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  1. XTC - Writing, Testing and Rambling

    - The Origins

    Let us start with the intro.. I was born on a cold winter's night in a log cabin deep in the woods. Erm, no, wait, that's Lincoln. Actually, it all started out back in the days when X-Tended mod for X3:Reunion reached it's seventh iteration - 0.7a. Back then, I got hooked on the mod as a player - I thoroughly enjoyed the increased difficulty, the multitude of ships and the extensive changes to the weaponry.

    Fast forward to the summer of this year, when,
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  2. XTC - Making plans.

    By now you should have read my original post on the beginnings of XTC and how it almost didn't happen. So what happened once we did actually have a new mod to plan?

    First of all we had a few decisions to make. Did we want to port XTM exactly as it is and to continue to develop it from there, or did we want to use the assets from the old mod to help create something completely new?

    XTM added a lot of new ships to X3: Reunion, and most of the functions, plots and missions
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  3. XTC - The Beginning

    Most of you will have been following the development of XTC since we first announced publicly that we were creating the mod. Waiting for the news posts, or reading the small teaser stories we released, you have slowly gained a few ideas about the mod and what you can hope to see in it.

    But what happened before the first news announcement? How did it all start? Was it really a foregone conclusion that XTC would appear?

    I shall answer the third question first. No, XTC almost
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