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rekryt
07-01-2013, 09:11 AM
Hello guys, as the title says, i just bought a morrigu. i wanted to know how should equip it in order for it to be effective and not a sitting duck! any advice is welcome :)

Turnus
07-01-2013, 09:35 AM
Hello guys, as the title says, i just bought a morrigane. i wanted to know how should equip it in order for it to be effective and not a sitting duck! any advice is welcome :)

I am unfamiliar with that specific carrier but essentially I deck out my carriers with Anti-fighters (I prefer flak guns on commonwealth ships) and have it escorted with a few Anti-fighter M6s. You DON'T wanna equip an M1 to attack capitals cause well, it's just a bad idea.

Remember M1 is a defensive ship NOT an offensive (at least not in the "front-line" sense of offensive)

rekryt
07-01-2013, 09:40 AM
i had in mindto use it as sector defence paired with an m2. What would be the best option as an anti fighter m6?

Turnus
07-01-2013, 09:44 AM
i had in mindto use it as sector defence paired with an m2. What would be the best option as an anti fighter m6?

As far as I can tell it falls onto preference, I see alot of people using Hydras and Cerberus (M7) for such situations, I tend to use Shamshir (simply because I usually start as a terran).

But as for me I really can't say what you should use. I say buy what catches your eye, and if it doesn't work well then scrap it and move on. Though I do hope one of our resident vets pops in and gives you better info. Sorry for my lack of help.

rekryt
07-01-2013, 09:50 AM
Well, everything help! i have some m6 that i could use as its escort. regarding the fighters array, should i balance between the different class?

Turnus
07-01-2013, 09:58 AM
Well, everything help! i have some m6 that i could use as its escort. regarding the fighters array, should i balance between the different class?

Uum that depends what kind of resistance do you expect? Khaak strike forces or Xenon fleets? Pirates? I say M3s and M4s. I personally don't use M5's except as Universe Mappers.

rekryt
07-01-2013, 10:07 AM
mhm, so its better to avoud the m5s. since i still have to use it in combat, if i set it to patrol an area, in case of an attack will she use the ship docked in order to repel the attackers?

Turnus
07-01-2013, 10:31 AM
mhm, so its better to avoud the m5s. since i still have to use it in combat, if i set it to patrol an area, in case of an attack will she use the ship docked in order to repel the attackers?

Now that is NOT something I can answer. I usually pilot my M1's, dump the fighter load, jump into my playership, then AI jump it to a safe sector. Sorry.

Loriel
07-01-2013, 11:03 AM
A few general points - I don't have a lot of experience with using carriers, in particular in out of sector combat situations, so take them with a suitably large pinch of salt.

Its generally considered that carriers don't work very well in these games, though additional scripts such as Lucike's CODEA system help significantly, both in effectiveness and in role-playing immersion.

I think I recall Galder describing the X-games as being basically first person shooters in an environment which is roughly WW2 vintage but disguised to look futuristic. This helps to explain the emphasis on personal combat, and why other parts of the game are less developed (e.g. universe economy, fleet handling).

Proposed use for sector patrols means you have to bear in mind the very different requirements for OOS combat. Two potentially good features of using carriers in this situation:
1) I think ships fire in order of their speed - fastest first - and carriers are generally relatively fast (for capital ships)
2) It's useful to have a cloud of "throwaway" ships to absorb the enemy's gunfire, and a carrier is well-suited to this, with the ability to carry a few cheap M5s for the purpose.

See the thread at http://www.thexuniverse.com/threads/23195-Self-defenseless for some discussion of the problems of OOS combat, in particular the comments by Heteran Leticron in the 15th post.

Criteria for weapon choice for OOS combat are also rather different - rate of damage is the prime factor to consider, with range, energy consumption and accuracy being of little significance. Conversely, I think ammo-based weapons are risky in these circumstances, especially for a mixed loadout - if the ship runs out of ammo for any weapon which is currently equipped, it stops firing completely, even its non-ammo-based weapons.

What this means is that a carrier should be effective in OOS combat if it launches its fighters to attack enemies, before the enemy gets into range. I'm not sure that this will happen in the vanilla game, without player intervention/supervision.

Loriel

K.J.
07-01-2013, 01:11 PM
Its generally considered that carriers don't work very well in these games, though additional scripts such as Lucike's CODEA system help significantly, both in effectiveness and in role-playing immersion.
Correction: carriers don't work very well unless you install CODEA or another carrier script - which turns them into fighting machines.
Fighterselection: M5 - are you kidding me? M4 - against M4 and M4+ M4+: against M4, M4+ and M3 M3: against M4+ (with correct weapons), M3 and M3+ M3+: against M3, M3+ and M6 ... you get the pattern.

You can fight against frigates in your M1, but not against M2.

rekryt
07-01-2013, 01:24 PM
is codea compatible with 2.0?

Heteran Leticron
07-01-2013, 03:08 PM
I think its pretty safe to say that it doesnt, due to the many changes. I dont know, if anybody is working on it yet.

I agree with K.J., carriers without codea are pretty much useless.
Afaik, when an carrier is attacked, it strikes back not just with its own weapons but also with all its ships onboard, which have the carrier set as home base.
You can actually use it as a tank. As long as its just m6 fightergroups an m1 + m7 should easily be able to take them out.
but its just extremly expensive, to allways restock the fighters. i would wait until its confirmed, that codea works before using a carrier.

If you still want to check it out, to answer your question: i would completly fill it with m3 or even m3+. m4 will pretty much die in every battle and just dont have the potency you need.

EDIT: According to this post (http://www.thexuniverse.com/threads/23239-Compatibility-XTC-2-0-with-Lucikes-Script-Collection-for-X%C2%B3-Terran-Conflict?p=215555&viewfull=1#post215555) CODEA does actually work.