenon core sectors.
Its possible that Tama's ship will get destroyed but he will be ejected from his ship with a cargo life support system, this happened on my second playthrough while I was in a sector behind him, I picked him up and the mission continued on as normal.
In x203 you will investigate the station and it will require you to stay close to the station for around 2minutes until the scan is complete. If Xenon are around teh station its possible to hide right up inside the super structure of the station to allow the scan to complete
Then its just a dash for Extended Rift.

Supply Run
Difficulty: Easy
Ship Used: Drake

Talk to Lar at the trading station in Extended Rift, he will tell you that the KE Blue Depths is fighting at the front lines and is heavily damaged
You will need a TS with 1700 cargo space to get some materials so the KE Blue Depths can reapir the worst of the damage it sustained in the fight
Head to the trading station in Sudden Assault and talk to an engineer to pick up the materials
Return to Extended Rift and deliver the materials to the KE Blue Depths near the West-gate where it is fighting the Xenon, you might have to deal with some M, L and P
The KE Blue Depths will be partialy repaired and you go talk to Lars at the trading station to finish the mission.

Prophecy
Difficulty: Easy
Ship Used: Angel

You will be sent to contact a boron historian/scientist by the name "Fala Mo", the research station is in Ancient Settlement and its an interesting looking structure powered by green goo, take note of the docked ship and its pilot. The docked ship will undock and make a run for the south gate ignore it and dock and listen to Fala. He will board your ship and you can try and give chase but in end you have to return to the station so that Fala can collect whats left of his work.

Convoy Duty
Difficulty: Easy
Ship Used: Angel

You will be sent to see Cmdr M Jackson(original game), he needs you to help escort the terran diplomats into pirate space. There is a decent sized ATF escort along so you won't need to do much just protect the ATF TP Loki, I had a few m6's, m3's and m4's spawn.

Search and Rescue
Difficulty: Medium
Ship Used: Angel

First off when accepting this mission do it as soon as possible as there can be issues if you delay completion of the mission.
Fala has sent you a cryptic message to help find him, its simple south, west, west, south of where we first met so thats the unknown sector south of Glow of Faith, The Orca sould be at the following co-ordinates
50-15-20
Yes the dashs are actually minus
Its an Orca so nice and easy to see, it seems he sent Tama on a recon mission in Xenon space looking for Winters.
Head to Xenon 203 and you will see poor Tama floating in space, a lot of xenon where attacking but he has a super space suit so can't be hurt.
I tried this with a m0 first but Tama disappeared as soon as I got close, same with a m2 and I was killed in a m7, in the end I used an angel with around 60 fighter drones of different types.
I used them at first to help me then dropped the whole lot and sent them to protect Tama.
This stopped the xenon from attacking Tama so I made a dash and picked him up.
You then have to collect his date storage device, do not use the cargo transporter instead just run over it.


Base of Operations
Difficulty: Medium
Ship Used: Boreas/Taipan

Jackson wants you to help the ATF set up a forward base as the negotiations have failed.
The ATF's escort is formiddable so you won't have much to do just protect the TL.
Xenon ships that spawned where K, J, P's and some fighters.
On my playthrough the station was not placed till I had actually completed the mission so just do what the mission guidance says and everything should be OK.
During my second playthrough the first Asgard bailed, 2 more where destroyed before I was able to complete the mission.

On the Offensive
Difficulty: Medium - Hard
Ship Used: Olympos/Taipan

Meet lar in Extended Rift and he will give you your instructions, the goal is to remove all xenon presence from 404 and 304. This mission is random in its difficulty as there are a lot of factors at play. The xenon presence in 404 was substanial but spread out and on my playthrough the Boron bore the brunt of the attack. I used a m0, 2 m2's and a m7m, the m7m turned out to be useless since there are too many captial ships in sector and they all like to use their ecm's making missiles very uneffective. In the end all I needed was my m0.
The move to 304 was actually hard as nearly all the allied ships where destroyed so it was just me but still should be possible with the right assets.
This mission took me around 4 hours but was very enjoyable and the loot can be substanial if you are lucky.
I think you get your first reward after this mission its the ATF Asgard TL which you helped to escort before, its a very good reward but can't remotely dock at shipyards so similar to the Atmospheric lifter. It can also dock capital ships ie M1, M2.

Winters Discontent
Difficulty: Medium
Ship Used: Olympos/Taipan

So from Tama's data storage device they have been able to track down Winters, now its up to you to help put an end to his manipulations.
His hideout is a pirate base in xenon 301
Its straight forward, clear the sector of xenon and protect the TP's.
There was a J and full fighter complement in sector aswell as some scattered fighters and after the TP's arrived in sector 2-3 Q's, P's and some fighters came after.
On my second playthrough the Xenon response fleet was a mix of K's and J's.

Aftermath
Difficulty: Easy
Ship Used: Angel

Bring Fala to the military outpost in Pandoras Gate, he is at the EQ dock in Glow of Faith.
This is when you get the real reward for the mission the blueprints for the xenon "I" which is a pretty good ship although very hard to outfit with weapons and takes nearly 7 days to build.


Loose Ends
Difficulty: Easy
Ship Used:

You are given a hour to decide if you want to buy the military outpost in 406 for cheap.
It can be picked up with TL that has a tractor beam mounted and is close.
Its an ok deal but the thing is huge, it functions as an equipment dock with 15k storage.

There is also a hidden reward and that is xenon activity in 304, 404 and 406 will be reduced for awhile, this plot is the best opportunity to get your hands on ATF ships.

Loriel
06-01-2013, 05:22 PM
Many thanks for doing this.

It will be a while before I get far enough to actually do this for myself, but I think your missing name in the Prophecy section is Mo - i.e. "Fala Mo"

Having spellchecked the text files I now know where to look for the names - however this doesn't mean I know what actually happens in the mission.

Loriel

Heteran Leticron
06-01-2013, 06:59 PM
@Mods

what about a Subforum dedicated to XTC Lore? You could disable threat opening in that sub forum to prevent spamming and people still need to post the walkthroughs in general discussion, but if they are good, a mod could move it to the sub forum, so it stays on top and easy to find. in addition a stickied threat with links to all the threats would be nice. i just believe, a couple of threat will be opened now with lore/walkthroughs. sure they might go to the wiki eventually but the forum is just better for discussions and questions.

ah yes and in addition we could remove those annoying spoilers.

2Blackhawk
06-01-2013, 07:01 PM
therefore we have the wiki

see for example
Sohnen Observer Mission (Part 1) (Walkthrough) (http://www.thexuniverse.com/showwiki/Reviews:Sohnen+Observer+Mission+Part+1+Walkthrough ) @insolent1 (http://www.thexuniverse.com/member.php?u=13664) as you have made it already like the example would you mind to do the format and color thing the same then it can be brought to the wiki directly? Reputation for your work!

Exedar
06-01-2013, 08:01 PM
I think i might be ablo to help you out a bit.

Supply Run

- Talk to Lar Borilaus at the Trading Station in Extended Rift, he will tell you that the KE Blue Depths is fighting at the front lines and is heavily damaged
- You will need a TS to get some Materials so the KE Blue Depths can fix the worst damage it sustained on the fly
- Go to the Trading Station in Sudden Assault and talk to some Engineer (cant remember the name) to pick up the materials (were about 1.700 units as far as I recall)
- Go to the front lines in Extended Rift and deliver the materials to the KE Blue Depths near the West-gate where it is fighting the Xenon, you might have to deal with some M, L and P
- The KE Blue Depths will be partialy repaired and you go talk to Lar Borilaus at the Trading Station to finish that mission

just my 2 cents :)

insolent1
06-01-2013, 08:42 PM
I have it done, added some filler stuff and saved it, but if I edit the post any text in colour can be seen through the spoiler.

2Blackhawk
06-01-2013, 08:47 PM
Just try it and I will help out. If it will not work we have a special forum where threads like these can be prepared without being visible for the other users. If you agree to become a Review team member you will be added to the group (just PM me).
Another way is to make it without spoilers and just warn the users in the title not to open.

Loriel
14-01-2013, 09:27 PM
I think it needs a bit more on starting conditions.

A post by Dillpickle indicates it's not starting for some people, and bug is being fixed - see thread at http://www.thexuniverse.com/forums/142-X-Tended-Terran-Conflict-for-X%C2%B3-Terran-Conflict

Alternatively it's possible that more than Extended Rift needs to be open.

For me, I satisfy the rank requirements, and Sector 404 has just opened as well , and I am in a sector owned by the appropriate race, but I see no sign of the mission starting.

Loriel

insolent1
14-01-2013, 11:22 PM
Give it some time and keep an eye on sector ownership and it should start.

Loriel
14-01-2013, 11:27 PM
Give it some time and keep an eye on sector ownership and it should start.
As it happens, another plot has just started for me so I will be busy doing that for a while, and will keep an eye open for developments in this one.

EDIT
Update
Plot has now started - looks as if the trigger was probably Sector 406 which had opened a short time earlier - I had explored it, dropped an Advanced Sat and was fighting Xenon elsewhere (in Paranid territory) when the message arrived.

Other factors which might possibly be relevant:
Checking back after the message arrived, I see that Serocco Prime is now open, but I haven't visited it yet.
Also open and visited : Sector 404, Sector 304, Xenon Sector 204
Open but not visited : Xenon Sector 104 (and probably Xenon Sector 203 - I had been offered a "deliver a Jumpdrive there" mission a while previously, but hadn't found a gate to it yet, nor taken the mission.
Not yet open: whatever lies north of Sector 404.
END EDIT

Loriel

Joelnh
17-01-2013, 02:02 AM
Ok, the Asgard is a mobile death trap for anyone fool enough to attack it. Not only is it loaded with weapons..... but I just docked a Morrigu and Polacca on it.

insolent1
17-01-2013, 02:28 AM
Eh your right that really is one hell of a ship now, docked a Poseidon and Raptor.

The first mission requires 404 & 304 so I think these would be part of the requirement, 406 and Serocco aren't used till the second mission so i don't think they would be a factor

Loriel
17-01-2013, 10:18 PM
In my game, Orca ("Star of Atreus") in the unknown sector south of Glow of Faith is at 50-15-20 (i.e. 20 not 30) - not sure if yours is a typo or if the position varies. Dashes represent negatives.

Loriel

insolent1
17-01-2013, 10:27 PM
I loaded my old save and checked the message log and of course you are right:)

Loriel
18-01-2013, 10:39 PM
I found Base of Operations frustrating rather than difficult - typical Egosoft convoy escort AI problems.

On my first runthrough flying a Boreas and taking an active part in the defence - too much friendly fire hit the Asgard, and it turned red.

Second attempt: flying a Kestrel, keeping well clear of the Asgard, and allocating Boreas and Cerebus to close escort duties - the Asgard milled around aimlessly for a while, then eventually just gave up and flew home again. Unfortunately the old Terran Conflict trick of staying at home while the convoy proceeds on its way, thus triggering no attacks as you aren't in-sector, doesn't work - the Asgard won't start until you are in the destination sector, so far as I can tell.

Finally on the third attempt I flew the Cerberus, and headed straight for the nav beacon, at a comfortable speed, keeping about 10 km ahead of the Asgard (so it was out of range). The Boreas started out in company with me, then was allocated to close escort (not really necessary, as both Asgard and escort leader are invincible). After a couple of rounds of attackers, the Asgard was nearing the target when it changed its mind and started home again, at about the same time as a third round of attackers arrived, and the instructions changed form "Protect Asgard" to "Kill Xenon". When they were all dead, the stage was marked as complete.

As in your game, the station wasn't dropped by the Asgard at this point.

Regarding "On the Offensive" - agree your assessment, 404 was easy, 304 was hard - probably justified its "very hard" tag, as I was flying a Boreas, and no other allied ships survived (except the obvious invincible, and he retreated to Extended Rift). Loot was good - claimed a J and a Q, with various lesser ships to pick up later.

Finish seemed rather premature - there were still 3 Is, a K, a J and various lesser ships - calling these "stragglers" doesn't seem appropriate, so perhaps the completion message needs rewording to something like "Thank you for your contribution, we should be able to handle what is left, report to Cdr Jackson etc..."

Winters Discontent was frustrating and difficult for me - fortunately it was well-enough written that I struggled through all the problems eventually.
1) Pirate base being hostile attracted most of my gunfire, meaning it was difficult to clear out the Xenon. They often seemed impervious to the effects of gunfire, so I suspect they were hiding behind the invincibility cloak of the Pirate Base. Eventually fiddling with the turret settings of my Boreas (changing most of them to anti-fighter, even the ones with capital ship weapons) killed them off. Opposition was similar to yours, a couple of Qs plus variety of smaller ships.
Despite the blood-curdling threats whenever gunfire hit the Pirate Base, there was no apparent damage to my relatively high standing with the Pirates.
2) The troop carriers were followed by a substantial Xenon fleet - 3 Ks, a J, a couple of Qs, and a cloud of smaller ships. This put rather a lot of dents in my Boreas as I tried to keep them away from the transports (having the turrets still on the previous weird settings probably didn't help), so I jumped out, trusting to the invincibility cloaks to keep the troop carriers alive. Whilst the Boreas had the dents knocked out, I wandered off elsewhere doing other things.
3) About an hour later the ship was fixed again, I jumped back in to discover that the troop carriers, and most of the Xenon fleet, had beat a strategic retreat southwards. As I recall, the remaining opposition in the sector was a J and smaller ships. I set about clearing them out first intending to move southwards next to clear a path to the troop ships. Suddenly the troop ships jumped into the sector, immediately arrived at the Pirate base and rapidly captured/destroyed it (not surprising given its flimsy shielding).
4) This led to another slow and tedious "clear the sector" episode - the J was intact, and there was a steady heavy stream of reinforcement fighters from the Gate to the J. I could probably have avoided it by just flying my Kestrel into range of the remaining troop transport, but I persevered with repeated runs through the fighter stream, jumping back to the gate as damage to the Boreas mounted. Eventually the stream thinned to the point where I could fly all the way to the J, kill it, and thus end the stream of reinforcements, then approach the troop transport.
During the earlier part of the battle I had acquired a P, and had jumped it out. I now gathered up half a dozen mixed fighters littering the sector (L and LX) with minor interruptions from a couple of live Xenon fighters which came visiting. I repaired and sold the loot for a reasonable reward - probably about 15 million credits.

Loriel

Char
20-01-2013, 09:53 PM
Damn, i was about to try capture the big one for any prize in the early stage even if i had killed the plot for it. Luckily the terrans had mercy with me...

Btw... its able to dock two of its own i belive tho might get a lil tight in jumpgates then.

insolent1
21-01-2013, 05:36 PM
On my second playthrough now and its going ok, there was one differnce i'll update once its finished.

Btw Loriel, if you are alone in Xenon sectors bring and use loads of hornets(very effective) and fighter drones, use the fighter drones to reduce damage from fighter swarms with the "protect ship" command.

Picture contains spoiler

http://i.imgur.com/e4hvaLB.jpg

Ben5993
27-01-2013, 03:56 PM
Behind Enemy Lines
Difficulty - Easy
Ship Used - Pirate kestrel

More flying around in a m5 and you will be following Tama Bo and taking the lead in later parts, first head to 404 where Tama will decide to follow a P and its escorts. So hang back and just tail them, they head to Serroco Prime where there is some comedy gold from Tama, after this its off to the xenon core sectors.
In x203 you will investigate the station and it will require you to stay close to the station for around 2minutes until the scan is complete.
Then its just a dash for Extended Rift.
WEll, I'm exactly there, u forgot to add that Tamba's ship got destroyed so it's necessary to pick him up and here is my problem: I pick him up with CLS on board, get the message saying thanks and that we should leave but then the mission doesnt set a new target, it still says "Rescue Tamba Bo" even though he's sitting in my cargobay, now I'm stuck I guess and won't be able to go on with the mission. Tried already 4 different savegames from when I was scanning the station and a bit after but all the time the same result - as soon as i pick him up, no new target selected! :(

Loriel
27-01-2013, 04:08 PM
I pick him up with CLS on board

How did you pick him up? If it's not a "standard" way, the Plot may not recognise it.

Loriel

Ben5993
27-01-2013, 04:34 PM
I first picked up the Cargo Lifesupport System with my M5 Jaguar and after Tamba but as I said, the objective doesnt change. However, I just tried to dock at the Boron Trading Station in Extended Rift even though the mission told me to rescue Tamba who was sitting in my cargobay and it worked, as soon as I docked the mission was completed and the plot finally goes on! :)

insolent1
27-01-2013, 06:19 PM
On my second playthrough his ship got destroyed while I was OOS, I picked him up and the mission continued as normal, I didn't pick up the CLS as I already had one installed

Ben5993
27-01-2013, 06:43 PM
So, now I got a second problem. I have to talk to the engineer in Sudden Assault for repairing the Ray but the point is: Sudden Assault is a Khaak Core sector, nothing is there anymore so the mission doesnt show any guidance either, any suggest how to deal with this? :(

Third problem: Extended Drift is being attacked by the Xenon from the left and from an Khaak invasion fleet from right side, guess Borons wont hold themselves for a long time... -.-

stemardue
27-01-2013, 07:55 PM
Sudden Assault is a Khaak Core sector, nothing is there anymore so the mission doesnt show any guidance either, any suggest how to deal with this?

This and also your second questions have been already mentioned as bugs/problems related to Khaak and Xenon AL settings. They should be fixed in the next patch.
You may try to free the sector from invasion by destroying the Khaak hive, but i am not sure that can make the plot continue.

Ben5993
27-01-2013, 09:21 PM
This and also your second questions have been already mentioned as bugs/problems related to Khaak and Xenon AL settings. They should be fixed in the next patch.
You may try to free the sector from invasion by destroying the Khaak hive, but i am not sure that can make the plot continue.
Ok, just cleaned Sudden Assault with my Ray and accidently blew up a Dreadnought which had bailed before, I love Hornets but right now I wish I wouldnt have had them -.-
Gonna see if Borons place a new Trading station and if that Engineer's still there then...I hope so!

Ben5993
28-01-2013, 12:13 PM
Ok, I report back to base - Borons placed a new Trading station but plot is still broken! I wanted to see the ATF ships in Xtended but guess they'll never be in my universe now :( I spent too much time for simply restarting so yeah . Hope the team may patch this kinda major bug in the future! ;)

insolent1
28-01-2013, 05:16 PM
Have you got a save from before accepting the mission, because if you do you could remove the kha'ak before accepting the mission and this might allow the plot to continue.

Also if this works remove the Kha'ak from the Boron sectors as there is some more parts of the plot that require the boron to have stations and control over some of those sectors.

Heteran Leticron
28-01-2013, 07:00 PM
isnt it possible to simply restart a plot over the script editor? i thought to remember, it is. i think in XTM i did a certain otas mission several times until i got it right. but its so long ago, i could be mistaken and just reloaded ;)

Ben5993
28-01-2013, 07:35 PM
Have you got a save from before accepting the mission, because if you do you could remove the kha'ak before accepting the mission and this might allow the plot to continue.

Also if this works remove the Kha'ak from the Boron sectors as there is some more parts of the plot that require the boron to have stations and control over some of those sectors.
I already thought about that but the problem is that Khaak took over this sector about 4 ingame days ago, I got no save left from before the takeover. Khaak control now about 60% of Boron sectors, I and RNB just cant hold the sectors, at beginning a standard invasion fleet consisted of 2 Khaak M2, 2 Frigates and a couple of M6 and fighters. Now I usually get about 4 Khaak M2, 2 Khaak M2+, 6 Frigates and maybe 14 M6 with at least 20 fighters, impossible for my poor Ray :(
Maybe the devs should have thought about that problem before they decided put to such an important plot in Boron space, Extened Rift is now almost Khaak owned as well, only the trading station is still standing but when it falls I guess that the whole plot-mission will be aborted...
I'm not even that interested in playing the missions but I want ATF ships in my universe. In 1.2a I was kinda disappointed that there werent any ATF (except Valhalla) in the game and I was happy that they're finally included now but guess that Khaak just destroyed my dream >.<

Ah and I may have another bug to report: I once wrote in this forum that the Xenon in my universe were staying all the time in their sector 611 and never tried to invade Argon space so I went there with my Ray and destroyed the shipyard. They respawned in sector 1718 and 1716. As I'm hostile with Paranid I wanted the Xenon somewhere where I could participate on fighting their invasions so i went to 1718/16 and destroyed the xenon stations. Now they respawned in sector 2013 which was even worse for me so went there. All I see is an empty sector with a Xenon shipyard which I could shoot down without any M2 or response fleet spawning but here is the problem - after I destroyed this shipyard and 2013 becomes "Unknown" again, the xenon dont respawn anymore! I tried to continue playing for about 30 ingame minutes but they didnt show up anymore in any sector, usually they respawned within 5 minutes after I had destroyed their last shipyard =/
Sorry for off-topic but I dont want to spam all this in new posts....


Well mates, guess the only possibility is to restart now :(
Khaak destroyed the only plot that would bring ATF ships into my space and Xenon decided to better not spawn anymore so there aren't any Xenon invasions either. Of course the game is still fun but much less compared to what it could be. I'm at 12 ingame days now, 5 of them are real life days, hope the devs think about some design problems of their mod in the future or at least inform the player somehow before it's actually too late! ;)

Starwolf931
28-01-2013, 09:30 PM
I wouldnt go as far to restart game cause of this , I finished Enemy at the Gate plot you wont get to see too much of ATF nor they will stay after plot things you get are ATF Asgard some sort of super tuned TL and blueprints for Xenon I (which serve you no good since getting guns for it is too complicated) and possibly military outpost ,honestly you should try getting ATF ships to spawn some other way, but if u rly rly want to get em normal way be prepared to board that Tyr ,Odin.

Ben5993
28-01-2013, 11:25 PM
Well, I restarted now already, this time as a trader and got 10 ingame hours now....still thanks for your answer! :)
The TL would have interested me but I didnt restart only cuz ATF were missing but as well because Xenon were bugged and didnt spawn anymore. Now I gonna try how good/bad I am in trading but kept a backup of my old savegame of course! ;)

insolent1
28-01-2013, 11:47 PM
You don't need to go back to before the kha'ak started invading just to before you accepted the mission, then clear the sector of kha'ak and wait for the boron to rebuild and you should be able to continue the plot without problems. The kha'ak will never be able to take extended rift as the trading station should be essential so it can't be destroyed.
During this plot I also noted a drop in xenon activity so it might be related to the plot and once the plot is finished the xenon will go back to normal.
Also you have a m2 so you should have no problem dealing with a kha'ak invasion with just you, your Ray and a load of Hornets, 3 hornets will kill a frigate and use them to soften up m2/m2+'s and then use the superior range of PPC to kill the Kha'ak before they get in range.
I find the Kha'ak easy to deal with where as the xenon are much harder.

Ben5993
01-02-2013, 09:42 PM
The Boron trading station in Extended Rift cant be destroyed, as you said, it stays at 92% of hull. I tried what you told me, cleared the sector and waited for Borons to place a new Trading post there. When they had done this I went back to Extended Rift and accepted the mission but it's still broken and doesnt work anymore, doesnt give any guidance, even when I went back with the mission activated, the person I should talk to on the trading station does simply not exist as he/she was killed in the old trading station before I think :/
Yep, Khaak are kind of just waiting to get killed by me, the only way they killed me once was by jumping directly behind into my Ray with their M2+ ^^

Aeon`
03-02-2013, 11:25 AM
I don't get it.

I have to escort the Loki to that pirate sector but once they reach the pirate sector, they just fight pirates endlessly. What am I supposed to do there?

insolent1
03-02-2013, 01:47 PM
They shouldn't be hostile with the pirates there might have been some friendly fire, which means you will have to reload.
Basically kill xenon till you get prompted to talk to the escort leader, it takes awhile I had to deal with 3-4 waves of xenon.

Aeon`
03-02-2013, 07:51 PM
They shouldn't be hostile with the pirates there might have been some friendly fire, which means you will have to reload.
Basically kill xenon till you get prompted to talk to the escort leader, it takes awhile I had to deal with 3-4 waves of xenon.

Alright, thanks for telling me. I've tried it several times and they fought the pirates every single time. I resolved this issue by simplying jumping out of the sector and waiting until I got the next quest.

shameless creature
11-02-2013, 06:17 PM
Search and Rescue
Difficulty: Medium
Ship Used: Angel

[...]

Head to Xenon 203 and you will see poor Tama floating in space, a lot of xenon where attacking but he has a super space suit so can't be hurt.
I tried this with a m0 first but Tama disappeared as soon as I got close, same with a m2 and I was killed in a m7, in the end I used an angel with around 60 fighter drones of different types.
I used them at first to help me then dropped the whole lot and sent them to protect Tama.
This stopped the xenon from attacking Tama so I made a dash and picked him up.
You then have to collect his date storage device, do not use the cargo transporter instead just run over it.
Tama seems to self destruct if you get close to him - within about 2 km - with any kind of capital (warship at least, not sure about TL :)), the same thing happened when I tried to pick him up with an M6.
I went for a different approach and cleaned house with an M2+, also blowing up the shipyard from a distance with Hornet missiles to prevent further ships from spawning right there. Then I parked my M2+ about 5 km away from Tama and picked him up with a docked TP.

degsie
12-02-2013, 10:00 PM
Before I start this plot, may I ask how much is "cheap" for the Military Outpost? I'd hate to miss out on a good deal because I don't have enough credits in the bank!

shameless creature
13-02-2013, 01:34 AM
Just under 15 million credits.

Crellion22
14-02-2013, 03:16 PM
Please add that the starting requirement involves more sectors to have opened up than the OP suggests. In my case it was another three or so Xenon sectors attached to the uncharted sectors... Just so people dont despair there is something wrong with their savegame :)

insolent1
14-02-2013, 03:55 PM
Please add that the starting requirement involves more sectors to have opened up than the OP suggests. In my case it was another three or so Xenon sectors attached to the uncharted sectors... Just so people dont despair there is something wrong with their savegame :)

IIRC all the xenon sectors get revealed at the same time, I don't think xenon sectors are needed for the plot to start as the first mission only requires 304 and 404.

shameless creature
14-02-2013, 04:07 PM
IIRC all the xenon sectors get revealed at the same time
No, one by one. All in rapid succession, though, first to last only takes a few in-game hours at normal universe expansion speed.


I don't think xenon sectors are needed for the plot to start as the first mission only requires 304 and 404.
In my game, it didn't start until several other Xenon sectors had been discovered as well. However, it may have been skewed / delayed as I got the notification about the plot start in a Teladi sector, not in Boron territory.

Saber15
14-02-2013, 07:23 PM
For some reason, in the Asgard escort mission to set up the military base, the Asgard went into the Sector ###, flew around in circles for a bit... then went back through the warpgate into a pirate sector and started just idling around the sector. I had to use a cheat script to warp it back to Sector ### at which point it instantly built the base and completed the mission.

insolent1
15-02-2013, 01:58 PM
For some reason, in the Asgard escort mission to set up the military base, the Asgard went into the Sector ###, flew around in circles for a bit... then went back through the warpgate into a pirate sector and started just idling around the sector. I had to use a cheat script to warp it back to Sector ### at which point it instantly built the base and completed the mission.

This is a similar problem to the OFF mission where you have to protect the TL, out of curiosity did you do a freight scan of the ship before they went back to Serroco Prime?

Crellion22
15-02-2013, 02:20 PM
IIRC all the xenon sectors get revealed at the same time, I don't think xenon sectors are needed for the plot to start as the first mission only requires 304 and 404.

Well I have by no means looked at the line of code or anything like that but I had my eys on the sectors and flew scouts in the moment they opened up and found the next gate blocked and then that would open some 5-10 game minutes later. Now in my game all the Xenon sectors up that line were open and no joy. Then after another 10-20 game minutes Serrocco Prime opned and that is when I got the message from Lar. I think perhaps the key is having all the unchartered sectors AND Serocco Prime opne...

On this issue I also wanted to clarify that sectors open in a arandome order. As I was palying the game none of the sectors next to Extended Rift had opened and the sector south of the Argon sector opened first (Irradiated Dawn? I mean from Mabaris S W W and then south) from this chain and a terran sector before it. Now I had to go back to a previous save and this time the Boron end (west of Extended Rift) sectors opened up first, then the Xenon sectors, then Serocco Prime and then LAST the one south west of Mabaris that was first to open the last time...

Crellion22
16-02-2013, 10:15 PM
Ummm could use some help with this one. I ve reached the section of clearing the two side by side systems and when I do the second station I get a mission update saying "talk to invalid"... Is it someone who was supposed to survive? I know the Swordfish with the captain on it ... uh ....bailed...

Or is it something else? Help plix :)

insolent1
16-02-2013, 11:12 PM
The bailed swordfish is the problem, only option is to reload and lower the hull percentage that ships can bail below 93% as the swordfish is indestructable and can only be damaged to 93%

Crellion22
17-02-2013, 04:43 AM
The bailed swordfish is the problem, only option is to reload and lower the hull percentage that ships can bail below 93% as the swordfish is indestructable and can only be damaged to 93%

Oh Lord the plot thickens! The swordfish bailed with something along the lines of 5% hull left...Is it possible that (a) it got sideblasted by a Hornet from myself? (this reason previously killed the indestructible astronaut) or (b) it is not in fact impervious to friendly fire from my own remote operated M2? or (c) it bailed at 95% and then lost ivurnability upon bail and then got randomely destroyed a bit more after that?

Crellion22
17-02-2013, 03:55 PM
Anyway this time around I went to the East instead of West gate so I was not followed by the varuious allies. I went to the west gate after clearing the sector and they cane through killed the SY and then we all legged it to the next sector. Thankfully the Swordfish was at the end of the line so in the end it survuved to the end in one piece. Now I got the Asgard and I am waiting for them to call me for the last stage... which is taking suspiciously long :(

thnx

Crellion22
18-02-2013, 07:46 AM
Ok finished normally wanted to make three points in case they are not covered elsewhere:

- if Tama and cargo life support system are floating in space the mission will not update unless you pick up both! In this case I had to eject my own cls (Tama fell out of my ship) go back and pick up the plot provided cls (indestructible btw) and ten pick up the passenger again.

- Note that in the mission where the astronaut is "indestructible" he is not actually entirely indestructible. I had the idea of getting rid of the fighters around him (because the only fighter available for me to pick him up in at the time was an M5) by shooting him with a Hornet which would kill fighters in the blast radius... that actually killed the astronaut too.

- The Asgard actually can carry M2+ vessels also which means ... a lot of vessels overall 0_0

- It was interesting (I suppose these allready explained somewhere) that this mission did not use the new journal like the Leviathan plot... which is sort of shame as it is a nice addition...

Dondorius
18-02-2013, 11:17 PM
my problem is that i docked at the trading station with a ts, got the goods, talked to the other argon freighter and now i shall deliever the good to the ship! the mission target always shows me to dock at the trading station and when i jump to the extended rift, there is no ship which i can give the goods..
there is only one bailed ray, but his name is ray :(
and the mission target is still the trading station in sudden assault

shameless creature
18-02-2013, 11:22 PM
Sounds like the same problem as discussed in posts 45 and 46 of this thread.
Load an older save, and make sure that the ship you're supposed to deliver the cargo to does not bail.

ceeldee
23-02-2013, 04:26 AM
Most disappointing , same problem as others, Sudden Assault overrun and nobody to contact. Cant fathom how any one can get thru this plot because even if I had known early enough I doubt my half dozen M6's and a Cerebus could have held the sector. I cant get any
destroyers because my race rank is not high enough to buy them. I have 250 million from trading but Federation Marshall (Argon) is my highest rank.

Presumably an easy fix would have been to make the station in Sudden Assault indestructible. Then at least takng back the sector or sneaking in could continue the plot. Ah well.

Loriel
23-02-2013, 09:02 AM
Cant fathom how any one can get thru this plot because even if I had known early enough I doubt my half dozen M6's and a Cerebus could have held the sector. I cant get any destroyers because my race rank is not high enough to buy them. I have 250 million from trading but Federation Marshall (Argon) is my highest rank.
A couple of possibilities:
1) insolent1 has suggested a strategy against major incursions that might work for you - lots of fighter drones to distract the enemy, and lots of hornet missiles to kill them. Expensive but probably effective.
2) There's a Pirate shipyard where you can buy almost anything, regardless of reputation (though you probably need to be non-hostile to the Pirates).

Loriel

ceeldee
23-02-2013, 09:35 AM
Thanks Loriel, I havent a save far enough back. In any event, at first I was harmless to all including Pirates and just went about the business of savaging freighters and setting up a trading fleet. After a while this was going well but a bit boring so I intervened in a couple of Pirate fights and the Pirates turned red. So then I obliterated a couple of Pirate Bases that seemed to be interfering with my freighters. After that we had a mutual hatred and went about killing each other whenever encountered.So thats not going well for trading. Although funnily enough I noticed the Axis Pirate Base is blue and will allow docking while the Axis stations in the same sector are red. Unfortunately they dont seem to have anything worth buying.

Dazzard
23-02-2013, 11:45 AM
From what I've gathered from another thread, you should still be able to buy from the pirate shipyard in Backhand Deals anything from M5 to M2 if you have the cash :? Though if the pirates are hostile, you may have issues getting it from that sector :lol:

ceeldee
24-02-2013, 02:06 AM
Thanks Dazzard, I 'll check that location out. Too late for this plot as far as I can see

weegierob
24-02-2013, 06:54 PM
The plot for me didnt start till Xenon sector 203 opened all other required sectors & ranks had been open for quite a while so should be added to start requirements

LordDr4x3l
11-07-2013, 01:49 PM
Hi, active in the field within the mission Extended Rift however, seems to be empty with no station and person talking here. Perhaps the Xenon will have destroyed the stations. Now I can do, solutions?

Sorry for my English.

Dazzard
12-07-2013, 09:03 AM
I guess, wait for the patch (http://www.thexuniverse.com/threads/23905-Patch-changelog-Preview) that will be released soon.

phongvm90
01-08-2013, 07:54 PM
I dont know if this is a bug or not, but ever since I updated to XTC 2.1, this plot keeps being stuck after the first mission (I planned the beacon near the Gonner Outport 7, the big ships appear and tell me to wait until they need me again. Obviously they dont need me again so they'll never call me).

I've restarted the game 3 times already (set Delay between Expansion to 1% and hit SETA to speed up the process) but every time the mission just stuck at that point.

I've already try with Sector 304 occupied by Xenon case and still remain unknown case. Both gave me the same result.

Sector 404, 406, Sudden Assault and all other sectors are always Xenon and Khaak free (I am kind of like hunting them with my ~20 Capital Ships fleet).

I have done Unfortunate Leviathan, X sector - pirate plot and Divine Retribution plots without too much bugs, but this plot just decided to not continue for me.

P/s: I've finish this plot in XTC 2.0. At the time I started it, all plot sectors are Xenon free, and after I finished my first mission (placing the beacon), the Xenon started to occupy Sector 403 and 404, but the plot still worked fine. In XTC 2.1, after my first mission, the Xenon only occupied Sector 403 and dont touch 404, I wonder if this is what freezes the plot.

Anyone has the same problem??

grummelbeisser
31-10-2013, 08:50 AM
Hello all,

I have the same problem. I have done first mission and the plot stuck now. Patch 2.2a and scripts in my game are Lucikes Scriptcollection.

Bye

biohazard15
12-12-2013, 09:48 PM
Same problem here - second mission doesn't start.

Also, jump beacon in 404 still exists - although it should be removed, according to MD script (I hope that helps somehow)

EDIT: Used plot's MD script from 2.0 - second mission works.

weegierob
15-12-2013, 12:42 AM
Same problem here - second mission doesn't start.

Also, jump beacon in 404 still exists - although it should be removed, according to MD script (I hope that helps somehow)

also got the same problem

keo
20-12-2013, 11:31 AM
Same problem
Second Mission wont start

I saw some time after the 1st mission end the sector 304 was took from Kha'ak with a station and more ships (a Dreaghnouth and it Bailed, so no chance to restart becouse its an OP ship lol)

Edit:
I should add that: after some time now there is a boron ray im the center of the sector (Extended Rift)
And the Outpost in sector 404 was destroyed from Xenon during 1st mission

My rank are:
Argon Protector of the Federation
Boron King's Knight
Split Inner Circle of Rhonkar
Paranid Friend of Emperor
Teladi Company Manager (maybe this is too low?)
Goner Agnostic (this ?? )
Aldrin Know Supporter
Terran Planetary Senator

Nyrolph
30-12-2013, 08:35 PM
My plot is not proceeding after the 'Search party' section.
Sectors 404, 406 and 304 - I have checked - are still unknown.
Anyone know how to force it to resume? I have not heard anything in a long time.
Could it be because I have chosen the Split side in "Split loyalties" immediately after 'Search party' ?

keo
01-01-2014, 02:29 PM
My plot is not proceeding after the 'Search party' section.
Sectors 404, 406 and 304 - I have checked - are still unknown.
Anyone know how to force it to resume? I have not heard anything in a long time.
Could it be because I have chosen the Split side in "Split loyalties" immediately after 'Search party' ?

I thought same for Leviathan plot and paranid plot, if i chosed the argon way u couldnot continue with paranid plot,
but i wrong,
they are separate and should continue indifferenting with path u follow,
this plot its broke for some ppl but not for others so idk,
me waiting for a fix like the paranid plot (this fix work great)

Nyrolph
08-01-2014, 12:25 PM
Does anyone have a manual of sorts on how to use the mission director to restart plots or parts of plots? I tried learning it the hard way, but I only managed to mess up the game even more (had 3 instances of the same plot, dialogues like: "talk to <invalid>", etc)

tantanoid
22-02-2014, 08:20 PM
I have patch 2.2a and I am experiencing the same problem with mission 2. In my game sectors 304 and 403 were taken over be Xenon after the first mission and the plot protection script didn't clear them out, so I cleared them myself, but still no mission #2 (http://www.thexuniverse.com/usertag.php?do=list&action=hash&hash=2) .

j-c
10-03-2014, 09:23 AM
Thank you for writing this walkthrough.
I had a problem with "Search and Rescue". Didn't realisze the dashs are minus.
The unknown sector is owned by Khaak at my game, so it was a little difficulte to search.

Fighter 77
25-05-2014, 12:42 AM
Hi,
Enemy at the Gate - spoiler:Behind Enemy Lines Part
In Sector 203 I am unable to pick up Tama Bo - meaning I am not able
to even get anywhere near him at all, ( I get killed long before that).
I tried different approaches in my M5;tried M7 and even a M2+.
The Sector rapidly fills up with Xenon of all types; meaning I have
no chance, unless I had 50 M2+'s.
insolent1 says he used the ship - Pirate kestrel.

Questions:
1. What other Ship can I use/try?
2. Any advice on Tactics to try?
3. Apart from loading a previous Save Game how do I "Abort Mission"?
Note: The "Abort Mission" is greyed out.

Loriel
25-05-2014, 06:54 AM
Hi,
Enemy at the Gate - spoiler:Behind Enemy Lines Part
In Sector 203 I am unable to pick up Tama Bo - meaning I am not able
to even get anywhere near him at all, ( I get killed long before that).
I tried different approaches in my M5;tried M7 and even a M2+.
The Sector rapidly fills up with Xenon of all types; meaning I have
no chance, unless I had 50 M2+'s.
insolent1 says he used the ship - Pirate kestrel.

Questions:
1. What other Ship can I use/try?
2. Any advice on Tactics to try?
3. Apart from loading a previous Save Game how do I "Abort Mission"?
Note: The "Abort Mission" is greyed out.

I had a similar problem on one occasion.

My solution was to wait until he passed through a gate into a new sector, then pick him up before the Xenon followed him.

Another solution I have seen advocated is application of large numbers of drones and missiles to keep the Xenon occupied.

It may also be possible to simply wait until he makes his own way to safety - though in that case you might not get any credit for saving him.

I doubt that you can abandon the mission - that would probably terminate the plot.

Loriel

Fighter 77
26-05-2014, 05:16 AM
Hi Loriel,
I did try sending in Drones supported by a M2+; all were
quickly killed.
I tried 3 x Drone Frigrates (24 in each) plus my Red Wing of
4 x Leviathan M2+ (Outfitteded - Ammo Charger, Weapons Charger,Shield Chager).
All were overwhelmed by the vastly superior Xenon.

I did not think that Tama Bo could actually move in his Space Suit. His ship is
destroyed long before I can get to him & he is just floating. Sometimes
trying to "Target" him I get a reading of -4thousands of meters with
out "Lock on" capabilities.

My Setting is "Easy" and while I enjoy a "Challenge" it seems to me that
filling up the Sector with such an Armada makes this part very Hard.

I feel that I am missing something/Tactic to try.
I do not think your solution of waiting for him to pass through a gate
into another Sector still applies as he has to eject not long after I
enter the Sector.

My last attempt will be to Deploy my Total Battle Group
Consists of 5 Wings
1 x Colossus - 5 x Leviathan - 1 x Castrum - 3 x Gladiator
3 x Griffon - 1 x Ceberus & 1 Tiger plus a large number of
mixed Races of Classes & Types of Fighters

If that fails; do I build a larger Battle Group?

Fighter 77
27-05-2014, 05:35 AM
SOLVED

I simply outrun the Xenon in my Octopus Raider – M5 Speed 543 – around the
edges of the sector.

Hope this tactic may help others.

da23
17-03-2015, 04:26 PM
Does anyone know which script to be copied from xtended 2.0 to start the second Mission of Enemy at the Gates?

Ac3s
13-11-2016, 10:02 PM
Yeah I have the same problem with Extended 2.2, after the first mission ends (where I place a beacon so the boron fleet can jump in and they tell me to "get some rest and they will contact me later") nothing ever happens, second mission never starts, I even tried to do the mission once more from a previous save game but I got the same result.(FIXED, read posts below)

But its been like 2 years now since I played this game (and this mod) and since Extended never got past v2.2 in all this time I doubt anyone is still working on it :(

Though one thing I noticed is that the Kha'ak and Xenon stop sending invasion fleets and also stop conquering sectors (FIXED, read posts below) the moment you explore Extended Rift because this usually kickstarts the mission line, once this happens the game gets fundamentally broken as enemy invasion fleets never happen again.
My guess is they put in a new script in 2.2 that stop these invasions to prevent the quest from getting broken from sectors getting under enemy control, and they probably intended to stop this script from running (and have invasions again) once this quest line was finished, but the quest is bugged and you cannot finish it no matter what you do, which leads to this script running forever and halting invasions indefinitely.

Quest don't work, and once quest starts game is broke...

For what its worth, does anyone know if I can copy some file or script from version 2.0 over into my game files to make this quest work again? I just want Xenon and Kha'ak to start attacking with invading fleets again!

Ac3s
20-11-2016, 09:57 AM
Just an update on my last post, I made some progress in using the cheat script to make Xenon and Khaak send invasion fleets again, however I'm still not able to progress in the plot-line "Enemy at the gates" because its still stuck after the first mission.

Here is what I found out about the script so far:
I'm having some success with the 'disable plot protection script' in making Khaak and Xenon behave like they did in 2.0, as in they are now starting to inhabit other sectors and sending some invasion fleets to attack the other races in their systems.

The 'cheat' script code in question is called "plugin.XTC.Cheat.ChangePlotProtection" and it came included with version 2.2, however you can only use this with the Script Editor which will only activate ingame if you rename yourself to "Thereshallbewings", then go to Advanced -> Global Commands -> Script Editor.
Once that is done search in that list of scripts for the one I just mentioned and run it (you need to assign a hotkey for this 'run' command), then just select "null" and then disable it.
HOWEVER, you will need to activate this script EVERY SINGLE TIME you load a save game because it only works for as long as you don't close the game or don't load any save-game.

So in short: plot protection is always active and this "cheat" is only a temporary fix which you will need to repeat over and over again, always.

Hopefully someone can make something that turns off plot protection for good though, just like it was in 2.0, because honestly I really wish this "plot protection" was an option that was integrated into the Xtended menu and not some script that needs to be re-activated all the time :(

Though I'm grateful I at least have something that now makes Khaak and Xenon badasses again, my game just got a while lot better and hopefully this info will be helpful to others, even though the forum seems completely dead.

EDIT: Okay, seems I have found another issue, once you load a save-game the 'plot protection' is active for a short time until I disable it manually by running this script, however in this short time Xenon and Khaak that are in any sectors that fell under this 'plot protection' are completely eliminated.
So even if Khaak or Xenon conquered sectors in my past save-game, they still get wiped out once I load that save-game.

So now I'm trying to find a way to have this script run automatically every time I load a save-game and hopefully this will prevent the Xenon/Khaak from being wiped out, I made a reddit post asking for assistance so hopefully someone there can help me out with it, because I have no clue how to edit scripts myself:
https://www.reddit.com/r/X3TC/comments/5e0fg6/how_do_i_run_a_script_automatically_each_time_i/

Or if anyone else can come forward with a way to permanently disable this plot protection for good, well that would be a dream come true for me.

LAST AND FINAL EDIT:
I found a way to permanently delete the entire 'plot protection' out of version 2.2, here is how you do it:
-Enable the 'script editor' ingame by changing your name to "Thereshallbewings", a new command prompt will appear in Advanced->Global Commands->Script editor.
-Open the Scrit Editor ingame and search for the folloing 4 scripts and delete them (DEL key):
-plugin.XTC.Lib.PlotProtectedSectors.xml
-plugin.XTC.Lib.PlotProtectCheck.xml
-plugin.XTC.Lib.EnforcePlotProtect.xml
-plugin.XTC.Cheat.ChangePlotProtection
Now the 'plot protection' is gone for good, you can enjoy having Khaak/Xenon be active and send invasion fleets, though without this 'plot protection' they can take over sectors and possibly break certain mission plots.
But I rather have an engaging game with real and active enemies as opposed to a boring game.

Ac3s
24-11-2016, 05:20 AM
Okay so more good news, I found a fix for the 'Enemy at the Gates' mission plot for Xtended version 2.2, this plot was stuck after mission 1, basically nothing happened after you dropped the Jump Beacon and the Boron fleet jumps in to protect that Goner station, they tell you to take rest and they will contact you later, but this never happens and mission 2 never starts.
Download link:
https://www.dropbox.com/s/cd914whyipeatai/XTC%20Xenon%20Plot.xml?dl=0
Place this 'XTC Xenon Plot.xml' file inside your game 'director' folder, if you don't have that folder then create it (X3 Terran Conflict\director).
Also important to note is that mission 2 only seems to start when I am inside the 'Serroco Prime' sector, so make sure you enter that sector if you want mission 2 to begin!

I remember how awesome this plot was back in Xtended version 2.0, however in 2.2 it was broken and I tried my best to make it work but it was stuck on several missions.
In the end I completed all missions, but boy was it a roller-coaster ride, looking in the code for clues, changing tiny things in there as well and some good 'trial and error' methods in-game to see what worked and what didn't.

Stuck at Mission: Search Party
At the end of mission 1 I found a strange thing, the code was saying to delete all remaining ships, station and jump beacon, which all seemed to be working as intended except that jump beacon never seemed to get deleted...
So I removed that one tiny piece of code stating the jump beacon had to be deleted, and for good measures I also changed the time for mission 2 to begin to 0 seconds.(though it still takes a short while for mission 2 to begin regardless because mission 1 only ends after that battle is over)
After I made these changes to the code along with making sure I was inside sector 'Serroco Prime' the problem is gone and mission 2 begins.

Stuck at Mission: Prophecy
After I visit that "Boron Archeological station" and do that one little mission where the Argon Nova Raider(Winters) escapes and explodes some bomb on the station, well this mission ends just fine but the next mission in line never started.(I waited for over an hour in SETA)
So again I lowered the time to kickstart the mission to 0 seconds in the code and for some reason this did the trick...don't ask me why that works, I have no clue, I'm just glad it does.
(but just FYI, you need to jump away at least two sectors from the Ancient Settlement sector for the next mission to even begin, so don't just sit and wait there in front of the station after this mission ends)

Stuck at Mission: Winters Discontent
Here I had another issue, once you find out where the Pirate base is (where Winters is hiding) in Xenon Sector 301 you get the task to clear all Xenon forces so two transport ships can jump in and dock with this Pirate base, however in my game only one transport was able to dock, the second was unable to dock and just kept going in tiny circles like an idiot and the mission plot was stuck.
The only way I got around this was to reload a previous save, then wait until those two transports jumped into the sector after I cleared the Xenon forces, and then I immediately jumped out of the sector so that the two transports could dock OOS (out of sector) on the Pirate base without me being present in the same sector.
Mission guidance went a bit crazy because it kept pointing towards a wrong sector after I went back to the Pirate base, but once I got closer to the Pirate base the plot line eventually went on...thank God.

So I hope this info will be helpful to others with the same issue.

-XTC Xenon Plot.xml was extracted from one of the .CAT files with the 'X3 Editor 2' program.
-XTC Xenon Plot.xml was edited with the 'Notepad++ v6.9.2' program.

(I don't guarantee this mission plot will work for you, but this was my own personal experience and my own solutions I did to eventually complete the entire plot, if you encounter other issues you might need to find some of your own solutions to it.)